* force _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC for IOS device + simulator as the test does not pick the right implementation
* fixed a small compile-bug for iphone-example
* added a check to prevent multiple realization of a GraphicsWindowIOS-object
"
include(${CMAKE_MODULE_PATH}/FindPackageHandleStandardArgs.cmake)
in CMakeModules/FindLua52.cmake
changing to a more common
include(FindPackageHandleStandardArgs)
solves my problem."
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
functional again for some libraries:
Find3rdPa..: Fix to find libxml2
FindCollada: Rearranged to handle different MSVC versions more effective.
This file is already prepared for the upcoming VS 2013.
FindNVTT: introduced management of debug libraries (also auto detected).
"
new 3rdparty package (V8).
This package is compiled with Visual Studio 2012 Update 3. Some community
members complained that these package is very large (indeed), so I
introduced 2 versions:
- The small version contains the dependencies for several image file formats
( tiff, png, gif, jpeg), as well as zlib, minizip, curl, freetype, glut,
gdal and openSSL
- The full version will include all libraries which were include in the
previous releases of my 3rd party package.
Some of the included libraries are released in newer versions, so I adapted
the attached CMake module to find these renamed files.
I hope you can merge this minor changes soon, since I plan to publish the
small 3rdparty package today.
"
The API has changed quite a bit, so lots of changes had to be made in the osg readerwriter. The preious version of the FBX SDK (2013.3) already deprecated a lot of the names and functions. The code I submit now still compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if that's useful, but it might ease the transition."
Header update
FindFFmpeg.cmake has been changed in order to support the new header include format for FFmpeg. In the 1.0 release, a new file had been added with the name “time.h” in the avutil library. The previous method of adding includes caused conflicts with the ANSI C “time.h” file. Now the include directive will only use the main include folder. All files using the old include format have been updated to reflect the change.
Added __STDC_CONSTANT_MACROS define to CMakeLists.txt
Since there is no guarantee that FFmpegHeaders.hpp will be included before stdint.h is included, the define has been moved from FFmpegHeaders.hpp to be part of the CMakeLists.txt for the FFmpeg plugin. This will allow the define to work on all compilers regardless of include order.
Replaced AVFormatParameters with AVDictionary
AVFormatParameters is no longer supported in FFmpeg and has been replaced with a key/value map of strings for each setting. FFmpegParameters and FFmpegDecoder has been updated to reflect this.
Replaced av_open_input_file with avformat_open_input
FFmpeg now opens files using avformat_open_input. Since the av_open_input_file method is deprecated, the FFmpegDecoder class has been updated to reflect this change.
Added custom AVIOContext field to options
Since some formats and inputs may not be supported by FFmpeg, I have added a new parameter that allows a user to allocate their own AVIOContext. This class will allow for creating a read, seek, and write callback if they desire.
Checking for start_time validity
It is possible for some file formats to not provide a start_time to FFmpeg. This would cause stuttering in the video since the clocks class would be incorrect.
Removed findVideoStream and findAudioStream
The new FFmpeg release already has a function that will find the best audio and video stream. The code has been replaced with this function.
Updated error reporting
Some functions would not log an error when opening a file or modifying a file failed. New logs have been added as well as a function to convert error numbers to their string descriptions.
decode_video has been replaced
The old decode_video function would remove extra data that some decoders use in order to properly decode a packet. Now av_codec_decode_video2 has replaced that function.
Picture format changed from RGBA32 to RGB24
Since most video will not contain an alpha channel, using a 24 bit texture will use less memory."
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
(http://gta.nongnu.org). This allows to read and write floating point
image data. Unlike other formats, GTA also allows very good compression
ratios for floating point data. The compression method can be selected
with the COMPRESSION option of the plugin.
"
VS2010 is not marked as MSVC100 but MSVC10. And CMake defines
MSVC_VERSION instead of MSVC_VER to indicate the version number. The
modification can find fbx sdk for VS2010 automatically now.
"
found that the include path has changed. By default, collada-dom now installs
its header files under /usr/local/include/collada-dom or/usr/include/collada-
dom. The attached FindCollada.cmake has been updated to look for these
locations in addition to the previous candidate locations."
I updated it to the correct addendum of 'freetype244' yesterday, but supposedly that was not forwarded to you by the forum-to-mail-gateway.
Find attached the corrected CMake module. "
12208 and 12231.
The windowing system specific headers under
include/osgViewer/api/<system> are again installed under
include/osgViewer/api/<system>
Works in recent ubuntu with cmake-2.8.4 and msvc2010 with cmake-2.8.2"
2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal.
