with a CoordinateSystemNode which reflect the coordinate system of the
database.
Added support for reading and writing CoordianteSystemNode into the .osg
and .ive formats.
instead of osgDB::Registry where it original lay. This has been done to allow
fileName strings to be encode data rather than just file names, such as one
requires when using PagedLOD along with plugins for doing dynamic tesselation.
Fixed crash associated with .osg files which contain empty description fields.
From Sondra Inverson, added support to .ive plugin for osgSim::DOFTransform.
Generalised the osgDB::Field so that its getFloat() method can be used with either doubles or
floats governed by the type passed in - this helps support either float/double
Quat and Matrix classes seemlessly.
value to float, and converted the internal code across to use value_type. This
allows Matrix to be converted to use double's simply by change the definition
of value_type. Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.
Updated code that uses Matrix so it doesn't assume float or double matrices.
2) Changed Makedepend system to make individual dependency files, which
should save time rebuilding dependencies by limiting the regeneration
of dependency file for only modified source files.
any reference to these in the distribution across to using unsigned char,
unsigned short etc. This has been done to keep the OSG code more opaque
to what types are.
that they arn't created on the stack inappropriately.
Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack. To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
PositionAttitudeTransform, removed the equivialnt callbacks once found in these
transform classes.
Changed the NodeCallback class so its derived from osg::Object instead of
osg::Referenced to allow it to be saved out in the .osg format.
Added support for Update and Cull callbacks into the .osg file format.
Added support for AnimationPathCallback into the .osg file format.
Added missing support for reading geometry indices from the .osg format.
Added handling of geometry indices into the primitive functor in osg::Geometry.
Moved the method implementions of AnimationPathManipulator into src/osgGA and added extra convinience
methods for setting the manipulator with an hand built AnimationPath.
FCVS: VisualStudio/osgPlugins/iv/iv.dsp
be individually turned on or off. Moved the OpenFlight code across to use the
new scheme, removing the old hack of using node masks to achieve the same end
result.
osg::Geometry class, and removed the temporary IndexedGeometry. Port the rest
of the OSG across to account for the change in method calls -
osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
encapsulates.
Added new osg::IndexGeometry implemention, *not* complete yet.
Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
various
osg header and source files to optional compile in deprecated parts of
the
OSG API.
Have renamed osg::Transparency osg::BlendFunc to bring it in line with
the
rest of the OSG's StateAttribute classes which are named after their
OpenGL counterparts. include/osg/Transparency still exists and is
simply
a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API
block.
The matrix methods in the osg::Transform class have been
moved/replicated in
a osg::MatrixTransform sublcass from osg::Transform. The old matrix
functionality is still present in the osg::Transform class but is guard
by #ifdef USG_DEPRECATED_API blocks. One should now think of
osg::Transform
as being a Transform Node base class. MatrixTransform has all the
functionality of the original Transform class, so should be used
instead.
a fully functioning NodeKit.
Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
which objects have values that vary over the lifetime of the object (DYNAMIC)
and ones that do not vary (STATIC). Removed the equivalent code in
osg::Transform, StateSet and StateAttribute, as these are now encompassed
by the new DataVariance field.
Removed MatrixMode enum from Matrix, and associated fields/parameters from
osg::Transfrom and osg::NodeVisitor, since MatrixMode was not providing
any useful functionality, but made the interface more complex (MatrixMode
was an experimental API)
Added ReferenceFrame field to osg::Transform which allows users to specify
transforms that are relative to their parents (the default, and previous behavior)
or absolute reference frame, which can be used for HUD's, camera relative
light sources etc etc. Note, the view frustum culling for absolute Transform
are disabled, and all their parents up to the root are also automatically
have view frustum culling disabled. However, once passed an absolute Transform
node culling will return to its default state of on, so you can still cull
underneath an absolute transform, its only the culling above which is disabled.
library and plugin files that looked like system library and system files
which would have deleted original files on a 'make install'. Cygwin is not
tested yet, but this needed to get fixed before a cygwin user wiped out his
system library files.
added prefixes and suffixes to libs and plugins. ALl this to accomodate
cygwin...
Also added INST_SYS_PREFIX and INST_SHARE_PREFIX for installation, as well
as "standardizing" the install locations for the various platforms.
the Make directory is left with four files only :
makedefs
makerules
makedirrules
instrules
These work for all platforms supported so far, which include :
Linux
Irix
Solaris
MacOSX
Cygwin
FreeBSD
osg::Texture. The values default to 0, and in this state they are
sizes of the glTexSubImage2D are taken from the source image size. This
allows the previous setup with no settings for subload size to work as
before.
memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
not delete the object even if its count goes to 0 or below. This should
only be called in special circumstances, the ReaderWriter::ReadResult
being one of them. This new method has allowed the problem of objects
being multiple referenced on return from readNodeFile() & readImageFile().
mode by using a _texParamtersDirty flag in combination with an
applyTexParamters(State&) method which does the paramters setting in one
tidy bundle. This new implementations replaces the CompileFlags submitted
yesterday.
Simplified NodeCallback by remove osg::NodeCallback::Requirements as they
are no longer needed.
Fixed comments in Drawable.
Put guards around cosf definations so that they are only used under Win32/Mac.
Fixed warning in CullVisitor.
plugin names hanging around despite being deprecated. These definiations
confused the make install/make instclean so it tried to link a non existant
library. Have removed old definitions and everything intalls properly once
more:-)