Commit Graph

7486 Commits

Author SHA1 Message Date
Robert Osfield
5af4884558 Moved Text3D across to using Style for character thickness.
Quitened down debug messages in 3D text geometry creation.
Improved the Text3D implementation of the new 3D text geometry.
2010-09-27 17:11:12 +00:00
Robert Osfield
f8b44c3b33 Added support for osgText::Style into osgText::Text3D.
Refactored Text3D implementation to use new GlyphGeometry class.
Implemented GlyphGeometry backend and cleaned up Glyph3D interface.
2010-09-27 16:18:20 +00:00
Robert Osfield
759749eb0c Changed the reading of animation paths so that it's always done without using the osgDB object cache.
This fixes a bug of reusing the animination path in an P3D file.
2010-09-27 09:58:07 +00:00
Robert Osfield
1224836664 From Eric Wing, QTKit plugin for reading movies under OSX using QTKit + CoreVideo 2010-09-24 12:59:37 +00:00
Robert Osfield
c006c75615 Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
2010-09-24 12:57:55 +00:00
Robert Osfield
d9a133476a Refactored the handling of readImage/writeImage/readObject/writeObject to avoid double setting of unique ID's, fixing the problem in reading/writing files with images 2010-09-23 16:12:05 +00:00
Robert Osfield
0d347352cf From David Guthrie, "The cocoa version of the window for Mac OS X doesn't implement the requestWarpPointer function, but it turns out that the code from the Carbon version of the window is the same because it uses the windowing interface, so it this version, based on 2.8.3 GraphicsWindowCocoa, I copied the function over. The trunk version it also missing the function and the code looks to be very similar, so I assume it will transfer simply enough.
"
2010-09-21 10:28:50 +00:00
Robert Osfield
7e8ca5ccdf From Per Fahlberg, "imageio was not spelled correctly when registering the plugin, attached is a fixed version of ReaderWriterImageIO.cpp." 2010-09-20 16:04:22 +00:00
Robert Osfield
5ecc2b9880 From Wang Rui, reverted changes to osgPartcile that caused problems with osgparticleeffects. 2010-09-20 11:50:24 +00:00
Robert Osfield
a8c8c70fb1 From Ulrich Hertlein, "attached is a fix that addresses these compiler warnings from the 64-bit OS X build:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?std::string getFileName(const std::string&)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:88:
warning: comparison is always false due to limited range of data type

/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?bool is83(const std::string&)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:102:
warning: comparison is always false due to limited range of data type

/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?bool is3DSpath(const std::string&, bool)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:118:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:121:
warning: comparison is always true due to limited range of data type

The code was using 'unsigned int' in places where it should've used 'size_t' for correct
comparison with 'std::string::npos' (which is size_t).
"
2010-09-20 11:02:40 +00:00
Robert Osfield
4daad70d17 Build fixes for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is disabled 2010-09-17 13:33:09 +00:00
Robert Osfield
b0db0382f5 Reverted changes from Vivien Delage as there were some regressions discovered. Will need to revist this code to deal with bugs that Vivien was tackling. 2010-09-17 13:09:23 +00:00
Robert Osfield
d74ffd57aa From Magnus Kessler, "Changes to the quicktime plugin to remove unused variables and an unused
static function."
2010-09-16 13:04:55 +00:00
Robert Osfield
b4fda3a6da From March Sciabica, "Here is the solution I coded up over the weekend. For improved
performance option, I added a flag to control whether the depth writing
pass is performed.

Since text is alpha-blended when rendering, it is placed in the
transparent bin and rendered back to front. Writing to the depth buffer
should therefore be unnecessary. Indeed, rendering something behind text
(or any blended object) after that object is drawn will give incorrect
results whether the depth buffer is written or not. I therefore think it
is safe to keep this option off by default. Users can turn it on for any
special needs they have.

I did not fix the existing backdrop implementations to work with the new
code since this new method of rendering intrinsically handles backdrops
correctly. Its results are more accurate than all of the existing
backdrop implementations. Its only downside is that it requires two
passes if depth buffer updates are desired, whereas DEPTH_RANGE and
POLYGON_OFFSET achieve their (less accurate) results in one pass. The
NO_DEPTH_BUFFER method also only uses one pass, but it disables depth
tests and not depth writes so will have serious problems if anything is
drawn in front of the text before OR after the text is drawn.

Given the better all-around behavior of the new method, I believe the
other backdrop implementations can be safely removed. Code that adjusts
the backdrop implementation will of course be broken if the member
functions are removed. For this reason I left them in, but set the new
rendering method as the default backdrop implementation. At the very
least I think the old backdrop implementations should be deprecated and
removed at a later date.
"

Note from Robert Osfield, testing this submission with osgtext I found that the
text would not render correctly when different text labels were overlapping
in deth and screen space.  I change _enableDepthWrites to default to true and
found the that which artifacts still occurred around the alpha blended edges
the artifacts where better than issue with occlusion of nearer pixels that was
happening with _enableDepthWrites set to false.I therefore set the
_enableDepthWrites to true as I feel it's the lesser of the two artefacts.
2010-09-16 09:09:43 +00:00
Robert Osfield
26a41004c2 From Mathias Fielder, "i found an issue with the serializer writing shared arrays. At OutputStream::writeArray(), if the currently latest array is shared the full array content will be written.
The following code snippet will reproduce this issue:


Code:

osg::Vec2 vec(0.f, 0.f);
osg::Array* sharedArray = new osg::Vec2Array(1, & vec);

// create 2 geometries sharing same array
osg::Geometry* geom0 = new osg::Geometry;
osg::Geometry* geom1 = new osg::Geometry;
geom0->setVertexArray(sharedArray);
geom1->setVertexArray(sharedArray);

osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(geom0);
geode->addDrawable(geom1);

std::stringstream buffer;

// write node
osg::ref_ptr<osgDB::Options> options = new osgDB::Options("Ascii");
osgDB::ReaderWriter* rw = osgDB::Registry::instance()->getReaderWriterForExtension("osgt");
osgDB::ReaderWriter::WriteResult wr = rw->writeNode(*geode, buffer, options.get());

// print result; array will be written twice with full content, though with same ID
std::cout << buffer.str() << std::endl;

// trying to read back node will print warnings about unmatched properties
osgDB::ReaderWriter::ReadResult rr = rw->readNode(buffer, options.get());




To fix this i made a change in OutputStream::writeArray().
I think the same issue applies to OutputStream::writeObject(). So i made the same change there.
"
2010-09-16 08:46:38 +00:00
Robert Osfield
94c86d495c From Paul de Repentigny, Commented out section of code that didn't work properly 2010-09-15 13:24:37 +00:00
Robert Osfield
65e49cf9db From Laura Cerritelli, "I modified TXPPagedLOD::traverse to prevent the terrain from inappropriately unloading the higher level of detail tiles. It wasn?t updating the frame number of the tile or the range it was traversing, causing PagedLOD::removeExpiredChildren to always consider the range expired." 2010-09-15 11:36:45 +00:00
Robert Osfield
6ac8b63419 From Wang Rui, "I've fixed some pen-slips in SharedStateManager.cpp, which writing the
last few examples for my to-be-finished book. I also do a minor fix to
the share() method to make it work for geodes, too."
2010-09-15 11:32:51 +00:00
Robert Osfield
df7df0739a From Lukasz Izdebski, "I made some changes in OcclusionQueryNode file.
I move declaration of classes TestResult, QueryGeometry from cpp to header file and made a void createSupportNodes() a virtual method.

