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Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
7a44b43474
From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
...
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html
."
2010-03-11 18:15:20 +00:00