Commit Graph

9255 Commits

Author SHA1 Message Date
Robert Osfield
3c07921dee Removed old GL2Extensions class, replacing it with a typedef to GL2Extensions
Removed old includes to include/osg/GL2Extensions


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14594 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:44:58 +00:00
Robert Osfield
485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00
Robert Osfield
22e51c9902 Windows build fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14590 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 20:09:29 +00:00
Robert Osfield
d166b6d1df Quietened down debug messages
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14588 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 19:22:45 +00:00
Robert Osfield
43049ebcf1 Moved FBO Extensions into GL2Extensions.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14586 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 18:30:28 +00:00
Robert Osfield
e31f682451 Moved local Extensions structs into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14584 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 14:57:25 +00:00
Robert Osfield
3f1e77d479 Moveved Stencil/StencilTwoSided::Extensions into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14583 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 11:14:33 +00:00
Robert Osfield
ec4f898bce Moved local Extensions objects to GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14582 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 10:37:09 +00:00
Robert Osfield
cceee38727 Moved Texture*::Extensions functionality into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14581 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 10:05:59 +00:00
Robert Osfield
a8804e2366 MOved VertexProgram and FragmentProgram::Extensions into GL2Extensions.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14580 16af8721-9629-0410-8352-f15c8da7e697
2014-12-08 16:08:44 +00:00
Robert Osfield
35cfbfdb8c Fixed memory leak in RenderStageCache.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14578 16af8721-9629-0410-8352-f15c8da7e697
2014-12-08 11:08:29 +00:00
Robert Osfield
bc424bc54f MOved SampleMaski::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14577 16af8721-9629-0410-8352-f15c8da7e697
2014-12-07 17:31:49 +00:00
Robert Osfield
9b03b3f8ce Moved TextureCubeMap::Extension functionality into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14576 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 20:05:18 +00:00
Robert Osfield
f634152de0 Moved osg::Drawable::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14575 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 17:26:42 +00:00
Robert Osfield
1ce8029f39 Fixed windows build warnings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14574 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 10:37:20 +00:00
Robert Osfield
1bcb944ddc Windows build fix
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14573 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 09:52:42 +00:00
Robert Osfield
aa090f0f99 From the GLintptr + GLsizeiptr defintions to GL2Extensions header
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14572 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 08:58:23 +00:00
Robert Osfield
d83e641fad Moved osg::BlenFunc::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14571 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 19:03:16 +00:00
Robert Osfield
d02c0bdc49 Moved GLBufferObject::Extensions structure into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14570 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 18:13:11 +00:00
Robert Osfield
1791ac08a8 Added glMemoryBarrier, glMapBufferRange and glBindBufferBase to GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14568 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 17:12:55 +00:00
Robert Osfield
6569f69de1 Moved old GL2Extensions::Get(..) usage across to new osg::State::get<GL2Extensions>() usage
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14567 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 16:28:32 +00:00
Robert Osfield
66da1328f8 Ported GL2Extentions across to using the new GL extensions approach - cutting code count by 3000 lines!
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14566 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 16:22:31 +00:00
Robert Osfield
f8d53b7c8d Build fix for when ref_ptr<> auto conversion is disabled
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14565 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 15:10:43 +00:00
Robert Osfield
5efe60dcf5 Added osg::Capability and Cabibilityi base classes to wrap up glEnable/glDisable + glEnablei/glDisablei functionality, with osg::Enablei and osg::Disablei concrete implementations.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14564 16af8721-9629-0410-8352-f15c8da7e697
2014-12-03 17:31:16 +00:00
Robert Osfield
457d41d385 Added osg::BlendFunci, osg::BlendEquationi and osg::ColorMaski StateAttrirbutes that wrap the glBlendFunci, glBlendEquationi and glColorMaski functions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14563 16af8721-9629-0410-8352-f15c8da7e697
2014-12-02 17:12:56 +00:00
Robert Osfield
a9cab19ddb Moved BlendEquation across to using the new GL extension setup approach.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14562 16af8721-9629-0410-8352-f15c8da7e697
2014-12-02 15:37:07 +00:00
Robert Osfield
ff73445bf3 Added a template get and get_exisiting method into osg::State that implements a new mechanism for managing OpenGL extensions.
Refactored the BendFunc::Extensions usage to simplify it utilizing the new osg::State extension mechanism.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14560 16af8721-9629-0410-8352-f15c8da7e697
2014-12-02 11:10:23 +00:00
Robert Osfield
e5f5c30e4d Removed include/osg/Version and include/OpenThreads/Version headers as these are autogenerated.
Changed the paths for the OpenThreads/osg Version headers to be placed in the PROJECT_BINARY_DIR.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14557 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 16:10:14 +00:00
Robert Osfield
d7c6bb1c4b Standardized on defined(__ANDROID__)
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14556 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 10:54:40 +00:00
Robert Osfield
6d98c5460f Added getlocaledecpoint() workaround for Android build of lua plugin
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14555 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 10:52:06 +00:00
Robert Osfield
1c9993dd5d Added in source shaders
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14554 16af8721-9629-0410-8352-f15c8da7e697
2014-11-27 15:54:24 +00:00
Robert Osfield
114ddbb0c6 Changed the name of shader files
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14553 16af8721-9629-0410-8352-f15c8da7e697
2014-11-27 15:39:38 +00:00
Robert Osfield
95b3622d1d From Jason Beverage, "It looks like the Callback header got accidentally removed from the CMakeLists.txt in the submission yesterday for the geometry instancing example."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14551 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 20:40:57 +00:00
Robert Osfield
2f0cc6fbc9 Fixed warnings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14546 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 17:04:12 +00:00
Robert Osfield
f802f6d0ed Fixed deprecated warnings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14545 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 16:29:53 +00:00
Robert Osfield
a165930b48 Fixed warning
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14542 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 16:15:37 +00:00
Robert Osfield
d6ed4c4d6d Fixed warning
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14537 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 16:00:18 +00:00
Robert Osfield
8fe82b463f Fixed warning
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14536 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 15:59:23 +00:00
Robert Osfield
dd186fe6a1 Added osgTerrain::DisplacementMappingTechnique serializer
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14535 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 14:06:27 +00:00
Robert Osfield
dfb0b2ab8e Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14534 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 14:04:20 +00:00
Robert Osfield
d9f93f9d1a Moved osgTerrain::GeometryPool from osgterrain example into osgTerrain NodeKit
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14533 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 13:36:28 +00:00
Robert Osfield
eaa170809f Removed GL header as it's already included via the ${OPENSCENEGRAPH_OPENGL_HEADER} entry.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14532 16af8721-9629-0410-8352-f15c8da7e697
2014-11-25 14:37:05 +00:00
Robert Osfield
4c5a1885d2 From PawelKsiezopolski, "This submission contains a new example for OSG : a geometry instancing rendering
algorithm consisting of two consequent phases :

- first phase is a GLSL shader performing object culling and LOD picking ( a culling shader ).
  Every culled object is represented as GL_POINT in the input osg::Geometry.
  The output of the culling shader is a set of object LODs that need to be rendered.
  The output is stored in texture buffer objects. No pixel is drawn to the screen
  because GL_RASTERIZER_DISCARD mode is used.

- second phase draws osg::Geometry containing merged LODs using glDrawArraysIndirect()
  function. Information about quantity of instances to render, its positions and other
  parameters is sourced from texture buffer objects filled in the first phase.

The example uses various OpenGL 4.2 features such as texture buffer objects,
atomic counters, image units and functions defined in GL_ARB_shader_image_load_store
extension to achieve its goal and thus will not work on graphic cards with older OpenGL
versions.

The example was tested on Linux and Windows with NVidia 570 and 580 cards.
The tests on AMD cards were not conducted ( due to lack of it ).
The tests were performed using OSG revision 14088.

The main advantages of this rendering method :
- instanced rendering capable of drawing thousands of different objects with
  almost no CPU intervention  ( cull and draw times are close to 0 ms ).
- input objects may be sourced from any OSG graph ( for example - information about
  object points may be stored in a PagedLOD graph. This way we may cover the whole
  countries with trees, buildings and other objects ).
  Furthermore if we create osgDB plugins that generate data on the fly, we may
  generate information for every grass blade for that country.
- every object may have its own parameters and thus may be distinct from other objects
  of the same type.
- relatively low memory footprint ( single object information is stored in a few
  vertex attributes ).
- no GPU->CPU roundtrip typical for such methods ( method uses atomic counters
  and glDrawArraysIndirect() function instead of OpenGL queries. This way
  information about quantity of rendered objects never goes back to CPU.
  The typical GPU->CPU roundtrip cost is about 2 ms ).
- this example also shows how to render dynamic objects ( objects that may change
  its position ) with moving parts ( like car wheels or airplane propellers ) .
  The obvious extension to that dynamic method would be the animated crowd rendering.
- rendered objects may be easily replaced ( there is no need to process the whole
  OSG graphs, because these graphs store only positional information ).

The main disadvantages of a method :
- the maximum quantity of objects to render must be known beforehand
  ( because texture buffer objects holding data between phases have constant size ).
- OSG statistics are flawed ( they don't know anymore how many objects are drawn ).
- osgUtil::Intersection does not work

Example application may be used to make some performance tests, so below you
will find some extended parameter description :
--skip-dynamic       - skip rendering of dynamic objects if you only want to
                       observe static object statistics
--skip-static        - the same for static objects
--dynamic-area-size  - size of the area for dynamic rendering. Default = 1000 meters
                       ( square 1000m x 1000m ). Along with density defines
                       how many dynamic objects is there in the example.
--static-area-size   - the same for static objects. Default = 2000 meters
                       ( square 2000m x 2000m ).

Example application defines some parameters (density, LOD ranges, object's triangle count).
You may manipulate its values using below described modifiers:
--density-modifier   - density modifier in percent. Default = 100%.
                       Density ( along with LOD ranges ) defines maximum
                       quantity of rendered objects. registerType() function
                       accepts maximum density ( in objects per square kilometer )
                       as its parameter.
--lod-modifier       - defines the LOD ranges. Default = 100%.
--triangle-modifier  - defines the number of triangles in finally rendered objects.
                       Default = 100 %.
--instances-per-cell - for static rendering the application builds OSG graph using
                       InstanceCell class ( this class is a modified version of Cell class
                       from osgforest example - it builds simple quadtree from a list
                       of static instances ). This parameter defines maximum number
                       of instances in a single osg::Group in quadtree.
                       If, for example, you modify it to value=100, you will see
                       really big cull time in OSG statistics ( because resulting
                       tree generated by InstanceCell will be very deep ).
                       Default value = 4096 .
--export-objects     - write object geometries and quadtree of instances to osgt files
                       for later analysis.
--use-multi-draw     - use glMultiDrawArraysIndirect() instead of glDrawArraysIndirect() in a
                       draw shader. Thanks to this we may render all ( different ) objects
                       using only one draw call. Requires OpenGL version 4.3 and some more
                       work from me, because now it does not work ( probably I implemented
                       it wrong, or Windows NVidia driver has errors, because it hangs
                       the apllication at the moment ).

This application is inspired by Daniel Rákos work : "GPU based dynamic geometry LOD" that
may be found under this address : http://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/
There are however some differences :
- Daniel Rákos uses GL queries to count objects to render, while this example
  uses atomic counters ( no GPU->CPU roundtrip )
- this example does not use transform feedback buffers to store intermediate data
  ( it uses texture buffer objects instead ).
- I use only the vertex shader to cull objects, whereas Daniel Rákos uses vertex shader
  and geometry shader ( because only geometry shader can send more than one primitive
  to transform feedback buffers ).
- objects in the example are drawn using glDrawArraysIndirect() function,
  instead of glDrawElementsInstanced().

