Robert Osfield
a028f59ea0
Added debugging code to help pick out instablilities in osgParticle. Debugging
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code now commented out.
2006-02-24 13:57:47 +00:00
Robert Osfield
4b4c77c420
Added clamping of the wind force contribution to acceletion of particle so
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that the de-acceleration never exceed the actual wind vector itself.
2006-02-24 13:56:07 +00:00
Robert Osfield
964110f315
Completed .osg support for ClusterCullingCallback.
2006-02-23 20:37:19 +00:00
Robert Osfield
9c350a49be
Disabled the running of tristripping and smoothing from within the Simplifier.
2006-02-23 16:47:36 +00:00
Robert Osfield
8489b22439
From Gordon Tomlinson, spelling fixes.
2006-02-23 12:41:05 +00:00
Robert Osfield
943be478f4
Fixed function name call.
2006-02-23 12:39:31 +00:00
Robert Osfield
7ea1c56b4c
Fixed getBound() comment.
2006-02-22 20:51:26 +00:00
Robert Osfield
cc235b7a1a
Updated wrappers.
2006-02-22 19:28:34 +00:00
Robert Osfield
def7a78842
Fixed typo of Validity.
2006-02-22 19:14:01 +00:00
Robert Osfield
94b4432831
From Thom Carlo, with tweak from Robert Osfield, removed the setting of the outline colour
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(the emission part of material) during setup of the Carton effects for the second pass.
2006-02-22 16:05:37 +00:00
Robert Osfield
e72a02a083
Fixed documentation.
2006-02-22 14:35:06 +00:00
Robert Osfield
32b929a493
Added support for OpenGL mode black listing to provide better support
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for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
bd68d96106
Added ClusterCullingCallback.cpp
2006-02-21 21:29:49 +00:00
Robert Osfield
ae9e0e6838
Added initial cut of ClusterCullingCallback .osg support.
2006-02-21 21:28:57 +00:00
Robert Osfield
d8f89214d2
From Gordon Tomlinson, spelling fixes.
2006-02-21 14:34:58 +00:00
Robert Osfield
dcdee6bf4f
From Gordon Tomlinson, VS2005 Syntax highling regonition.
2006-02-21 13:55:30 +00:00
Robert Osfield
25abad8307
From Paul Martz, "I've attempted to make AutoTransform override computeBounds() to return
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an invalid bounding sphere if it hasn't seen a cull traversal yet. It
depends on _firstTimeToSetEyePoint, which is initially true, then false
after a cull. There might be a better way? If so, let me know.
This change does resolve the issue I had encountered with auto scale to
screen and incorrect culling."
2006-02-21 13:51:10 +00:00
Robert Osfield
4a0a0a30ea
From Trajce Nikolov, "small fix for the flt loader - the back color of the bidirectional light points"
2006-02-21 12:39:47 +00:00
Robert Osfield
7d5c81bf5e
From Ulrich Hertlein, spelling corrections and a few Doxgen comments.
2006-02-20 21:05:23 +00:00
Robert Osfield
b0358c698a
From Eric Sokolowsky, "There was a problem with the PNG plugin when it encounters an image that is
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less than 8 bits per pixel (this can happen with greyscale or paletted images).
It was a pretty simple problem to fix."
2006-02-20 20:06:26 +00:00
Robert Osfield
af6af82e56
From Nathan Monteleone, addition of AutoTransform support.
2006-02-20 19:13:11 +00:00
Robert Osfield
9473d80345
Moved the intialization variable reset to end of the init funciton to
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avoid multi-thread initialization from producing different results.
2006-02-20 16:50:47 +00:00
Robert Osfield
1c83e3ecfb
From Ed Ralston, "According to the OSX Developer Documentation, CFRelease
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cannot be called with a NULL argument.
This patch prevents osgDB::FileUtils from doing this."
2006-02-20 16:20:50 +00:00
Robert Osfield
9935b0fa27
Added missing swap byte operations to readVec*sArray() methods.
2006-02-20 15:46:29 +00:00
Robert Osfield
4b8fb5e5f9
From Daniel Larimer, fixed error is swap byte code handling vector<short>
2006-02-20 15:32:03 +00:00
Robert Osfield
1daad2a86e
From Markus Trenkwalder, "when building debug libs in mingw the .dll.a files are not copied to
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the lib/MINGW(32) folder. The makefiles in the attached zip should fix this."
