paramters in its constructor to allow it to be used to create rotations around a point.
This provides the same interface and functionality as osgUtil::TransformCallback but
has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
the viewport, the clear colour and the subgraph needing rendered. This is done
transparently so all existing functionality will behave as before. What it does
add is the ability to set a SceneView directly by a single osg::CameraNode when required.
into line with OpenGL shader languague conventions.
From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM
VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.
Fix to the update of the error metrics on the edges in the simplification mesh that are affected by an edge collapse.
Addition of 'n' and 'p' keyboard control in osgsimplifier example to allow users to control the sample ratio manually.
option for using or not using geom's indices for tangent space vectors
generation. now, Ruben's code is also used (it was disabled before). in
order to keep backward compatibility, the compute method behaves as before
in default case."
Added options into osgprerender for controlling how to do the pre rendering i.e.
--fbo, --pbuffer, --fb --window, and also added the option for controlling the
window size with --width and --height.
Note from Robert. New codes produces errors when running
osgfxbrowser cow.osg so I have elected to keep the original
implementation of compute_basis_vectors around and as the default
compile to keep the CVS version working. Ruben's new version
of compute_basis_vectors has to be explicitly compiled in by
toggling an #if 1 block to #if 0.
to specific nodes in the scene graph. Typical use would be tagging a
node so that it can't be optimized away in say a flatten static transform
pass. Added methods to Optimizer are:
inline void setPermissableOptionsForObject(const osg::Object* object, unsigned int options)
{
_permissableOptionsMap[object] = options;
}
inline unsigned int getPermissableOptionsForObject(const osg::Object* object) const
{
PermissableOptionsMap::const_iterator itr = _permissableOptionsMap.find(object);
if (itr!=_permissableOptionsMap.end()) return itr->second;
else return 0xffffffff;
}
inline bool isOperationPermissableForObject(const osg::Object* object,unsigned int option) const
{
return (option & getPermissableOptionsForObject(object))!=0;
}
limit the maximum number of occluders used in the cull traversal, default is
now 10.
Added set/getCollectOccluderVisitor() method into SceneView to allow control
of the the settings of the CollectOccluderVisitor.
instead of osgDB::Registry where it original lay. This has been done to allow
fileName strings to be encode data rather than just file names, such as one
requires when using PagedLOD along with plugins for doing dynamic tesselation.
extra pass to doing tri stripping in the osgUtil::Optimzer.
Added validity checks into osg::TexEnvCombine to catch eronous enumarant values.
Improved the efficient of CullingSet's handling of new transforms.
Added a copy shared subgraphs and subdivision code into osgUtil::Optimizer.
to and command line arguments to set it.
Added support for using the DisplaySettings::getDisplayType() to detect use
of a Head Mounted Display when doing stereo so that the asymtric frustum can
be switched off.
methods to check all atributes and to report warnigns when errors are detected.
Added a CheckGeomtryVisitor to osgUtil::Optimizer to detect eroneous Geometry
before rendering.
value to float, and converted the internal code across to use value_type. This
allows Matrix to be converted to use double's simply by change the definition
of value_type. Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.
Updated code that uses Matrix so it doesn't assume float or double matrices.
part of prep for supporting both Matrixf (float) and Matrixd (double).
Added osg::Matrixf::glLoadMatrix() and osg::Matrixf::glMultiMatrix() methods
and changed corresponding usage of glLoad/MultMatrixf() calls across to use these
methods. Again prep for support Matrixd.
Fixes for VisualStudio 6.0 compile.
Added AttrData.h to flt.dsp
Removed redundent (and duplicate definition of RenderBinPrototypeList and its
associated static) from the RenderBin header.
that they arn't created on the stack inappropriately.
Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack. To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
the depth of all drawables, so that it is always safe for RenderBin sort routines can use
these values directly.
Add an example of a RenderBin::SortCallback to sgv.cpp.
decoupled from osg::Drawable. The Drawable::getStats() virtual method
no longer exists.
Updated the Viewer to use the osg::Statistics incarnation and reformated stats
to clean it up.
it inline with the CullStack/CullVisitor implementation. Also added the
setSmallFeatureCullingPixelSize() method and wired them up inside
SceneView.cpp so they set the corresponding CullVisitor paramters.
Intergrated pfImage copying change in the Performer plugin, submission sent in by Ulrich Hertlein
a fully functioning NodeKit.
Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
osgGA (Gui Abstraction). This may break users code, but all it should
require to fix the builds should be a change from
osgUtil::CameraManipulator (etc) to osgGA::CameraManipulator and
include <osgUtil/CameraManipulator (etc) to osgGA/CameraManipulator and
the extra dependency of the link line.
culling to use the pixelSize method instead of a ratio of radius to
distance from eye point. setSmallFeatureCullingPixelSize() method
has also been added to provide the user with finer control of small
featyre culling.
the current projection matrix into CullVisitor itself. Similar code to
support this has been moved out of SceneView completely.
Added Matrix:: infront of the definition of the static
osg::Matrix::inverse(Matrix) method which was missing.
modelview matrix rathan than an identity matrix, this matrix is then modified
locally.
Changed the osg::Matrix set methods so they are inline.
Added a few useful comments to MemoryManager.cpp to help people understand
the assert's better.
osg::Camrea::getModelViewMatrix() and osg::Camera::getProjectionMatrix() are
calculated on the fly. Removed various redudent methods, including the
project and unproject methods which are better supported within osgUtil::SceneView.