Finally there are some things to consider/discuss  :
- the whole algorithm exploits nice OpenGL feature that any GL buffer
  may be bound as any type of buffer ( in our example a buffer is once bound
  as a texture buffer object, and later is bound as GL_DRAW_INDIRECT_BUFFER ).
  osg::TextureBuffer class has one handy method to do that trick ( bindBufferAs() ),
  and new primitive sets use osg::TextureBuffer as input.
  For now I added new primitive sets to example ( DrawArraysIndirect and
  MultiDrawArraysIndirect defined in examples/osggpucull/DrawIndirectPrimitiveSet.h ),
  but if Robert will accept its current implementations ( I mean - primitive
  sets that have osg::TextureBuffer in constructor ), I may add it to
  osg/include/PrimitiveSet header.
- I used BufferTemplate class writen and published by Aurelien in submission forum
  some time ago. For some reason this class never got into osg/include, but is
  really needed during creation of UBOs, TBOs, and possibly SSBOs in the future.
  I added std::vector specialization to that template class.
- I needed to create similar osg::Geometries with variable number of vertices
  ( to create different LODs in my example ). For this reason I've written
  some code allowing me to create osg::Geometries from osg::Shape descendants.
  This code may be found in ShapeToGeometry.* files. Examples of use are in
  osggpucull.cpp . The question is : should this code stay in example, or should
  it be moved to osgUtil ?
- this remark is important for NVidia cards on Linux and Windows : if
  you have "Sync to VBlank" turned ON in nvidia-settings and you want to see
  real GPU times in OSG statistics window, you must set the power management
  settings to "Prefer maximum performance", because when "Adaptive mode" is used,
  the graphic card's clock may be slowed down by the driver during program execution
  ( On Linux when OpenGL application starts in adaptive mode, clock should work
  as fast as possible, but after one minute of program execution, the clock slows down ).
  This happens when GPU time in OSG statistics window is shorter than 3 ms.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14531 16af8721-9629-0410-8352-f15c8da7e697
2014-11-25 10:58:23 +00:00
Robert Osfield
f06ea2bc6e Removed DrawArrays optimization to simplify the code and open the door to adding primitive combining.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14530 16af8721-9629-0410-8352-f15c8da7e697
2014-11-25 10:33:20 +00:00
Robert Osfield
79a4fff2dc Commented out State::setUpVertexAttribAlias(..) debug message.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14529 16af8721-9629-0410-8352-f15c8da7e697
2014-11-25 10:11:06 +00:00
Robert Osfield
53e337611a From Jan Klimke, "i noticed, that there are a couple of additional flaws when building osg for Mac OS X 10.10 Yosemite.
The mac os sdk version is recognized by the current CMAKE script as 10.1 instead of 10.10 since it cuts the version string from the 4th place. I introduced a more reliable version checking based on splitting the returned version code into MAJOR MINOR and PATCH parts and reassemble the OSG sdk version afterwards.

I replaced the existing CMake code against the following (returning now version 10.10 as expected):

 # Determine the canonical name of the selected Platform SDK
   EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
                   OUTPUT_VARIABLE OSG_OSX_SDK_NAME
                   OUTPUT_STRIP_TRAILING_WHITESPACE)
   STRING(REPLACE "." ";" MACOS_VERSION_LIST ${OSG_OSX_SDK_NAME})
   LIST(GET MACOS_VERSION_LIST 0 MACOS_VERSION_MAJOR)
   LIST(GET MACOS_VERSION_LIST 1 MACOS_VERSION_MINOR)
   LIST(GET MACOS_VERSION_LIST 2 MACOS_VERSION_PATCH)

   SET(OSG_OSX_SDK_NAME "macosx${MACOS_VERSION_MAJOR}.${MACOS_VERSION_MINOR}")

Also i added the check for the new Version to some more find scripts.

Additionally the nil object in Objective C now seems to be equivalent with a null_ptr that cannot be passed as GLInt anymore. So i switched this in the PixelBufferCocoa.mm to pass a zero instead of nil.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14527 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 15:19:20 +00:00
Robert Osfield
86ddca4edb Added VertexAttribDivisor class to wrap up glVertexAttribDivisor function
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14526 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 14:54:39 +00:00
Robert Osfield
fce7137525 Added numTextureUnits parameter to the osg::State::resetVertexAttributeAlias(bool, unit) method, and set the default to 8.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14523 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 14:01:05 +00:00
Robert Osfield
671d8dc342 From Alberto Luaces,"the current code uses the preprocessor for generating the plugin path in
a way that when CMAKE_INSTALL_PREFIX contains something along the lines
of

/usr/x86_64-linux-gnu/

it gets substituted as

/usr/x86_64-1-gnu/

that is, the string is preprocessed again, thereby making changes to
anything that matches any defined symbol, as "linux" in this example
(https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=763816).

Quoting that path directly in CMake scripts solves that problem.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14522 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 20:16:16 +00:00
Robert Osfield
e51fd3d4fa Implemented a clamp to edge policy for the Image::g/setColor(color, texcoord).
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14519 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 17:22:30 +00:00
Robert Osfield
b37d6b1921 Added testing for Drawables in the CopyOp::operator(Node*) to replicate the old functionality.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14518 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 17:17:11 +00:00
Robert Osfield
e67466a74f From Sebastian Messerschmidt, "Added setColor function to modify an image based on texture coordinates, parallel to the getColor functionality."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14517 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 16:27:29 +00:00
Robert Osfield
b9a529148a From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do:

    mkdir build_android_static_gles2 && cd build_android_static_gles2
    cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
                  -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
                  -DOPENGL_PROFILE="GLES2"
                  -DDYNAMIC_OPENTHREADS=OFF
                  -DDYNAMIC_OPENSCENEGRAPH=OFF
                  -DANDROID_NATIVE_API_LEVEL=15 # optional
                  -DANDROID_ABI=armeabim #optional
                  -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional
make -j 8
make install

    The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1.
    The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries

- I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 10:37:33 +00:00
Robert Osfield
834c940db1 From Farshid Lashkari, "The obj loader was overriding the existing database path list with the file path of the model, instead of prepending the file path to the path list. The latter seems to be more common behavior for most of the existing loader plugins. Also, the local options weren't actually being used when processing the scene graph for textures. I've attached the fix for both issues."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14507 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 16:38:23 +00:00
Robert Osfield
600e98773e From Marc Helbling, "here is a trivial fix in the Inventor plugin. In one code path, the pointer validity is checked after dereferencing a pointer that can be null (image->valid()) instead of calling ref_ptr::valid (image.valid())."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14505 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 10:52:24 +00:00
Robert Osfield
2da766ff1b From Marc Helbling, "I've come across scenes that contains geometries with initialized but empty vertex arrays and primitives and that would make some optimizers crash.
The submission therefore only contains a test on the size of the vertex array for the VertexCacheMissVisitor and the VertexAccessOrderVisitor visitors."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14503 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 10:45:05 +00:00
Robert Osfield
1e75ca63f4 From Christian Ruzicka, "while testing this commit on our OSG 3.2 version, I observed that the changes for ETC2 brake ETC1 support. Attached you'll find the changes to get ETC1 running again"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14501 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 10:05:52 +00:00
Robert Osfield
cf7258e03a From Sukender, "Fix for 3DS reader, which may read wrong triangles. Actually, indices may suffer a 'short int' overflow, in two places."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14500 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 09:55:50 +00:00
Robert Osfield
b4354df6fb Fixed segfalt in Texture2DArray copy constructor where it would apply images to an uninitialzed vector.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14498 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 09:41:27 +00:00
Robert Osfield
7ae45b7ac2 From Marc Helbling, "patch adding support for ambient material in the FBX plugin. It's a straightfoward adaptation of the emissive support and has been tested on a proprietary model."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14495 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 09:32:38 +00:00
Robert Osfield
f3859f6d11 From Pjotr Svetachov, fix for build breakage with giflib 5.0.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14493 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 09:21:52 +00:00
Robert Osfield
43bdd32242 From Clement Boesch, "Fix remaining bit of Giflib5 usage"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14485 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 17:10:21 +00:00
Robert Osfield
3dd9f8d430 From Laurens Voerman, "I found a new way to crach the osgviewer:
osgviewer "ProxyNode { FileNameList { cow.osgt } num_children 1 }".osgs

The proxy node reader wrongly assumes options to be non NULL.

fixed in attached zip:
src\osgWrappers\deprecated-dotosg\osg\ProxyNode.cpp

applies to both the 3.2 branch and svn trunk"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14484 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 11:37:37 +00:00
Robert Osfield
34863fe2d2 From Wang Rui, "The submission includes some fixes for osgQt library and osgQtWidgets example: (1) QTextEdit now works with mouse/drag events, (2) scrollbars will change when OSG window is resizing, (3) improve rendering efficiency of QGraphicsViewAdapter so that it works with complex Qt UI, (4) add new setBackgroundWidget() method to indicate a 'background widget', which will ignore mouse/key events on it and pass them to the 3D scene."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14482 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 11:30:53 +00:00
Robert Osfield
5ab861cd04 From James Turner, "Converting the loops to forward versions fixed the issue. The problem is size_t is unsigned; at the limit condition it doesn’t go negative but wraps around to 0xffffffffffffffff …. and boom."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14480 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 09:33:53 +00:00
Robert Osfield
f40df07ec7 Fixed typo
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14478 16af8721-9629-0410-8352-f15c8da7e697
2014-11-17 15:43:26 +00:00
Robert Osfield
ab47842d6d Fixed typo in comment
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14477 16af8721-9629-0410-8352-f15c8da7e697
2014-11-17 09:19:38 +00:00
Robert Osfield
25cfb81a09 Refactored the handling of use of the osgDB::ObjectCache in the DatabasePager to use a local thread specific ObjectCache to handle new additions and
then have these additions merged with the main Registry ObjectCache during the main loop.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14474 16af8721-9629-0410-8352-f15c8da7e697
2014-11-13 09:40:11 +00:00
Robert Osfield
ed28ec97c7 Moved implementation of ObjectCache functionality out of Registry into a dedicated osgDB::ObjectCache class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14473 16af8721-9629-0410-8352-f15c8da7e697
2014-11-11 18:28:07 +00:00
Robert Osfield
0e9c93f335 To handle thread safe paging and use of the osgDB::Registry ObjectCache, moved the handling of cache into osgDB::DatabasePager.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14472 16af8721-9629-0410-8352-f15c8da7e697
2014-11-10 16:04:43 +00:00
Robert Osfield
14620aa1dd From Pjotr Svetachov, "I tried your fix and it exposed a bug in my fix :)
The problem is that the readObjectFields method will add the object to the _identifierMap. So all the other instances of that image in the same file will be replaced by the created dummy object. In my fix this was an dummy image and I didn't notice it in our scene's, probably because it covered a small part of an object. In your fix the dummy object was not an image and that leads to a crash when something tries to use it as an image. I have attached a small fix for this bug.

