Robert Osfield
a0eba771e8
Updated wrappers
2009-10-16 17:22:20 +00:00
Robert Osfield
aefd1513f4
Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
...
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants.
Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants.
Added automatic shader source conversion from gl_ to osg_ builtins.
2009-10-16 16:26:27 +00:00
Robert Osfield
9e2567cb88
Made the use of the new projection and modelview matrix uniforms optional
2009-10-11 06:05:19 +00:00
Robert Osfield
ae440bfaef
From Wojciech Lewandowski, "ref_ptr usage changes made on 9th of June broke VirtualProgram used in osgShaderCompositor example. Taking the opportunity I modified the code a little to use earth sphere as default model. Cow.osg used previously was not looking good in advanced example. I also changed default to advanced example, because its more informative with labels describing virtual programs used to render the objects."
2009-10-10 09:53:10 +00:00
Robert Osfield
e1b3874fd2
From Cedric Pinson, "Here an update of osganimationtimeline example, the callback did not
...
follow the callback api, i updated to fix this, then the callback are
called correctly."
2009-10-10 09:35:16 +00:00
Robert Osfield
f6166d1119
Introduced new uniforms for tracking the modelview and project matrices in shaders using non built-ins.
2009-10-09 13:39:11 +00:00
Robert Osfield
ba8d38b885
Added use of binding of vertex attributes to names
2009-10-09 10:39:55 +00:00
Robert Osfield
1babe771e7
Added remapping of gl_ and ftransform() variables to osg_ equivalents.
2009-10-08 16:23:40 +00:00
Robert Osfield
1cfe017209
Implemented remapping of gl_ builtins vertex attributes to osg_ equivlants.
2009-10-08 15:58:23 +00:00
Robert Osfield
3f55f3f140
New osgvertexattributes example designed to test conversion of fixed function scene graphs to use vertex shaders
...
and vertex attributes.
2009-10-08 14:29:54 +00:00
Robert Osfield
2d26cbe7ab
Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
...
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
f75013d534
Introduced new BufferObject design + implementation in preperation of implementing a pool system for buffer objects
2009-10-01 20:19:42 +00:00
Robert Osfield
3c03682b4c
Introduced new osgQtBrowser example.
2009-09-17 13:40:53 +00:00
Robert Osfield
80be1d9dd6
Fixed empty lines
2009-09-04 09:11:49 +00:00
Robert Osfield
fa84f280f6
Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4.
...
Refactored the transfer function set up in RayTracedTechnique to prepare for new scale and offset uniforms.
Updated wrappers
2009-09-03 13:40:50 +00:00
Robert Osfield
43e3089417
Added support for recording the RescaleIntecept and RescaleSlope from the dicome files and passing these values onto osgVolume::ImageLayer
2009-09-01 10:48:32 +00:00
Robert Osfield
b76983c7f9
Fixed typo
2009-08-19 15:36:46 +00:00
Robert Osfield
589629cab8
Introduced TabBoxTrackballDragger
2009-08-05 16:02:44 +00:00
Robert Osfield
431290c04e
From Cedric Pinson, fix crash without error messages if the example does find the nathan.osg file.
2009-07-16 11:49:37 +00:00
Robert Osfield
6e6a7c960e
Added Dragger::s/getActivationModKeyMask(..) and Dragger::s/getActivationKeyEvent(...) methods to make it possible to have draggers that only respond when you press a specified modified key or standard key.
...
Changed the optional dragger in osgvolume to require the shift key to be pressed for the dragger to become active.
2009-07-03 19:16:53 +00:00
Robert Osfield
baef387b3d
Added TrackballDragger code path
2009-07-03 05:54:27 +00:00
Robert Osfield
23dec86e22
Added support for a "-m" option that adds a tab box manipulator to allow positioning and resizing of the rendered volume
2009-07-02 18:50:45 +00:00
Robert Osfield
af39672d3d
Removed old references to CommandManager
2009-07-01 14:50:08 +00:00
Robert Osfield
2525bb5d06
Completed refactor of osgManipulator, key changes are:
...
Selection is now just a typedef of osg::MatrixTransform, and is deprecated
CommandManager is shell class that just sets values directly on Dragger, and is deprecated
Dragger now has list of DraggerCallback that takes over the roll of tracking changes to the Dragger, and
allows users to track the dragger in any way they wish.
Dragger now has a convinience method making MatrixTransforms track a dragger.
