Robert Osfield
e8fa0433b3
Moved PrecipitationEffect node into osgParticle.
2006-04-22 15:08:07 +00:00
Robert Osfield
bb20760a3f
From Joran Jessurun and Chris Hanson, Visual Studio Static build support.
2006-04-04 13:47:35 +00:00
Robert Osfield
c9b25a5b50
From Zach Deedler, addition of osgParticle/BoxSpacer.
2006-01-17 15:17:15 +00:00
Robert Osfield
1e508d432b
Added SmokeTrailEffect which renders created particles as single quad or line
...
strip, in the case of the quad strip the strip is aligned to the be orthogonal with
the eye point.
2005-10-12 18:42:36 +00:00
Robert Osfield
540e676dae
Added new shell of new class ConnectedParticleSystem, which will be used
...
for managing connect particle system for the purpose of doing missile trails etc.
2005-10-11 09:47:28 +00:00
Robert Osfield
24849f3c70
Renamed ExplosionDebriEffect to ExplosionDebrisEffect
2005-05-25 16:42:36 +00:00
Robert Osfield
ef07e51d4c
Removed eroneous /dv1 flag (should have been /vd1, but it this is default anway
...
so can safely remove entirely).
2005-04-18 18:23:25 +00:00
Robert Osfield
fc3df7fe9b
Changed all instances of /vd0 to /vd1
2005-04-15 10:09:51 +00:00
Robert Osfield
9c5567d3e5
Added osgparticleeffects example
2005-04-04 08:47:21 +00:00
Robert Osfield
22e446dbc9
Improved ParticleEffects
2005-04-04 07:54:52 +00:00
Robert Osfield
2fec211fea
From Mike Weiblen, updates to dsp to improveme formatting and include OpenThreads
2004-07-23 10:03:18 +00:00
Robert Osfield
cbd19eeeee
Fixed error of headers having ..\..\src\ path instaead of ..\..\include\
2004-05-14 14:43:41 +00:00
Robert Osfield
ae5aefac0e
Added the beginings of new osgParticle Explosion, Fire and SmokeEffects.
...
Added support for generation explosion, fire and smoke effects in osgsimulation
2004-05-13 22:09:23 +00:00
Robert Osfield
58b7737933
From Mike Weiblen, added hardwired include and lib paths to OpenThreads
...
and Priducer directories that are assumed to site alongside the OpenSceneGraph
library being built.
2004-05-13 22:04:08 +00:00
Robert Osfield
bff1e6d76d
From Eric Hammil, addition of /Zm200's to keep things compiling under VS6
2004-02-05 21:23:09 +00:00
Robert Osfield
4761442005
Merged changed to osgParticle from Marco Jez, the changes are (quoted from
...
email from Marco)
"Most relevant news:
1) particle systems now have the "freezeOnCull" property set to false by
default. Since it is an optimization, and using it may cause some unwanted
behaviors if not handled properly, it makes more sense to turn it off by
default.
2) new "LINE" shape mode which uses GL_LINES to draw line segments that
point to the direction of motion.
3) particles can now have a rotation angle and angular velocity.
4) new AngularAccelOperator applies angular acceleration to particles.
5) particle processors such as emitters and programs can have a "start",
"end" and "reset" time coordinate. For example, an emitter may be instructed
to start emitting particles only after a certain time, stop after another
amount of time and then start again.
Update (2) is from Gideon May.
Updates (3) to (5) are from Douglas A. Pouk."
2003-09-02 20:39:41 +00:00
Robert Osfield
df9a899d9e
Moved the IO support for the osgText and osgParticle libraries into seperate
...
plugin libraries.
2002-08-20 11:27:08 +00:00
Robert Osfield
c70f5240eb
Added OSGPARTICLE_LIBRARY define.
2002-06-05 13:51:14 +00:00
Robert Osfield
a0f3d90fce
Updated VisualStudio files for osgParticle.
2002-06-05 13:00:31 +00:00
Robert Osfield
9ba7505d1e
Checked in osgParticle, writtten by Marco Jez.
2002-06-05 12:44:55 +00:00