"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14471 16af8721-9629-0410-8352-f15c8da7e697
2014-11-06 10:44:27 +00:00
Robert Osfield
a84df15c0a Introduced use of MarkerObject to IncrmentalCompileOperation/DatabasePager as a way of marking objects that have already been processed and compiled,
thus avoid potential threading conflicts when paged subgraphs are reused.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14470 16af8721-9629-0410-8352-f15c8da7e697
2014-11-06 10:40:54 +00:00
Robert Osfield
7f592b7ad5 Added handling of the reading of field properties to a dummy object for cached images to avoid threading issues associated with reusing and modifying an active object.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14469 16af8721-9629-0410-8352-f15c8da7e697
2014-11-05 16:08:42 +00:00
Robert Osfield
9cda04e51f Reinstated the original mechanism for OperationThread::cancel() that co-operatively releases blocks/barriers to make sure the thread is able to exit correctly.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14468 16af8721-9629-0410-8352-f15c8da7e697
2014-11-05 13:38:50 +00:00
Robert Osfield
1a265f53f7 Changed TerrainTile::setDirty() to use children needing update traversal mechanism to address threadng issues.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14465 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 20:07:15 +00:00
Robert Osfield
5177298dad Change isRunning variable to an Atomic to address possible race condition asscoiated with reading and writing to the variable from different threads.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14464 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 20:06:05 +00:00
Robert Osfield
de0664ef77 Build fixes for ffmpeg LIBAVCODEC_VERSION_MAJOR >= 56
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14462 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 16:29:30 +00:00
Robert Osfield
aa962724e8 Added an InitRegistry static intiialization and destrucion static to help control the order of construction and destruction of the osgDB::Registry.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14461 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 11:18:42 +00:00
Robert Osfield
28a676e105 Replaced use of while(isRunning()) { YieldCurrentThread(); } style loops with use of join() to avoid false positives being reported by valgrind when using the helgrind tool for thread debugging.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14460 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 10:46:59 +00:00
Robert Osfield
997ee30039 Added experimental osgTerrain::ShaderTerrain TerrainTechnique to osgterrain example to flesh out new shader based displacement mapping approach to osgTerrain databases.
Requires shader files place in OpenSceneGraph-Data/shaders from OpenSceneGraph-Data's svn/trunk to function.

Run osgterrain example with --shader command line option to select displacement mapping shader approach.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14458 16af8721-9629-0410-8352-f15c8da7e697
2014-10-21 15:08:44 +00:00
Robert Osfield
4c1fd06252 Added osg::SyncSwapBuffersCallback to include/osg/GraphicsContext and support for enabling it to include/osg/DisplaySettings, and to the Viewer/CompositeViewer::realize() methods.
To enable the sync of swap buffers set the env var OSG_SYNC_SWAP_BUFFERS to ON or 1, to switch off set to OFF or 0.

One can also use the --sync command line option for application that pass on command line options to the osg::DisplaySettings::instance().


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14456 16af8721-9629-0410-8352-f15c8da7e697
2014-10-21 14:46:12 +00:00
Robert Osfield
fec06828cf Removed checks against Drawable as these are no longer required.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14455 16af8721-9629-0410-8352-f15c8da7e697
2014-10-21 08:27:28 +00:00
Robert Osfield
68c4eaaff1 Added support for writing the file path of a script to the lua package.path to help with loading scripts within lua.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14451 16af8721-9629-0410-8352-f15c8da7e697
2014-09-17 17:40:07 +00:00
Robert Osfield
acbad2424e Changed osgvolume example to use the new tf plugin rather than having local code for reading transfer function
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14450 16af8721-9629-0410-8352-f15c8da7e697
2014-09-16 17:40:13 +00:00
Robert Osfield
f3ba656303 Added write support
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14449 16af8721-9629-0410-8352-f15c8da7e697
2014-09-16 11:00:01 +00:00
Robert Osfield
e35b0796d6 Added .tf & .tf-255 plugin for reading ascii 1D transfer functon files in support for volume rendering.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14448 16af8721-9629-0410-8352-f15c8da7e697
2014-09-15 17:53:44 +00:00
Robert Osfield
e97059df78 Added basic frame rendering for TabWidget
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14446 16af8721-9629-0410-8352-f15c8da7e697
2014-09-12 14:16:08 +00:00
Robert Osfield
e3a3ae6de6 Improved the alignment and sizing of TabWidget tab headers
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14445 16af8721-9629-0410-8352-f15c8da7e697
2014-09-10 17:03:27 +00:00
Robert Osfield
fafe06acbf Implemented the selection of tabs by clicking, using mouse wheel or arrow keys.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14443 16af8721-9629-0410-8352-f15c8da7e697
2014-09-10 11:59:51 +00:00
Robert Osfield
6b82d4099f Improved the handling of the dialog title text
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14442 16af8721-9629-0410-8352-f15c8da7e697
2014-09-09 16:12:59 +00:00
Robert Osfield
57a42aac39 Moved the diaglog title bar widgets into the Widget::GraphicsSubgraph map to avoid them poluting the Dialog's children list and to prevent them from being serialized.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14441 16af8721-9629-0410-8352-f15c8da7e697
2014-09-09 15:14:35 +00:00
Robert Osfield
e93e7ca1f2 Introduced Widget::WidgetStateSet to help localize the StateSet set up by Widget implementations from being serialized or
affecting what end users apply via the standard Node::s/getStateSet().

Further work on TabWidget.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14440 16af8721-9629-0410-8352-f15c8da7e697
2014-09-09 13:37:33 +00:00
Robert Osfield
23b8131ae5 Added shell of new osgUI::TabWidget class
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14438 16af8721-9629-0410-8352-f15c8da7e697
2014-09-05 16:04:11 +00:00
Robert Osfield
9e9fe9b9c9 Introduced support for specifying whether a serializer supports different types of usage - one or more of READ_WRITE_PROPERTY, GET_PROPERTY and SET_PROPERTY.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14437 16af8721-9629-0410-8352-f15c8da7e697
2014-09-05 11:05:43 +00:00
Robert Osfield
21fc2fae8d Added setting of the IsoSurfaceProperty in VolumeSettings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14436 16af8721-9629-0410-8352-f15c8da7e697
2014-09-03 15:54:47 +00:00
Robert Osfield
4f6dbf5623 Added close button on Dialog title bar
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14435 16af8721-9629-0410-8352-f15c8da7e697
2014-09-03 12:28:04 +00:00
Robert Osfield
1e9722601c Refactored the handling of ComboBox item picking to make it faster and more reliable
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14433 16af8721-9629-0410-8352-f15c8da7e697
2014-09-02 17:01:44 +00:00
Robert Osfield
959d78f755 Improved handling of ComboBox popup toggling
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14432 16af8721-9629-0410-8352-f15c8da7e697
2014-09-02 10:00:33 +00:00
Robert Osfield
30f4568f7b Added support for scaling widgets via the scoll wheel.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14431 16af8721-9629-0410-8352-f15c8da7e697
2014-09-02 09:14:08 +00:00
Robert Osfield
90c787a56a Removed debugging message
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14430 16af8721-9629-0410-8352-f15c8da7e697
2014-09-02 08:41:31 +00:00
Robert Osfield
5633fa1247 Added DragCallback class to help dialog dragging support.
Introduced a new Widget::computeExtentsPositionInLocalCoordinates() method that intersects with a ray through mouse pointer and the extents of the widget.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14429 16af8721-9629-0410-8352-f15c8da7e697
2014-09-01 19:13:35 +00:00
Robert Osfield
baf139c75b Improved support for controlling the ShadingModel via the VolumeSettings object
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14428 16af8721-9629-0410-8352-f15c8da7e697
2014-08-28 15:11:29 +00:00
Robert Osfield
d97081fe7f Improved handling of VolumeSettings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14427 16af8721-9629-0410-8352-f15c8da7e697
2014-08-28 09:42:01 +00:00
Robert Osfield
2f10db8f11 Changed the osgUI behaviour so that events are set to be handled by Widgets that have focus even if they don't directly use them.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14425 16af8721-9629-0410-8352-f15c8da7e697
2014-08-27 15:08:48 +00:00
Robert Osfield
77c0f5f675 Changed the NodeVisitor::apply(Drawable&) to call apply(Node&)
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14424 16af8721-9629-0410-8352-f15c8da7e697
2014-08-27 15:07:47 +00:00
Robert Osfield
f6cc4440a1 Added support for getting osgVolumre::Property::ModifieCount
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14422 16af8721-9629-0410-8352-f15c8da7e697
2014-08-27 09:25:54 +00:00
Robert Osfield
d1bf811331 Added Property::getModifiedCount() + dirty() to help with tracking changes. Added VolumeSettings serializers for Property objects
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14421 16af8721-9629-0410-8352-f15c8da7e697
2014-08-25 16:56:47 +00:00
Robert Osfield
6126379362 Changed StateSet::ParentList from vector<Object*> to vector<Node*> to reflect that Drawable is now a Node.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14420 16af8721-9629-0410-8352-f15c8da7e697
2014-08-25 13:43:11 +00:00
Robert Osfield
beeda386ef Improved handling of setting of the depth of the UI.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14418 16af8721-9629-0410-8352-f15c8da7e697
2014-08-22 19:00:53 +00:00
Robert Osfield
d4260ddb18 Reordered method implemenations to make it easier to compare similar methods
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14417 16af8721-9629-0410-8352-f15c8da7e697
2014-08-20 14:15:36 +00:00
Robert Osfield
a53e73ba10 Added toggling on/off of the VolumeSettings ui via the 'E' key.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14416 16af8721-9629-0410-8352-f15c8da7e697
2014-08-19 16:58:02 +00:00
Robert Osfield
e3c445a52f Updated VolumeSettings.lua reference to use ui prefix to work with the new OpenSceneGraph-Data/ui/VolumeSettings.lua file.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14415 16af8721-9629-0410-8352-f15c8da7e697
2014-08-19 16:37:20 +00:00
Robert Osfield
7e4b41e41a Fixed MD2 danglng pointer crash.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14413 16af8721-9629-0410-8352-f15c8da7e697
2014-08-19 09:27:46 +00:00
Robert Osfield
818e1393ec Fixed build
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14410 16af8721-9629-0410-8352-f15c8da7e697
2014-08-19 08:57:23 +00:00
Robert Osfield
f28d460caa Added support for ComboBox::currentIndexChanged*(uint) callback API.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14409 16af8721-9629-0410-8352-f15c8da7e697
2014-08-14 19:00:37 +00:00
Robert Osfield
5f74fdc326 Resert default value to 1.0
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14408 16af8721-9629-0410-8352-f15c8da7e697
2014-08-13 09:24:38 +00:00
Robert Osfield
f0125da6fd From Ryan Kawicki, "There is an issue where the model insets of a terrex terrain are being removed during the loading process. The issue is described below.
- the issue here is that the plugin is removing group nodes if
      that group node only has one child.  becuase transforms are also
      group nodes, there were cases when the transform would have only
      one child under it and would cause it to remove the translation
      portion.  this would cause all the vertex data to be loaded around
      the last matrix operation, which in our case was the origin (0,0,0).

We work off of OSG 2.8.1 but see that this has not been addressed on latest yet.  I’ve tested this against 2.8.1 and have cleanly applied it to my local repository off of latest."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14407 16af8721-9629-0410-8352-f15c8da7e697
2014-08-08 16:42:32 +00:00
Robert Osfield
af5685bf28 From Tim George, "Currently there is a problem with using a camera with a viewport with a non 0 offset and also using an FBO. The problem is that only area made up of the viewports width and height is drawn based on an offset of 0,0 instead of using the viewports offset.
It is caused by line 991 in RenderStage.cpp:


Code:
fbo_ext->glBlitFramebuffer(
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
blitMask, GL_NEAREST);



which is not taking into account the viewport x and y when performing the blit. It probably should be:


Code:
fbo_ext->glBlitFramebuffer(
static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->width()) + static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->height()) + static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->width()) + static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->height()) + static_cast<GLint>(_viewport->y()),
blitMask, GL_NEAREST);
"

Note from Robert Osfield, made small tweak to above on merge, changing the width+x to x+width to make it read more naturally.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14405 16af8721-9629-0410-8352-f15c8da7e697
2014-08-08 16:34:12 +00:00
Robert Osfield
89786dd42a From Marc Helbling, "please find a fix for the vertex pretransform visitor (VertexAccessOrderVisitor).
The issue with current code is that arrays are collected *before* duplicating shared arrays which leads to arrays that are correctly duplicated but that are not reordered.

