Arnaud Huck
855212548d
fixed installation of PDB files on Windows with Ninja generator.
...
Also added installation of PDB files for OpenThreads
2020-07-14 12:09:53 +02:00
Robert Osfield
47207248d4
Selected USE_NEW_DELETE allocation mode to fix memory leak
2020-07-09 10:14:02 +01:00
Nelsson Huotari
e1e6e07de3
Remove protocol check
2020-07-01 12:44:43 +03:00
Nelsson Huotari
508cf89f9c
get names of bones and skeleton to osg nodes
2020-07-01 12:42:03 +03:00
Nelsson Huotari
f29ecc10a8
clone pluginOptions.options
2020-07-01 12:39:24 +03:00
OpenSceneGraph git repository
46505f66d3
Merge pull request #965 from gramnation/patch-1
...
comment out cmake internal help markup
2020-06-23 17:54:38 +01:00
Graham Stewart
fb63c5b0a5
comment out cmake internal help markup
...
cmake 2.8.12 cannot parse it. From the looks of it this sort of markup only needs to be parsable when building cmake v3 itself.
2020-06-23 11:51:58 -05:00
Calum Robinson
2b64d30fca
Return early in osgText::Text property setters
...
Matches what the rest of the properties are doing & avoids unnecessary
computation.
2020-05-29 11:12:35 +01:00
Mathias Nährig
e0b288fe37
Update GLExtensions.cpp
...
GLExtensions::glTexStorage2DMultisample in fact called glTextureStorage2DMultisample which expects texture object instead of texture target
2020-05-18 09:44:58 +01:00
Conrad Poelman
91cfc02700
Remove register keyword (deprecated in C++17/20)
...
The "register" keyword is deprecated as of C++17. (https://en.cppreference.com/w/cpp/keyword/register ) Removing it is necessary to build with clang10+.
2020-05-18 09:44:40 +01:00
Robert Osfield
b29fb0b870
Added ZLIB as a build depdency to PNG plugin build
2020-05-07 11:28:53 +01:00
OpenSceneGraph git repository
6ca2487362
Merge pull request #934 from mp3butcher/orphanalreadyimmutable
...
[osg3.6] prevent immutability setting when textureobject is taken from orphans
2020-05-03 09:37:44 +01:00
Julien Valentin
197fc401b4
prevent immutability resetting when textureobject is taken from orphans
2020-05-02 16:01:16 +02:00
Robert Osfield
16cd192562
Updated shaders from OpenSceneGraph-Data.
2020-04-29 12:02:52 +01:00
Remo E
2f043345c9
[macosx 10.15] Fix for https://github.com/openscenegraph/OpenSceneGraph/issues/926 from @PetrBo and @tikittel
2020-04-29 10:52:27 +01:00
Robert Osfield
24fc34a440
Merge branch 'AnyOldName3-tga-1' into OpenSceneGraph-3.6
2020-04-29 10:28:51 +01:00
Robert Osfield
decf339b74
Merge branch 'tga-1' of https://github.com/AnyOldName3/osg into AnyOldName3-tga-1
2020-04-29 10:17:11 +01:00
Conrad Poelman
889325b496
Name unnamed typedef struct {...} to fix MSVC error
...
Compile with latest MSVC 16.6.0 Preview Release, got error message:
> osgPlugins\x\types.h(41,20): error C7626: unnamed class used in typedef name cannot declare members other than non-static data members, member enumerations, or member classes (compiling source file ...3rdparty\OpenSceneGraph\src\osgPlugins\x\mesh.cpp)
The fix was just to give it a name, which will never be used. I picked Vector_struct, feel free to improve.
2020-04-29 09:45:00 +01:00
Jason Beverage
126623645f
Closing ZipArchive in destructor
2020-04-29 09:25:13 +01:00
Scott Giese
6c908e9081
osgsimplegl3: fix minor typo
2020-04-29 09:18:54 +01:00
Robert Osfield
e4373b0143
Fixed crash during compile traversal
2020-04-29 09:14:01 +01:00
Chris Djali
16a5e019c5
Register option
...
Also make the capitalisation consistent with more plugins
2020-04-25 20:07:03 +01:00
AnyOldName3
597441ca33
Add option to treat all TGA files as TGA 1.0
...
Some files which are malformed TGA 2.0 files are technically valid TGA 1.0 files. For example, an image that just happened to have pixel data matching the TGA 2.0 footer or files created by buggy TGA 2.0 writers and were only ever fed to TGA 1.0 readers.