Now is possible to inherit from class OcclusionQueryNode."
2010-09-15 11:27:31 +00:00
Robert Osfield
d6fe337728 Renamed file3ds and options member variables to _file3ds and _options to avoid confusion and keep the code consistent with the rest of the class/OSG.
Added _option parameter to writeImageFile(..) call.
2010-09-15 11:10:10 +00:00
Robert Osfield
7a6a226ddd From Todd Furlong, "I made a couple of changes to the osgFX::Outline class (SVN patch attached). I had a couple of issues with it that I was trying to resolve:
1. When an outline object was occluded by another object, the backfacing wireframe was exposed.  To fix that, I removed the disabling of GL_DEPTH_TEST.

2. In some cases, the outline color was the same color as the geometry being drawn instead of the specified color.  I'm not sure I have completely fixed this issue, but I did make some changes to match up to how we do a scribe effect."
2010-09-15 10:50:24 +00:00
Robert Osfield
d96e57c0c3 Added https, ftp and ftps to list of supported server protocols, and add ability for curl plugin to ignore the need for a server address when .curl extension is used. 2010-09-15 10:24:59 +00:00
Robert Osfield
d044d135f5 From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.
Goals:
- to handle INCR_WRAP values nicely if not supported by OpenGL (old hardware)
- to support two side stenciling of OpenGL 2.0. Current implementation does not work on ATI as it uses Nvidia extension.

Ready for commit:
- Stencil and Stencil.cpp - please, review them

Ready with "hack":
- StencilTwoSided.cpp: please, see the line 113 in apply():

      glEnable(GL_STENCIL_TEST_TWO_SIDE);

This line used to be in getModeUsage() as

      usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);

but it produces OpenGL errors on ATI as it is unknown value there (it is Nvidia extension).
Problems with my "glEnable" solution:
- it enables two side stenciling forever, and it will disturb any other single-side stenciling in the scene graph.
"
2010-09-15 09:56:16 +00:00
Robert Osfield
0259a340fd From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
All size() methods are now renamed to volume(). At present only the CompositePlacer will use it for randomly choose a place according to the volumes of all children.
 "
2010-09-15 09:24:45 +00:00
Robert Osfield
b4789863ac Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
type is supported at present. The attached osgparticleshader.cpp will
show how it works. It can also be placed in the examples folder. But I
just wonder how this example co-exists with another two (osgparticle
and osgparticleeffect)?

Member variables in Particle, including _alive, _current_size and
_current_alpha, are now merged into one Vec3 variable. Then we can
make use of the set...Pointer() methods to treat them as vertex
attribtues in GLSL. User interfaces are not changed.

Additional methods of ParticleSystem are introduced, including
setDefaultAttributesUsingShaders(), setSortMode() and
setVisibilityDistance(). You can see how they work in
osgparticleshader.cpp.

Additional user-defined particle type is introduced. Set the particle
type to USER and attach a drawable to the template. Be careful because
of possible huge memory consumption. It is highly suggested to use
display lists here.

The ParticleSystemUpdater can accepts ParticleSystem objects as child
drawables now. I myself think it is a little simpler in structure,
than creating a new geode for each particle system. Of course, the
latter is still compatible, and can be used to transform entire
particles in the world.

New particle operators: bounce, sink, damping, orbit and explosion.
The bounce and sink opeartors both use a concept of domains, and can
simulate a very basic collision of particles and objects.

New composite placer. It contains a set of placers and emit particles
from them randomly. The added virtual method size() of each placer
will help determine the probability of generating.

New virtual method operateParticles() for the Operator class. It
actually calls operate() for each particle, but can be overrode to use
speedup techniques like SSE, or even shaders in the future.

Partly fix a floating error of 'delta time' in emitter, program and
updaters. Previously they keep the _t0 variable seperately and compute
different copies of dt by themseleves, which makes some operators,
especially the BounceOperator, work incorrectly (because the dt in
operators and updaters are slightly different). Now a getDeltaTime()
method is maintained in ParticleSystem, and will return the unique dt
value (passing by reference) for use. This makes thing better, but
still very few unexpected behavours at present...

All dotosg and serialzier wrappers for functionalities above are provided.

...

According to some simple tests, the new shader support is slightly
efficient than ordinary glBegin()/end(). That means, I haven't got a
big improvement at present. I think the bottlenack here seems to be
the cull traversal time. Because operators go through the particle
list again and again (for example, the fountain in the shader example
requires 4 operators working all the time).

A really ideal solution here is to implement the particle operators in
shaders, too, and copy the results back to particle attributes. The
concept of GPGPU is good for implementing this. But in my opinion, the
Camera class seems to be too heavy for realizing such functionality in
a particle system. Myabe a light-weight ComputeDrawable class is
enough for receiving data as textures and outputting the results to
the FBO render buffer. What do you think then?

The floating error of emitters
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-May/028435.html)
is not solved this time. But what I think is worth testing is that we
could directly compute the node path from the emitter to the particle
system rather than multiplying the worldToLocal and LocalToWorld
matrices. I'll try this idea later.
"
2010-09-14 15:47:29 +00:00
Robert Osfield
551d2b6479 From Ulrich Hertlein, "not sure how severe this is but I believe there's a bug in
Texture.cpp:applyTexImage2D_subload:

<code>
unsigned char* data = = (unsigned char*)image->data();
if (needImageRescale) {
 // allocates rescale buffer
 data = new unsigned char[newTotalSize];

 // calls gluScaleImage into the data buffer
}

const unsigned char* dataPtr = image->data();
// subloads 'dataPtr'

// deletes 'data'
</code>

In effect, the scaled data would never be used.

I've also replaced bits of duplicate code in Texture1D/2D/2DArray/3D/Cubemap/Rectangle
that checks if the texture image can/should be unref'd with common functionality in
Texture.cpp.

"
2010-09-14 13:19:55 +00:00
Robert Osfield
687fd9362f From Jean-Sebastien Guay, "osgWidget::WindowManager did nothing in its keyUp event, and in particular didn't call any callbacks. Since I wanted to have callbacks on keyUp, I copied what it does on keyDown, which works for me. I could have just used keyDown and saved myself the trouble, but you know me... :-)
osgWidget::Input:

[Functional changes]
- Previously, the field would be filled with spaces up to its max length, and typing would just replace the spaces. Also, there was a _textLength variable that kept track of the real length of text in the field, since the osgText::Text's length just reflected the length of spaces+text entered. This was not great, as you could still select the spaces with the mouse and it just feels hacky. So I changed it to only contain the text entered, no spaces, and _textLength was removed since it's now redundant (the osgText::Text's length is used instead).
- Fixed the selection size which (visually only) showed one more character selected than what was really selected.
- Fixed selection by dragging the mouse, it would sometimes not select the last character of the string.
- Cursor will now accurately reflect whether insert mode is activated (block cursor) or we're in normal mode (line cursor) like in most editors.
- Implemented Ctrl-X (cut)
- Added a new clear() method that allows the field to be emptied correctly. Useful for a command line interface, for example (hint, hint).
- Mouse and keyboard event handler methods would always return false, which meant selecting with the mouse would also rotate the trackball, and typing an 's' would turn on stats.

[Code cleanup]
- Renamed the (local) _selectionMin and _selectionMax variables which are used in a lot of places, as the underscores would lead to think they were members. Either I called them selection{Min|Max} or delete{Min|Max} where it made more sense.
- Fixed some indenting which was at 3 spaces (inconsistently), I'm sure I didn't catch all the lines where this was the case though.
- Put spaces between variable, operator and value where missing, especially in for()s. Again I only did this where I made changes, there are probably others left.