3rd - Change in the GLES library loading for Android. That should make GLES2 work properly.
4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8
5th - OpenGL and GLSL version identification changed to recognize GLES versions properly
"
of atomic implementatition, making it possible to force the use of Mutex for OpenThreads::Atomic,
and as a consequence for use of Mutex for Referenced::ref/unref() counting.
"There is a redundant cmake code at the end of osgViewer cmake script. The install command is issued in SETUP_LIBRARY macro."
"I spotted this when i tried a make install on the android port :) I saw some weird copy commands of osgViewer headers.
I managed to get all osg headers copied to cmake_install_prefix/include upon make install, but i can't (yet) get the libraries to be copied to cmake_install_prefix/lib (see attached files)"
I also modified the CMake and pkgconfig files to append the _POSTFIX extenstion based on the CMAKE_BUILD_TYPE.
Additionally I fixed packaging/ld.so.conf.d/openscenegraph.conf.in to add a '/' betweeen the arguments since the CMAKE_INSTALL_PREFIX can't end with a '/'.
"
This feature has been introduced to cmake in 2.8.3, on older versions it should be ignored silently. I tested on Visual Studio 2008 with cmake 2.8.3 and 2.8.4.
See the screenshots for comparison [img]osg_solution.png[/img]
This needs few changes:
activate on global cmakelist.txt:
[code]set_property(GLOBAL PROPERTY USE_FOLDERS On)[/code]
set appropriate folder names for project type in osgMacroUtils.cmake:
[code]SET_TARGET_PROPERTIES(${CORELIB_NAME} PROPERTIES FOLDER "OSG Core")[/code]
similar for examples, applications"
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.
- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
SETUP_EXE, in order to have a unique entry point to build the
libraries. With this changes the android integration will be less
painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and
more maintainable in the future. I hope next submissions will be for
supporting android from my colleague Jorge.
"
I have attached a patch, against the trunk from 13:30 today, which consists of the following:
1. CMakeModules/FindOpenEXR.cmake: Look for libIlmThread and libIex as well. 2. src/osgPlugins/CMakeList.txt: Only include the exr subdirectory if both the OpenEXR and zip libraries were found. 3. src/osgPlugins/exr/CMakeLists.txt: Add ZIP_LIBRARY to TARGET_EXTERNAL_LIBRARIES."
I modified the OsgCPackConfig.cmake.in and OsgCPack.cmake files to expose access to select the package generator mechanism through cmake CPACK_GENERATOR option. The user can specify the type of package generator (i.e. rpms. deb, NSIS, tar, zip, etc) that they would like to use from the CPack supported packages/installation methods.
I also changed the CPACK_PACKAGE_FILE_NAME to use OSG_PACKAGE_FILE_NAME which contains the name of each component so all of the component packages can be generated without renaming the files.
This should make it even easier to create distribution packages for the various linux, windows and mac distribution methods supported by CPack."
changes from the DirectInput devices and add events to the event
queue. I've tested with the keyboard and joystick supports. Because of
only having a very old 6-button gamepad, I can't do more experiments.
Hope this will bring more ideas to those who face similar problems,
especially simulation game designers. :)
I didn't map all DirectInput key values to GUIEventAdapter key
symbols. Users may add more in the buildKeyMap() function freely. The
mouse handling operations are also ignored, but will be easily
improved in the same way of creating keyboard and joystick devices.
Please add a line:
FIND_PACKAGE(DirectInput)
in the CMakeLists of root directory. And in the examples/CMakeLists.txt:
IF(DIRECTINPUT_FOUND)
ADD_SUBDIRECTORY(osgdirectinput)
ENDIF(DIRECTINPUT_FOUND)
DirectX SDK 2009 is used here, but an older version like DX8 should
also work in my opinion.
"
But I also found rev. 11354 (from Wang Rui) added a change in OsgMacroUtils which adresses a similar issue: Wang told the "../../bin" prefix wasn't working. However I think the fix isn't correct because it checks the MSVC version instead of the CMake version. Here is my fix, against latest trunk (root CMakeLists.txt, and CMakeModules/OsgMacroUtils.cmake).
Tests I made:
| Unix Makefiles | MSVC 9 | MSVC 10 x64
---------------------------------------------------
CMake 2.4 | | OK | N/A
CMake 2.6.4 | | OK | N/A
CMake 2.8.0 | | OK | broken support?
CMake 2.8.2 | | OK | OK
"
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.
