dedowsdi
ad11fd06be
Add getPreRenderList getPostRenderList to RenderStage.
2020-01-21 09:46:35 +00:00
Robert Osfield
307e70f13b
Added Camera::dirtyAttachmentMap(), Camera::s/getAttachmentMapModified() value and usage of this in RenderStage as a new mechanism
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for telling the rendering backend to update itself to reflect new values in the attachments such as new texture or image sizes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14808 16af8721-9629-0410-8352-f15c8da7e697
2015-03-31 10:36:38 +00:00
Robert Osfield
9d9543ca0a
From Pjotr Svetachov, introduced use of osg::observer_ptr<osg::Camera> in place of osg::Camera*
2013-06-21 13:59:18 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
70aa087f6e
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
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to ensure proper clean up of FBO's on closing a graphics context.
2011-04-20 11:45:01 +00:00
Robert Osfield
b1658ee6df
From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well."
2010-04-19 14:49:42 +00:00
Robert Osfield
3f65f4f80b
From Wojciech Lewandowski, support for FBO's without colour or depth attachments.
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Note from Robert Osfield, I've temporarily re-enabled the old focing of of color and depth attachment to avoid regressions on some OpenGL driver. We'll revist this once
we have a mechanism for controlling this override at runtime.
#define FORCE_COLOR_ATTACHMENT 1
#define FORCE_DEPTH_ATTACHMENT 1
2009-08-21 09:34:48 +00:00
Robert Osfield
a09353f931
Fixed doc message
2009-06-08 12:44:23 +00:00
Robert Osfield
aa69137fb8
Added collateReferencesToDependentCameras() and clearReferencesToDependentCameras() methods into RenderStage and SceneView, and use
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of these methods in src/osgViewer/Renderer.cpp to make sure that the draw thread keeps references to all in scene graph Cameras
that are being used by the drawing threads, to keep the Camera's alive even when the main thread removes these Cameras from the scene graph.
2009-06-05 19:05:37 +00:00
Robert Osfield
90ea0bd95f
From Michael Platings and Paul Palumbo, multi-sample FBO support
2008-06-18 14:09:11 +00:00
Robert Osfield
9724303f38
From Art Trevs, moved multile render targets support from RenderStage into FrameBufferObject.
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From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
within the setAttachment method to avoid potential threading/execution order issues.
2008-04-15 19:36:40 +00:00
Robert Osfield
db8cb2a644
From Jose Delport, added support for MRT via glDrawBuffers
2008-04-02 17:08:40 +00:00
Robert Osfield
64f8631d9d
Added Camera::s/getClearAccum, s/getClearStencil and s/getClearDepth.
2008-03-31 11:44:31 +00:00
Robert Osfield
1f0edca631
Added support into osg::RenderInfo for a stack of Cameras that allow querries
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of which camera is currently active to be querried from within the draw traversal.
2007-07-14 17:07:59 +00:00
Robert Osfield
fd0ea388c2
Began work on providing support for threading camera cull traversals in parallel with
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the previous frames draw traversal. Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
2007-01-29 22:44:29 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
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Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
b82e521444
From Mauricio Hofmam, added support for reading images from all osg::CameraNode attachments in RenderStage.
2006-11-27 11:25:40 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
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handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
625c0173b2
Missing part of Farshid Laskari's submission relating to CameraNode RenderOrder.
2006-09-04 13:35:26 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
2815622c35
Improved stats handling, and fixed a couple of stats bugs.
2005-12-15 17:14:40 +00:00
Robert Osfield
857b3e03c3
Added sorting and clearing of pre and post RenderStages stored in RenderStage,
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and added some debugging comments which are currently commented out from compilation -
these are left in just in case future debug work requires them.
2005-11-08 11:46:52 +00:00
Robert Osfield
3402a5087c
Fixed setCameraRequiresSetUp so it properly uses the bool passed to it.
2005-11-02 11:55:02 +00:00
Robert Osfield
a380a49509
Improved the fallback mechanism from FBO, down to PBuffer_RTT down to PBuffer down to frame buffer.
2005-10-06 11:26:07 +00:00
Robert Osfield
5cb66efc86
Moved the testing and setting up of FBO/Pbuffer extension from CullVisitor to
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support into RenderStage to allow better fallback implementations.
