implementation of GraphicsWindow:
- usage of WindowData, you can specify an existing window to use via
osg::Traits
- implementation of setScreenResolution and setScreenRefreshRate
- implementation of setWindowDecoration when window is already created.
There seems to be a bug regarding multiple threads and closing windows,
see my other mail on osg-users.
"
a collegue of mine noticed that on Windows and X11 the modifier state (such as
Alt or Ctrl) would be applied one key press too late: e.g. press & hold Alt,
press a, release Alt, press a, press a would generate the key sequence a,
Alt-a, a instead of Alt-a, a, a.
The problem is also present on Carbon. Moving the call to setModKeyMask in
front of the call to keyPress fixed it for me on Carbon and X11. I suppose
that this will fix the problem for Windows as well."
multithreaded-opengl-engine on os x or not. I set its default to false,
perhaps other os x users can test this setting with their data/apps, to
see if we can enable it by default.
I changed also the borderless-window-type, so expos?works correctly."
> I put this at the end of realizeImplementation; someone with better knowledge
> of Carbon programming may see a more appropriate place for the call.
I moved your code into the ctor of the OSXCarbonWindowingSystemInterface
so it get called only once. Can you test it again, if it works on your side?
I also disabled multithreaded-rendering because it slowed down the
rendering on my machine by a factor of 3. Perhaps we can make it
optional to test it on other machines.
I had some problems implementing pbuffer-support for os x and stopped it
for now until I have more time to investigate the issues.
"
+ Multi-display-support
+ automatic hiding of the menubar/dock if one of the windows intersects
the menubar/dock
Bugfixes:
+ event-handling was done by the first opened window, other windows did
not receive events -- fixed
+ mouse-coordinates were absolute, now they are relative to the window.
known bugs:
+ windows with decoration and in fullscreen-size are moved by the system
a little bit, so that the titlebar is accessible/visible. So if you want
real fullscreen-windows, don't decorate the window :)
I updated the XCode-project-file so all ported examples are linked
against osgViewer."