Updated and cleaned up the rest of the OSG to use the new internal GLU.
"changed the CmakeFiles for OpenThreads and the
osg-frameworks, so they are versioned by OPENSCENEGRAPH_SOVERSION. "
And from a later email:
"Attached you'll find a fixed version of ModulInstall.cmake. Hopefully it
works for old CMake-versions. I removed the offending line, and the
compile went fine on my end."
I added support to find libxml2 in the 3rdparty package if available.
Now this file can find all libraries from the 32/64bit VS2008sp1 dependency package except collada. I will add that later.
"
I don't understand the changes to ReaderWriterFBX.cpp - (i) strings.h isn't a standard header, (ii) the ISO-conformant form is _strnicmp (with the underscore). Does the existing code not compile for you? If not we'll have to do some #ifdef nastiness."
latest OSG source code with Visual Studio 2010 express, without
setting too many options and without facing unexpected errors. But at
present, the compilation process will fail because the INSTALL project
'cannot find' generated DLLs while copying files. I have looked into
the build directory and found that the places of generated file
folders were just different from previous VS versions. In this case,
the old hack in OsgMacroUtils.cmake may become invalid:
MACRO(HANDLE_MSVC_DLL)
#this is a hack... the build place is set to lib/<debug or
release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by
the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder
sibling of lib, we can use ../../bin to go there,
...
ELSE(NOT MSVC_IDE)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX
"../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ENDIF(NOT MSVC_IDE)
ENDMACRO(HANDLE_MSVC_DLL)
Here the prefix "../../bin" may need to be fixed. I just modified it to:
IF(MSVC_VERSION LESS 1600)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX
"../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ENDIF()
It should keep compatible with old MSVC versions. There are similar
fixes in the SETUP_PLUGIN and SETUP_EXE macros. I haven't tested them
on more platforms.
"
Mathieu Marache, he added the last missing piece to this puzzle.
I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.
Here's some more info how to get frameworks:
With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.
You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."
Windows. If the 3rdparty directory isn't available it will use the
directory names subversion uses such as 3rdParty_win32binaries_vs71
3rdParty_win32binaries_vs80sp1 3rdParty_win32binaries_vs90sp1. That
helps when as we are building both vs71 and vs80, and probably vs90 in
the future at the same time in addition to not having to rename the
directory once it is downloaded. It also adds the _i suffix to match
some of the libraries.
"
currently only Debug appends "d" so the Release and MinSizeWithDebInfo
(and MinSizeRel) all produce the same filenames. This set of changes
lets each build type have a cmake defined string appended, defaulting
to Release none, Debug d, RelWithDebInfo rd, MinSizeRel s. But a user
still can have Release, RelWithDebInfo, and MinSizeRel to produce the
same filenames. It does so by setting the preprocessor define
OSG_LIBRARY_POSTFIX in src/osgDB/CMakeLists.txt to one of the
previously defined cmake variables CMAKE_DEBUG_POSTFIX
CMAKE_RELEASE_POSTFIX CMAKE_RELWITHDEBINFO_POSTFIX
CMAKE_MINSIZEREL_POSTFIX. This method cuts down on the #ifdef _DEBUG
#else preprocessor directives in Registry.cpp as the extension is
always passed in OSG_LIBRARY_POSTFIX. That and __MINGW32__ didn't
have the _DEBUG check which looks like a bug."
- OsgMacroUtils.cmake, SETUP_LINK_LIBRARIES macro : allow linking with debug/release external libraries
- osgQt/CMakeLists.txt : fix the linking to Qt librairies + linking to debug Qt librairies if found
- examples/ qt examples : linking to debug Qt librairies if found"
synchronization, improve capture device support.
here how to use it to display a capture device:
osg::Options* options = new osg::Options;
options->setPluginStringData("captureWantedWidth", "800");
options->setPluginStringData("captureWantedHeight", "600");
options->setPluginStringData("captureWantedFps", "30");
options->setPluginStringData("captureVideoDevice", "USB Video Device" );
options->setPluginStringData("captureSoundDevice", "");
then
osgDB::readImageFile("capture.directshow", options)
you can use a graphedit application to list devices available in
directshow.
for classic avi file you just need to do a
osgDB::readImageFile("file.avi.directshow");
You will need of course to install the codec needed by directshow to
read the avi files.
I recommand this tool http://avicodec.duby.info/, that check which
video/sound codec is needed to play an avi file.
You can test it with the osgmovie example.
