Commit Graph

6753 Commits

Author SHA1 Message Date
Robert Osfield
fcafd4db06 From Stephan Huber, "attached you'll find the modified ImageStream
and a small fix for QuicktimeImageStream to disable debug-logging :)"
2007-06-01 19:19:23 +00:00
Robert Osfield
8f87e14416 From Mike Wittman, "Just found another issue building the C# wrappers: the osgTerrain ValidDataOperator file uses osg::Vec2, osg::Vec3, and osg::Vec4, but does not include their headers. The file with the relevant includes is attached.
"
2007-06-01 19:10:59 +00:00
Robert Osfield
3d853fcbc6 Removed the debug message for the ortho path. 2007-06-01 19:01:23 +00:00
Robert Osfield
8dd2c34e4d Improved the handling of the -p path option 2007-06-01 19:01:06 +00:00
Robert Osfield
c79a7e7ad5 Work in progress on shaders support 2007-06-01 18:27:08 +00:00
Robert Osfield
0e62b4f0e9 From Paul Martz, added Win32 export 2007-06-01 16:14:47 +00:00
Robert Osfield
e741afb5be Added recording of camera paths 2007-06-01 11:21:57 +00:00
Robert Osfield
78c831f850 Changed name of AnimationPathHandler to RecordCameraPathHandler 2007-06-01 10:42:24 +00:00
Robert Osfield
5a80e4bfdc From Jeremy Moles, new event handler to record the camera path. A few small tweaks by Robert Osfield to make it more consistent with the old osgProducer::Viewer behavior. 2007-06-01 10:39:27 +00:00
Robert Osfield
9b1426e47e Improved taper ratio computation 2007-05-30 17:56:43 +00:00
Robert Osfield
7b31aeca43 Added set up of overlay stateset 2007-05-30 16:36:47 +00:00
Robert Osfield
a510ecf5bd Added trapezodial fitting code 2007-05-30 14:18:33 +00:00
Robert Osfield
34fe63a74f Fixed case of when view==NULL 2007-05-30 09:25:01 +00:00
Eric WING
4368a7dca5 Stephan Huber: Adding missing Xcode project file. 2007-05-29 18:39:27 +00:00
Stephan Maximilian HUBER
41a5ed4e0e From Stephan Huber, updated OpenThreads-XCode-project files 2007-05-29 14:19:42 +00:00
Robert Osfield
4a4bca88f5 Added support for specifying which screen number to place the window 2007-05-29 13:28:40 +00:00
Robert Osfield
f012e4516c From Sherman Wilcox, "The issue itself occurs when a model is tessellated
that has greater than unsigned short number of vertexes. An object
called vertexPtrToIndexMap contains vertexes and their indexes. This
std::map object can obviously hold a quantity that is greater than
unsigned short, however osg::DrawElementsUShort objects were being
created to reference these vertexes and their indexes.
osg::DrawElementsUShort can only hold indexes that are 16-bit
quantities.

...

proposed_patch_2\tessellator.cpp. This solution examines the size of
vertexPtrToIndexMap and selects 1 of 3 possible osg::DrawElements
objects: DrawElementsUByte, DrawElementsUShort, or DrawElementsUInt.
The main drawback of this particular solution is the code duplication.
However, the repair is straightforward."
2007-05-29 10:31:03 +00:00
Robert Osfield
2e798ae364 From Olaf Flebbe, "recently I discovered that the freetype plugin does not work, because
CMake doesn't recognize it properly on windows.

1) the header detection on a directory "freetype" fails, it seems to
need a filename: "ft2build.h" actually works.

2) the 3rdparty I am supplying for FlightGear contains freetype-2.3.4. I
added the correct library naming for this particular release.