2005-10-05 16:21:51 +00:00
Robert Osfield
21cabaf5f6
Renamed osgUtil::RenderStageLighting osgUtil::PositionalStateContainer
2005-09-02 10:35:38 +00:00
Robert Osfield
ac07e07705
Further work on GraphicsContext/GraphicsThread
2005-08-20 08:59:03 +00:00
Robert Osfield
84618ffcb3
Merged RenderToTextureStage functionality into RenderStage
2005-08-17 10:12:49 +00:00
Robert Osfield
8dd013171c
Ported all the render to texture examples across to using the new osg::CameraNode.
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Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
71122ff38f
Work on the RenderToTexture usage of the new osg::CameraNode. Both osghud
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and osgprerender now ported across to osg::CameraNode.
2005-06-14 20:51:35 +00:00
Robert Osfield
e229a8cb67
Updates to clean up wrapper generation, and to update wrappers
2005-05-24 15:34:23 +00:00
Robert Osfield
276dfbd0ad
Added support for setting the default render bin sort mode via the
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env OSG_DEFAULT_BIN_SORT_MODE variable or via or RenderBin::setDefaultRenderBinSortMode()
method.
2005-05-19 15:17:53 +00:00
Robert Osfield
538ced579e
Removed deprecated API in preparation for 0.9.9 release.
2005-05-09 13:09:07 +00:00
Robert Osfield
678b22ce83
Updated Copyright notices to 1998-2005.
2005-04-14 21:41:28 +00:00
Robert Osfield
37c8b3a6fb
From Geoff Michel, typos and spelling fixes.
2004-09-26 18:39:34 +00:00
Robert Osfield
9b33dee6ac
Made the member variables in RenderStage and RenderBin protected
2004-08-02 12:19:50 +00:00
Robert Osfield
06aa06d686
Added support for setting texture units in the new TexGenNode.
2004-06-17 14:02:15 +00:00
Robert Osfield
b73d3c3e7f
Fixed typo in inline docs on the default value of the clear stencil value
2004-02-19 10:10:25 +00:00
Robert Osfield
1998bdef86
Moved osg::Statistics to osgUtil::Statistics and merged addition to it
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fro Pavel Moloshtan.
2003-07-15 13:46:19 +00:00
Robert Osfield
48bda9cc79
Added new Copyright/License notice to header and source files.
2003-01-21 16:45:36 +00:00
Robert Osfield
f36bc69c58
Made the more of the OSG's referenced object desctructors protected to ensure
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that they arn't created on the stack inappropriately.
Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack. To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
2003-01-10 09:25:42 +00:00
Robert Osfield
00cc3a1833
Converted the instance of osgNew and osgDelete back to new and delete as part
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of depecating the include/osg/MemoryManager
2002-12-16 13:40:58 +00:00
Robert Osfield
e1b084749e
Renamed the RenderBin::sort_local to sortImplementation(),
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draw_local to drawImplementation() and added a new RenderBin::DrawCallback().
Added osgcubemap to the Make/ test scripts.
2002-10-17 13:48:46 +00:00
Robert Osfield
68384e984b
Made the calls to the drawing of the pre rendering stages exclit, using
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a seperate method in RenderStage and associated calls in sceneView.cpp.
This fixes problems when doing stereo and prerender at the same time.
2002-09-19 09:52:50 +00:00
Robert Osfield
ed43d97ed3
Improved the sort callback support in osgUtil::RenderBin, and removed the
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now rendundent DepthSortedBin class.
2002-09-17 15:47:23 +00:00
Robert Osfield
12226e4371
Converted the instances of const built in types being returned from methods
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and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00
Robert Osfield
48b3be40e9
Various fixes to constructors to ensure that all variables are initialized.
2002-07-20 23:54:55 +00:00
Robert Osfield
3a964a6b93
Updated docs and added osgGA
2002-07-16 20:07:32 +00:00
Robert Osfield
ae8076f83b
dded osg::ClipNode class for managing OpenGL clipping planes, and osgclip demo.
2002-05-02 00:14:40 +00:00
Robert Osfield
9b2fe06896
Fixed compile problem related to missing includes (a result of removing include of Camera..)
2002-04-13 11:08:04 +00:00