Robert Osfield
c0bd5cda99
From Magnus Kessler, typo and documentation fixes
2012-03-29 15:08:15 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
ca51a1113b
From Magnus Kessler, documentation fixes
2011-09-12 12:14:17 +00:00
Robert Osfield
4b6593b211
Fixed typos in the documentation
2011-09-12 11:51:14 +00:00
Robert Osfield
017a03ffe5
Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects
2010-12-10 15:27:19 +00:00
Robert Osfield
f795770fed
Added support for passing on slave Camera's StateSet's to the rendering backend.
2010-01-21 10:24:48 +00:00
Robert Osfield
aa69137fb8
Added collateReferencesToDependentCameras() and clearReferencesToDependentCameras() methods into RenderStage and SceneView, and use
...
of these methods in src/osgViewer/Renderer.cpp to make sure that the draw thread keeps references to all in scene graph Cameras
that are being used by the drawing threads, to keep the Camera's alive even when the main thread removes these Cameras from the scene graph.
2009-06-05 19:05:37 +00:00
Robert Osfield
d2d89498ad
Fixed the handling of setLightingMode and inheritCullSettings so that it properly manages the GL_LIGHTING mode
2009-01-28 09:23:26 +00:00
Robert Osfield
4c6511fd50
Updated wrappers
2008-12-19 10:20:23 +00:00
Robert Osfield
dd13893861
From Farshid Lashkari, "I noticed some problems when setting up CameraNodes that inherit
...
viewport settings in stereo mode. It seems that the SceneView::cull()
method will pass the full size viewport to the left/right
cullvisitors, instead of the modified stereo viewport. I made quite a
few changes to SceneView to fix the issue. The SceneView::cullStage()
method will now receive the viewport as an argument, instead of using
the global viewport. The SceneView::cull() method will pass the
modifed viewport to cullStage when rendering in stereo.
There are 2 new private methods computeLeftEyeViewport() and
computeRightEyeViewport() that will compute the stereo viewports. I
also modified the draw() function so it applies the correct viewport
to the prerender stages. These changes are only necessary for
horizontal/vertical split stereo."
2008-06-19 14:29:38 +00:00
Robert Osfield
6fb62b9604
Renamed _rendergraph to _stateGraph to better reflect its function
2008-06-06 13:21:57 +00:00
Robert Osfield
38133f8772
Updated the doxygen docs to explain the deprecated status of SceneView
2008-05-08 09:16:24 +00:00
Robert Osfield
64f8631d9d
Added Camera::s/getClearAccum, s/getClearStencil and s/getClearDepth.
2008-03-31 11:44:31 +00:00
Robert Osfield
6dec61842d
Introduce Camera::s/getRenderer().
2007-07-28 10:28:40 +00:00
Robert Osfield
691a49d0fa
From Paul Melis, fixes to spelling mistakes/typos.
2007-07-11 15:51:17 +00:00
Robert Osfield
e7d7c1dcc2
Changed the way that computeNearFar is computed to avoid inconsistencies when in stereo mode
2007-07-02 13:17:47 +00:00
Robert Osfield
9c3ae6f3c2
Addded missing namespace
2007-06-15 08:36:35 +00:00
Robert Osfield
005268e982
Fixes to help C# binding dev.
2007-05-26 15:49:35 +00:00
Robert Osfield
963cd837e3
Added s/getLightingMode and s/getLight to osg::View to allow control of the viewers
...
global light source.
2007-05-07 22:07:23 +00:00
Robert Osfield
eb4ad4229f
Moved osgProducer and osgproducerviewer out into their own repository.
...
Clean up the source for remaining references to osgProducer/Producer.
2007-02-27 13:16:18 +00:00
Robert Osfield
8dfc5155f4
Further work on new threading model.
2007-01-31 22:24:20 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
...
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
7155f7d1b0
Various work on osgViewer library, including warp point and graphics window resize support
2007-01-01 18:20:10 +00:00
Robert Osfield
dcebe4daa0
Added initial GraphicsWindowX11 implementation, and fleshed out more of the
...
osgViewer and osg::GraphicsContext/osg::View infrastructure.