Also the submitted patch contains a small cleaning in GeometryArrayGathrer as the _useDrawElements variable is not used; it is only set in the GeometryArrayGathrer constructor and VertexAccessOrderVisitor already checks that primitives have indexed type."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14403 16af8721-9629-0410-8352-f15c8da7e697
2014-08-08 16:09:39 +00:00
Robert Osfield
fdd9efe45a Implemented osgUI::Validator, IntValidator and DoubleValidator classes that manage validation/specialization of LineEdit widgets to work with just integer or double values.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14398 16af8721-9629-0410-8352-f15c8da7e697
2014-08-05 18:32:45 +00:00
Robert Osfield
0335e9c63a Implemented callbacks for validate(), textChanged() and returnPressed()
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14397 16af8721-9629-0410-8352-f15c8da7e697
2014-08-01 13:07:38 +00:00
Robert Osfield
ff78d30cee Moved responsiblity for checking current event focus onto Widget::handleImplementations().
Added support for closing CombinBox popup when the mouse is clicked outside the popup or combobox widget.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14396 16af8721-9629-0410-8352-f15c8da7e697
2014-08-01 10:57:24 +00:00
Robert Osfield
e979f76156 Added NodeVisitor::INTERSECTION_VISITOR VisitorType
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14395 16af8721-9629-0410-8352-f15c8da7e697
2014-07-31 18:29:31 +00:00
Robert Osfield
899e359cdb Fixed rendering of Popups
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14394 16af8721-9629-0410-8352-f15c8da7e697
2014-07-30 12:48:28 +00:00
Robert Osfield
0bdd7351f6 Added StateSet::RenderBinMode::PROTECTED_RENDERBIN_DETAILS and OVERRIDE_PROTECTED_RENDERBIN_DETAILS options.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14392 16af8721-9629-0410-8352-f15c8da7e697
2014-07-30 12:47:16 +00:00
Robert Osfield
46440ad0a8 Added preliminary icon to ComboBox.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14391 16af8721-9629-0410-8352-f15c8da7e697
2014-07-29 15:50:55 +00:00
Robert Osfield
a3794f3bd3 Fixed debug comment
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14390 16af8721-9629-0410-8352-f15c8da7e697
2014-07-29 15:50:37 +00:00
Robert Osfield
90e58f66c0 Implemented prelimary icon support allowing UI widget to place image and model based icons on widgets
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14389 16af8721-9629-0410-8352-f15c8da7e697
2014-07-29 15:50:07 +00:00
Robert Osfield
839dbb1bc1 Added catch for NULL Transform pointers getting into the _transformMap.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14388 16af8721-9629-0410-8352-f15c8da7e697
2014-07-29 15:47:55 +00:00
Robert Osfield
e65d03bf27 Added handling of Drawables added directly to scene graph without Geode decorating them.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14386 16af8721-9629-0410-8352-f15c8da7e697
2014-07-28 16:19:44 +00:00
Robert Osfield
23ae292fe2 Added support for changing background colour of LineEdit widget when focus changes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14385 16af8721-9629-0410-8352-f15c8da7e697
2014-07-24 14:14:35 +00:00
Robert Osfield
cbd2d6e434 Refined the colouring of widget to be more in sync with the defaults used in Qt.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14384 16af8721-9629-0410-8352-f15c8da7e697
2014-07-24 13:25:49 +00:00
Robert Osfield
3a7942dfb7 Added VolumeSettings::Filename property.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14383 16af8721-9629-0410-8352-f15c8da7e697
2014-07-23 16:36:17 +00:00
Robert Osfield
aa2c9c152f Changed the default text colour to black
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14382 16af8721-9629-0410-8352-f15c8da7e697
2014-07-23 15:57:35 +00:00
Robert Osfield
900534f86e Added writeFile support
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14381 16af8721-9629-0410-8352-f15c8da7e697
2014-07-23 14:50:42 +00:00
Robert Osfield
5130361d65 Added Node:getNumParents() and Node:getParent(index) support
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14380 16af8721-9629-0410-8352-f15c8da7e697
2014-07-23 10:49:27 +00:00
Robert Osfield
7dc3b34bfd Removed State::AppliedProgramObjectSet container and Obsever usage from osg::State to address threading bug crash.
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
2014-07-22 16:02:33 +00:00
Robert Osfield
3b23b474dc Centralized the calling of #include <stdint.h> and VS fallback into include/osg/Types header
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14376 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 16:36:47 +00:00
Robert Osfield
d3945d5210 From Pjotr Svetachov, "I think I spotted some unneeded ref_ptrs in the cullvisitor. The call
pushModelViewMatrix or pushProjectionMatrix will already keep the
reference when adding it to the MatrixStack. In CullVisitor::apply
methods for the billboard and the camera you already take a pointer
instead of a ref_ptr."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14375 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 14:32:40 +00:00
Robert Osfield
6bb2251faf Added setting of glPixelStore before glTexSubImage2D call.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14374 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 13:45:58 +00:00
Robert Osfield
8f39d7a2b2 From Jaap Gas, "I want to submit a bugfix for a crash occurring in osgText/Glyph.cpp if
the scene tree contains (large) 2D textures from images with STRIDE.

============================================================================
#0  0x00007fffe8ea4350 in __memmove_ssse3 () from /lib64/libc.so.6
#1  0x00007fffe52ced76 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#2  0x00007fffe52d8e86 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#3  0x00007fffe53dd8be in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#4  0x00007fffe53c2643 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#5  0x00007fffe53c7fdd in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#6  0x00007fffe53cbabf in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#7  0x00007fffe53cc1fa in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#8  0x00007ffff30092fd in osgText::GlyphTexture::apply (this=0x1bb8cf0, state=
    ...)
    at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/src/osgText/Glyph.cpp:234
#9  0x00007ffff56c30b6 in osg::State::applyAttributeOnTexUnit (this=0x125f180,
    unit=0, attribute=0x1bb8cf0, as=...)
    at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/include/osg/State:1713
#10 0x00007ffff56c2f3f in osg::State::applyTextureAttribute (this=0x125f180,
    unit=0, attribute=0x1bb8cf0)
    at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/include/osg/State:411
#11 0x00007ffff30204da in osgText::Text::drawTextWithBackdrop (this=0x1baed70,
    state=..., colorMultiplier=...)
==============================================================================

The crash disappears if I either (1) disable the use of images with stride
in the (public) osgGeo-library, or (2) add the following bugfix to Glyph.cpp.
This combination gives me the confidence that I understand where this problem
originates from, without trying to understand the full OpenGL details.

===============================================================================
@@ -221,7 +223,12 @@
             imageData[i] = 0;
         }

+        glPixelStorei(GL_UNPACK_ALIGNMENT,1);

+        #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
+        glPixelStorei(GL_UNPACK_ROW_LENGTH,getTextureWidth());
+        #endif
+
         // allocate the texture memory.
         glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
                 getTextureWidth(), getTextureHeight(), 0,
================================================================================

I have copied (and adapted) the added lines above from the same source file,
where they were used in front of a similar call to glTexSubImage2D(.) around
line 515.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14372 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 13:43:11 +00:00
Robert Osfield
20560bd927 Initial work on integtasting osgUI into Present3D
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14370 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 12:21:42 +00:00
Robert Osfield
0f611144d7 Added debug messages
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14368 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 09:35:00 +00:00
Robert Osfield
acb497b2ab Added serailizer support for NodeVisitor, UpdateVisitor, CullVisitor and EventVisitor
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14367 16af8721-9629-0410-8352-f15c8da7e697
2014-07-18 17:17:01 +00:00
Robert Osfield
50e63ad3ee Added readScript/writeScript methods to ReaderWriter
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14366 16af8721-9629-0410-8352-f15c8da7e697
2014-07-14 15:59:06 +00:00
Robert Osfield
5a7a20d01e Renamed osgDB::PropertyInterface to osgDB::ClassInterface to better reflect it's functionality
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14365 16af8721-9629-0410-8352-f15c8da7e697
2014-07-14 14:09:08 +00:00
Robert Osfield
f2d11bb46e Added preliminary support for writing VolumeSettings to disk from within Present3D in response to pressing and releasing 'Ctrl-S'.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14363 16af8721-9629-0410-8352-f15c8da7e697
2014-07-04 16:45:05 +00:00
Robert Osfield
70f9bdc6e1 Updated iso and mip shaders from OpenSceneGraph-Data.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14358 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 16:36:02 +00:00
Robert Osfield
d981ca416e Added virtual destructors
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14351 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 13:06:23 +00:00
Robert Osfield
3f637584f5 Fixed line endings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14350 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 13:05:09 +00:00
Robert Osfield
7a18876c5b Changed enum usage to use the new osgVolume::VolumeSettings versions and added support for reading a VolumeSettings file.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14349 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 13:01:05 +00:00
Robert Osfield
3c6a1ec117 Refactor VolumeSettings so that it's subclassed from osgVolume::Property
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14348 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 10:01:46 +00:00
Robert Osfield
c4f199d1b5 Added osgVolume::VolumeSettings object
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14347 16af8721-9629-0410-8352-f15c8da7e697
2014-07-02 16:26:18 +00:00
Robert Osfield
7bacd73e85 fixed handlng of file type of nested files within a .osgx, .osgt and .osgb file.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14344 16af8721-9629-0410-8352-f15c8da7e697
2014-07-02 14:14:53 +00:00
Robert Osfield
45bea0db4b REmoved debug cout
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14338 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 13:24:41 +00:00
Robert Osfield
1581699022 Removed space from #include.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14326 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 08:20:30 +00:00
Robert Osfield
4c18eb62ca From Alexander Sinditskiy, build fix to allow building against versions older than librsvg-2.36.2
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14323 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 07:37:06 +00:00
Robert Osfield
555c935ffd From Pjotr Svetachov, "I made a small change to DataOutputStream.cpp which makes saving Geodes possible again. This is only half a fix as it only will save a Drawable that is part of a Geode. But this change does not require a version bump of the .ive format. I tried it with a few datasets we have here with the 3.2 stable branch and the trunk with this patch and there was no difference in the .ive files that were produced."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14319 16af8721-9629-0410-8352-f15c8da7e697
2014-06-27 15:57:34 +00:00
Robert Osfield
1d4fbbce1f Removed unused method.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14318 16af8721-9629-0410-8352-f15c8da7e697
2014-06-27 15:55:05 +00:00
Robert Osfield
e9728042b9 From Laurens Voerman, "attached is a modified version of src/osgUtil/Tessellator.cpp
current code checks for a Nullpointer and on notify level info or above will inform you with a crash, by dereferencing it."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14315 16af8721-9629-0410-8352-f15c8da7e697
2014-06-27 15:48:38 +00:00
Robert Osfield
f42ac7e15b Added an OSG_INIT_SINGLETON_PROXY to make sure that the ApplicationUsage singleton gets intialized before usage.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14312 16af8721-9629-0410-8352-f15c8da7e697
2014-06-27 15:38:52 +00:00
Robert Osfield
8d6bee6da9 Added a render order sort to the list of Cameras being tested by the *Viewer::generatePointerData(..) method to ensure that the highest Camera gets focus.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14309 16af8721-9629-0410-8352-f15c8da7e697
2014-06-27 15:30:56 +00:00
Robert Osfield
92d684de6b Revised KdTreeBuilder so that is used the new apply(osg::Geometry&) method rather than expanding an osg::Geode.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14303 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 14:16:11 +00:00
Robert Osfield
a21ce3469b From Sebastian Messerschmidt, "I've applied a simple fix for the backward animation support in osg::Sequence.
It will simply use the sign of the speed set in the getNextValue. Attached file is against trunk."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14302 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 11:49:59 +00:00
Robert Osfield
67f98edc05 From Lauren Voerman, "In order to speed up loading large scenes (especially from network disk) I added code to our viewer to setup multiple database-pagers and request the files trough a database-request:
databasePager->setUpThreads(16, 1);

We experienced problems with multiple databasepagers loading files in parallel, when two threads start to load the same file (usually a texture referenced by multiple models). The second thread to add the file to the cache (sometimes) manages to do so while the refcount from the cached object still is zero, causing the object loaded to be destroyed.
Sometimes the second thread manages to ref() the object before Referenced::signalObserversAndDelete does the final recount check, causing a warning:
    "Warning Referenced::signalObserversAndDelete(,,) doing delete with _refCount=1"

With a deleted object added to the scenegraph we get some undesired results, I think the program only crashes if the object was a Node, and just has some untextured surfaces if it was a texture, but I'm not completely sure.

