Robert Osfield
|
a0c23d914d
|
Merge branch 'master' into shader_pipeline
|
2018-02-07 09:27:53 +00:00 |
|
OpenSceneGraph git repository
|
6d1d1bb000
|
Revert "BindingTextureImage: a more complex condition for _texture->apply ?"
|
2018-02-02 09:54:31 +00:00 |
|
Robert Osfield
|
0c35541fc5
|
Merge branch 'master' into shader_pipeline
|
2018-01-27 10:56:09 +00:00 |
|
Julien Valentin
|
f4663b0e32
|
add ARB_BufferStorage extensions
|
2018-01-25 16:22:33 +01:00 |
|
Robert Osfield
|
368dd5dd92
|
Merge branch 'master' into shader_pipeline
|
2018-01-23 10:39:05 +00:00 |
|
OpenSceneGraph git repository
|
022d1df97d
|
Merge pull request #454 from mp3butcher/imagebinding
BindingTextureImage: a more complex condition for _texture->apply ?
|
2018-01-23 10:26:20 +00:00 |
|
Robert Osfield
|
1e8879f2e2
|
Merge branch 'master' into shader_pipeline
|
2018-01-23 10:08:27 +00:00 |
|
OpenSceneGraph git repository
|
3b2b2d762c
|
Merge pull request #456 from PissedCapslock/patch-2
Fixing typos in comments
|
2018-01-23 09:56:26 +00:00 |
|
Robin Stevens
|
dcbaa3e64a
|
Fixing typos in comments
|
2018-01-23 10:25:32 +01:00 |
|
Robin Stevens
|
5810d2ba18
|
Typo in comment
|
2018-01-23 10:20:49 +01:00 |
|
Robert Osfield
|
2f65456dd4
|
Merge branch 'master' into shader_pipeline
|
2018-01-21 13:11:51 +00:00 |
|
Robert Osfield
|
18d5a9159f
|
Restructured the system() fallback to be usable for C and C++
|
2018-01-21 12:09:49 +00:00 |
|
Julien Valentin
|
0aa8008f0a
|
add a virtual getBufferData to Texture
|
2018-01-21 01:23:38 +01:00 |
|
Robert Osfield
|
6a5afd63e7
|
Merge branch 'master' into shader_pipeline
|
2018-01-15 16:03:21 +00:00 |
|
Robert Osfield
|
5ad1a652a0
|
Moved defined into GLDefines header to avoid compile issues under Windows
|
2018-01-15 16:02:44 +00:00 |
|
Robert Osfield
|
9fdc713b97
|
Merge branch 'master' into shader_pipeline
|
2018-01-14 13:28:45 +00:00 |
|
Julien Valentin
|
4c0a861f91
|
add static helper func in order to generate Samplers of a Samplerless StateSet
+fix ident
|
2018-01-13 21:25:47 +01:00 |
|
Julien Valentin
|
d2b8468bf4
|
add MinLOD MaxLOD and LODBias to Texture
|
2018-01-13 21:16:16 +01:00 |
|
Robert Osfield
|
26b06a8daa
|
Merge branch 'master' into shader_pipeline
|
2018-01-12 19:55:34 +00:00 |
|
Robert Osfield
|
ae57f3cd46
|
Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
|
2018-01-12 19:52:31 +00:00 |
|
Robert Osfield
|
a7cc9664c0
|
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
|
2018-01-12 16:48:17 +00:00 |
|
Robert Osfield
|
903b0895f7
|
Added non const variants of State::getDisplaySettings/getActiveDisplaySettings().