The result is that delete, backspace, Ctrl-X, Ctrl-C, Ctrl-V, and typing behaviour should now be consistent with text editor conventions, whether insert mode is enabled or not. I hope. :-)

Note, there's a nasty const_cast in there. Why isn't osgText::Font::getGlyph() declared const?

Also, as a note, the current implementation of cut, copy and paste (in addition to being Windows only, yuck) gets and puts the data into an std::string, thus if the osgText::String in the field contains unicode characters I think it won't work correctly. Perhaps someone could implement a proper clipboard class that would be cross-platform and support osgText::String (more precisely other languages like Chinese) correctly? Cut, copy and paste are not critical to what I'm doing so I won't invest the time to do that, but I just thought I'd mention it.
"
2010-09-09 16:49:10 +00:00
Robert Osfield
78cb15fdf8 From Torben Dannhauer, "I extended the attached CMAKE module to search for the collada libraries of my VS2008 3rdParty package if no other library is found.
No CMAKE should recognize all libraries of the VS2008 3rdParty Package."
2010-09-09 10:44:11 +00:00
Robert Osfield
2f14255dd7 From Joachim Pouderoux, "Please find attached a very small fix for the DXF reader. The bug made OSG
crash with some files.
Actually, itr was incremented into the loop and after the test with
nlist.end().
Then, the unreferencing of itr when nlist is equals to nlist.end() caused
the crash."
2010-09-09 10:17:55 +00:00
Robert Osfield
a5a7bcf165 From Joachim Pouderoux, "I have added the support for wkbMultiPolygon & wkbMultiPolygon25D in the OGR
plugin (it was mysteriously missing and no prevent warning messages was
print)."
2010-09-09 10:14:54 +00:00
Robert Osfield
fa94700e5c From Tassilo Glander, "I want to submit a fix for the plugin to load .x model files (Direct X).
The current version crashes when encountering global materials, as also reported in the forum by the author of the plugin.

The problem in mesh.cpp (app. ln 247) is, that references to global materials that are given in curly brackets {} are not supported by the reader. However, curly brackets seem to be common, according to Bourke. Unfortunately, I found no specification. However, also the DirectX model viewer that comes with the DirectX-SDK (August 2009) expects curly brackets and refuses models without them.

My fix checks 2 more cases ("{ aMaterial }" -> 3 tokens and "{aMaterial}" -> 1 token), and extracts the material name for the lookup. I don't know if this is the most elegant solution, but the tokenizer seems to split based on white spaces.

You can reproduce the bug with the attached model (box.x), which loads fine in other tools, such as 3DSmax, DeepExploration or the DirectX model viewer. When I remove the curly brackets at the reference of "myGlobalMaterial", it loads in osgviewer, but is not standard conform.
"
2010-09-09 10:09:31 +00:00
Robert Osfield
cbc43841e1 From Roland Smeenk, "this submission adds a "Fast Drawable" line to the camera scene statistics.
It shows the total number of sorted and unsorted drawables that use the fastpath for rendering."
2010-09-09 10:03:58 +00:00
Robert Osfield
77c35eabde From Jean-Sebastien Guay, "I've added a second ctor where no argument is optional, and documented that it's meant to be used when the InteractiveImage is going to be used in a fullscreen HUD.
"
2010-09-09 09:47:31 +00:00
Robert Osfield
60942d8e72 Added version check for av_lockmgr_register support. 2010-09-09 09:05:33 +00:00
Robert Osfield
6f08e25c05 From Nathan Monteleone and Robert Osfield,
submission email from Nathan: "I discovered a problem with POINT_ROT_EYE billboards in IntersectionVisitor: because we pass in just the model matrix to Billboard::computeBillboardMatrix, the billboard gets the wrong up vector.  It really needs to take the view matrix into account to get the correct up vector.

This version of IntersectionVisitor.cpp is made against today's SVN.  It corrects the problem by computing the billboard matrix using the complete modelview, and then multiplies by the inverse of the view matrix before pushing onto IntersectionVisitor's model stack.  The only code I changed is in apply(Billboard&)."

notes from Robert, refactored the matrix multiplication code and the use of RefMatrix to make Nathan's changes more efficient.
2010-09-09 08:47:12 +00:00
Robert Osfield
6f49d85f88 Cleaned up debug info, and changed Text3D across to using GL_NORMALIZE instead of GL_RESCALE_NORMAL. 2010-09-08 11:02:39 +00:00
Robert Osfield
c9bd91cc6a Added support for honouring PrimitiveSet names in new smoothing algorithm 2010-09-08 10:46:49 +00:00
Robert Osfield
4fe88ee2e4 From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
Robert Osfield
234cb82867 Moved Glyph and Glyph3D out of Font header/source file into their own header/source file. 2010-09-07 18:20:03 +00:00
Robert Osfield
50be800787 Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00
Robert Osfield
a6abbb545e Further work on new 3D text support 2010-09-06 15:43:59 +00:00
Robert Osfield
b4f3818949 Removed now redundent Font3D files 2010-09-03 09:10:27 +00:00
Robert Osfield
ba10f56f86 Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
d1e90b6878 Added to Text::resizeGLObjectBuffers(uint) the follow:
_textureObjectBuffer.resize(maxSize);
    _texParametersDirtyList.resize(maxSize);
2010-09-02 07:55:36 +00:00
Robert Osfield
a5d490c03f Implemented a greedy triangle associate technique to minimize the number of duplicate vertices required to produce crease angles. 2010-08-25 16:59:27 +00:00
Robert Osfield
fd1493e14b Added support for controlling the number of curves samples to generate on Glyph3D's. Set via Font3D::setNumberCurveSamples(num). 2010-08-25 11:06:10 +00:00
Robert Osfield
610b3ec360 Added "SORT_BACK_TO_FRONT" and "SORT_FRONT_TO_BACK" RenderBin's to default prototype list 2010-08-24 16:06:31 +00:00
Robert Osfield
7eb172277f Fixed bug in handling large osg::Geometry. 2010-08-20 10:24:06 +00:00
Robert Osfield
5f63f42b12 Improved the detection of problem vetices and associated triangles 2010-08-18 11:14:58 +00:00
Robert Osfield
06d2631a3d Fixed indentation 2010-08-17 19:48:19 +00:00
Robert Osfield
8755d8090b Implemented basic duplication of points that sit on sharp edges. 2010-08-17 19:48:07 +00:00
Michael PLATINGS
5b603191b3 From Donn Mielcarek:
The fbx plugin won't compile using gcc 4.3.2.  I made the following
minor changes:

1. WriterNodeVisitor.cpp needed limits.h added to the headers.

2. gcc does not allow structures to be defined inside of functions, so
  I moved the definition of PolygonRef out of the function to a global
  scope (right above the function readMesh).

