Capostrophic
52fe3679a3
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-13 22:08:19 +03:00
Capostrophic
7c71d8dc16
Avoid unnecessary matrix type conversion in osgParticle
2019-03-10 15:51:44 +03:00
flashk
22c8c669e7
Update StackedTransform.cpp
2019-03-05 09:32:55 -08:00
Chris Djali
fbb5839298
Resolve OpenGL error caused by confusion between geometry shader implementations.
...
There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.
The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
2019-02-26 17:19:06 +00:00
Robert Osfield
572e1d75a4
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2019-02-25 15:07:38 +00:00
Robert Osfield
08ea80c904
Streamline the animation path completion message
2019-02-25 15:06:54 +00:00
OpenSceneGraph git repository
66a0168353
Merge pull request #714 from dan-t/reset_occlusion_query_test_result
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OcclusionQueryNode: reset the test result of the invalid geometry
2019-02-25 15:06:17 +00:00
Daniel Trstenjak
b431c29d44
OcclusionQueryNode: reset the test result of the invalid geometry
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There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2019-02-25 11:31:12 +01:00
OpenSceneGraph git repository
0614896c12
Merge pull request #713 from dan-t/ensure_valid_query_geometry
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Ensure valid occlusion query geometry
2019-02-21 17:33:18 +00:00
Daniel Trstenjak
71997fa747
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 14:42:35 +01:00
OpenSceneGraph git repository
862788e14e
Merge pull request #711 from uhertlein/macos_10_14
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Cleanups and support for macOS 10.14
2019-02-20 17:20:35 +00:00
OpenSceneGraph git repository
742b0607d5
Merge pull request #710 from bjornblissing/fbx-filename
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Add search location for textures in FBX plugin
2019-02-20 17:17:34 +00:00
OpenSceneGraph git repository
af32a24cf2
Merge pull request #707 from dquam/patch-1
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Undo small change to FindOpenCascade.cmake
2019-02-20 17:01:38 +00:00
Julien Valentin
91c6b80020
uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:55:08 +00:00
Robert Osfield
552ecb7674
Added override for broken bindings
2019-02-20 16:38:11 +00:00
Ulrich Hertlein
10af927260
Support for macOS 10.14
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- 10.14 drops libstdc++
- drops support for Carbon :-)
- drops support for macOS < 10.9
2019-02-07 19:18:11 +01:00
Ulrich Hertlein
eac4c9df60
Minor cmake cleanups and formatting
2019-02-07 19:16:00 +01:00
Björn Blissing
3284d0545c
Add search location for textures in FBX plugin
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The FBX plugin may fail texture lookup even if the texture is located in
the same folder as the model file. This change tries, as a last resort,
to check if the texture filename is available in the same folder as the
model.
2019-02-04 14:46:42 +01:00
dquam
389d55a98a
Undo small change to FindOpenCascade.cmake
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Re-add FIND_OPENCASCADE_LIBRARY(OPENCASCADE_TKXCAF TKXCAF) to the cmake file.
2019-01-29 10:07:05 -06:00
Robert Osfield
070e55e8e0
Added missing {} to fix getPassed() bug introducted by previus commit
2019-01-26 18:12:19 +00:00
Daniel Trstenjak
733f78a0b4
OcclusionQueryNode: ensure a consistent value for '_passed'
2019-01-26 18:12:19 +00:00
Robert Osfield
6eb0da3a16
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 18:12:19 +00:00
Daniel Trstenjak
f21ca61476
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 18:12:19 +00:00
Robert Osfield
c6eb63d529
Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required.
2019-01-23 15:42:41 +00:00
Robert Osfield
276ca14376
Fixed typo
2019-01-23 08:52:44 +00:00
Robert Osfield
587c893f84
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:22:49 +00:00
Robert Osfield
aee747885a
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:13:43 +00:00
Robert Osfield
336791ca35
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:38:40 +00:00
Robert Osfield
68e4341cb4
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:18:48 +00:00
Laurens Voerman
664d597e20
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:40:29 +00:00
Robert Osfield
cb90d269e4
Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache()
2019-01-14 11:55:24 +00:00
Laurens Voerman
805e54752a
clear temp objectCache in databaseRequest
2019-01-14 10:40:42 +00:00
Robert Osfield
d01a262f84
Added using to quieten VS warnings
2019-01-14 10:13:41 +00:00
Robert Osfield
32db852c77
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:28:25 +00:00
Robert Osfield
1c3b2d2285
Added read/writeObject() entry point to FBX plugin.
2019-01-10 09:48:03 +00:00
Robert Osfield
c43bc0882e
Added cmake package configuration files to gitignore
2019-01-09 08:51:29 +00:00
Robert Osfield
45872fbb68
Replaced use of heap with use of stack created ifstream to avoid potential memory leak
2019-01-09 08:43:08 +00:00
Robert Osfield
3da76932e6
Introduced use of ref_ptr<> and private destructor to tighen up memory management and avoid users attempting to inappropriately delete TexCoordRange.
2019-01-09 08:38:16 +00:00
Robert Osfield
466bbc6740
Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
2019-01-08 19:35:37 +00:00
Robert Osfield
dd9ccbad86
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-08 19:35:29 +00:00
OpenSceneGraph git repository
c1a491bd54
Merge pull request #683 from 0871087123/readtexture_bug_fix
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Readtexture bug fix
2019-01-07 08:31:58 +00:00
Kent
51cfa0fa26
fix readtexture issue
2019-01-07 10:38:14 +08:00
kent
32400af6c1
Merge branch 'master' of github.com:openscenegraph/OpenSceneGraph
2019-01-04 21:21:56 +08:00
Robert Osfield
7efe889537
Added use of sizeof to make code a bit more flexible
2019-01-04 08:10:15 +00:00
Robert Osfield
49cf25718c
Restructured the clean up of arrays/primitives and GL objects
2019-01-04 08:08:07 +00:00
Robert Osfield
25c60dc675
Cleaned up Geometry::dirtyGLOjects() and Geometry::releaseGLObjects()
2018-12-31 12:14:26 +00:00
Robert Osfield
337f24051b
Changed the clean up of the GL objects on destruction so that the destructors of the arrays/primitives themselves do the release rather than have it done explictly in the destructor. This allows arrays/primitives to be shared.
2018-12-31 11:09:21 +00:00
Julien Valentin
dd94de3121
setup camera Read/Draw Buffer
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fix flickering shadows in SingleThread
2018-12-20 08:49:38 +00:00
Robert Osfield
74462c46b9
Removed examples from build as it was causing travis to timeout
2018-12-14 09:17:05 +00:00
Robert Osfield
ab32dd859b
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2018-12-13 14:08:20 +00:00