Attached is a modified version of the Registry.cpp, returning the object in cache and let the duplicate loaded object to be destroyed.

A more efficient option would be to add some sort of blocking entry to the objectcache to stop the second thread from reading the file, and just wait until the first thread added it to the cache. If you think that's worthwile we would be happy to implement that version. A bit tricky to implement and test, that's why I submit a simple version that stops my program from crashing."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14300 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 11:11:59 +00:00
Robert Osfield
93cf84da3e Removed erroneous character
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14298 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 11:09:46 +00:00
Robert Osfield
febcb25cb6 From Farshid Lashkari,
"I noticed that Text3D objects would change there z alignment depending on the alignment mode. I'm not sure if this was intentional or just a simple mistake. My expectation was that the front of the object would always stay aligned to the 0 z-plane, regardless of the alignment mode. I've attached an updated version that retains a consistent z-alignment."
"I just now noticed another issue with Text3D objects. It was not properly computing the bounding box when non-axis aligned rotations were being applied. In this case all corners of the bounding box need to be transformed in order to get the correct containing box. I've attached the updated file."
"The incorrect bounding box problem also applies to regular Text objects. I've attached the fix for that as well as the original Text3D fix."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14296 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:53:18 +00:00
Robert Osfield
138ea0e0c7 From Pjotr Svetachov, "For a scene with a lot of animated agents I did some small
optimizations to reduce cpu overhead:
1) Avoid a load-hit-store in UpdateBone. b->getMatrixInBoneSpace()
returns the same matrix that was just stored with b->setMatrix()
2) Avoid calling element->isIdentity() for the whole transform stack
(can be expensive is element is a matrix)
3) Make the key frame interpolator use binary search instead of a
linear one. This is very noticeable in scenes where some geometry has
long repeating animations that start at the same time, you will see
the update time grow then reset and grow again."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14294 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:45:07 +00:00
Robert Osfield
ed314c6d7d From Laurens Voerman, "while debugging ImageSequence I had a crash, due to the very large frametimes caused by halting the program. The problem is that when the frame time exceeds the length of the entire image sequence, a looping sequence will try to read it's _imageDataList beyond its size.
fix attached for  src/osg/ImageSequence.cpp"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14293 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:24:41 +00:00
Robert Osfield
d82131544b From Laurens Voerman, "while testing databasepager stuff I noticed that the various loaders (osg/ive/osgx) do not pass the current options to the imagePager, therefore the images cannot be found if not in the global OSG_FILE_PATH. Attached is a fix, containing modified versions of
From Robert Osfield, add check to only apply Options object when a valid Option object is assigned.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14290 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:05:53 +00:00
Robert Osfield
d939adeb56 From Farshid Lashkari, "I've attached a small fix for the ply loader to support Windows style line endings when reading the header."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14288 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 09:38:56 +00:00
Robert Osfield
2428e07f35 From Aurelien Albert, "This submission fix all my problems with reading / writing "osgb" files inside "osga" archive with final archive size > 2 Go, with Windows OS (didn't tested with Linux)"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14287 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 09:33:56 +00:00
Robert Osfield
86ddbc7ad9 From Riccardo Corsi, "there's an inconsistency between the behavior of the method and the
debug message it prints out on the console.

Around line 1040 of Registry.cpp (see code below) the method returns
"simpleFileName" but prints about returning "filename".

In attachment the modified file, based on osg 3.2.0
ricky


<code>
if(fileExists(simpleFileName))
{
    OSG_DEBUG << "FindFileInPath(" << filename << "): returning " <<
filename << std::endl;
    return simpleFileName;
}
</code>
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14285 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 16:05:56 +00:00
Robert Osfield
aac0a5fbe2 From Auelien Albert, "I'm working on an application which use 3ds file format as input and use the name of the material to "map" specific data with 3d geometry.
The osg 3ds plugin modify the exported materials name in the same way it modifies the node names.

I've added an option to preserve originals materials names, with the assurance of unique material names are preserved."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14283 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 15:55:21 +00:00
Robert Osfield
a2db511c99 Refactored the way that hole are pruned from the occluder hole list.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14282 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 15:47:59 +00:00
Robert Osfield
5c488d4c46 From Mikhail Izmestev, "Attached fix to avoid vector usage in StateGraph::prune and reduce heap allocations."
Notes from Robert Osfield, ammended the erase so that it explictly increments the iterator before the erase call.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14277 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 10:45:18 +00:00
Robert Osfield
4e530a1938 changed debug message to use OSG_DEBUG
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14276 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 09:58:49 +00:00
Robert Osfield
d22f62396c From Alexander Sinditskiy, "My changes added support for gltexstorrage2d for texture2d.
Initially I described issue in message:
http://forum.openscenegraph.org/viewtopic.php?t=13820
It solves issue with compiling texture using ico from image with mipmaps

I added enviroment variable OSG_GL_TEXTURE_STORAGE_ENABLE to control usage of glTexStorage2d. Initially it is disabled.

It used only if image have mipmaps.

Another issue is converting from internalFormat + type to sized internal format. I created sizedInternalFormats[] struct where sized internal formats are ordered from worse->best.
also this struct have commented lines. Commented formats are listed in
http://www.opengl.org/wiki/GLAPI/glTexStorage2D
but looks like not using in osg."

Note from Robert Osfield.  Changed the env var control to OSG_GL_TEXTURE_STORAGE and made it's value true by default when the feature is supported by the OpenGL driver.  To disable to
use of glTexStorage2D use OSG_GL_TEXTURE_STORAGE="OFF" or "DISABLE"



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14275 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 09:57:36 +00:00
Robert Osfield
81c23564b5 From Björn Blissing, "Fix to support correct shininess and transparency in FBX plugin"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14272 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 08:18:05 +00:00
Robert Osfield
82a34a2546 From Pjotr Svetachov, "There were some modes missing when exporting to .ogst so I added them."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14269 16af8721-9629-0410-8352-f15c8da7e697
2014-06-24 19:57:19 +00:00
Robert Osfield
bd82d2a52d From Farshid Lashkari, "I've attached a small for the osg ReaderWriter. It was performing a case sensitive comparison to the file extension to determine whether to write the file in ascii or binary. This meant that if the filename was "model.OSGT" it would be treated as binary, instead of ascii. I've updated the plugin to ignore case."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14267 16af8721-9629-0410-8352-f15c8da7e697
2014-06-24 14:58:13 +00:00
Robert Osfield
7295258d71 Merged fix to merge geometries.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14265 16af8721-9629-0410-8352-f15c8da7e697
2014-06-24 11:24:13 +00:00
Robert Osfield
4ec4e88f85 Fixed nested callback calling.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14264 16af8721-9629-0410-8352-f15c8da7e697
2014-06-23 12:02:41 +00:00
Robert Osfield
c6ab14018a Fixed check against totaly number of vertices
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14262 16af8721-9629-0410-8352-f15c8da7e697
2014-06-16 16:16:10 +00:00
Robert Osfield
8d06b9b019 From Aurelien Albert, "I've got some issues using osgb files within an big osga archive (file size > 2Go).
Issue is described here : http://forum.openscenegraph.org/viewtopic.php?t=13914

Here is a fix, using "std::streampos" standard type for stream positions up to 64bits.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14261 16af8721-9629-0410-8352-f15c8da7e697
2014-06-16 08:54:54 +00:00
Robert Osfield
9195a0000b Added osgUI::ColorPalette class
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14259 16af8721-9629-0410-8352-f15c8da7e697
2014-06-13 17:17:09 +00:00
Robert Osfield
d9a6491a43 Removed generation of scroll event on the X11 button release event as X11 was generating both a pair of press/release events for a single scroll when movement.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14257 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 16:00:21 +00:00
Robert Osfield
be13c2202d Added if () blocks to State::convertVertexShaderSourceToOsgBuiltIns() to ensure that only parts of the shader than need replacing are replaced.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14255 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 15:24:34 +00:00
Robert Osfield
410f7d27ed Improved positioning of combo box popup items
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14253 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 14:12:30 +00:00
Robert Osfield
63d101b653 Added frame support to ComboBox.
Improved the alingment support for text