2006-02-20 15:25:09 +00:00
Don BURNS
37be1d9259
Fixed a bug spotted in UFOManipulator where a Vec3's 4th component was
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being inspected (ip[3]).
2006-02-09 19:31:05 +00:00
Robert Osfield
59ad441be1
Added BlenColour(Vec4) constructor and updated wrappers.
2006-02-09 12:20:42 +00:00
Don BURNS
8f7d349f7e
Added a filter to the Delaunay Triangulator to insure that incoming points
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are unique in the X and Y components.
2006-02-08 23:41:32 +00:00
Robert Osfield
608a183753
Added s/getDoTriStrip and s/getSmoothing method.
2006-02-06 20:36:09 +00:00
Don BURNS
5418757d9d
Added normals and ESRIshape directories to makedirdefs
2006-02-06 19:41:30 +00:00
Don BURNS
da9de96fae
Added 'normals' pseudoloader
2006-02-06 19:40:45 +00:00
Robert Osfield
6624f3aa62
Improved default settings, re-enambled smoothing and tri stripping of sampled data.
2006-02-06 19:16:04 +00:00
Robert Osfield
3936bcde9e
Added support for up sampling by dividing longest edges.
2006-02-06 17:12:35 +00:00
Robert Osfield
4bc13ec71b
From David Guthrie, OSX marco reworking to better handling different OSX versions.
2006-02-05 21:53:37 +00:00
Robert Osfield
39381c6fe7
From Edmond Gheury, fixe and bug in the PrimitiveShapeVisitor.
2006-02-04 21:25:33 +00:00
Robert Osfield
e89852e25f
From Marco Jez, " I've modified in order to make FBO mipmapping work. In
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FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.
Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
2006-02-04 21:20:25 +00:00
Robert Osfield
3baf9f51d2
From Brad Anderegg, add _frameNumber and associated code to ensure that particles
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only get updated once per frame.
2006-02-04 21:12:45 +00:00
Robert Osfield
83add79c07
From Chris Hanson, added get methods for size of file request and data to compile lists.
2006-02-04 21:06:48 +00:00
Don BURNS
d4bacf93cd
Changes to zip and tgz plug-ins to allow for use of TEMP variable on Windows.
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Submitted by Zach Deedler
2006-01-24 17:43:53 +00:00
Robert Osfield
df1d2ee93b
cleaned up clampNearNar code.
2006-01-24 12:02:40 +00:00
Robert Osfield
f09259f4f9
Improved the env var reporting to avoid the overlong lines.
2006-01-23 20:38:28 +00:00
Robert Osfield
4ab6e6ecb1
Added explanation of --no-terrain-simplification
2006-01-23 20:16:05 +00:00
Robert Osfield
0f529d72ab
Updated wrappers.
2006-01-21 13:02:03 +00:00
Robert Osfield
cc1ee1fa26
From Marco Jez, adding osgDB::findDataFile() usage.
2006-01-18 12:16:45 +00:00
Robert Osfield
fe3b68dbb1
From Marco Jez:
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here is a patch that enables a new option named "BIND_TEXTURE_MAP" in the LWO plugin. Its purpose is to allow explicit binding between texture UV maps defined in the LWO file and OpenGL texture units, overriding the default mechanism that allocates texture units automatically. This is useful when you have an UV map built in Lightwave (for example an atlas map) but no textures actually using it, so you can keep the UV map (that would be discarded otherwise) and add a texture later int your program.
Syntax is:
BIND_TEXTURE_MAP <map_name> <texunit>
2006-01-18 12:13:48 +00:00
Robert Osfield
2067543aea
From Maya Leonard, ERSIShape VS project file, and compile fixes for Win32.
2006-01-18 12:03:55 +00:00
Robert Osfield
a0f43443a4
From Marco Jez, addition of glw extension checking under Windows, and tweaks to
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BlendEquation and RenderStage to correct the extensions being tested.
2006-01-18 11:45:58 +00:00
Robert Osfield
2a39871686
From Zbigniew Sroczynski, fix for handling of paths with spaces.
2006-01-17 17:04:40 +00:00
Robert Osfield
eaf6c5ac35
Added new BoxPlacer files.
2006-01-17 15:18:44 +00:00