with startThreading/stopThreading the _drawQueue and _availableQueue
are not reset properly. This can lead to a deadlock when threading is
started again. So before threading is started again the queues must be
reset. This deadlock is also reported earlier by someone else in here:
http://forum.openscenegraph.org/viewtopic.php?p=43415#43415"
FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor: the visitor
will replace part of the tree when visiting the nodes but it does not
update the current node path to reflect this. If you then have
multiple nested transform nodes it will usually crash and sometimes it
won't crash but the resulting mesh will miss some nodes."
the float texture formats.
I need a few of these formats somewhere but have extended everything that I
found plausible and was easy to find a GL texture type/format for.
For some float32 type of texture the files the implementation seem to work fine.
The rest lacks testing.
The writer side is not implemented."
Internal format of rgb image is wrongly set ( diffrent then in other images type plugin ), because of that using rgb images in osg::Texture2DArray causes a bug."
_document = _dae->openFromMemory(fileURI, buffer.data());
"data" method is unknow for std::vector with VS2008
I've replaced it with :
_document = _dae->openFromMemory(fileURI, &buffer[0]);
"
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.
"
The impact of the bug was a memory leak that would affect multi-sampling iOS apps that allow for device rotation or window resizing in general. For our app, the leak ranged from ca. 10 MB to 40 MB per device rotation, depending on device, for the MSAA buffers. I have not been able to confirm impact for the stencil buffer. "
The set method modify the buffer object of the BufferData while the get method returned the buffer object of the Image.
I've also removed the _bufferObject member of Image (not used anymore)."
--This line, Lionel Lagardeand those below, will be ignored--
M include/osg/Image