Selection and CommandManager are no longer required for use of osgManipulator and are kept around for backwards compatibility.
2009-07-01 14:01:09 +00:00
Robert Osfield
a2ae370c8e
Refactored osgManipulator so that CommandManager is no longer required, instead Dragger directly manages Constaints and associate Selections.
2009-06-30 11:39:39 +00:00
Robert Osfield
e30e4df30c
Introduced event handling directly into osgManipulator::Dragger to allow it be used with a global event handler passing in events.
2009-06-29 21:32:10 +00:00
Robert Osfield
9d792c279b
From Don Liech, Qt/OSG integration example
2009-06-19 11:31:15 +00:00
Robert Osfield
ad8f2d8974
Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors.
2009-06-17 10:39:39 +00:00
Robert Osfield
1479902b07
Added basic Matrix::decompose() test, based on a test progrem wrttien by Paul Obermeier
2009-06-08 12:50:26 +00:00
Robert Osfield
40155d59b4
Implemented updating of revision files as new data is writing to the FileCache
2009-06-04 14:07:12 +00:00
Robert Osfield
cf976e956d
Added osgdatabaserevisions example to server as a testbed for new osgDB::DatabaseRevisions functionality
2009-06-02 16:58:32 +00:00
Robert Osfield
aaee56cbde
Ran dos2unx of files
2009-05-29 08:24:52 +00:00
Robert Osfield
f0b55bbdb3
From Wojciech Lewandowski, "I suppose this error is caused by using 4 component tex coord in texture2D call. I always forget about adding .xy swizzle at the end of tex coord. I have attached code (hopefully fixed). My NVidia seems to ignore such errors. Cannot test it myself. Simple example works because I actually use textture2Dproj there."
2009-05-28 13:40:54 +00:00
Robert Osfield
d06265b782
Fixed warnings
2009-05-28 13:26:06 +00:00
Robert Osfield
825d701757
Renamed application osgvirtualprogram to osgshadercompostior to better reflect it function
2009-05-27 13:02:01 +00:00
Robert Osfield
dc67dab42e
Renamed osgvirtualprogram to osgshadercompositor to better reflect it's function
2009-05-27 13:00:58 +00:00
Robert Osfield
f845b6790a
Fixed warning
2009-05-27 09:45:46 +00:00
Robert Osfield
baf1899f33
Fixed warnings
2009-05-26 10:10:11 +00:00
Robert Osfield
2d542d683a
From Wojciech Lewandowski, VirtualProgram example that illustrates how one can create a custom system for composing shaders within the scene graph.
2009-05-25 13:02:14 +00:00
Robert Osfield
a2bc7f6759
Fixed typo
2009-05-19 15:11:49 +00:00
Robert Osfield
41b6c4dde8
Rearranged static SDL callback so that it's after the SDL.h header.
2009-05-13 08:40:10 +00:00
Robert Osfield
0de08dad28
Removed SDL header
2009-05-12 16:26:07 +00:00
Robert Osfield
9c5498376c
Re-ordered SDL class to try and avoid OSX issues with _main.
2009-05-12 13:24:08 +00:00
Robert Osfield
e179ecc69d
Attempt to fix OSX missing _main symbol error
2009-05-12 12:27:54 +00:00
Robert Osfield
02b84e931e
From Chris Hanson, spelling and grammer fixes
2009-04-22 12:52:22 +00:00
Robert Osfield
9478fa7f02
From Eduardo Alberto Hernández Muñoz, change to using TexGenNode for setting up tex coordinates
2009-04-22 11:00:20 +00:00
Robert Osfield
9996e565ba
From Paul Martz, "Looks like the people who created these two examples were a bit careless with cut and paste."
2009-04-22 10:54:11 +00:00
Robert Osfield
435f410bf8
Fixed build error by replacing M_PI with osg::PI.
2009-04-10 11:19:34 +00:00
Robert Osfield
fddaaf0d00
From Ravi Mathur, "OK I have been away for a looong time, but still occasionally watching from a distance, and saw the bug people have reported about the DepthPartitionNode not handling scaled models properly.
...
I believe this is now fixed ... I have attached the new DistanceAccumulator.cpp, along with a modified example file that uses a PositionAttitudeTransform to draw the Earth's orbit around the Sun."
2009-04-09 14:25:14 +00:00
Robert Osfield
b93581e687
From Cory Riddell, fix for aspect ratio
2009-04-08 14:08:16 +00:00