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14252 16af8721-9629-0410-8352-f15c8da7e697
2014-06-12 14:05:28 +00:00
Robert Osfield
584035b663 Added handling of AligmentSettings of Text layout
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14251 16af8721-9629-0410-8352-f15c8da7e697
2014-06-11 16:31:17 +00:00
Robert Osfield
86a9a45525 Implemented more robust intersection handling for mouse interactions. Wired up even handling of ComboBox popup.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14250 16af8721-9629-0410-8352-f15c8da7e697
2014-06-11 10:55:33 +00:00
Robert Osfield
977ec20751 Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
2014-06-05 16:26:13 +00:00
Robert Osfield
35d6cb812f Updated shaders from OpenSceneGraph-Data sources 2014-06-04 08:59:31 +00:00
Robert Osfield
333a16a88d Reverted change of Node::ParentList from being a vector<Node*> back to a vector<Group*> 2014-06-03 09:52:55 +00:00
Robert Osfield
3dde165f14 Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
Robert Osfield
2d41cbd0cf Removed OSG_USE_BOUND and associated osg::Bound adapter class to avoid problems with BoundingBox::expandBy/expandByRadius() implementation choosing a null BoundingBox from
the osg::Bound class causing crashes.
2014-06-02 16:20:39 +00:00
Robert Osfield
199506296a Implemented basic frame graphic 2014-05-30 16:44:36 +00:00
Robert Osfield
189c0b3477 Futher work on ComboBox/Popup 2014-05-29 15:21:42 +00:00
Robert Osfield
a45ba05bdd Added beginnings of ComboBox popup functionality. 2014-05-29 10:51:26 +00:00
Robert Osfield
26a7c30229 Added cached Depth and ColorMask to reduce the amount of duplicate state in the osgUI subgraph 2014-05-28 10:18:57 +00:00
Robert Osfield
1fcb91900a Replaced Widget::GraphicsSubgraph with GraphicsSubgraphMap to allow finer control of when the rendering subgraphs are done. 2014-05-28 10:06:14 +00:00
Robert Osfield
6af9edf33b Improved handling of text 2014-05-27 14:14:51 +00:00
Robert Osfield
faced0a896 Removed Dialog/Popup::open/close() methods as they are replaced by the setVisible() method 2014-05-26 16:32:20 +00:00
Robert Osfield
5d635287c0 Implemented Widger::Visible and Enabled usage 2014-05-26 16:27:33 +00:00
Robert Osfield
b04a4813ba Added Visible and Enalbed properties to Widget 2014-05-26 16:15:33 +00:00
Robert Osfield
5d234ba021 Fixed missing initilaizer 2014-05-26 16:15:12 +00:00
Robert Osfield
71352ea56d Added item serializer 2014-05-26 15:58:18 +00:00
Robert Osfield
f50ec0fe8e Implemented clipping of widget to the widgets extents. 2014-05-23 18:59:16 +00:00
Robert Osfield
cca18e82e8 Implemented scheme for making sure nested widgest overdraw parent widgets graphics 2014-05-23 15:00:49 +00:00
Robert Osfield
55c2041d4d Added wrappers for open and close methods 2014-05-23 15:00:09 +00:00
Robert Osfield
bda5ec4875 Added osgUI::Widget::set/getGraphicsSubgraph() to hold the subgraph that does the rendering portion of widgets 2014-05-22 10:02:35 +00:00
Robert Osfield
0b5b3213fe Addd method implementation in serializers 2014-05-21 16:15:02 +00:00
Robert Osfield
d8adc80c2c Fixed handling of traverse 2014-05-21 10:17:31 +00:00
Robert Osfield
20fd80de3a Improved handling of callback object to open the door to use of general osg::CallbackObject as mechnisms for something simialr to Qt's signal/slot mechanism. 2014-05-21 09:45:11 +00:00
Robert Osfield
9859f3110b Renamed callbacks to avoid overlap with Node callbacks 2014-05-21 09:06:17 +00:00
Robert Osfield
8346f0ebe1 Improved the handling of updating of text 2014-05-20 08:35:39 +00:00
Robert Osfield
d917987938 Added shell of Popup class 2014-05-20 08:35:19 +00:00
Robert Osfield
e4004118db Added check against whether an event has been handled or not before actioning escape/quit. 2014-05-20 08:34:32 +00:00
Robert Osfield
4ce2e075c4 Add shell of Dialog class 2014-05-19 10:11:50 +00:00
Robert Osfield
1b34fed500 Added handling of up/down key to ComboBox 2014-05-19 09:30:36 +00:00
Robert Osfield
87fd1d38fb Added initial cut of ComboBox 2014-05-16 19:24:58 +00:00
Robert Osfield
3e00764649 Added initial shell of PushButton implementation 2014-05-16 10:38:40 +00:00
Robert Osfield
03fc0c3662 Added support for intesecting Drawable that are attached directly to the scene graph without an osg::Geode 2014-05-15 16:30:17 +00:00
Robert Osfield
5b60708e80 From Sebastian Messerschmidt, "There was some small error due to MS non-conformity handling comments correctly." 2014-05-15 14:57:28 +00:00
Robert Osfield
d8a06f827e From Pjotr Svetachov, build fixes for VisualStudio 2014-05-15 14:45:28 +00:00
Robert Osfield
85386daa25 Added osgGA dependency 2014-05-15 13:34:50 +00:00
Robert Osfield
20b9f3ff88 Added Node::asDrawable() and Node::asGeometry() methods to provide a low cost way of casting a node to Drawable and Geoemtry.
Changed the Group::computeBound() method so that it takes account of the a Drawable's BoundingBox.
2014-05-15 09:26:59 +00:00
Robert Osfield
afcf54b108 Fixed the bounding sphere computation and handling of Drawable as the root of the scene graph 2014-05-14 16:52:18 +00:00
Robert Osfield
74f91037a7 Further work on Bound class/Node::getBound() and Drawable::getBound() and usage in OSG codebase 2014-05-14 16:01:40 +00:00
Robert Osfield
ff21af2b0d Cleaned up code 2014-05-14 16:00:08 +00:00
Robert Osfield
4174d72a52 2014-05-14 10:19:43 +00:00
Robert Osfield
12a737ae02 Changed the Node::ParentList to be a list of osg::Node rather than osg::Group, and added addChild, removeChild, replaceChild virtual method to Node to enable code
to user code compile with minimal modifications to account for the new change to the Node ParentList.
2014-05-13 08:43:07 +00:00
Robert Osfield
b2c7bacfe9 From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor

- Added accept(NodeVisitor) method to Drawable/Geometry

- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables

- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.

- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
2014-05-12 12:10:35 +00:00
Robert Osfield
ead92353fe Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable. 2014-05-12 11:27:54 +00:00
Robert Osfield
490b351330 Replaced obsolete __linux usage. 2014-05-06 16:38:57 +00:00
Robert Osfield
cf66750d7b From Farshid Lashkari, "fix for the Collada loader where it would access a null string in some cases" 2014-05-02 09:12:36 +00:00
Robert Osfield
1f33e2a2a0 From Ali Botorabi, "recently I ran into a problem with Microsoft's Appverifier while using OpenThreads on win32 platform. The Appverifier complained about an invalid thread handle during starting of a new thread. After looking closer into the problem it seemed that indeed a potential root of problem may be in the thread startup code. See the line below in Win32Thread.cpp (line number 347):
pd->tid.set( (void*)_beginthreadex(NULL,static_cast<unsigned>(pd->stackSize),ThreadPrivateActions::StartThread,static_cast<void *>(this),0,&ID));

the method "pd->tid.set" sets the thread id, however via the startup function "ThreadPrivateActions::StartThread" that thread id is used (see further down the call hierarchy the line "int status = SetThreadPriority( pd->tid.get(), prio);".

Until now I never ran into any problem in debug or release builds, though. It seems that furtunately the tid.set method was executed always before the tid.get method in the startup code. However, this may make trouble in the furture. A simple solution is the following: just replace the line above with following two lines:

    pd->tid.set( (void*)_beginthreadex(NULL,static_cast<unsigned>(pd->stackSize),ThreadPrivateActions::StartThread,static_cast<void *>(this),CREATE_SUSPENDED,&ID));
    ResumeThread(pd->tid.get());


The trick is just starting the thread in suspended mode so the StartThread function does not get executed and we can safely store the tid by pd->tid.set. Then start the Thread by calling ResumeThread."
2014-05-02 09:11:16 +00:00
Robert Osfield
298f1c65b6 Renamed the new include/osg/OpenGL automatically configured header file to include/osg/GL replacing the original hand built GL header 2014-04-30 13:19:22 +00:00
Robert Osfield
a04232a75a From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
ran into two issues.

At first you get a bunch of warnings that osg::ComputeBoundCallback
and osg::UpdateCallback were unsupported wrapper classes when
converting fbx models with skeletal animation to osg(t/b).

The second issue was that when reading, the readers fail to read the
ComputeBoundCallback and UpdateCallback and set them to NULL which
messes up the RigGeometry.

Because a RigGeometry makes his own classes in the constructor it
might be preferable to not write them at all, because now those
classes are being made two times when reading a RigGeometry. But after
thinking about this that would place too much limits on them (you
won't be able to share or name them and save that information or make
a new inherited class from them and write that one) So I ended up
thinking the best way was to just write the files.
"
2014-04-29 15:14:39 +00:00
Robert Osfield
2bb4e0566c From Pjotr Svetachov, "I had the osgvolume example crash on me when loading large volume
datasets due to an overflow in image.cpp after a unneeded cast from
unsigned int to int. Here is a small fix."
2014-04-28 14:58:36 +00:00
Robert Osfield
4dd3e3562f From Jason Beverage, "Here is a fix for a small race condition in osgDB::makeDirectory. It attempts to create all the directories in the given path and stops attempting to make directories when one of them fails. I've added a check to see if the failure occurred b/c the directory was created by another thread or process.
We were running into issues occasionally in osgEarth where multiple threads were writing out files like /1/2/3.jpg and /1/3/4.jpg.  Both threads would try to create the /1 directory and only one of them would succeed.  So the first thread would write out the full /1/2/3.jpg while the second thread wouldn't create the /1/3 directory b/c /1 was already created and the writing of /1/3/4.jpg would fail.
"
2014-04-28 14:57:05 +00:00
Robert Osfield
f5261b9877 Fixed type error 2014-04-28 11:53:58 +00:00
Robert Osfield
4994b806d2 From Pjotr Svetachov, "For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013 with profile GL2) because they were still using GLuintEXT. So I changed that, see the attached files.
I also noticed that the generated OpenGL header were not copied to the installation directory so my own application could not find it."
2014-04-25 08:57:27 +00:00
Robert Osfield
7b4d7cd221 From Farshid Lashkari, "I've attached a small fix to the Collada loader which prevents a null pointer access in some cases." 2014-04-24 17:26:46 +00:00
Robert Osfield
77f1c58345 From Lionel Lagarde, "In the ::apply method, when the image data need to be re-uploaded, the Texture2DArray checks if the TextureObject can be re-used. The test was made using the constant 1 instead of the real texture depth, so the TextureObject was never re-used." 2014-04-24 17:23:16 +00:00
Robert Osfield
bc5575f83a From Kristofer Tingdahl, "I and my team have gone over the code again, and we feel that we are comfortable in our current proposal for change. It goes deeper than it did before, and I explain why:
There was code in the osgViewer/Viewer.cpp and osgViewer/CompositeViewer.cpp that transformed the Y-coordinates of an event. The code in the composite viewer did however miss the touch-data of the event. I thought that it should really be the GUIEventAdapter that should know about this, and hence I added the
GUIEventAdapter::setMouseYOrientationAndUpdateCoords which is re-computing the coordinates. First I simply added a boolean to the setMouseYOrientation function:

setMouseYOrientation( MouseYOrientation, bool updatecooreds=false );

but then the serializer complained.

This function is called from both the Viewer and the CompositeViewer. We have not tested from the viewer, but I cannot see it would not work from visual inspection.

The other change is in MultiTouchTrackballManipulator::handleMultiTouchDrag. I have removed the normalisation. The reason for that is that it normalised into screen coordinates from 0,0 to 1,1. The problem with that is that if you have a pinch event and you keep the distance say 300 pixels between your fingers, these 300 pixels represent 0.20 of the screen in the horizontal domain, but 0.3 of the screen in the vertical domain. A rotation of the pinch-fingers will hence result in a zoom in, as the normalised distance is changing between them.

A consequence of this is that I have changed the pan-code to use the same algorithm as the middle-mouse-pan.

The rest of it is very similar from previous revision, and there has been some fine-tuning here and there.

