Commit Graph

3306 Commits

Author SHA1 Message Date
Robert Osfield
a8255f6932 Updated wrappers. 2006-02-27 19:51:32 +00:00
Robert Osfield
abed6b7951 Ported NodeTrackCallback and NodeTrackManipulator across to use oberserver_ptr
instead of RefNodePath.

Removed now redundent RefNodePath.
2006-02-27 19:49:47 +00:00
Robert Osfield
1dcf4fe81f Added support in osg::computeWorldToLocal and compteLocalToWorld functions for automatically
stripping any absolute or root CameraNode's from the NodePaths.

Added osg::Node::getWorldMatrices() convinience method.
2006-02-27 19:48:34 +00:00
Robert Osfield
8f2ffb7c2d Added new observer_ptr templated smart pointer to allow one to retain pointers
to objects but have the pointer reset to null if that object is deleted.
2006-02-27 19:44:33 +00:00
Robert Osfield
10d139fc1f From Farshid Lashkari, "I've made some changes to the IVE loader which will add the capability
of saving image files inside the IVE file. Currently, only the raw
image data is saved into the file. If your model uses jpg images as
textures then this will cause your file size to increase.

I've added an option that will embed the original image file into the
IVE file. The IVE file will then attempt to read the image from
memory. Since most image loaders support reading from memory, this
shouldn't be a problem. To use this new feature the user must specify
the option "includeImageFileInIVEFile" when converting to IVE.

I tested this out on the "skydome.osg" model that comes with OSG.
Using the old method, the IVE file size would be 785 KB, with the new
method it is only 42 KB.

Also, I've added the support for TextureRectangle's to the IVE reader/writer."
2006-02-26 17:45:52 +00:00
Robert Osfield
4b4c77c420 Added clamping of the wind force contribution to acceletion of particle so
that the de-acceleration never exceed the actual wind vector itself.
2006-02-24 13:56:07 +00:00
Robert Osfield
964110f315 Completed .osg support for ClusterCullingCallback. 2006-02-23 20:37:19 +00:00
Robert Osfield
9c350a49be Disabled the running of tristripping and smoothing from within the Simplifier. 2006-02-23 16:47:36 +00:00
Robert Osfield
cc235b7a1a Updated wrappers. 2006-02-22 19:28:34 +00:00
Robert Osfield
def7a78842 Fixed typo of Validity. 2006-02-22 19:14:01 +00:00
Robert Osfield
94b4432831 From Thom Carlo, with tweak from Robert Osfield, removed the setting of the outline colour
(the emission part of material) during setup of the Carton effects for the second pass.
2006-02-22 16:05:37 +00:00
Robert Osfield
32b929a493 Added support for OpenGL mode black listing to provide better support
for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
ae9e0e6838 Added initial cut of ClusterCullingCallback .osg support. 2006-02-21 21:28:57 +00:00
Robert Osfield
25abad8307 From Paul Martz, "I've attempted to make AutoTransform override computeBounds() to return
an invalid bounding sphere if it hasn't seen a cull traversal yet. It
depends on _firstTimeToSetEyePoint, which is initially true, then false
after a cull. There might be a better way? If so, let me know.

This change does resolve the issue I had encountered with auto scale to
screen and incorrect culling."
2006-02-21 13:51:10 +00:00
Robert Osfield
4a0a0a30ea From Trajce Nikolov, "small fix for the flt loader - the back color of the bidirectional light points" 2006-02-21 12:39:47 +00:00
Robert Osfield
7d5c81bf5e From Ulrich Hertlein, spelling corrections and a few Doxgen comments. 2006-02-20 21:05:23 +00:00
Robert Osfield
b0358c698a From Eric Sokolowsky, "There was a problem with the PNG plugin when it encounters an image that is
less than 8 bits per pixel (this can happen with greyscale or paletted images).
It was a pretty simple problem to fix."
2006-02-20 20:06:26 +00:00
Robert Osfield
af6af82e56 From Nathan Monteleone, addition of AutoTransform support. 2006-02-20 19:13:11 +00:00
Robert Osfield
9473d80345 Moved the intialization variable reset to end of the init funciton to
avoid multi-thread initialization from producing different results.
2006-02-20 16:50:47 +00:00
Robert Osfield
1c83e3ecfb From Ed Ralston, "According to the OSX Developer Documentation, CFRelease
cannot be called with a NULL argument.