"
The collada dom Makefiles actually build a framework called Collada14Dom.framework (debug: Collada14Dom-d.framework). The current CMake rules, however, only look for collada14dom. Normally, the difference in case wouldn't matter but the rule fails on case sensitive HPFS partitions.
"
FREETYPE_INCLUDE_DIR_freetype2.
The error case was that during first cmake run (unspecified
ACTUAL_3RDPARTY_DIR) FindFreeType set these to xxx-NOTFOUND. After
specifying ACTUAL_3RDPARTY_DIR, Find3rdPartyDependencies warn't able
to change these (without FORCE).
I also added freetype237 to the library search list since it is what's
in my binary dependencies for vc90"
-I changed the SET of COLLADA_BOOST_INCLUDE_DIR to use findpath, so users may override this setting if they choose not to build against to precompiled boost libraries delivered with the Collada DOM.
-Changed daeRMaterials.cpp to prevent a compiler warning about a potentially uninitialized variable."
name of the top folder in each package to OpenSceneGraph-x.y.z
Noone else has had an opinion on whether compiler and it's version
should be part of the package filename on their platform/setup so I'll
leave it as is. That is - No action is taken for compilers other than
msvc but one can easily add this information to the cmake cache
regardless of platform.
"
streamlined for tgz and has most of the features that Robert, J-S and
Sukender requested in december. I have an idea of how to discover the
vc80 sp1 or not but haven't had time to implement. The script is
completely reworked and now doesn't include cmakes' bundled
CPack.cmake script at all. In summary:
* filenames are
<package>-<osgversion>-<platform>-<arch>[-compiler]-<configuration>.tar.gz,
ex. libopenscenegraph-2.7.9-Linux-i386-Release.tar.gz,
libopenthreads-dev-2.7.9-win32-x86-vc80sp1-Debug.tar.gz
* targets (projects in msvs) are generated for each specified
component, a target that packages everything that is installed
(openscenegraph-all) and there's a target for running all other
packaging targets (Package ALL on msvs, package_ALL in unix
makefiles).
* It is possible to set the compiler in ccmake (cmake-gui, whatever you use)
* the top folder in packages is the same for all packages (OpenSceneGraph-x.y)
* the packaging support is limited with cmake-2.6.0 and not as
dynamic. With cmake-2.6.1 and later building the gdal plugin (for
example) will create a package_libopenscenegraph-gdal target. With
cmake-2.6.0 only the ones that are always built (libopenscenegraph,
libopenscenegraph-dev, openscenegraph, libopenthreads,
libopenthreads-dev
* i found a better way to decide whether cpack is available to guard
the BUiLD_OSG_PACKAGES option"
Updated all doxyfiles under doc/Doxyfiles. They are now all processed
by cmake but make targets are only generated for
OpenSceneGraphReferenceDocs and OpenThreadsReferenceDocs. The others
can be run with doxygen directly in <builddir>/doc.
Fixed a copy-paste in openthreads sproc and pthreads CMakeLists
Added the osg logo to the html footers
Added possibility to get generation of chm files.
CMakeLists (toplevel):
Added install of osg and ot reference docs. This also generates
packaging targets of openscenegraph-doc and openthreads-doc if you
have packaging enabled
Removed the unused USING_OP_OT_TRIPLE_SET since there was no way of
enabling it anyway
Removed BUILD_REF_DOCS. IMO it was redundant - BUILD_DOCUMENTATION
does the same thing and we get that anyway from including
Documentation.cmake.
OsgCPack.cmake:
Removed generation of PACKAGE_SRC for msvc
Added special handling for -doc packaging targets - they don't require
system, architecture or compiler"
Better package naming. example
openscenegraph-core-2.7.7-Linux-i386.tar.gz on my ubuntu laptop and
openscenegraph-core.2.7.7-win32-x86-vc80.tar.gz on winxp.
CMakers will not get options for selecting compression format. TGZ
goes for all platforms (on win32 I use 7zip)
The wrappers is now given the COMPONENT name
libopenscenegraph-wrappers. Feel free to change the name.
On windows with visual studio the OsgCPack script make some efforts to
discover the compiler used but support is a bit poor so I've given
CMake acces to OSG_CPACK_COMPILER to provide some mean to name the
compiler.
stop
The platform part is taken from CMAKE_SYSTEM_NAME and for windows I
change this to win32 or win64 based on CMAKE_CL_64. This might not be
necessary if the arch part has that information. This information is
taken from CMAKE_SYSTEM_PROCESSOR. I only have 32bit here so if some
of you could uncomment line 15,16 in OsgCPack.cmake and report what
cmake report it would be nice. I'm especially interested anything but
win32 and linux32"
consider these initial cpack support scripts. It is hidden behind a
BUILD_PACKAGES option so won't affect the normal user. The submission
1) set the COMPONENT attribute on all cmake install commands.