2020-04-13 20:42:57 +01:00
Scott Giese
864b087b1f
Ignore Visual Studio Code configuration
2020-03-23 16:39:55 +00:00
Philip Lamb
75d03de844
png and tiff plugins do not depend on C++ exceptions.
2020-03-23 11:39:55 +00:00
OpenSceneGraph git repository
1bd75f464a
Merge pull request #918 from LaurensVoerman/proxy-3.6
...
fix bug in ProxyNode with DEFER_LOADING_TO_DATABASE_PAGER
2020-03-13 08:46:29 +00:00
OpenSceneGraph git repository
d501def836
Merge pull request #914 from LaurensVoerman/las_recenter
...
ReaderWriterLAS recenter bug fixed, final batch of points was missed in translating the center point.
2020-03-13 08:36:19 +00:00
Robert Osfield
cdbec116fa
Added arguments to viwer construction to allow better command line control
2020-03-13 08:33:52 +00:00
Laurens Voerman
68c5e6e6ca
fix bug in ProxyNode with DEFER_LOADING_TO_DATABASE_PAGER causing crash when children reorder during load.
2020-03-02 10:48:12 +01:00
Laurens Voerman
638069f93b
ReaderWriterLAS recenter bug fixed, final batch of points was missed in translating the center point.
2020-02-19 09:49:51 +01:00
Robert Osfield
a827840baf
Updated ChangeLog
2020-01-31 11:03:07 +00:00
Robert Osfield
35f3876797
Updates for 3.6.5 release
2020-01-31 11:02:47 +00:00
Robert Osfield
2e0472ba7e
Added mutex lock to avoid threading issues when glyphs are added to a Font from multiple threads
2020-01-31 10:37:25 +00:00
Robert Osfield
36e47d31bd
Updates for 3.6.5-rc3
2020-01-30 19:25:50 +00:00
OpenSceneGraph git repository
994ea4d203
Merge pull request #911 from LaurensVoerman/FbxSdkFix
...
Fix for older versions of fbxsdk without xml or zlib libraries,
2020-01-30 16:30:41 +00:00
Robert Osfield
54ac72a126
Added explicit clean up removeView
2020-01-30 16:21:32 +00:00
Laurens Voerman
6559295768
Fix for older versions of fbxsdk without xml or zlib libraries, fix cmake multiconfig generators (msvc) with irrelevant CMAKE_BUILD_TYPE.
2020-01-30 17:13:14 +01:00
OpenSceneGraph git repository
9b41f260d9
Merge pull request #907 from DeadParrot/OpenSceneGraph-3.6
...
FBX plugin updates / PREFIX-NOTFOUND work-around
2020-01-27 10:11:23 +00:00
Stuart Mentzer
7a442801cd
FBX plugin updates / PREFIX-NOTFOUND work-around
2020-01-26 14:28:56 -05:00
Robert Osfield
f3c615631b
Updater rc number for 3.6.5-rc2, and CHangeLog
2020-01-21 10:11:30 +00:00
Robert Osfield
62cd8850e2
Removed stray space
2020-01-21 09:43:08 +00:00
OpenSceneGraph git repository
14e7bc5a17
Merge pull request #902 from mp3butcher/oqn
...
3.6 OQN API convergence
2020-01-21 09:32:57 +00:00
OpenSceneGraph git repository
5ac3a982ae
Merge pull request #903 from dedowsdi/renderstage
...
Add getPreRenderList, getPostRenderList to RenderStage.
2020-01-21 09:16:51 +00:00
dedowsdi
a90a9a0a15
Add getPreRenderList getPostRenderList to RenderStage.
2020-01-21 11:00:25 +08:00
Daniel Trstenjak
995e849e8a
OcclusionQueryNode: make all usages of 'updateDefaultQueryGeometry' thread safe
2020-01-20 16:44:58 +01:00
Daniel Trstenjak
ddb72691bc
OcclusionQueryNode: fix resetting to default query geometry
...
When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2020-01-20 16:44:48 +01:00
Daniel Trstenjak
817d92b703
OcclusionQueryNode: fix use case of user defined query geometry
...
The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2020-01-20 16:42:38 +01:00
Daniel Trstenjak
8fb5ba4a3f
OcclusionQueryNode: reset the test result of the invalid geometry
...
There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2020-01-20 16:24:24 +01:00
Daniel Trstenjak
3ef5d2b331
OcclusionQueryNode: ensure a valid query geometry
...
If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2020-01-20 16:24:08 +01:00
Daniel Trstenjak
c64b94da2e
OcclusionQueryNode: ensure a consistent value for '_passed'
2020-01-20 16:21:34 +01:00