|
2018-01-09 12:16:32 +00:00 |
|
Robert Osfield
|
3e676f67ff
|
Removed inappropriate //
|
2018-01-06 13:09:16 +00:00 |
|
Robert Osfield
|
230ee49428
|
Added ValueObject::get/setScaleValue(..) convinient methods
|
2018-01-06 12:54:14 +00:00 |
|
Robert Osfield
|
339b7ffa7c
|
Removed inappropriate //
|
2018-01-06 12:52:34 +00:00 |
|
Robert Osfield
|
6a413da143
|
Merge branch 'master' into shader_pipeline
|
2018-01-05 11:35:11 +00:00 |
|
OpenSceneGraph git repository
|
eca7831281
|
Merge pull request #424 from mp3butcher/osgSampler
GL3.3 SamplerObject as StateAttribute
|
2018-01-05 09:43:16 +00:00 |
|
OpenSceneGraph git repository
|
6ef90054bc
|
Merge pull request #425 from mp3butcher/callbacks
Support for multiple nest Camera DrawCallbacks
|
2018-01-05 09:18:39 +00:00 |
|
OpenSceneGraph git repository
|
73689caa5f
|
Had to fix positioning of { and spacing to be consistent with the rest of the OSG
|
2018-01-04 15:28:45 +00:00 |
|
Julien Valentin
|
0e76dc169e
|
add more Extensions
|
2018-01-04 04:18:38 +01:00 |
|
Julien Valentin
|
61548dc5a8
|
add recursivity on Camera Callbacks
|
2018-01-04 03:59:25 +01:00 |
|
Julien Valentin
|
662bea239c
|
add GLSampler as Texture Property
and a simple example mixing (add) 2 textures
|
2018-01-03 21:34:10 +01:00 |
|
Robert Osfield
|
e3d438d80f
|
Merge branch 'master' into shader_pipeline
|
2018-01-03 12:34:01 +00:00 |
|
Julien Valentin
|
c605b24432
|
remove old BindImageTexture path
|
2018-01-02 18:29:42 +01:00 |
|
Julien Valentin
|
8a84ee7660
|
add (untested) BindImageTexture serializer
TOREVIEW : my GLBoolean serializer macro seams hacky
|
2018-01-02 18:12:52 +01:00 |
|
Robert Osfield
|
55d4be66b3
|
Merge branch 'master' into shader_pipeline
|
2018-01-01 12:36:31 +00:00 |
|
Robert Osfield
|
eb72f3ed30
|
Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
Improved the indentation so it's more consistent with the rest of the OSG.
|
2018-01-01 11:10:55 +00:00 |
|
Robert Osfield
|
1f4ae0425c
|
Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding
|
2018-01-01 10:16:10 +00:00 |
|
OpenSceneGraph git repository
|
f0bb9da9c6
|
Changed the enum value to be consistent with StateAttribute
|
2018-01-01 10:14:58 +00:00 |
|
OpenSceneGraph git repository
|
e27148240a
|
Change enum name to be consistent with assciated class name
|
2018-01-01 10:13:14 +00:00 |
|
Robert Osfield
|
dd1f95d24d
|
Fixed typo
|
2017-12-31 13:17:23 +00:00 |
|
Robert Osfield
|
94a1a84a59
|
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
|
2017-12-31 12:38:17 +00:00 |
|
Robert Osfield
|
b5a3e0d532
|
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
|
2017-12-31 12:35:44 +00:00 |
|
mp3butcher
|
2f8a262a0e
|
add flexier Image Unit Binding implementation (allow different IUBs for a Texture)
|
2017-12-28 19:04:32 +01:00 |
|
Robert Osfield
|
2b315b7a78
|
Added ValueObject::get/setScaleValue(..) convinient methods
|
2017-12-20 20:12:49 +00:00 |
|
Robert Osfield
|
d426513b64
|
Merge branch 'master' into shader_pipeline
|
2017-12-19 10:43:44 +00:00 |
|
Robert Osfield
|
5afd32b2d9
|
Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
|
2017-12-19 09:57:57 +00:00 |
|
Robert Osfield
|
d2bfde30f0
|
Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
|
2017-12-18 13:54:08 +00:00 |
|
Robert Osfield
|
a17b1ac547
|
Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string)
This enables caching of data, such as pre-loaded files or other objects
|
2017-12-03 16:43:06 +00:00 |
|
Robert Osfield
|
803026814a
|
From Raymond de Vries, Windows build fixes
|
2017-12-01 14:38:52 +00:00 |
|