Robert Osfield
a55c4b7d70
Added basic ShaderComponent class and beginnings osgshadercomposition example
2010-07-02 12:04:20 +00:00
Robert Osfield
a79a8d30f9
Convesion of osg::notify to OSG_INFO etc.
2010-05-28 15:47:52 +00:00
Robert Osfield
2d38e187fd
From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
...
moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
2009-10-22 10:33:16 +00:00
Robert Osfield
f4836d7aa1
From Paul Martz, "I'm not sure why this message was added, but it doesn't appear to merit INFO verbosity. Changing this from INFO to DEBUG_FP."
2008-12-15 16:46:13 +00:00
Robert Osfield
ac975bf79a
Added a Refrenced::getGlobalReferencedMutex, and OpenThreads::ScopedPointerLock() and use of this in add/removeParent() codes
...
to avoid threading problems when using atomic ref counting.
2008-10-14 14:27:41 +00:00
Robert Osfield
de4a4042f7
Set main scene graph elements to use thread safe ref/unref by default
2007-08-22 10:34:11 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
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handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
51458ceea7
Fixed copy and paste mistakes in setEventCallback methods
2005-05-18 18:31:03 +00:00
Robert Osfield
baa9af49c4
Reduced the verbosness of debugging messages
2005-04-25 14:28:16 +00:00
Robert Osfield
e24cfa0370
Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute
2005-04-25 13:37:12 +00:00
Robert Osfield
193c83cb9c
Added ParentList's into StateSet, Uniform and StateAttribute in preparation for
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providing update and event handling.
2005-04-24 21:04:54 +00:00