Commit Graph

202 Commits

Author SHA1 Message Date
Robert Osfield
a84a6bd309 Moved glyph quad setup into dedicated method 2017-02-24 17:08:48 +00:00
Robert Osfield
cefecaec10 Removed unused lineNumber 2017-02-24 11:17:22 +00:00
Robert Osfield
93f28d4eee Moved to use of single vector of DrawElementsUShort for backdrops and foreground text quads 2017-02-24 10:07:01 +00:00
Robert Osfield
b5048d3b74 Cleaned up types 2017-02-23 18:14:36 +00:00
Robert Osfield
8ff17ddf52 Restructed and unified the position computation 2017-02-23 15:45:43 +00:00
Robert Osfield
7b3ecefcfc Removed the old code paths 2017-02-22 14:14:03 +00:00
Robert Osfield
f816436771 Removed the unncessary array. 2017-02-22 12:41:45 +00:00
Robert Osfield
04d23659b3 Added the option for changing the type of the GlyphQuads::Coords 2017-02-22 12:07:43 +00:00
Robert Osfield
cd991eaa97 Refactored the computation of the transforms for the osgText::Text 2017-02-21 17:07:53 +00:00
Robert Osfield
0f3e61146d Refactored osgText so that it no longer uses GLBeginEndAdapter 2016-10-11 11:29:29 +01:00
Robert Osfield
53cdacd926 Refactored Text3D so that it no longer depends upon GLBeginEndAdapter 2016-10-11 11:29:29 +01:00
Robert Osfield
d3c6dc6f34 Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
Robert Osfield
be98c884bd From Ognjen Kostic, "Some android phones have no support for OES_element_index_uint extension that is required if glDrawElements is to be called with GL_UNSIGNED_INT for element type.
In OSG 3.4, osgText::Text( ::_quadIndices) uses DrawElementsUInt that will fail on these devices and no text will appear - tested on Samsung Galaxy Trend 2 SM-G313HN.

When DrawElementsUInt is replaced with DrawElementsUShort it works, although I'm not sure if this can cause other problems with some fonts.

Fix:
- In include\osgText\Text, line 316:
        replace: "osg::ref_ptr< osg::DrawElementsUInt > _quadIndices;"
        with:    "osg::ref_ptr< osg::DrawElementsUShort > _quadIndices;"

- In src\osgText\Text.cpp, line 2094:
        replace: "_quadIndices = new DrawElementsUInt(PrimitiveSet::TRIANGLES);"
        with:    "_quadIndices = new DrawElementsUShort(PrimitiveSet::TRIANGLES);"
"
2016-03-01 10:21:14 +00:00
Robert Osfield
67202b2662 From Romain Ouabdelkader, "This is a fix for osgText to calculate kerning and to load glyph3D with the text's font resolution.
Font::getKerning(...), Font::getGlyph3D(...) doesn't ask for a font resolution so it uses the last font resolution requested by Font:: getGlyph(...).
This can leads to different results depending of the precedent call to Font::getGlyph(...).
See http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2016-January/271952.html for more infos.

This fix adds a font resolution parameter to Font::getKerning(...), Font::getGlyph3D(...) and to the font implementations.
This was made under the base revision r15182."
2016-02-15 13:30:39 +00:00
Robert Osfield
dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00
Robert Osfield
55d36b544b Warning fix
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15032 16af8721-9629-0410-8352-f15c8da7e697
2015-07-31 10:59:11 +00:00
Robert Osfield
c4fdc93053 Added Text::GlyphQuads::release/resizeGLObjects() and handling of inconsistent contextID sizes to avoid crashes when viewers and scene graphs aren't initialized correctly to the right number of contexts.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14947 16af8721-9629-0410-8352-f15c8da7e697
2015-07-13 16:09:45 +00:00
Robert Osfield
ba9dfb2ff6 From Albert Luaces, typo fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14883 16af8721-9629-0410-8352-f15c8da7e697
2015-06-01 13:40:20 +00:00
Robert Osfield
820166b49d Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation.
Added osgText::Bevel::s/getRoundedConcaveJunctions(bool) to control how the bevel should be tessellated around concave junctions on the glyph boundary.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14871 16af8721-9629-0410-8352-f15c8da7e697
2015-05-26 10:05:47 +00:00
Robert Osfield
47db2da8b4 From Andreas Henne, Support for GL3 core profile in osgText
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14717 16af8721-9629-0410-8352-f15c8da7e697
2015-02-25 18:56:29 +00:00
Robert Osfield
4174d72a52 2014-05-14 10:19:43 +00:00
Robert Osfield
097aedf23c From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
bb48cef38c Added Font::getVertical(float& ascender, float& descender) methods. 2011-10-03 10:36:18 +00:00
Robert Osfield
fe1c75aa8a Fixed handling of Font implementations that don't handle multiple font resolutions. 2011-05-13 19:08:04 +00:00
Robert Osfield
d3d0859b4c From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
disable pragmas that turn off specific warnings for MSVC.
Unfortunately it's presence is only checked in osg/Export header,
making other Export headers disable warnings no matter what, which is
kind of incoherent.

My fix adds #include <osg/Config> to every Export header. I've also
unified checking whether to disable warnings to current osg/Export
way:
#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS).

