Single features are implemented as bits asother enums in ReaderWriter class already does, so that combinations are possible and fast comparison operations are possible
By default all features are enabled.
I have added this virtual method to the dot plugin to get an idea how to use these features.
With this patch osgconv --formats shows an additional line 'features' for each plugin"
Because there already exists the option to convert slow path geometry to the fast path by computing an internal fast path alternative, I added a new optimizer option that automatically does this. To check the results I also made some changes to the statistics gathering and rendering.
Somewhat unrelated, but also part of the optimizer I disabled removal of CameraView nodes during RemoveRedundantNodes optimization.
As discussed on the ML, CameraViews were removed from the scenegraph. This solves that issue.
Summary:
-Geometry::areFastPathsUsed now also looks at internalOptimizedGeometry
-Added Optimize option to make all slow path geometry compute their internal fast path alternative
-Added fast geometry counter to the statistics
-Disabled removel of CameraViews in optimizer
"
"Attached you'll find a proposal for using different
protocols. The idea behind the new code is:
1.) plugins/apps register protocols which they can handle. This is done
via osgDB::Registry::registerProtocol(aProtocolName). Plugins register
supported protocols as usual via ReaderWriter::supportsProtocol(..), the
Registry is updated accordingly.
2.) osgDB::containsServerAddress checks first for an appearance of "://"
in the filename and then checks the protocol against the set of
registered protocols via Registry::isProtocolRegistered(aProtocollName)
3.) the other getServer*-functions changed as well, there's even a
getServerProtocol-function
With these changes filenames/Urls get routed to loaded plugins even with
different protocols than 'http'."
osgText::Text and osgText::Text3D use the same font file.
The first really load the file and obtain an osgText::Font object,
the second use the cache created during the first load of the
font file, and so obtain an osgText::Font object instead of
osgText::Font3D object. To obtain an osgText::Font3D object,
osgText::Text3D call osgDB::readObjectFile(...) with an option
to specify the plugin we want an osgText::Font3D instead of
osgText::Font.
Generalised Problem:
In osgDB::Registry, loaded file cache is referenced by the name
of this file, so if I load a file with some options, and the cache
already contain object for this filename, I obtain an object
potentially not loaded with my options.
Behaviours:
Cache management is delegate to osgDB::Registry, but cache
coherence (load a file with option then reuse it, deactivate the
cache when load a specific file or don't cached the loaded file)
is user's responsibility.
Text3D solution:
Postfix the font file name by .text3d or something similar and then have the freetype plugin return
osgText::Font3D when it detects this.
This operation is done by osgText::readFont3DFile() which unsure the filename have .text3d as extension.
This is totaly transparent for user, and backward compatible.
BTW, I fix the bug about the Normal of 3D text. Currently, the front and wall face have
the same normal (0,0,1) in the Text3D object coordinate. Now the wall face have its own
normal array computed by the plugin.
BTW 2, I implement
- void Text3D::accept(osg::Drawable::ConstAttributeFunctor& af) const
- void Text3D::accept(osg::PrimitiveFunctor& pf) const
so now statistics are well reported.
"
"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList
From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
first email:
"in the current implementation of osgUtil::RenderStage::drawInner() method, there is some wrong assumptions made. The problem is, that whenever one does use multisampling functionality, the Blit operation (which suppose to copy the content of multisampled FBO into the usual one) doesn't perform well in some cases.
I've attached a corrected version of the RenderStage. It do just add one line, which enables the multisampled FBO as a readable just before the usual FBO is set as writable. With these corrections the Blit operation performs now correct and allows using of multisampled rendering results further."
second email:
"There was a problem when blitting the multisampled FBO with internal formats. The default internal format of color buffered multisample FBO was GL_RGBA. This has converted the color values whenever the FBO content was copied. I've added couple of lines, which do just enable the multisampled FBO internal format in respect to the attached color texture's internal format. This makes it possible to blit even float valued texture, so make HDR with multisampling possible ;)"
FREETYPE_INCLUDE_DIR_freetype2.
The error case was that during first cmake run (unspecified
ACTUAL_3RDPARTY_DIR) FindFreeType set these to xxx-NOTFOUND. After
specifying ACTUAL_3RDPARTY_DIR, Find3rdPartyDependencies warn't able
to change these (without FORCE).
I also added freetype237 to the library search list since it is what's
in my binary dependencies for vc90"