CID 11831: Uninitialized pointer field (UNINIT_CTOR)
Non-static class member _context is not initialized in this constructor nor in any functions that it calls.
Non-static class member _dc is not initialized in this constructor nor in any functions that it calls.
Non-static class member _handle is not initialized in this constructor nor in any functions that it calls.
Non-static class member _instance is not initialized in this constructor nor in any functions that it calls.
> quote from http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
> The following attributes are supported by wglCreatePbufferARB:
>
> WGL_PBUFFER_LARGEST_ARB If this attribute is set to a
> non-zero value, the largest
> available pbuffer is allocated
> when the allocation of the pbuffer
> would otherwise fail due to
> insufficient resources. The width
> or height of the allocated pbuffer
> never exceeds <iWidth> and <iHeight>,
> respectively. Use wglQueryPbufferARB
> to retrieve the dimensions of the
> allocated pbuffer.
It notifies the user when the size is not as requested, but I could find no way for the program to detect this. I've added two lines to write the new size back into the _traits, I think this is appropriate, but I am not absolutely sure.
In PixelBufferX11 was no support, so I've added GLX_LARGEST_PBUFFER(_SGIX) support, with the same writeback to the _trais.
I have tested the GLX_LARGEST_PBUFFER version on linux and the WGL_PBUFFER_LARGEST_ARB with windows, all tested with the modified autocapture I just submitted.
"autocapture --pbuffer --window 100 100 18192 18192 cow.osg.\[0,0,-22.7\].trans"
gives me a 4096x4096 image on my windows machine,
and a 8192x8192 image on linux."
osg::GraphicsContext, in order to give good integration with the
application's GUI toolkit. This works really well.
However, I need to share OpenGL texture resources with the standard
osgViewer GraphicsContext implementations, in particular the
PixelBuffers. This is essential for my application to conserve graphics
memory on low-end hardware. Currently the standard osg implementations
will not share resources with another derived osg::GraphicsContext,
other than the pre-defined osgViewer classes e.g. PixelBufferX11 is
hardcoded to only share resources with GraphicsWindowX11 and
PixelBufferX11 objects, and no other osg::GraphicsContext object.
To address this in the cleanest way I could think of, I have moved the
OpenGL handle variables for each platform into a small utility class,
e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11
and any other derived osg::GraphicsContext class can inherit from
GraphicsHandleX11 to share OpenGL resources.
I have updated the X11, Win32 and Carbon implementations to use this.
The changes are minor. I haven't touched the Cocoa implmentation as
I'm not familiar with it at all and couldn't test it - it will work
unchanged.
Without this I had some horrible hacks in my application, this greatly
simplifies things for me. It also simplifies the osgViewer
implementations slightly. Perhaps it may help with other users'
desires to share resources with external graphics contexts, as was
discussed on the user list recently."
Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
The win32 pbuffer implementation returned an error unless both the
WGL_ARB_pbuffer and the WGL_ARB_render_texture functions were present.
This was too restrictive, as a pbuffer can usefully be created without
render-to-texture, e.g. for use with glReadPixels. The osg 1.2/Producer
pbuffers worked without RTT, and osgUtil::RenderStage has all the code to
handle both RTT and non-RTT pbuffers, doing a read and copy in the
latter case.
With these changes I have successfully tested the osgprerender example
on a graphics card which supports RTT, and one which doesn't. Plus
tested in my own application.
In order to aid diagnostics I have also added more function status
return checks, and associated error messages. I have included the win32
error text in all error messages output. And there were some errors
with multi-threaded handling of "bind to texture" and a temporary window
context which I have corrected.
These is one (pre-existing) problem with multi-threaded use of pbuffers
in osgViewer & osgprerender, which I have not been able to fix. A win32
device context (HDC) can only be destroyed from the thread that created
it. The pbuffers for pre-render cameras are created in
osgUtil::RenderStage::runCameraSetUp, from the draw thread. But
closeImplementation is normally invoked from the destructor in the main
application thread. With the additional error messages I have added,
osgprerender will now output a couple of warnings from
osgViewer::PixelBufferWin32::closeImplementation() at exit, after
running multi-threaded on windows. I think that is a good thing, to
highlight the problem. I looked into fixing it in osgViewer::Renderer &
osgUtil::RenderStage, but it was too involved for me. My own
application requirements are only single-threaded.
Unrelated fix - an uninitialised variable in
osg::GraphicsThread::FlushDeletedGLObjectsOperation().
"