  I also removed a bunch of embedded carriage returns
2010-08-17 13:25:46 +00:00
Robert Osfield
ac6e1b6555 Added support for RGTC1 and RGTC2 enums 2010-08-17 13:10:18 +00:00
Robert Osfield
4d1df397e2 From Guillaume Taze, "Here are some bugs fix :
- missing copy attribute _referenceFrame in ClipNode in copy constructor
- checked iterators against the end in osgText
- close codec context in ffmpeg plugin to avoid memory leak

"
2010-08-16 15:02:04 +00:00
Robert Osfield
4e967ef3c3 From Maria Ten, "Importing 3ds files with a texture for the diffuse component and other one for opacity does not work with the osg 3ds plugin. In the attached file, there is a fix to solve this issue but it does not support textures without alpha channel in the opacity component (like black and white textures used in 3ds max to achieve the transparency). There is attached a test 3ds file too.
"
2010-08-16 14:54:16 +00:00
Robert Osfield
6849bb8e3b From Wang Rui, "Attachment is the implementation of the writing operation of the TGA
format. I wrote it just for one of my client. At present it only
outputs uncompressed RGBA images, but the OSG community can go deeper
at any time."
2010-08-16 14:39:53 +00:00
Robert Osfield
a1ad09bba9 Added material setName. 2010-08-16 14:24:12 +00:00
Robert Osfield
024fc1dca3 Added support for USE_RGBT1_COMPRESSION and USE_RGBT2_COMPRESSION 2010-08-16 14:14:03 +00:00
Robert Osfield
a171c88cf1 From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format." 2010-08-16 14:11:49 +00:00
Robert Osfield
fe6d590fc5 Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
Robert Osfield
2d291234c6 From Bradley Anderegg, "I fixed a problem with a stack overflow error in Particle.cpp. When the hexagon particle renders it does a glPushMatrix with no matching glPopMatrix, I simply added a glPopMatrix at the end of the rendering code." 2010-08-16 10:11:49 +00:00
Robert Osfield
74a9ccb49d From David Fries, merge from a series of related submission emails:
"enable thread locking in libavcodec

This is required for a multithreaded application using ffmpeg from
another thread."

"Prevent the audio from videos from hanging on exit if they are paused.
The video decoder already has similar logic."

"Add a way to retrieve the creation time for MPEG-4 files."

"fmpeg, improve wait for close logic

Both audio and video destructors have been succesfully using the logic,
if(isRunning())
{
  m_exit = true;
  join();
}
since it was introduced,

but the close routines are using,
m_exit = true;
if(isRunning() && waitForThreadToExit)
{
  while(isRunning()) { OpenThreads::Thread::YieldCurrentThread(); }
}
which not only is it doing an unnecessary busy wait, but it doesn't
guaranteed that the other thread has terminated, just that it has
progressed far enough that OpenThreads has set the thread status as
not running.  Like the destructor set the m_exit after checking
isRunning() to avoid the race condition of not getting to join()
because the thread was running, but isRunning() returns false.

Now that FFmpeg*close is fixed, call it from the destructor as well
to have that code in only one location."
2010-08-09 17:02:31 +00:00
Robert Osfield
b1aedf30e0 Aded option for doing a glFlush() after compiling texture objects, with a dedicated compile thread default to issuing the glFlush. 2010-08-09 16:19:50 +00:00
Robert Osfield
3daa56f2b9 From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa, so
osgViewer behaves smarter, when the computer will reboot or shutdown. In
older versions the reboot/shutdown got cancelled by GraphicsWindowCocoa,
now it behaves more system conform.
"
2010-08-08 15:45:25 +00:00
Robert Osfield
3c3a34d5f6 From Farshid Lashkari, "This patch simply reduces some messages output in osg::Program from NOTICE to INFO, since they are not important for most users." 2010-08-08 15:34:43 +00:00
Robert Osfield
a21a3af2bd From Cedric Pinson, "I used the lod of the texture manager to track the instance, and it
seems that the number of current active texture is wrong. It's because
of the line in Texture::TextureObjectSet::flushDeletedTextureObjects

_parent->getNumberActiveTextureObjects() += numDeleted;"
2010-08-08 15:32:58 +00:00
Cedric Pinson
d86dab2836 From Rob Smith, makes hardware skinning use of the existing stateset 2010-08-04 08:35:49 +00:00
Robert Osfield
83d56b52b5 From Jan Peciva, "I am sending pov plugin for exporting scene to POV-Ray format.
POV-Ray is photorealistic ray tracer."
2010-07-31 10:33:20 +00:00
Robert Osfield
db010219bc From Farshid Lashkari, "I noticed that some of my applications output the following notification message:
no PixelBufferObject 00000000, 00000000 pbo=00000000

It's kind of annoying since there is nothing actually wrong. The message is generated from TextureRectangle::applyTexImage_subload when it fails to create a pbo, even if the Image object is not even requesting to use a pbo. This message is not generated by all the other code in TextureRectangle.cpp & Texture.cpp that also attempts to create pbo's. I've modified TextureRectangle.cpp to remove this message, so it is at least consistent with the other code."
2010-07-31 10:20:31 +00:00
Robert Osfield
c06f34fe32 From Warren Macchi, "While tracing texture artifacts with the 2.9.8 dev release we
uncovered what looks like a type in the "src\osgPlugins\dae\
daeRMaterials.cpp" file. Line 1094 reads:

                   ^^^
 parameters.filter_min = getFilterMode(sampler->getMagfilter()->
    getValue(), false);

whereas it should read

                   ^^^
 parameters.filter_mag = getFilterMode(sampler->getMagfilter()->
    getValue(), false);
"
2010-07-31 10:18:41 +00:00
Robert Osfield
6798fe4c25 From Brad Christiansen, "To build OSG using Visual Studio 2010 Terrain.cpp requires #include <iterator>. This is a very common fix when using 2010 due to changes in Microsoft STL.
"
2010-07-31 10:17:06 +00:00
Robert Osfield
1379a91fc9 Fixed build 2010-07-31 09:21:50 +00:00
Robert Osfield
34e611a64c From Ryan Kawicki, "I found a memory leak within the Terrex plugin.
Out application has the ability to switch to different types of terrains on the fly.  This problem only exists in this type of situation.

The TXPArchive is held by the ReadWriterTXP class.  When the TXPNode, which is the top level node, is released from memory, the archive associated to that TXPNode is also released.  The issue is that the reference count on the TXPArchive never gets to zero.

The reason why the reference count never gets to zero is because the TXPParse, which is owned by the TXPArchive, stores a ref_ptr to the TXPArchive.  You can then see why this becomes a problem.  The TXPParser's ref_ptr cannot be unreferenced since the TXPArchive has not released the TXPParser.

Since the TXPParser is fully contained within the TXPArchive, I don't see the reason to have the TXPParser have a ref_ptr to the TXPArchive.  I've made this change locally and have had no problems and our memory leak has been fixed.
"
2010-07-31 09:04:18 +00:00
Robert Osfield
4e7d6cab81 From Ryan Kawicki, fixed indentation 2010-07-31 09:03:04 +00:00
Robert Osfield
effd8919ad From Stephan Huber,
"changed the CmakeFiles for OpenThreads and the
osg-frameworks, so they are versioned by OPENSCENEGRAPH_SOVERSION. "

And from a later email:

"Attached you'll find a fixed version of ModulInstall.cmake. Hopefully it
works for old CMake-versions. I removed the offending line, and the
compile went fine on my end."
2010-07-31 08:57:52 +00:00
Robert Osfield
959cfc680f Added output of triangles at problem vertices 2010-07-31 08:56:44 +00:00
Robert Osfield
075b1b769c Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
thus enabling separate normals for triangles adjacent to the creases.
2010-07-30 19:39:38 +00:00
Robert Osfield
a71877bf2f Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
Robert Osfield
de955d2ed8 From Wang Rui, fixes to handling of indentation. 2010-07-29 16:09:49 +00:00
Robert Osfield
5d163b8248 Added a os<<std::endl; to work around a problem with the ascii serializers doing a negative seek that eats characters 2010-07-26 08:41:05 +00:00
Michael PLATINGS
90ec036c0e From Sukender: polygon tessellation 2010-07-21 17:34:28 +00:00
Robert Osfield
18ad93b7cd Fixed duplicate vertices in Font3D outline generation 2010-07-15 11:31:07 +00:00
Robert Osfield
777763bc55 Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
Added new test for original 3D text support and new experimental code for exploring approaches to new 3D text support.
2010-07-14 18:50:41 +00:00
Robert Osfield
64b26ebeb5 Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
Added better shader composition testing in the osgshadercomposition example.
2010-07-10 17:14:59 +00:00
Robert Osfield
d45cb5f7a1 From Pierre Bourdin, "just a small typo in debug messages of Viewer.cpp..." 2010-07-10 10:07:59 +00:00
Robert Osfield
3cd08d7730 From Wang Rui, "I've found a minor bug in the cmake script of src/osgPresentation when testing the osgIntrospection project. It missed the Export header file and thus will not install this file while 'make install'. Add a line to the LIB_PUBLIC_HEADERS variable will fix the issue." 2010-07-08 10:56:34 +00:00
Robert Osfield
bc3578cf16 From Jean-Sebastien Guay and Martin Scheffler, "First are Martin's changes:
* Added support for floating windows and context menus in QMDIAreas.
* Protected the size (_width and _height) by a mutex to prevent threading problems.