Attachment contains all changed Export files in their original locations."
2011-03-09 14:15:04 +00:00
Robert Osfield
215fca84f7 Enabled the settng/getting of the Text3D's WallStateSet and BackStateSet along with use of these in the rendering implementation
to allow separate colour and other state to be assigned to the front, wall and back faces.
2011-03-07 12:33:11 +00:00
Robert Osfield
74cf034404 Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup
which address the problems of black 3D text and the kerning causing problems with font positioning.
2011-01-11 11:39:31 +00:00
Robert Osfield
65aee287e7 From Mathias Froehlich, "Attached are most of the fixes that are required to build osg on solaris and
hpux. I have skipped irix this time as irix is too dead to keep osg building
there.

As usual, solaris does not like member templates in stl containers.
Some headers missing and link problems due to missing libraries."
2010-12-02 14:13:54 +00:00
Robert Osfield
0ee0aad0fe Moved TextNode from osgText into example/osgtext3D in prep for 3.0 2010-11-23 17:33:43 +00:00
Robert Osfield
5849634082 Moved text color into TextBase, added support for colour into Text3D 2010-11-18 17:59:55 +00:00
Robert Osfield
cb08e7544e Fixed getEnableDepthWrites() naming. 2010-10-27 13:49:16 +00:00
Robert Osfield
dab1c79127 Moved handling of character aspect ratio into osgText::Style. 2010-09-29 12:45:35 +00:00
Robert Osfield
b40acacf53 Moved set/getFont from Text/Text3D into TextBase 2010-09-29 11:34:55 +00:00
Robert Osfield
e942cc770a Removed getScale() parameter from osgText::Font 2010-09-29 11:09:32 +00:00
Robert Osfield
5af4884558 Moved Text3D across to using Style for character thickness.
Quitened down debug messages in 3D text geometry creation.
Improved the Text3D implementation of the new 3D text geometry.
2010-09-27 17:11:12 +00:00
Robert Osfield
f8b44c3b33 Added support for osgText::Style into osgText::Text3D.
Refactored Text3D implementation to use new GlyphGeometry class.
Implemented GlyphGeometry backend and cleaned up Glyph3D interface.
2010-09-27 16:18:20 +00:00
Robert Osfield
fdfad4848b Added include<osg/Geode> to fix compile error 2010-09-26 11:02:03 +00:00
Robert Osfield
c006c75615 Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
2010-09-24 12:57:55 +00:00
Robert Osfield
915b38dc25 Added deprecated notices. 2010-09-22 09:50:07 +00:00
Robert Osfield
b4fda3a6da From March Sciabica, "Here is the solution I coded up over the weekend. For improved
performance option, I added a flag to control whether the depth writing
pass is performed.

Since text is alpha-blended when rendering, it is placed in the
transparent bin and rendered back to front. Writing to the depth buffer
should therefore be unnecessary. Indeed, rendering something behind text
(or any blended object) after that object is drawn will give incorrect
results whether the depth buffer is written or not. I therefore think it
is safe to keep this option off by default. Users can turn it on for any
special needs they have.

I did not fix the existing backdrop implementations to work with the new
code since this new method of rendering intrinsically handles backdrops
correctly. Its results are more accurate than all of the existing
backdrop implementations. Its only downside is that it requires two
passes if depth buffer updates are desired, whereas DEPTH_RANGE and
POLYGON_OFFSET achieve their (less accurate) results in one pass. The
NO_DEPTH_BUFFER method also only uses one pass, but it disables depth
tests and not depth writes so will have serious problems if anything is
drawn in front of the text before OR after the text is drawn.

Given the better all-around behavior of the new method, I believe the
other backdrop implementations can be safely removed. Code that adjusts
the backdrop implementation will of course be broken if the member
functions are removed. For this reason I left them in, but set the new
rendering method as the default backdrop implementation. At the very
least I think the old backdrop implementations should be deprecated and
removed at a later date.
"

Note from Robert Osfield, testing this submission with osgtext I found that the
text would not render correctly when different text labels were overlapping
in deth and screen space.  I change _enableDepthWrites to default to true and
found the that which artifacts still occurred around the alpha blended edges
the artifacts where better than issue with occlusion of nearer pixels that was
happening with _enableDepthWrites set to false.I therefore set the
_enableDepthWrites to true as I feel it's the lesser of the two artefacts.
2010-09-16 09:09:43 +00:00
Robert Osfield
4fe88ee2e4 From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
Robert Osfield
234cb82867 Moved Glyph and Glyph3D out of Font header/source file into their own header/source file. 2010-09-07 18:20:03 +00:00
Robert Osfield
50be800787 Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00
Robert Osfield
a6abbb545e Further work on new 3D text support 2010-09-06 15:43:59 +00:00
Robert Osfield
ba10f56f86 Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
fd1493e14b Added support for controlling the number of curves samples to generate on Glyph3D's. Set via Font3D::setNumberCurveSamples(num). 2010-08-25 11:06:10 +00:00
Robert Osfield
777763bc55 Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
Added new test for original 3D text support and new experimental code for exploring approaches to new 3D text support.
2010-07-14 18:50:41 +00:00
Robert Osfield
8f6db66e59 Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00