COMPONENT names are according to
http://www.openscenegraph.org/projects/osg/wiki/Community/Packaging
2) provide cmake script and a template for creating CPack
configuration files. It will generate target for creating packages
with everything that gets "installed" (make package on unx, project
PACKAGE in MSVC) plus targets for generating one package per COMPONENT
(i.e. libopenscenegraph-core etc.).
I have temporariliy uploaded some examples to
http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
If this submission makes it into svn we can develop it to generate
rpms, installers for windows and mac (I know at least J-S don't like
these but there may be others who do ;) and even DEBs (not sure if we
can make them "ubuntu-ready" but they eventually may - at least we
could put a deb on the website)"
Attached is a modified FindOpenEXR.cmake module that locates IlmIlf and Half, as well as a modified exr/CMakeLists.txt that picks up this change.
Also attached are some typo fixes for CMakeModules.
Cheers,"
Also, I've modified the FindCOLLADA.cmake to locate the current 2.1 versions of the COLLADA DOM in the build directories under VC8. I've also added a COLLADA_LIBRARY_DEBUG spec. Other flavors may be added depending on compiler version and DOM version."
"
and a later post the same osg-submissions thread:
"it's been a while since I have made the changes but I think it was due to problems with static builds of OpenThreads on windows. I was using
OpenThreads in a communication/synchronisation library (without
OpenSceneGraph). It seems I forgot to post a small change in the CMakeLists file of OpenThreads. If a user turns DYNAMIC_OPENTHREADS to OFF (static build) OT_LIBRARY_STATIC will be defined in the Config.
Without these changes a windows user will always end up with a "__declspec(dllexport)" or "__declspec(dllimport)" which is a problem for static builds."
And another post from Blasius on this topic:
"I tested with VS2005 and VS2008. For 32 bit everything works as expected. For x64 and VS2008 I could successfully do the cmake-configure and then the compilation but I had occasional crashes of cmTryCompileExec.exe (during the cmake-configure phase) which seems to be a cmake bug. With VS2005 and 64bit cmake does not set _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED although the interlocked functionality should be there. If I place the source snippet from the CHECK_CXX_SOURCE_RUNS macro to a separate sourcefile I can compile and run the resulting executable successfully. Forcing OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED (on VS2005/x64) reveals a bug in "intrin.h" which seems to be fixed in VS2008 but not in VS2005.
In case anyone is interested the lines:
__MACHINEI(unsigned char _interlockedbittestandset(long *a, long b))
__MACHINEI(unsigned char _interlockedbittestandreset(long *a, long b))
__MACHINEX64(unsigned char _interlockedbittestandset64(__int64 *a, __int64 b))
__MACHINEX64(unsigned char _interlockedbittestandreset64(__int64 *a, __int64 b))
should be changed to:
__MACHINEI(unsigned char _interlockedbittestandset(long volatile *a, long b))
__MACHINEI(unsigned char _interlockedbittestandreset(long volatile *a, long b))
__MACHINEX64(unsigned char _interlockedbittestandset64(__int64 volatile *a, __int64 b))
__MACHINEX64(unsigned char _interlockedbittestandreset64(__int64 volatile *a, __int64 b))
The worst thing that can happen is that interlocked funtionality is not detected during cmake-configure and the mutex fallback is used.
Which reminds me another small glitch in the Atomic header so I attached a corrected version.
Why is the OT_LIBRARY_STATIC added to the config file? It is not needed anywhere.
OT_LIBRARY_STATIC is needed if you are doing static-builds on Windows. See my previous post on that.
"
MSVC_VERSIONED_DLL, NMake makefiles and CMake 2.6.2.
The compilation fails because it tries to copy ot11-OpenThreads.lib to
OpenThreads.lib which is valid for the 2.4.x era of CMake but not
anymore in 2.6.x era.
The provided file from the CMakeModules directory adds a tests on the
CMake version and corrects this. Works for me now."
CMakeLists.txt changes: "I installed latest Cmake(2.6.1) on a new machine and got a CMP008
warning from cmake. This fix set up osg to use the old behaviour which
have worked before. We might set this to NEW but I need to do more
testing first. I'l be able to test this on winxp with msvc80/90 and
ubuntu hardy with gcc-4.2.
quote from cmake cvs log
policy CMP0008 to decides how to treat full path libraries that do not
appear to be valid library file names. Such libraries worked by
accident in the VS IDE and Xcode generators with CMake 2.4 and below."
