Commit Graph

9 Commits

Author SHA1 Message Date
Robert Osfield
a855faeff3 As the author of all the files in osgPresentation and present3D have rectified the license notices to reflect their intended license rather than histoical license they had prior to being merged into the OpenSceneGraph project. OSGPL was always intended but missed during merge.
Replaced the GPL notices with OSGPL usge in present3D and include/osgPresentation as this was intended when Present3D was merged back into OpenSceneGraph but missed.
2018-05-31 14:48:54 +01:00
Laurens Voerman
628f8fd9dc added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
Robert Osfield
8a83bd73bb Added missing initializers 2016-06-22 11:39:11 +01:00
Robert Osfield
8c8b8f3305 Restructed the osgPresentation and present3D directories back to the structure that was present in OSG-3.2
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14759 16af8721-9629-0410-8352-f15c8da7e697
2015-03-04 18:36:44 +00:00
Robert Osfield
4e3715d4bb Moved old osgPresentation source files to osgPresentation/deprecated subdirectory. 2013-08-18 18:10:39 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
88474271e3 From Fabien Lavignotte, "In order to compile on Windows with Wrappers ON, some exports are still missing on osgPresentation::AnimationMaterialCallback and osgUtil::IncrementalCompileOperation::CompileSet." 2010-02-19 14:30:01 +00:00
Robert Osfield
b7cabac990 From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them.
Most notable the __hpux define stuff. The __hpux__ variant seems to be not
defined which resulted in a compile error at this time. Consequently I have
replaced all occurances of __hpux__ with __hpux. And huge surprise: now osg
plugins are found and loaded correctly ...
The next notable one is the MSVC_IDE fix which makes the nmake Makefiles cmake
generator target behave like the ide one. Showed up because I started to do
scripted builds with nmake instead of devenv...
The rest is the usual bunch of stuff that just happens during normal
coding ..."
2009-11-18 12:15:29 +00:00
Robert Osfield
95355c2a49 Refactored preset3D/p3d plugin so that common scene graph extensions and classes now live in a separate osgPresenttation NodeKit. 2009-06-24 16:03:49 +00:00