Then my own:
* Made sure the embedded widget's size follows the graphicsView's size at all times so that window resizes will resize the widget as expected in fullscreen mode."
2010-07-08 10:51:37 +00:00
Robert Osfield
d50bf88bc0 Added some debugging to investigate issue of global default ShaderAttribute not being automatically assigned. 2010-07-07 11:02:15 +00:00
Robert Osfield
46b221a832 Added compile/release and resize of GL objects to ShaderAttribute.
Removed the StateAttribute::compose() method.

Fixed the default type value in ShaderAttribute
2010-07-06 12:19:26 +00:00
Robert Osfield
74ae526bb5 Added support for passing on uniforms from StateAttribute 2010-07-06 10:55:54 +00:00
Robert Osfield
751b0498fe Added basic code injection fields to osg::Shader,
creation of main shader to ShaderComposer and
collection of ShaderComponent to osg::State.
Also added very basic shader set up in osgshadecomposition example.
2010-07-05 16:32:58 +00:00
Robert Osfield
9f8670f50d Implement basic cache in ShadeComposer 2010-07-02 14:18:59 +00:00
Robert Osfield
a55c4b7d70 Added basic ShaderComponent class and beginnings osgshadercomposition example 2010-07-02 12:04:20 +00:00
Robert Osfield
aef5e36cf1 From Stephan Huber, fixed typo. 2010-06-28 17:27:56 +00:00
Robert Osfield
42a2f2dcf9 Added skipping of newlines in AsciiStreamOperator.h 2010-06-28 09:52:18 +00:00
Robert Osfield
e0d8e0a5c7 From Wang Rui, "A solution for serialziers to call static functions at the end of reading/writing is to use a user serializer. The serialziers/osgManipulator/Draggers.cpp uses a DefaultGeometry serializer to run setupDefaultGeometry() once the reading process is finished, and this can also be applied to load the TerrainTileCallback.
I've attached the modified serializer/osgTerrain/TerrainTile.cpp for tracing and solving current problem."
2010-06-28 08:27:30 +00:00
Robert Osfield
9d9a36f6af From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
Robert Osfield
0119eec3fe Checked in missing source file. 2010-06-26 09:55:18 +00:00
Robert Osfield
5cac233764 Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
2010-06-24 17:15:27 +00:00
Robert Osfield
0816d4f9cd From Magnus Kessler, "FFmpeg headers need __STDC_CONSTANT_MACROS defined before stdint.h is loaded.
The file FFmpegHeaders.hpp sets this definition. However, if stdint.h is
already included through other files, it won't take any effect.

Include FFmpeg headers as early as possible in order to avoid stdint.h being
included on other paths.
"
2010-06-23 14:38:49 +00:00
Robert Osfield
422a5e7058 Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus:
svn co http://www.openscenegraph.org/svn/osg/osgIntrospection osgIntrospection
2010-06-23 13:28:19 +00:00
Robert Osfield
36366f61d5 From Mathias Fiedler, "i'm using OSG on ES 2.0 and observed that only one texture unit will be supported by OSG.
In State::initializeExtensionProcs() the _glMaxTextureUnits is calculated based on osg::getGLVersionNumber().
At least for ES 2.0 this function will return 0.f since the version string will look like "OpenGL ES 2.0 ...".

My proposal doesn't touch getGLVersionNumber(), since desktop OpenGL 2.0 isn't OpenGL ES 2.0.
So i changed the conditions in State::initializeExtensionProcs() for getting the number via glGetIntegerv()."
2010-06-21 16:48:03 +00:00
Robert Osfield
c6b293dbcf Implement support for compound name only entries in CompositeLayer 2010-06-21 14:42:18 +00:00
Robert Osfield
aadd3c4feb From Magnus Kessler, "The attached file fixes the build error reported by Maxim Gammer. In out-of-
source build moc has difficulties with header files that do not end in ".h".
Force moc to include any files passed to it."
2010-06-21 10:19:57 +00:00
Robert Osfield
6b2ad196c1 From Laurens Voerman, "While reading the code for setUpViewFor3DSphericalDisplay I noticed that the top face of the cube map uses Draw/Read buffer GL_BACK, while all other faces are using the GL_FRONT buffer. This because the buffer variable is hidden by a new buffer at lower scope.
Removing the local variable tested (win32 and linux64) and works fine."
2010-06-18 15:48:50 +00:00
Robert Osfield
b8d4533fa3 Added checks against windows being realized before doing warp pointer 2010-06-18 14:53:58 +00:00
Robert Osfield
208b2fc3d0 #if 0'd out debugging timing code for detecting deadlocks 2010-06-18 09:48:55 +00:00
Robert Osfield
98203252dc Build fixes for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT is set to OFF 2010-06-18 09:07:17 +00:00
Robert Osfield
39ee19e058 Fixed warnings 2010-06-17 15:23:44 +00:00
Robert Osfield
0d641bf483 From Brad Christiansen, "I tried building the latest (as of Sunday) SVN version of OSG using Visual Studio 2010 and it failed due to a missing include. The build completed successfully by adding #include <iterator> to nodeTrackerManipulator.cpp, which is attached." 2010-06-17 11:07:54 +00:00
Robert Osfield
c3b9419e05 From Farshid Lashkari, "I've made a small modification to osgDB::DynamicLibrary so it can load UTF-8 filenames on Windows." 2010-06-17 11:03:23 +00:00
Robert Osfield
5c2abfe062 From Jim Vaughan, "The attached file fixes a bug in the Inventor loader that causes texture images to have r with a value of zero.
The bug caused the image data to not get copied, size the size was calculated to be zero.  This caused crashes during rendering."
2010-06-17 11:01:40 +00:00
Robert Osfield
8ff46e1586 Added better handling of when the bounding box computation fails to return a valid bounding box. 2010-06-16 15:56:07 +00:00
Robert Osfield
459a7e1fac Updated wrappers 2010-06-16 15:54:24 +00:00
Robert Osfield
f97c2b65b3 Added reporting of possible deadlock of paging thread 2010-06-16 15:53:57 +00:00
Robert Osfield
80389a4a13 Re-organized the access of the mutex in Terrain to avoid deadlocks, and temporarily switched off the update of the neightbouring tile boundaries within the GeometryTechnique::generateGeometry method, again to avoid deadlocks. 2010-06-16 12:46:16 +00:00
Robert Osfield
5c0fb93de8 Re-enabled call to ShareStateManager. 2010-06-16 08:09:13 +00:00
Robert Osfield
6cbce93aa4 From Jean-Sebastien Guay, "I've been working in the last few days
to get QWidgetImage to a point where it can fill a need we have: to be
able to use Qt to make HUDs and to display widgets over / inside an OSG
scene.