OsgMarcroUtils.cmake changes: "On Philips suggestion truncated a redundant if/else construction in
OsgMacroUtils to avoid developer warnings in cmake-2.6.1 concerning
cmake policy CMP0008 which allows full paths to libraries only with
valid library names
"
MemoryBarrier() is used in the implementation, so it should be checked.
This in effect disables the faster atomic ops on msvc 7.1 and older, even if
only the MemoryBarrier() call is missing. But it ensures for the fist cut
that it will build everywhere. If somebody cares for msvc 7.1 enough and has
one for testing installed, he might provide the apropriate defines to guard
that MemoryBarrier() call.
I tested that msvc8 32/64bit still passes the configure tests and compiles.
"
implementation of the atomic increment and decrement into a implementation
file.
This way inlining and compiler optimization can no longer happen for these
implementations, but it fixes compilation on win32 msvc targets. I expect
that this is still faster than with with mutexes.
Also the i386 gcc target gets atomic operations with this patch. By using an
implementation file we can guarantee that we have the right compiler flags
available."
atomic related compile failures with msvs2005. Attached changes to make win32
really use the atomic stuff. There are pointer typecast problems and some
historic alignment restrictions that I just took from a previous similar
implementation of mine without looking deep enough. "
- Added osgviewerCocoa example to APPLE builds
- Fixed corrupt Xcode project generation with CMake 2.6 dealing with ADD_DEFINITIONS and CMake Policy CMP0005 on Leopard
- Resolved CMP0006 warning for examples and programs by setting BUNDLE DESTINATION to same as RUNTIME DESTINATION with CMake 2.6
- Fixed freetype plugin on Leopard to avoid OpenGL linking problem
- Figured out how to use a custom Info.plist included in the project (see osgviewerCocoa application CMakeLists.txt)"
first post:
"I had the problem that debug and release version of the plugins had the same name under linux. These minors modification to Registry and the CMake support files enable to have both Release and Debug version of the plugins to coexist and be found by there respective runtimes."
follow up post:
"I've gone ahead and added a preprocessor directive with the editable CMAKE_DEBUG_POSTFIX. I modified Registry.cpp to take this new preprocessor directive called OSG_DEBUG_POSTFIX while looking for libraries in Debug mode for the windows (msvc) and the linux platforms.
MinGW, cygwin and Apple are still left out this proposal."
Notes from Robert Osfield, completed the work in change d entries to use OSG_DEBUG_POSTFIX
"Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes)
CMakeLists.txt:
* Set CMP0003 to supress warning about linking against -lpthread (which is a
non-absolute library location). (CMake 2.6.x fix)
* Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags
to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds)
* Includes my second set of glu tesselator autodetection changes that you
seemed to want but haven't committed yet.
src/OpenThreads/pthreads/CMakeLists.txt:
* Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix)
CMakeModules/OsgMacroUtils.cmake:
* Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x)
CMakeModules/Find3rdPartyDependencies.cmake:
* Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix)
"
post 2:
"Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening."
post 3:
"Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
find libcurl. Mike's 3rdParty only has curllib.
I realize now that the in appended file I have earlier removed
searching for freetype219 since I have it but it will break the build
of osg."
This is caused by the OSG_MSVC_VERSIONED_DLL hack.
there are hard-coded paths to place the dll's in the bin /dir that normally would go
in the lib/config (release/debug) dirs. Nmake has different locations for the files (no config dir).
fix: change the macro's in OsgMacroUtils.cmake for the IF(NOT MSVC_IDE) situation.
Libs go in lib/, and DLLs and executables go in bin/
To accopmplish this for MSVC_IDE the targets get a "../../bin" prefix,
for nmake this should be "../bin" (because there are no config folders).
This fix mimics the behaviour of the MSCV_IDE (visual studio) build system when building with nmake.
Note:
A change in the main CMakeLists.txt creates the needed plugin directory in the binary dir.
see included files for the changes:
r7885fix-v2/CMakeModules/OsgMacroUtils.cmake
r7885fix-v2/osgWrappers/CMakeLists.txt
r7885fix-v2/CMakeLists.txt
The behaviour of visual studio projects (and other build systems) remain unchanged.
Tested building and installing with nmake and visual studio 8 debug and release.
"