Robert Osfield
69da91620f
Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
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This paves the way to running cull traversals in seperate threads.
Updated wrappers
2007-02-02 22:30:36 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
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Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
f405848380
Implement a GraphicsOperation to test extension availability
2007-01-12 10:28:36 +00:00
Robert Osfield
877a32c3eb
Ported following examples to osgViewer:
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osgshaders
osgshaderterrain
osgshadow
osgshadowtexture
2007-01-10 21:05:26 +00:00
Robert Osfield
7155f7d1b0
Various work on osgViewer library, including warp point and graphics window resize support
2007-01-01 18:20:10 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
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handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
a135650086
Added setting of position.w to 1.0 and removed zscale hack.
2006-09-02 14:27:42 +00:00
Robert Osfield
41a4aa1548
Added viewer.cleanup_frame() to all examples.
2006-08-02 19:55:03 +00:00
Robert Osfield
4bb4add9b3
Added scene handler init to custom realize callback
2006-07-19 12:58:45 +00:00
Robert Osfield
822ef01531
Added mutex to the test context.
2006-07-05 13:31:38 +00:00
Robert Osfield
b871ae5cf7
Added vertex program hack to get round apparent NVidia bug when handling
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vertex texture read.
2006-07-05 13:18:00 +00:00
Robert Osfield
b1f9e1dfd7
Added comments.
2005-12-01 16:43:40 +00:00
Robert Osfield
1c9f1b8eb1
Added TestSupportCallback to properly handle querry of OpenGL support of
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vertex texturing in GLSL.
2005-12-01 14:09:38 +00:00
Robert Osfield
b5a5cd7901
Changed the default value of Texture::_resizeNonPowerOfTwoHint to true, to
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improve the backwards compatibility of peformance on systems that have OpenGL2.0
drivers but without hardware that can't handle non power of two textures.
2005-11-24 10:28:09 +00:00
Robert Osfield
839f2058cc
From Mike Weiblen, added check to make sure that vertex texture was
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supported in the OpenGL driver.
2005-10-28 08:35:55 +00:00
Robert Osfield
fe1536ebd6
Fixed compile warnings.
2005-10-24 13:46:31 +00:00
Robert Osfield
75987a045d
Added osgshaderterrain example.
2005-08-15 13:54:25 +00:00