Robert Osfield
a7b343237b
Fixed makefiles
2005-06-09 11:53:23 +00:00
Robert Osfield
5c86ecebe4
From Marco Jez, added example that uses FBO extension to do prerendering.
2005-06-09 11:08:37 +00:00
Robert Osfield
96eb0b71c6
Added \n to end of a couple shader source lines.
2005-06-09 09:27:43 +00:00
Robert Osfield
119b528711
Added texture2D shader source
2005-06-09 08:29:22 +00:00
Robert Osfield
ac02c37718
Added experiment GLSL fragment shader to clip out dark areas of videos.
2005-06-08 15:57:05 +00:00
Robert Osfield
69cd27e37f
Added sizeof(std::string) test to osgunittests
2005-06-08 10:39:43 +00:00
Robert Osfield
24849f3c70
Renamed ExplosionDebriEffect to ExplosionDebrisEffect
2005-05-25 16:42:36 +00:00
Robert Osfield
3ac091bb25
Changed .png files to .jpg to help save space in OpenSceneGraph-Data.
2005-05-22 20:30:30 +00:00
Robert Osfield
f1ef59b757
Added scoring, welcome page, you've lost and you've won pages.
2005-05-22 20:19:26 +00:00
Robert Osfield
a76e9c83c4
Added support for multiple levels, and exit on lose of all lives or on finishng
...
the highest level.
2005-05-21 21:19:11 +00:00
Robert Osfield
3d4e2fa4f3
Updates to osgcatch game to allow different types of falling objects
2005-05-21 12:57:28 +00:00
Robert Osfield
ea9cfaf11e
Maded debugging output write out at INFO level
2005-05-21 09:55:43 +00:00
Don BURNS
0f164c9f7f
PBuffer example revamped to use a normal CameraConfig for setting up the
...
PBuffer and main cameras, and a PBufferTexture2D for the texture, rather
than a subload callback
2005-05-18 21:34:55 +00:00
Robert Osfield
9717fcd3a5
Added destructor to fix Cygwin build problem.
2005-05-17 13:24:34 +00:00
Robert Osfield
bf4d63f6ea
Added new Node/Drawable::s/getInitialBound and Node/Drawable::s/getComputeBoundCallback
...
methods and reimplement computeBound so that it passes back a bounding volume rather
than modifying the local one.
2005-05-12 14:03:22 +00:00
Robert Osfield
460c77b7f0
From Nathan Monteleone, rewrote the osgpbuffer example so that it uses
...
Producer xplatform support for pbuffer instead of Win32 specific pathways
as support before. (with a few code tweaks to simplfy the code, by Robert Osfield).
2005-05-11 19:14:36 +00:00
Robert Osfield
538ced579e
Removed deprecated API in preparation for 0.9.9 release.
2005-05-09 13:09:07 +00:00
Robert Osfield
d1a1b1d95c
Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
...
Drawables,StateSet, and osgDB::Registry.
Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
2005-05-07 20:47:09 +00:00
Robert Osfield
e025ba39f0
From Bob Kuehne, OSX 10.4 fix.
2005-05-03 16:34:54 +00:00
Robert Osfield
0b291e60bb
From Mike Weiblen, added \n newlines to inline shader program strings.
...
From Robert Osfield, changed tabs to spaces.
2005-05-02 09:34:27 +00:00
Robert Osfield
03232ec667
Moved osg::Impostor to osgSim::Impostor, as Impostor isn't a core feature.
2005-05-01 19:48:49 +00:00
Robert Osfield
81f60233a9
From Geoff Michel :
...
ac3d loader - better sharing of states between objects and Roger James' bug fix for missing normals.
Tesselator.cpp - faster processing of polygon tesselation for single triangles (which dont need to be tesselated)
osgtesselate.cpp - added wrap for texture so that appearance is as originally. Default texture behaviour has changed to clamp."
2005-04-30 13:54:21 +00:00
Robert Osfield
6b5238c294
Moved osgParticle across to standard OSG coding style.
2005-04-29 09:47:57 +00:00
Robert Osfield
98126f1706
Moved to standard OSG coding style.
2005-04-29 06:32:13 +00:00
Robert Osfield
a753748a1a
From Marco Jez, converted line endings to unix.
2005-04-28 05:12:54 +00:00
Robert Osfield
e24cfa0370
Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute
2005-04-25 13:37:12 +00:00
Robert Osfield
6b8a50375b
Removed the use of the post swap callback
2005-04-23 10:45:38 +00:00
Robert Osfield
c7fb7e8b5f
From Brede Johansen, tweaked refraction and fresnel coefficients for a better
...
visual effect.
2005-04-22 20:56:03 +00:00
Robert Osfield
505db98c47
Improved handling of unsupported formats
2005-04-22 15:44:21 +00:00
Robert Osfield
8d1c407a9a
Small tweaks
2005-04-20 19:53:07 +00:00
Robert Osfield
6ff535441b
Removed the enabling of the point smooth mode.
2005-04-20 14:51:13 +00:00
Robert Osfield
3953190dfe
Fixed typo in testLookAt debug info.
2005-04-17 19:14:32 +00:00
Robert Osfield
1525a00e1f
From Mike Weiblen,added debug info to osg::Program and changed shader uniform names to
...
avoid conflict with built in functions
2005-04-16 10:11:18 +00:00
Robert Osfield
16c55531da
Preparation for moving osgGL2 out of the core OSG into its own seperate distribution.
2005-04-14 11:28:23 +00:00
Robert Osfield
22c695cdef
From Mike Weiblen, fixed copy and paste error in new osgshaders.cpp example.
2005-04-14 08:00:25 +00:00
Robert Osfield
789cb7dea7
Added applying of all parents uniforms
2005-04-13 14:31:25 +00:00
Robert Osfield
0015a31de8
Added basic support for applying uniforms to programs, non lazy state updating
...
is yet applied though.
2005-04-13 14:12:06 +00:00
Robert Osfield
67ba3c94c9
Added #if block for swith between imagery
2005-04-12 19:28:37 +00:00
Robert Osfield
493bcdd694
Fixed bug
2005-04-12 19:17:01 +00:00
Robert Osfield
3bdfbbe70f
Further work on kiddies game.
2005-04-10 21:25:37 +00:00
Robert Osfield
a54a3b2bfb
From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples
2005-04-08 19:40:16 +00:00
Robert Osfield
bd31479740
From Marco Jez, updates to reflect new osgIntrospection API
2005-04-08 19:29:12 +00:00
Robert Osfield
394708bb2c
Added #include <osg/io_utils>
2005-04-08 10:32:10 +00:00
Robert Osfield
52f192f53f
Reverted back to not test version of osgsimulation
2005-04-08 09:55:52 +00:00
Robert Osfield
21ea5a55a8
Added #include <osg/io_utils>
2005-04-08 09:51:56 +00:00
Robert Osfield
4de8199011
Added #include <osg/io_utils>
2005-04-08 09:45:06 +00:00
Robert Osfield
c8a3198129
From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based.
2005-04-07 20:20:09 +00:00
Robert Osfield
4c362f5447
Introduced a flight path that goes around the earth going into the north and sound
...
hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
b82f0376b7
Beginnings of litte kiddies game example, written in collaboration with my
...
5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Robert Osfield
63e665a131
Added missing makefiles
2005-04-04 11:42:43 +00:00