---------------
Current results
---------------
I've attached what I have at this point. The modified QWidgetImage +
QGraphicsViewAdapter classes can be rendered fullscreen (i.e. the Qt
QGraphicsView's size follows the size of the OSG window) or on a quad in
the scene as before. It will let events go through to OSG if no widget
is under the mouse when they happen (useful when used as a HUD with
transparent parts - a click-focus scheme could be added later too). It
also supercedes Martin Scheffler's submission because it adds a
getter/setter for the QGraphicsViewAdapter's background color (and the
user can set their widget to be transparent using
widget->setAttribute(Qt::WA_TranslucentBackground) themselves).

The included osgQtBrowser example has been modified to serve as a test
bed for these changes. It has lots more command line arguments than
before, some of which can be removed eventually (once things are
tested). Note that it may be interesting to change its name or split it
into two examples. Though if things go well, the specific QWebViewImage
class can be removed completely and we can consolidate to using
QWidgetImage everywhere, and then a single example to demonstrate it
would make more sense, albeit not named osgQtBrowser... You can try this
path by using the --useWidgetImage --useBrowser command line arguments -
this results in an equivalent setup to QWebViewImage, but using
QWidgetImage, and doesn't work completely yet for some unknown reason,
see below.

----------------
Remaining issues
----------------
There are a few issues left to fix, and for these I request the
community's assistance. They are not blockers for me, and with my
limited Qt experience I don't feel like I'm getting any closer to fixing
them, so if someone else could pitch in and see what they can find, it
would be appreciated. It would be really nice to get them fixed, that
way we'd really have a first-class integration of Qt widgets in an OSG
scene. The issues are noted in the osgQtBrowser.cpp source file, but
here they are too:

-------------------------------------------------------------------
  QWidgetImage still has some issues, some examples are:

  1. Editing in the QTextEdit doesn't work. Also when started with
     --useBrowser, editing in the search field on YouTube doesn't
     work. But that same search field when using QWebViewImage
     works... And editing in the text field in the pop-up getInteger
     dialog works too. All these cases use QGraphicsViewAdapter
     under the hood, so why do some work and others don't?

     a) osgQtBrowser --useWidgetImage [--fullscreen] (optional)
     b) Try to click in the QTextEdit and type, or to select text
        and drag-and-drop it somewhere else in the QTextEdit. These
        don't work.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operations in b), they all work.
     e) osgQtBrowser --useWidgetImage --useBrowser [--fullscreen]
     f) Try to click in the search field and type, it doesn't work.
     g) osgQtBrowser
     h) Try the operation in f), it works.

  2. Operations on floating windows (--numFloatingWindows 1 or more).
     Moving by dragging the titlebar, clicking the close button,
     resizing them, none of these work. I wonder if it's because the
     OS manages those functions (they're functions of the window
     decorations) so we need to do something special for that? But
     in --sanityCheck mode they work.

     a) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     [--fullscreen]
     b) Try to drag the floating window, click the close button, or
        drag its sides to resize it. None of these work.
     c) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     --sanityCheck
     d) Try the operations in b), all they work.
     e) osgQtBrowser --useWidgetImage [--fullscreen]
     f) Click the button so that the getInteger() dialog is
        displayed, then try to move that dialog or close it with the
        close button, these don't work.
     g) osgQtBrowser --useWidgetImage --sanityCheck
     h) Try the operation in f), it works.

  3. (Minor) The QGraphicsView's scrollbars don't appear when
     using QWidgetImage or QWebViewImage. QGraphicsView is a
     QAbstractScrollArea and it should display scrollbars as soon as
     the scene is too large to fit the view.

     a) osgQtBrowser --useWidgetImage --fullscreen
     b) Resize the OSG window so it's smaller than the QTextEdit.
        Scrollbars should appear but don't.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operation in b), scrollbars appear. Even if you have
        floating windows (by clicking the button or by adding
        --numFloatingWindows 1) and move them outside the view,
        scrollbars appear too. You can't test that case in OSG for
        now because of problem 2 above, but that's pretty cool.

  4. (Minor) In sanity check mode, the widget added to the
     QGraphicsView is centered. With QGraphicsViewAdapter, it is not.

     a) osgQtBrowser --useWidgetImage [--fullscreen]
     b) The QTextEdit and button are not in the center of the image
        generated by the QGraphicsViewAdapter.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) The QTextEdit and button are in the center of the
        QGraphicsView.
-------------------------------------------------------------------

As you can see I've put specific repro steps there too, so it's clear
what I mean by a given problem. The --sanityCheck mode is useful to see
what should happen in a "normal" Qt app that demonstrates the same
situation, so hopefully we can get to a point where it behaves the same
with --sanityCheck and without."
2010-06-15 13:57:44 +00:00
Robert Osfield
0c84f2deff From Cedric Pinson, "Here a fix about a leak in InputStream::decompress
I changed
       _in->setStream( new std::stringstream(data) );
to
       _dataDecompress = new std::stringstream(data);
       _in->setStream( _dataDecompress );

Then when the destructor is of InputStream is called I delete the
dataDecompress stringstream.
"
2010-06-15 10:02:34 +00:00
Robert Osfield
d9bd6c977e From Michael Platings, "Hi Bob, thanks for the CMake fixes. I'm not sure what the purpose of the capitalisation changes was so I've reverted that (a) to make diff-ing easier and (b) because all-caps is consistent with all the other OSG CMake files. Aside from that the changes seem fine.
I don't understand the changes to ReaderWriterFBX.cpp - (i) strings.h isn't a standard header, (ii) the ISO-conformant form is _strnicmp (with the underscore). Does the existing code not compile for you? If not we'll have to do some #ifdef nastiness."
2010-06-15 09:14:20 +00:00
Michael PLATINGS
0c7a4fdedc Changed _strnicmp to strncasecmp for non-Windows builds 2010-06-15 09:09:38 +00:00
Robert Osfield
d58d417159 From Tan Dunning and Jan Peciva, Jan's email : "I created a new submission, based on Tan's two changes, including further naming functionality that includes:
- geode and geometry naming
- shaders and osg::Program name