Added a computeWindowMatrix() method to Viewport, to make it easier to construct
a MV*P*W matrix for converting local coords into screen coords and visa versa.
Converted SceneView and CullVisitor to use this new method.
support out of Camera and into SceneView. Also enabled the option to set the
projection and modelview matrices directly on SceneView thereby removing the
dependance on osg::Camrea to control the view of the scene.
in progress for the new support for controlling the projection matrix from
within the scene graph.
Also Added osg::State::getClippingVolume(), getProjectionMatrix() and
getModelViewMatrix() with allows drawables to access the current projection,
and model view matrices and the view frustum in local coords to the drawable.
include change the CameraManipulators so they work with double for time
instead of float. Also added support for DataType to osg::StateAttribute
and StateSet so that they can be set to either STATIC or DYNAMIC, this
allows the optimizer to know whether that an attribute can be optimized
or not.
Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
the conclusion that the osg::Matrix::inverse was broken, have lifted a new
implementation from sgl and it seems to work fine. Will need further testing
but looks good.
by adding a ComputeTransformCallback to osg::Transform, and have now removed
the recently added AutoTransform since it is nolonger required. Have also
updated CullVisitor to account for the new ways for tracking transformation
matrices in the scene.
on the stack thus ensure that they arn't created locally and have their
memory deleted incorrectly.
Also updated the IntersectVisitor so that it no used osg::ref_ptr<> internally
for storing all data. Have also move the IntersectState helper class to inside the
IntersectVisitor which simplifies the external interface to the class.
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
method
of objects which were transformed by multiple matrices at one time - this
cannot be handled in the flattening process (since we only have one piece
of geometry to transform). This visitor now handles this case by disabling
flattening of any objects and transforms associated in this way.
change in osg::Billboard.
Removed in instance of an object being passed () brackets, have removed the
brackets to avoid an amiguity with the compiler intepreting it as a function.
Renamed the osg::VisualsSettings to osg::DisplaySettings, and
osgUtil::VisualsRequirementsVisitor to osgUtil::DisplayRequirementsVisitor.
Added support for OSG_SCREEN_HEIGHT into osg::DisplaySettings, and added
a DisplaySettings* to the constructors of osg::SceneView and osg::Camera.
it consistent with the rest of the osg::Matrix naming. Updated OSG
distribution to account for new name.
Added support for the STATIC/DYNAMIC osg::Transform::Type to the .osg
ASCII reader/writer plugin and the flt reader plugin.
Removed the non cost version of osg::Transform::getMatrix() as this could
by pass the dirty mechinism.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
per scene view. The user can attach a NodeVisitor to do init for them, or
leave it to the default which is to use the osgUtil::DisplayListVisitor
which compiles all display lists and texture objects. The init traversal
is called automatically by the first call to either app() or cull(), so
should not be called by user code during initialization. This ensures
that a valid graphics context has been established before OpenGL is initialized.
osgUtil::DisplayListVisitor has also been updated to use a bit mask for options, and the addition of
compilation of texture objects (via StateAttribute::compile) has also been
added.
different types of optimization on the scene graph - state optimization,
flattening static transforms, combining LOD's and removing redundent groups.
The new Optimizer replaces the once seperate OptimizerStateVisitor.
updated the ReaderWriterBMP.cpp (mods sent in my Geoff Michel) and
moved the osgUtil::Statistics to osg::Statistics in preperation to adding it
to the the Drawable base class.
added support in osgUtil::OptimizeStateVisitor for removing duplicate
StateSet's from the scene graph, previously only duplicated StateAttributes
we're removed.
graph and builds up a map of all StateAttributes and StateSets
and then removes the duplicates. This promotes state sharing
throughout the scene graph which inturn can significantly improve
performance thanks to reduced state changing. Particularily
effective on datasets where a great deal of duplicated state
exists.
o Added pure virtual compare(const osg::StateAttribute&)
method to osg::StateAttribute, and implemented it in all the
subclasses from StateAttribute. Added <,== & != operator
on StateAttribute and Matrix to support new StateOptimizeVisitor.
o Added META_Object, META_Node and META_StateAttribute macros to
Object, Node and StateAttribute respectively which define the
standard pure virtual methods such as clone, className
& isSameKindAs. Changed all the appropriate header files to
use these macro's rather define them in each header, these cleans
up the headers considerably.
o Corrected the implementation of osg::Light::getType so it correctly
uses a unique type for each of the OpenGL lights (GL_LIGHT0..
GL_LIGHT7 relates to osg::StateAttriburte::LIGHT_0..LIGHT_7.
o Changed the definition of osg::StateStateAttribute::Type to
is now a unsigned int rather than an enum, and have changed the
name of the previous Type enum list to be Types. This makes it
more consistent with the difination of values found in
StateAttribute
and also easier to extend with having to cast to an enum.
o From Pail Fredrikson, updated Maitrx.new implemention which uses
the same matrix orientation as the original Matrix implemention.
but getting there.
o First cut of osgcluster demo. Very simple beginings. Alas
I only one PC here so I can't test it in its current guise.
o New support for NodeCallbacks, via AppCallback attached to
osg::Node's, and a default osgUtil::AppVisitor which calls them on
each frame.
o Support for traversal masks in osg::NodeVisitor, osg::Node
which allows nodes to be switched on or off via a bit mask.
o Suppport for traversal number (frame number) and reference time
into osg::NodeVisitor to handle syncronization of app and cull
traversals. This also assist clustering as traversal number
master to slaves.