2006-12-19 16:00:51 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
...
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
44a77dda7c
Tweaked doxygen docs.
2006-10-24 16:24:24 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
...
handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
7d5c81bf5e
From Ulrich Hertlein, spelling corrections and a few Doxgen comments.
2006-02-20 21:05:23 +00:00
Robert Osfield
2815622c35
Improved stats handling, and fixed a couple of stats bugs.
2005-12-15 17:14:40 +00:00
Robert Osfield
0ec0327b96
Added scene stats support to osgProducer::ViewerEventHandler.
2005-11-11 17:00:36 +00:00
Robert Osfield
20d9c3c3c4
Compile fixes for VS7.1
2005-11-10 09:42:34 +00:00
Robert Osfield
ab1bd48511
Moved SceneView across to use an osg::CameraNode to store the projection and view matrices,
...
the viewport, the clear colour and the subgraph needing rendered. This is done
transparently so all existing functionality will behave as before. What it does
add is the ability to set a SceneView directly by a single osg::CameraNode when required.
2005-10-28 13:11:56 +00:00
Robert Osfield
f46044084a
From Farshid Lashkari & Robert Osfield: Added support for VERTICAL_INTERLACE and HORIZONTAL_INTERLACE
...
stereo modes use the stencil buffer.
2005-10-25 15:43:04 +00:00
Robert Osfield
285418d6f8
From Brede Johansen, changed osg_InverseViewMatrix to osg_ViewMatrixInverse to bring
...
into line with OpenGL shader languague conventions.
From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM
VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.
2005-10-25 09:23:21 +00:00
Robert Osfield
e31c114011
From Brede Johansen, fixed INVERSE_VIEW_MATRIX_UNIFORM enum value.
2005-10-14 21:38:44 +00:00
Robert Osfield
fb524952b6
Renamed osgUtil::RenderGraph to osgUtil::StateGraph
2005-10-13 12:51:00 +00:00
Robert Osfield
c0d6126313
From Domenico Mangieri, addded some missing const qualifiers in osgUtil::SceneView.
2005-08-22 13:58:23 +00:00
Robert Osfield
56f415f7a8
From Martin Aumueller, fixed copy and paste error on getActiveUniforms().
2005-05-19 21:42:38 +00:00
Robert Osfield
538ced579e
Removed deprecated API in preparation for 0.9.9 release.
2005-05-09 13:09:07 +00:00
Robert Osfield
cdab058b32
Added osg_DeltaFrameTime uniform to default set.
2005-05-06 10:32:31 +00:00
Robert Osfield
2798d58a41
Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix
...
into SceneView, controlled via a setActiveUniforms(.) method.
2005-05-05 12:30:54 +00:00
Robert Osfield
678b22ce83
Updated Copyright notices to 1998-2005.
2005-04-14 21:41:28 +00:00
Robert Osfield
37c8b3a6fb
From Geoff Michel, typos and spelling fixes.
2004-09-26 18:39:34 +00:00
Robert Osfield
10247ef983
Fixed typo.
2004-09-23 20:07:37 +00:00
Robert Osfield
b9e4235d85
Added releaseAllGLObjects() convinience method.
2004-09-23 20:01:40 +00:00
Robert Osfield
54b45ce3bc
Updated to DatabasePager support
2004-09-21 21:33:52 +00:00
Robert Osfield
9b33dee6ac
Made the member variables in RenderStage and RenderBin protected
2004-08-02 12:19:50 +00:00
Robert Osfield
3bca9ec9cf
Added SceneView::Options for SceneView::setDefaults(options) and
...
OsgCameraGroup::setRealizeSceneViewOptions(options) to allow better control
of what functionality is compiled in by default.
2004-07-20 10:17:22 +00:00
Robert Osfield
5836d60fbd
Added osg::CullSettings class as a way of collecting all the various
...
settings related to the cull traversal in one place, so we can keep APIs
for settings these values more consistent.
2004-04-30 15:35:31 +00:00