as these nodes did not receive names before. Some code cleaning included as well."
2010-06-14 16:41:32 +00:00
Robert Osfield
6fe084df3b Introduced the use of atan2 in place of asin/acos for reliability and simplicity 2010-06-14 16:27:35 +00:00
Robert Osfield
f5f6821120 From Laurens Voerman, "while debugging a file loader I noticed a missed check here." 2010-06-14 15:58:26 +00:00
Robert Osfield
205edcf297 From Jean-Sebastien Guay, "Currently, if a GraphicsWindowWin32 is created with traits->useCursor = false, it still shows the cursor. An app must call gw->useCursor(false) after having created the context as a workaround, but I think what we ask for in the traits should be honored... Attached is a simple fix for this.
I have no idea when this stopped working. It worked before in our 2.6.0-based apps but after the upgrade to 2.8.3 it doesn't anymore.
"
2010-06-14 15:28:58 +00:00
Robert Osfield
f2f085bc3f From Stephan Huber, "the IncrementalCompileOperation-class throws away compiled compile-sets,
when no compileCompletedCallback is set. Attached you'll find a simple
fix for this bug."
2010-06-14 15:22:35 +00:00
Robert Osfield
d1a3350af0 From Jan Peciva, change information about failed shader compilation/linking/validation to OSG_WARN. 2010-06-14 15:21:50 +00:00
Robert Osfield
da60a3c615 From Jan Peciva, additional comments, and standarisation of throw and handling of mouse wheel. 2010-06-14 15:20:47 +00:00
Robert Osfield
7f7cc83f3f Updated wrappers 2010-06-11 09:39:03 +00:00
Robert Osfield
8828d31c2e Removed debug messages 2010-06-09 15:05:34 +00:00
Robert Osfield
ae88d9467c Fixed reading of wrapped strings that contain multiple " within the string 2010-06-09 13:54:08 +00:00
Cedric Pinson
50979d2447 From Michael Platings
I attach a simple fix that makes osgAnimation animations loop correctly when their duration is different from the original duration.
2010-06-09 13:08:49 +00:00
Robert Osfield
9262015d11 Added missing loadWrappers 2010-06-09 11:24:22 +00:00
Michael PLATINGS
5ea4a8c0f3 From Alessandro Terenzi: previously the plugin ignored UV scaling values eventually stored in the FBX file, now they are read and set for each supported texture map (not considering reflection maps).
From Michael Platings: fixed UVs for files that don't explicitly reference the name of a UV channel.
2010-06-09 09:12:20 +00:00
Michael PLATINGS
82ea9597e5 Added support for Euler angles and step/linear/cubic-bezier interpolation. 2010-06-08 17:32:36 +00:00
Robert Osfield
b81b167131 Added ref_ptr<> to avoid memory leak 2010-06-08 11:53:28 +00:00
Robert Osfield
86a0aaf7f3 Added insertion of children found by the CountPagedLODsVisitor into the childrenRemoved list to make sure that they are caught
and then removed correctly from the PagedLODLists.
2010-06-07 17:08:53 +00:00
Michael PLATINGS
4e42d9e89a Added more NURBS types to triangulate. 2010-06-07 15:25:18 +00:00
Robert Osfield
1d401f2333 Added size() and swap() methods to provide a thread safe way to keep track of size of a RequestQueue/ReadQueue. 2010-06-07 11:28:25 +00:00
Robert Osfield
bcebc9a23f Added removeNodes method to prune any nodes that are going to be deleted from the PagedLODLists. 2010-06-07 09:05:58 +00:00
Michael PLATINGS
359b6b480d From Alessandro Terenzi: modifications for supporting opacity, reflective and emissive maps beyond the already supported diffuse map in the FBX plugin.
A problem with transparency has also been fixed: objects were transparent wrt themselves but were opaque wrt to other objects.
Finally I added the support for "mixing factors" of diffuse, reflective and opacity textures/values.

From Michael Platings: added "LightmapTextures" plugin option that changes the way textures are interpreted so Alessandro's models appear correctly. Also refactored to put many functions in one class to avoid passing around too many arguments to functions.
2010-06-04 19:50:32 +00:00
Robert Osfield
768f466365 Fixed double registeration bug. 2010-06-03 16:24:25 +00:00
Robert Osfield
634e55eee3 Fixed permissions 2010-06-03 16:02:01 +00:00
Robert Osfield
bca82dffcd Fixed permissions 2010-06-03 16:01:25 +00:00
Robert Osfield
c3bc3e5394 Removed redundent makefiles 2010-06-03 16:00:28 +00:00
Robert Osfield
980078f534 Fixed permissions 2010-06-03 15:09:06 +00:00
Robert Osfield
2ea6aa050e Refactored the PagedLODList implementation so that it's now done via a base class that enables different implementations to be easily tried. Initial concrete PagedLODList is the SetBasedPagedLODList. 2010-06-03 14:14:40 +00:00
Robert Osfield
bac4cfe3d5 Added check for presence of extension. 2010-06-02 15:07:27 +00:00
Robert Osfield
2846f31c50 Removed glFramebufferTexture from list of required extension function 2010-06-02 13:29:42 +00:00
Robert Osfield
da0ddc35e6 Updated wrappers to handle the new ref_ptr<T>::ref_ptr(observer_ptr<T>&> constructor. 2010-06-02 12:14:10 +00:00
Robert Osfield
7f7f1f7d0e Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported 2010-06-01 18:20:38 +00:00
Robert Osfield
32e8f6adc3 From Michael Platings, "MorphGeometry fix: this fixes a crash found by Alessandro Terenzi" 2010-06-01 15:20:30 +00:00
Robert Osfield
656a1b6da5 From Frederic Bouvier, "here is my proposal. It is supposed to be used like this :
osg::Camera* c = createCamera();
   c->attach( osg::Camera::COLOR_BUFFER0, texture3d, 0,
osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER );

it works also for cubemap textures and 2d texture arrays
"
2010-06-01 14:12:03 +00:00
Robert Osfield
4a047f2a82 From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices 2010-06-01 13:33:58 +00:00
Robert Osfield
c05330089d From Mathias Froehlich, "While tracking some valgrind problems in flightgear, I found a remaining off by
one error in the rgb loader.