I double-checked my directory layout with the 3rdparty supplied by other
OSG contributors."
2007-05-29 10:01:18 +00:00
Robert Osfield
11df762e08 From Olar Flebbe, "Visual Studio 2005 triggered a small glitch in UnittestFramework.cpp
Do not derefence it2 if it is at end()."
2007-05-29 09:57:18 +00:00
Robert Osfield
fb3ea80793 Changed SHORT_NAMES = NO to SHORT_NAMES = YES to avoid crappy Windows problems 2007-05-29 07:25:13 +00:00
Robert Osfield
2528eabd0e Added --object, --ortho and --persp OverlayNode options 2007-05-28 15:44:37 +00:00
Robert Osfield
adf95c8261 Fixed handle on non ellipsoid models 2007-05-28 15:27:21 +00:00
Robert Osfield
6a93e71f43 Improved the accuracy of the overlaynode settings 2007-05-28 15:17:27 +00:00
Robert Osfield
4abacc9d3d Added project down to base implementation. 2007-05-28 13:56:26 +00:00
Robert Osfield
8cf0704930 Updated ChangeLog and AUTHORS.txt for 1.9.6 release 2007-05-28 10:48:04 +00:00
Robert Osfield
02d2963df4 Updated version number, wrappers and readme for release 2007-05-28 10:17:52 +00:00
Robert Osfield
49217e8a88 From Frauciel Luc, "Added support for other pointers than mouses by using a nearpoint and farpoint instead of mousex,mousey + Camera (see Dragger and Dragger.cpp).
The major modification concern the LineProjector class in Projector.cpp. The intersection was previously done in window space, I've modified it to compute it in object space."
2007-05-28 10:14:29 +00:00
Robert Osfield
e808119b91 Removed old ProgrammingGuide as this is now replaced by the proper Quick Start Guide. 2007-05-28 09:30:10 +00:00
Robert Osfield
c072e4adac Updated wrappers 2007-05-27 19:35:50 +00:00
Robert Osfield
9e9b9250c3 Updated wrappers 2007-05-27 18:18:17 +00:00
Robert Osfield
784383ac08 Added camera event callback support into osgViewer 2007-05-27 17:29:29 +00:00
Robert Osfield
a49ec6e78d Updated calling of master camera's update callback 2007-05-27 15:24:41 +00:00
Robert Osfield
4e3e789acf Added testing to see if camera allows events before automatically attaching a trackball manipulator 2007-05-27 14:52:43 +00:00
Robert Osfield
0ee956eb36 Added option for using the different overlay techniques. 2007-05-27 14:49:58 +00:00
Robert Osfield
f290ce193d Updated wrappers 2007-05-26 16:02:28 +00:00
Robert Osfield
b777956d2b Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
Robert Osfield
005268e982 Fixes to help C# binding dev. 2007-05-26 15:49:35 +00:00
Robert Osfield
27a1406819 From Blake Williams, "I discovered why the \u2013CompositeViewer option for the osghud example does not work. The run() function adds a camera manipulator to each view that does not have one assigned, which causes the view with the HUD camera to point somewhere other than where it should. I just added a check before a new default camera manipulator is added to ensure that the view allows event focus before a camera manipulator is added." 2007-05-26 15:47:53 +00:00
Robert Osfield
6b75603ace From Charles Cole, "Attached are mods to the OpenFlight plug-in to help further implement
the specification.  With these mods, blink sequences are now created for
flashing light point nodes, either palletized (v.15.8 and later) or
non-palletized (15.7 and earlier).  Thanks to Brede for his
implementation of the palletized light point nodes.

There is still work to do on adding the capability to properly handle
light point system nodes, but this does add some capability that did not
previously exist.  So, I wanted to at least submit this and I will
hopefully provide the additional capability in the near future.

I've tested the code modifications with Visual Studio 2005.  I don't
have the means to test any other operating system, but I would suspect
that there shouldn't be any issue (famous last words).  I used the test
files that I uploaded to the users forum to test the changes.

In addition to the added capability, I changed the light point node
radius to the "actualPixelSize" value in the file.  Previously, the
radius was set to half the actual pixel size (see
LightPointRecords.cpp).  Not sure why this was the case.  But, it was
brought to my attention by a co-worker who created the OpenFlight files
and was testing them with different viewers.  If there's some history
for setting the radius to half the size, then this change can be
omitted."
2007-05-26 15:42:30 +00:00
Robert Osfield
d4f178d85b Added exclude of svn directories. 2007-05-26 15:17:14 +00:00
Robert Osfield
6583b5b370 From Charles Cole, "he attached code
implements the LightPointSystem class to allow for the OpenFlight
plug-in to read and handle light point system nodes.  The behavior is
very similar to the old plug-in in that a MultiSwitch node is created to
handle the "enabled" flag bit set in the node record.  The code also
reverts the changes for the actualPixelSize as mentioned above.  And
lastly, the code requires the previously submitted changes for the
plug-in.

As for the other changes, I've tested the code with Visual Studio 2005
and the files that I posted in the users forum.

With all of the submitted changes, the OpenFlight plug-in should now be
capable of loading files with light point system nodes and the use of
palletized light points and non-palletized light points.
"
2007-05-25 19:35:19 +00:00
Robert Osfield
90a24a103f Comment out the setting of single threading. 2007-05-25 19:32:15 +00:00
Robert Osfield
a8cae09c30 Added s/getOverlayBaseHeight methods 2007-05-25 16:00:38 +00:00
Robert Osfield
96f0e8bd54 Added some debug message to the set/getWindowSystemInterface function 2007-05-25 15:57:59 +00:00
Robert Osfield
8a1ac890f3 Introduce C entry point support for plugin setup for better static build support 2007-05-25 15:27:06 +00:00
Robert Osfield
1676ae839f Added C entry point graphicswindow_X11() to help with static build support 2007-05-25 15:26:13 +00:00
Robert Osfield
e775026697 Added osgstaticviewer example to demonstrate how to put a static lib built viewer 2007-05-25 15:25:39 +00:00
Robert Osfield
32931f90a8 From Luigi Calori, build fixes for Win32 build osg WxWidgets example 2007-05-25 13:15:00 +00:00
Robert Osfield
74d19eed34 Implemnet clampping of ovleray polytope to base plane 2007-05-25 10:14:05 +00:00
Robert Osfield
27173bdf73 Changed debug message to INFO 2007-05-25 10:13:36 +00:00