This patch prevents osgDB::FileUtils from doing this."
2006-02-20 16:20:50 +00:00
Robert Osfield
9935b0fa27 Added missing swap byte operations to readVec*sArray() methods. 2006-02-20 15:46:29 +00:00
Robert Osfield
4b8fb5e5f9 From Daniel Larimer, fixed error is swap byte code handling vector<short> 2006-02-20 15:32:03 +00:00
Don BURNS
37be1d9259 Fixed a bug spotted in UFOManipulator where a Vec3's 4th component was
being inspected (ip[3]).
2006-02-09 19:31:05 +00:00
Robert Osfield
59ad441be1 Added BlenColour(Vec4) constructor and updated wrappers. 2006-02-09 12:20:42 +00:00
Don BURNS
8f7d349f7e Added a filter to the Delaunay Triangulator to insure that incoming points
are unique in the X and Y components.
2006-02-08 23:41:32 +00:00
Robert Osfield
608a183753 Added s/getDoTriStrip and s/getSmoothing method. 2006-02-06 20:36:09 +00:00
Don BURNS
da9de96fae Added 'normals' pseudoloader 2006-02-06 19:40:45 +00:00
Robert Osfield
6624f3aa62 Improved default settings, re-enambled smoothing and tri stripping of sampled data. 2006-02-06 19:16:04 +00:00
Robert Osfield
3936bcde9e Added support for up sampling by dividing longest edges. 2006-02-06 17:12:35 +00:00
Robert Osfield
4bc13ec71b From David Guthrie, OSX marco reworking to better handling different OSX versions. 2006-02-05 21:53:37 +00:00
Robert Osfield
39381c6fe7 From Edmond Gheury, fixe and bug in the PrimitiveShapeVisitor. 2006-02-04 21:25:33 +00:00
Robert Osfield
e89852e25f From Marco Jez, " I've modified in order to make FBO mipmapping work. In
FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.

Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
2006-02-04 21:20:25 +00:00
Robert Osfield
3baf9f51d2 From Brad Anderegg, add _frameNumber and associated code to ensure that particles
only get updated once per frame.
2006-02-04 21:12:45 +00:00
Don BURNS
d4bacf93cd Changes to zip and tgz plug-ins to allow for use of TEMP variable on Windows.
Submitted by Zach Deedler
2006-01-24 17:43:53 +00:00
Robert Osfield
df1d2ee93b cleaned up clampNearNar code. 2006-01-24 12:02:40 +00:00
Robert Osfield
f09259f4f9 Improved the env var reporting to avoid the overlong lines. 2006-01-23 20:38:28 +00:00
Robert Osfield
0f529d72ab Updated wrappers. 2006-01-21 13:02:03 +00:00
Robert Osfield
cc1ee1fa26 From Marco Jez, adding osgDB::findDataFile() usage. 2006-01-18 12:16:45 +00:00
Robert Osfield
fe3b68dbb1 From Marco Jez:
here is a patch that enables a new option named "BIND_TEXTURE_MAP" in the LWO plugin. Its purpose is to allow explicit binding between texture UV maps defined in the LWO file and OpenGL texture units, overriding the default mechanism that allocates texture units automatically. This is useful when you have an UV map built in Lightwave (for example an atlas map) but no textures actually using it, so you can keep the UV map (that would be discarded otherwise) and add a texture later int your program.

Syntax is:
BIND_TEXTURE_MAP <map_name> <texunit>
2006-01-18 12:13:48 +00:00
Robert Osfield
2067543aea From Maya Leonard, ERSIShape VS project file, and compile fixes for Win32. 2006-01-18 12:03:55 +00:00
Robert Osfield
a0f43443a4 From Marco Jez, addition of glw extension checking under Windows, and tweaks to
BlendEquation and RenderStage to correct the extensions being tested.
2006-01-18 11:45:58 +00:00
Robert Osfield
eaf6c5ac35 Added new BoxPlacer files. 2006-01-17 15:18:44 +00:00
Robert Osfield
c9b25a5b50 From Zach Deedler, addition of osgParticle/BoxSpacer. 2006-01-17 15:17:15 +00:00
Robert Osfield
93a2c3d011 Improved handling of clean up of osg::Program/osg::Shader on closing of a graphis context. 2006-01-16 17:05:17 +00:00
Robert Osfield
ab71114219 Moved the body of the FBOExtensions::instance() to the .cpp and added bool to
control whether that an FBOExtensions structure can be created if missing.
2006-01-03 10:44:14 +00:00
Robert Osfield
4167bc3673 Standardised compile code to use _maximumNumOfObjectsToCompilePerFrame. 2006-01-02 12:03:18 +00:00
Robert Osfield
58d82d0f66 Added setting of the parent path on the new PickVisitor. 2005-12-23 10:59:12 +00:00
Robert Osfield
378dc18f1c Seperated out the view and model matrices in IntersectVisitor to allow
handling of world coordinates better when using PickVisitor.
2005-12-22 14:06:33 +00:00
Robert Osfield
b5f86d9984 Added support for an externally referenced shader file, via the keyword combinations
file "shader.vert"

OR

   file shader.vert.
2005-12-21 10:32:48 +00:00
Robert Osfield
c465036a7c Removed "if (mapExt!=toExt)" from alias map assignement to allow aliases to
be overriden for all cases.
2005-12-20 09:29:26 +00:00