Previously we limited the current line to the image with + 1. With that change
it is correctly limited to the width of the image.
Also flightgear seems to run nice with that change.
"
2010-06-01 11:51:37 +00:00
Robert Osfield
054d5606fb From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
"
2010-06-01 11:28:04 +00:00
Robert Osfield
36f4faef95 Updated wrappers 2010-05-31 17:16:45 +00:00
Robert Osfield
975b95dd33 From Torben Dannhauer, "I added radial fog functionality be using the OpenGL extension 'GL_NV_fog_distance'." 2010-05-31 16:53:41 +00:00
Robert Osfield
df57965a34 From Xin Li, "use std::list::splice to replace std::list::insert and std::list::clear
it may use the constant time to move all the items in the '_eventQueue' to 'events', and reduce the mutex holding time"
2010-05-31 15:52:25 +00:00
Robert Osfield
6369210dc0 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:17:09 +00:00
Robert Osfield
f0e499adfe Converted osg::notify to OSG_INFO etc. 2010-05-28 17:16:49 +00:00
Robert Osfield
3593bad3f3 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:15:47 +00:00
Robert Osfield
02266d0af3 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:14:58 +00:00
Robert Osfield
5d5b6c0e8e Converted osg::notify to OSG_INFO etc. 2010-05-28 17:14:29 +00:00
Robert Osfield
afa735d83a Converted osg::notify to OSG_INFO etc. 2010-05-28 17:14:11 +00:00
Robert Osfield
005b2cdb86 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:13:41 +00:00
Robert Osfield
666f8edce0 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:13:20 +00:00
Robert Osfield
d413714dd0 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:12:55 +00:00
Robert Osfield
1f17cae284 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:12:14 +00:00
Robert Osfield
959dfbf874 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:11:35 +00:00
Robert Osfield
56ec2bbabf Converted osg::notify to OSG_INFO etc. 2010-05-28 17:11:14 +00:00
Robert Osfield
cb80a312e1 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:10:57 +00:00
Robert Osfield
08e6d2e3c1 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:10:27 +00:00
Robert Osfield
9a9b4d1d2c Converted osg::notify to OSG_INFO etc. 2010-05-28 17:10:06 +00:00
Robert Osfield
9cb35ad08a Converted osg::notify to OSG_INFO etc. 2010-05-28 17:09:36 +00:00
Robert Osfield
0ce9d11fba Converted osg::notify to OSG_INFO etc. 2010-05-28 17:09:15 +00:00
Robert Osfield
93a174bb26 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:08:30 +00:00
Robert Osfield
72c9b2543e Converted osg::notify to OSG_INFO etc. 2010-05-28 17:08:10 +00:00
Robert Osfield
f90ca548ee Converted osg::notify to OSG_INFO etc. 2010-05-28 17:07:44 +00:00
Robert Osfield
c3d3a36af4 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:07:24 +00:00
Robert Osfield
e16268ca76 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:07:01 +00:00
Robert Osfield
480399fc28 Converted osg::notify to OSG_INFO etc. 2010-05-28 17:06:35 +00:00
Robert Osfield
f9dc2b9bdc Converted osg::notify to OSG_INFO etc. 2010-05-28 17:06:10 +00:00
Robert Osfield
e66ba6c64d Converted osg::notify to OSG_INFO etc. 2010-05-28 17:05:46 +00:00
Robert Osfield
1eab86a853 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:54:45 +00:00
Robert Osfield
8c65ac1f18 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:54:08 +00:00
Robert Osfield
c453d3ad93 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:53:46 +00:00
Robert Osfield
e934dc80d0 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:52:45 +00:00
Robert Osfield
8d1d543263 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:51:18 +00:00
Robert Osfield
d4a00377b7 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:50:45 +00:00
Robert Osfield
1853db4807 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:50:29 +00:00
Robert Osfield
e2dfecfffc Converted osg::notify to OSG_INFO etc. 2010-05-28 16:49:45 +00:00
Robert Osfield
b9361a503f Converted osg::notify to OSG_INFO etc. 2010-05-28 16:49:23 +00:00
Robert Osfield
528e5eed45 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:48:31 +00:00
Robert Osfield
5bf2b5cc90 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:48:05 +00:00
Robert Osfield
c56b29b7fe Converted osg::notify to OSG_INFO etc. 2010-05-28 16:47:42 +00:00
Robert Osfield
37470070f2 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:45:32 +00:00
Robert Osfield
f8a6978b1b Converted osg::notify to OSG_INFO etc. 2010-05-28 16:44:28 +00:00
Robert Osfield
006f639a52 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:44:08 +00:00
Robert Osfield
1f249ddc13 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:42:57 +00:00
Robert Osfield
18e4eb566a Converted osg::notify to OSG_INFO etc. 2010-05-28 16:42:24 +00:00
Robert Osfield
722bf6a18d Converted osg::notify to OSG_INFO etc. 2010-05-28 16:41:53 +00:00
Robert Osfield
abea896b20 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:41:37 +00:00
Robert Osfield
9b9bde0d2a Converted osg::notify to OSG_INFO etc. 2010-05-28 16:39:42 +00:00
Robert Osfield
ecaa239288 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:39:08 +00:00
Robert Osfield
bba4a1900d Converted osg::notify to OSG_INFO etc. 2010-05-28 16:38:19 +00:00
Robert Osfield
254556f7f1 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:38:00 +00:00
Robert Osfield
04d7abed11 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:37:40 +00:00
Robert Osfield
50465da06a Converted osg::notify to OSG_INFO etc. 2010-05-28 16:37:10 +00:00
Robert Osfield
58eef23ab5 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:32:51 +00:00
Robert Osfield
6c8b561226 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:32:06 +00:00
Robert Osfield
00b856501f Converted osg::notify to OSG_INFO etc. 2010-05-28 16:31:38 +00:00
Robert Osfield
35f0824f1e Converted osg::notify to OSG_INFO etc. 2010-05-28 16:31:17 +00:00
Robert Osfield
438c8e7dc4 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:30:58 +00:00
Robert Osfield
50c577f602 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:30:36 +00:00
Robert Osfield
0c212fefec Converted osg::notify to OSG_INFO etc. 2010-05-28 16:29:53 +00:00
Robert Osfield
fab6a14cb5 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:28:58 +00:00
Robert Osfield
71c434371a Converted osg::notify to use info 2010-05-28 16:28:18 +00:00
Robert Osfield
805a78c3b5 Converted osg::notify to OSG_INFO 2010-05-28 16:27:37 +00:00
Robert Osfield
a7da775353 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:27:02 +00:00
Robert Osfield
0fefe9a789 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:26:24 +00:00
Robert Osfield
3db10859cd Converted osg::notify to OSG_INFO etc. 2010-05-28 16:25:41 +00:00
Robert Osfield
37dd1298f2 Converted osg::notify to OSG_INFO 2010-05-28 16:24:04 +00:00
Robert Osfield
eff8dc5d63 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:22:02 +00:00
Robert Osfield
daf0a93466 Conversion of osg::notify to OSG_INFO etc. 2010-05-28 16:10:24 +00:00
Robert Osfield
bcbfed5c8b Converted osg::notify to OSG_INFO etc. 2010-05-28 16:09:29 +00:00
Robert Osfield
d187445670 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:08:15 +00:00
Robert Osfield
3a4a0457cd Converted osg::notify to OSG_INFO 2010-05-28 16:07:34 +00:00
Robert Osfield
fc21fea5b4 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:07:09 +00:00
Robert Osfield
44483832d5 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:06:15 +00:00
Robert Osfield
40dcc0cd7d Converted osg::notify to OSG_INFO etc. 2010-05-28 16:05:47 +00:00
Robert Osfield
d23525889e Convertex osg::notify to OSG_INFO etc. 2010-05-28 16:04:56 +00:00
Robert Osfield
030f4c06a9 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:04:19 +00:00
Robert Osfield
1119f29f67 Conversion of osg::notify to OSG_INFO etc. 2010-05-28 16:03:38 +00:00
Robert Osfield
83bef8afd4 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:03:14 +00:00
Robert Osfield
adc302072f converted osg::notify to OSG_INFO etc. 2010-05-28 16:00:45 +00:00
Robert Osfield
ddf5668809 conversion of osg::notify to OSG_INFO etc. 2010-05-28 15:56:43 +00:00
Robert Osfield
a812f39f40 Conversion of osg::notify to OSG_INFO. 2010-05-28 15:53:32 +00:00
Robert Osfield
bbed35c659 Conversion of osg::notify to OSG_INFO etc. 2010-05-28 15:52:45 +00:00
Robert Osfield
3b3e0d7cdd Conversion of osg::notify to OSG_INFO etc. 2010-05-28 15:51:00 +00:00
Robert Osfield
a79a8d30f9 Convesion of osg::notify to OSG_INFO etc. 2010-05-28 15:47:52 +00:00
Robert Osfield
e753be1b20 Changed debug info to use DEBUG_INFO 2010-05-28 09:12:07 +00:00
Robert Osfield
d26a8474e7 Changed the ref_ptr<T> observer_ptr<>::lock() method to be
bool observer_ptr<>::lock(ref_ptr<T>&) to avoid the temporary ref_ptr<>'s
being created and destroyed on the stack along with the associated ref/unref() operations
2010-05-28 08:57:48 +00:00
Robert Osfield
2d9e469afa Refactored the expiry and PagedLOD counting so that it's now done in single CountPagedLODsVisitor::removeExpiredChildrenAndCountPagedLODs method 2010-05-27 18:46:58 +00:00
Robert Osfield
d746f11650 Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function 2010-05-27 15:54:37 +00:00
Robert Osfield
2cf3224dd3 From Jan Pecvia, improvements to manipulators and added new manipulator to osgviewer 2010-05-27 13:59:34 +00:00
Robert Osfield
72663ec3df Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
Robert Osfield
2c77b3d637 Re-enabled boundary equalization support. 2010-05-26 16:10:16 +00:00
Robert Osfield
72d699e2b3 Fixed warnings 2010-05-26 08:34:15 +00:00