"
2014-04-24 17:14:54 +00:00
Robert Osfield
ec658b115c Fixed reference invalidation bug. 2014-04-24 10:38:58 +00:00
Robert Osfield
a1342a6bf6 Added src/osg/OpenGL.in configuration file and include/osg/OpenGL header files 2014-04-23 19:30:33 +00:00
Robert Osfield
5597248895 Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

  ./configure
  make

OR

  ./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

  ./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

  ./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

  ./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

  ./configure -DOPENGL_PROFILE=GLES2


Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
2014-04-23 09:08:26 +00:00
Robert Osfield
c168887e5e From Paul Cheyrou-Lagreze, "Attached is fix/feature for FBX osgplugins against latest trunk:
- ReaderWriterFBX.cpp: add "z up scene axis" support:  FBX provides facility to convert model scene axis during conversion. Currently fbx plugin convert axis to fbx:opengl axis system (which is arbitrarily at Y up, as opengl is in reality axis agnostic) and sometimes what is needed is Z up so added an option for Z up conversion

- FindFBX.cmake: add support for latest fbx sdk ( 2014.2 )"
2014-04-09 17:40:27 +00:00
Robert Osfield
db6df6fefd Disabled warnings to address issues in FBX headers that generate lots of warnings that we can't fix. 2014-04-09 17:20:26 +00:00
Robert Osfield
a4a5957e2f From Remo Eichenberger, "I have extended the TIFF plugin that allows you to write LZW or JPEG compressed TIFF's. Options are:
tiff_compression = lzw | jpeg"
2014-04-08 12:00:52 +00:00
Robert Osfield
f2b746520b From Pjotr Svetachov, "We had a small problem converting skeleton animations from fbx to osgt
format. Turned out that the serializer didn't handle bone names with
spaces very well (the 3ds studio max biped for instance has spaces by
default). Here is a small fix for the problem."
2014-04-08 11:17:59 +00:00
Robert Osfield
ca4d93652d From Pjotr Svetachov, previous obj "commit broke compilation under visual studio 2013. To use std::not1 you need to include the functional header. Here is a fix." 2014-04-08 11:08:05 +00:00
Robert Osfield
391ab02573 From Jan Peciva, "I am sending four fixes to obj plugin:
- materialName used to be not stripped of whitespace, making number of models
fail to load materials; now fixed
- stripping was considering spaces only, thus models using tabs had problems
to load correctly; fixed
- fixed references to textures; they did not performed conversion to native
directory separators
- make d (dissolve) takes precedence over Tr (transparency); there seems to be
a confusion about the Tr item - some claiming 1 to be opaque and 0
transparent, while number of models uses exactly the opposite. d (dissolve),
if present in the model, does not suffer from this confusion, thus using it
instead fixes the problem for many many models.

I put many comments to the file concerning d and Tr item as others may further
investigate. Let me know in the case of any problems."
2014-04-07 14:17:57 +00:00
Robert Osfield
64979a0c1a From Marcel Pursche, "The problem is that when OpenThreads is build with the Linux pthreads implementation all threads inherit the processor affinity from their parent thread.
This behavior is also described in the pthreads man page (http://man7.org/linux/man-pages/man3/pthread_create.3.html):

>
> Linux-specific details
> The new thread inherits copies of the calling thread's capability
> sets (see capabilities(7)) and CPU affinity mask (see
> sched_setaffinity(2)).
>

To prevent this behaviour I wrote a patch that explicitly sets the affinity mask to all cores of the system, if no specific affinity was defined with PThread::setProcessorAffinity(unsigned int) .

Thank you!
"
2014-04-07 14:11:14 +00:00
Robert Osfield
20c0292e97 From Bjorn Blessing, "I got bored of the constant reports of “missing chunk 0xA08A” when reading 3ds-files. After a bit of research I discovered that this property is related to the advanced transparency settings for the material in 3D studio. In this case the falloff parameter. These controls affect the opacity falloff of a transparent material. And the property chooses whether falloff is in or out. I have added the property to the file reader BUT no changes are made to make this property propagate into the osgMaterial. But at least we get rid of this annoying error message." 2014-04-07 14:03:40 +00:00
Robert Osfield
88aa9ac5de From Bjorn Hein, "please find attached a small fix for RayIntersector.cpp.
* Changes are made against trunk
* Reason: crashes when using specific constructor from RayIntersector
* Info: Line 42:  added in constructor
RayIntersector::RayIntersector(const Vec3d& start, const Vec3d&
direction) missing initialisation of _parent
"
2014-04-07 13:52:01 +00:00
Robert Osfield
67b4d5412b Fixed iso surface shaders 2014-04-04 11:25:51 +00:00
Robert Osfield
d773d358c4 Improved the setting of sample density/ratio so that they are consistent 2014-04-01 18:56:57 +00:00
Robert Osfield
e5fe59799d Fixed handling of volume tiles with a region. 2014-04-01 18:33:02 +00:00
Robert Osfield
27b71e3927 Added cube and hull rendering support 2014-03-27 12:47:44 +00:00
Robert Osfield
2f8b0f7a70 Restructured the handling of TileData to make it more extensible and flexible. 2014-03-19 17:56:40 +00:00
Robert Osfield
d7944b6ca9 Addd ExteriorTransparencyFactorProperty for support of upcomming functionality of rendering a cube volume with a hull volume inside it. 2014-03-18 18:14:15 +00:00
Robert Osfield
ed724a730e Added support for animating volume hulls. 2014-03-17 15:54:52 +00:00
Robert Osfield
d703a2df44 From Stephan Huber, "attached is a fix for the rest-http-plugin which should fix the font-issue reported by Phil. The old implementation did forward all requests to the internal http-server via user-events. This prevented error-reporting for missing files, as the request was accidentally handled by the plugin. As a request for missing font-file succeeds and returned an empty file, the curl-plugin hands the data happily to the freetype-plugin which failed trying to load an empty font-file, obviously.
My fix was to rename the standard request handler to a specialized user-event-handler which handles only requests for "/user-event“

So fonts should work on iOS when loaded remotely, even when a local file is available and with the resthttp-plugin serving the presentation.
"
2014-03-13 14:02:50 +00:00
Robert Osfield
7f206fbf80 From Stephan Huber, fix for building lua plugin from local source 2014-03-13 13:59:34 +00:00
Robert Osfield
ea865d0ff9 Added support for directly invoking scripts using <run-script> and <run-script-file> to enable scripts to interact with each other. 2014-03-13 10:28:18 +00:00
Robert Osfield
75982f3379 Improved support for passing events between scripts and Present3D application 2014-03-12 11:01:09 +00:00
Robert Osfield
8f30a262f4 Added PresentationInterface class to make it more convinient to access the current presentation from scripting languages 2014-03-11 10:52:10 +00:00
Robert Osfield
ee266255eb Added scripting support for JumpData, KeyPosition, HomePosition and parts of SlideEventHandler that enable dispatching of user created events. 2014-03-10 19:08:46 +00:00
Robert Osfield
9b299dc4b9 Added ability to replace callback objects via lua scripts to allow one to override callbacks.
Added fallback for osgGA::Widget::Extents.
2014-03-07 11:09:25 +00:00
Robert Osfield
9319350176 Added support for osg::Image to the lua plugin. 2014-03-06 10:27:26 +00:00
Robert Osfield
076adcbd82 Implement add, set and get methods for StateSet. 2014-03-04 13:36:13 +00:00
Robert Osfield
218e36b12b Relaxed the handling of Image objects 2014-03-04 13:35:27 +00:00
Robert Osfield
c6e72ee00b Fixed handling of OverrideValue 2014-03-04 13:34:23 +00:00
Robert Osfield
2b67196418 From Stephan Huber, fix for handling font paths on a local machine when other files have been source from a remote machine. 2014-02-28 17:38:36 +00:00
Robert Osfield
de09adcaa9 Added MapReverseIterator implementation. 2014-02-27 10:02:55 +00:00
Robert Osfield
46381cb15c Added MapIteratorObject and support for it in the lua plugin to provide map iterator functionality. 2014-02-26 18:18:08 +00:00
Robert Osfield
9394215d31 Added Map serializer size() method and support for it in the lua plugin. Renamed functions in lua plugin to be more consistent. 2014-02-26 11:01:35 +00:00
Robert Osfield
69e9f2c973 Added support for vector and map containers in osgDB::Serailizer's and lua plugin. 2014-02-26 08:26:51 +00:00
Robert Osfield
4ef5d9eb5f Added Vector serialization and support in lua plugin top enable script users to set/get vector properties such as osg::Array, osg::PrimitiveSet and children lists. 2014-02-24 10:19:48 +00:00
Robert Osfield
6d68718fba Fixed handling of enums in Lua plugin.
Fixed computation of getNumPrimitives() so that it returns 0 when PrimitiveSet is zero.

Added missing properties to PrimitiveSet serializers
2014-02-13 18:52:41 +00:00
Robert Osfield
cb805d7be5 Added inital cut of PrimitiveSetSet wrappers to scripting 2014-02-13 11:01:36 +00:00
Robert Osfield
42705bff3f Added full range of Array subclasses to wrappers 2014-02-12 18:10:52 +00:00
Robert Osfield
743a6b049c Added initial support for wrapping osg::Array in a way that can be used via scripting. 2014-02-12 18:03:53 +00:00
Robert Osfield
2797e8cb7c Improved support for setting/getting properties via the osg::UserDataContainer. 2014-02-11 18:07:37 +00:00
Robert Osfield
e3a003a08f Quitened down debug messages 2014-02-11 10:56:51 +00:00
Robert Osfield
a9f8af3fb6 Changed implementation of enums to use strings as lua type to make it easier to do comparisons and track values 2014-02-11 09:43:08 +00:00
Robert Osfield
e21865ee33 Implemented Widget::handle, handleImplementation, traverse and travseImplementation() wrappers to enable them to be extended via scripting 2014-02-10 18:07:26 +00:00
Robert Osfield
31e98b51df Added support for serailizing and scripting BoundingBox and BoundingSphere objects 2014-02-10 16:44:13 +00:00
Robert Osfield
3dcca431a9 Fixed handling of setting member variables via the Serializers when the value is the default.
Added support for more features of the osgDB::Widget class.

Fixed handling of boolean values in the Lua plugin
2014-02-08 17:53:51 +00:00
Robert Osfield
1319c2d281 Added support for enum's in the Lua script integration 2014-02-08 10:39:20 +00:00
Robert Osfield
8ad0ab1f6b Fixed handling of returns when invoking a script, removed some debug messages, added a warning message when detecting erronous types.
Added FocusBehaviour enum to osgGA::Widget serialization
2014-02-07 16:06:57 +00:00
Robert Osfield
6f5e5c23df Added initial Widget wrapper 2014-02-07 10:46:16 +00:00
Robert Osfield
4016aed62d Moved experimental Widget class to osgGA
Add computeIntersections() to the osgGA::GUIActionAdapter base class to enable intersection tests without needing to directly link to osgViewer.
2014-02-06 17:32:41 +00:00
Robert Osfield
99eb81e743 Added support for casting objects to allow one to access a parent classes methods. 2014-02-06 11:25:37 +00:00
Robert Osfield
ca3737e002 Tweaked the detection of when the position transform for the hull is required. 2014-02-05 11:08:39 +00:00
Robert Osfield
2b8be97297 Added support for a <hull> tag that can be used within <volume> tag. 2014-02-05 11:07:03 +00:00
Robert Osfield
1909093cac Improved the white space trimming 2014-02-05 11:04:29 +00:00
Robert Osfield
c599189d7d Added lua-5.2.3 as source code so it can be optinally built as part of the lua plugin, making it possible to work out of the box across all platforms with needing lua as an external dependency.
Added the Cmake option OSG_USE_LOCAL_LUA_SOURCE to control whether to build and use the Lua source code in the lua plugin, or look for lua as an external dependency.
2014-02-04 16:49:13 +00:00
Robert Osfield
6bf6d5eeb2 Added test code for nesting a <hull> within a volume tag. 2014-02-04 16:46:33 +00:00
Robert Osfield
488e1692cc From Stephan Huber, added support for compile source code of lua with the lua plugin 2014-02-04 11:24:01 +00:00
Robert Osfield
f44369777f Fixed error in the computation of tex coords of Maximum Intensity Projection + Transfer Function rendering. 2014-02-03 15:35:22 +00:00
Robert Osfield
306a4f2d2d Replaced C cast to long with a static_cast<const void*>() to avoid a build error under Mingw 64. 2014-01-31 19:18:18 +00:00
Robert Osfield
5f8e2bda2f Added osg::CallbackObject to be used to extend C++ class from scripting languages by providing callback objects assigned to the osg::Object UserDataContainer, with the CallbackObject's Name used to map the "method" provided by the CallbackObject. The CallbackObject is implemented by the script engine to provide the neccessary glue to invoking the script with the appropriate input parameters and handling the output parameters.
To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism.  To invoke the scripts function from C++ one must get the CallbackObject and call run on it.

Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
2014-01-31 16:20:29 +00:00
Robert Osfield
4814a5341e Removed the invocation of gcc on all platforms 2014-01-28 15:28:17 +00:00
Robert Osfield
f7e6f0092c From Kristofer Tingdahl, "the vertical bar is upside down, and hence not as the documentation says it should be. This is corrected with this patch"
From Robert Osfield, changed the example so that the vertical and horizon scalar bars are rotated to the XZ plane so you can see them with the default viewer's camera orientation.
Tweaked the positioning of title text of vertic scalar bar to avoid overlap of text.
2014-01-28 11:01:28 +00:00
Robert Osfield
5292c7ca50 From Laurens Voerman, "I experienced a crash in Geometry::fixDeprecatedData(), on certain files, and brought the problem down to a very simple test file, attached as test3.zip.
There are two problems:
1> for DrawElementsUShortPrimitiveType (and UInt) the source_pindex still equals -1 and causes a crash
     in DrawElementsUBytePrimitiveType source_pindex is incremented, and in DrawElementsU(Short/Int)PrimitiveType primitiveNum is incremented, but never used

2> The drawelements need to be rewritten as the vertices are reordered.

created a patch for osg stable branch(r14038): attached as Geometry-osg-3.2.zip
and for svn brach(r14044): attached as Geometry_osg_svn.zip"
2014-01-24 17:31:09 +00:00
Robert Osfield
70bfad0371 From Aurelien Albert, "In the "apply" method of osg::FrameBufferObject, the draw buffers are always enabled, even if the target is only "READ_FRAMEBUFFER".
This can lead to inconsistency if you bind a framebuffer with multiple attachments in DRAW mode and then a framebuffer with different attachment count in READ mode (for example to manually "blit" from a FBo to another).

On some ATI cards (at least RADEON HD) this also leads to an "incomplete " FBO status

I've added a test to enable drawbuffers only if target is "DRAW" or "READ_DRAW", this solves my problems on ATI cards."
2014-01-24 17:06:32 +00:00
Robert Osfield
fcc34a8b45 From Michael Schanne, "small fix for a duplicate OR operand in KdTree.cpp." 2014-01-24 16:45:45 +00:00
Robert Osfield
1270236715 From Torben Dannhauer, VisualStudio 2013 build fixes 2014-01-24 16:24:59 +00:00
Robert Osfield
8a334e724b From Kristofer, "The osgSim::ScalarBar has a problem in that if the scalarbar has a color in one end that co-incides with the background color, one cannot see where the scalarbar ends. With this patch, we add a line around the perimiter of the bar to mark it.
Secondly, we thought the text-annotation missed ticks that mark out precisely where on the bar the texts relate to, so we added that as well."
2014-01-24 16:19:38 +00:00
Robert Osfield
8ae57c2797 From Marc Helbling, "I am sending a small fix in the PLY pseudo-loader; the extension was checked in plyfile.cpp thus preventing the loading of any .PLY file (extension in uppercase). The extension filtering is already handled by ReaderWriter::acceptsExtension in a case unsensitive way." 2014-01-24 16:01:59 +00:00
Robert Osfield
eb56080277 Fixed warnings 2014-01-24 15:40:18 +00:00
Robert Osfield
91b7104a92 Changed the handling of single window configurations so that simply reuse the View::getCamera() instead of creating a slave. 2014-01-24 14:26:25 +00:00
Robert Osfield
f0df819cbf Fixed crash when reading a viewer configuration file where the EventVisitor was being re-assigned but left a dangling pointer 2014-01-24 11:37:35 +00:00
Robert Osfield
29ab577bc3 From Stephan Huber, "attached is a new zip containing two small fixes:
* forwarded touch-events do have a correct input-range from 0 .. 1
* I refactored sending touch-events per osc so the receiver can detect a TOUCH_ENDED better"
2014-01-24 10:10:43 +00:00
Robert Osfield
4886a8941d Fixed warnings 2014-01-23 19:55:37 +00:00
Robert Osfield
d8482ef1ba From Kristofer Tingdahl,"we have a bunch of classes that inherit osg::Node, and they create their own, internal geometry which is passed into the render bucket at the cull-traversal. Last week, we realised that these classes are not accounted for when doing an ComputeBoundVisitor- traversal, as there is no specialization in ComputeBoundVisitor for them.
One solution is naturally to create a new class that would inherit the osg::ComputeBoundVisitor, and use that. I don't like that idea as the ComputeBoundVisitor does actually have what I need - it is only hidden in a protected function.

I am therefor suggesting a slight generalization of the ComputeBoundVisitor with the attached patch, which is tested.

The patch has two parts:
we add applyBBox() so that one can use that in a customized traverse-function and add a bbox to the visitor. I considered calling this function expandByBBox(), but I though  applyBBox was better.
The MatrixStack is made available to the outside world. That enables a traverse-function to do whatever it wishes.
I do actually only need one of the two, as I can implement what I wish either way, but adding getMatrixStack() will make more generic expansions possible.
"

From Robert Osfield, changed the name of the new applyBBox(..) method to applyBoundingBox(..) to keep it's naming more consistent with the rest of the OSG.
2014-01-23 16:48:29 +00:00
Robert Osfield
a96ad565c7 From Stephan Huber, "attached are some fixes to the osc-plugin and the touch-implementations for iOS and os x and other small bugfixes. These fixes will normalize the orientation of the touch points, and transmitting the touch points over osc via the TUIO-protocol works now more robustly between two osg-applications.
I added a new tag to p3d called forward_touch_event_to_device and renamed the existing forward_event_to_device to forward_mouse_event_to_device. This new tag will transmit touches to the virtual trackpad as touch events. I added the MultitouchTrackball to the p3d-app so zooming and moving a model remotely should now work, if you use forward_touch_event_to_device. I kept (and fixed) forward_mouse_event_to_device for background compatibility, so old presentations works as in previous versions, without the ability to zoom + scale. of course.

forward_touch_event_to_device needs some more testing, (e.g. with image-streams and keystone, afaik there’s no support for touch-events...) but for a first version it works nice.
"
2014-01-23 15:37:48 +00:00
Robert Osfield
09c09628ac Removed debug message 2014-01-23 10:56:17 +00:00
Robert Osfield
15882aae5f Changed the TransprencyProperty range to 0 to 2.0 to enable forcing opaque qualities on fragments 2014-01-23 10:50:55 +00:00
Robert Osfield
8876394c7c Cleaned up debug message. 2014-01-23 10:11:15 +00:00
Robert Osfield
ea429d5d46 Added clean up of osg::Program that are applied by the GLObjectsVisitor, which addresses a state leak that creates GL error once the main scene graph is rendered. 2014-01-23 09:41:09 +00:00
Robert Osfield
7f9f7dd216 Added GL_TEXTURE_2D_MULTISAMPLE to texture mode list. 2014-01-23 07:59:46 +00:00
Robert Osfield
4fef6a3c2f Refactored .p3d loader to make it less strict about the tag, property and value strings when matching them to supported values.
Examples of supported matches are:

   <Slide> and <slide> will be treated the same
   <bgcolor>WHITE</bgcolor> and <bgcolor>White</bgcolor> will be treated the same
   <text alignment="TOP_LEFT"</text> and <text alignment="top left"</text>,  <text alignment="TopLeft"</text> will all be treated the same
2014-01-22 16:29:45 +00:00
Robert Osfield
7fe3244c71 Added support for sampleRatio and sampleRatioWhenMoving <volume> properties 2014-01-22 11:25:54 +00:00
Robert Osfield
1678dc3562 Added support for osgVolue::SampleRatioProperty. Fixed build errors when compiling with ref_ptr<> automatic type conversion. 2014-01-21 18:48:53 +00:00
Robert Osfield
e48d6812fa Build fixes for when ref_ptr<> has no auto type conversion 2014-01-21 18:31:20 +00:00
Robert Osfield
504b42aa61 Fixed build error 2014-01-21 17:27:21 +00:00
Robert Osfield
779bd20fd5 Fixed build error due to typo. 2014-01-21 17:00:56 +00:00
Robert Osfield
752d40b118 Integrated multipass volume rendering shaders from OpenSceneGraph-Data 2014-01-20 17:23:11 +00:00
Robert Osfield
8a0e49d780 Removed nolonger used code paths 2014-01-20 16:21:24 +00:00
Robert Osfield
54a3f76a2b Disable depth test for rendering of hull backface 2014-01-20 15:54:48 +00:00
Robert Osfield
15399bbf35 From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback.
From Robert Osfield, small ammendments to clean up header.
2014-01-20 11:00:09 +00:00
Robert Osfield
6246cd5d85 From Roni Zanolli,Added use of Qt's new devicePixelRatio() method to assist with handling the upscalling of resolution on iPhone for "retina" displays.
From Robert Osfield, changed Roni's code to use a #define GETDEVICEPIXELRATIO to access the versioned Qt devicePixelRatio() method to avoid duplication of the Qt version checking.
2014-01-20 10:40:49 +00:00
Robert Osfield
0d4a448c34 Fixed warning 2014-01-17 18:20:39 +00:00
Robert Osfield
8efe470d07 From Stephan Huber, fix for OSX build issue 2014-01-17 18:20:28 +00:00
Robert Osfield
e968caae80 From Kristoger Tingdahl, "the patch I sent to src/osgQt/CMakeModules.txt did not do the work on windows. I have fixed that, and also made it more generic so there is no special handling of qt5.2, but all qt5 are the same.
I have tested this on:

mac/qt5.2
linux/qt5.2
windows/qt5.2, and
mac/qt5.1

All platforms perform as expected.

The previous fix removed the -f flag to the moc-pre-processor, but on windows, it turned out that -f "osgQt/QGraphicsViewer" was needed.

This becomes an include-statement in the file generated by moc which is needed for compiling it. I ask you consider this patch for the trunk and the 3.2 branch.


Secondly, I wonder if it would be possible to apply my patch for FindRSVG.cmake from 22nd November in the 3.2 branch.

In short, the version of librsvg must be equal or higher to 2.35:

PKG_CHECK_MODULES(RSVG librsvg-2.0>=2.35)
"
2014-01-17 14:02:30 +00:00
Robert Osfield
354d79acd1 From Jordi Torres, "Fixed a typo in ReaderWriterCURL::ReaderWriterCURL() changed Psuedo for Pseudo." 2014-01-17 13:54:14 +00:00
Robert Osfield
235a52405d Fixed handling of background colours. 2014-01-17 12:40:58 +00:00
Robert Osfield
706afaccae Removed old redundent TexGen usage. 2014-01-16 17:26:35 +00:00
Robert Osfield
e8cd06c6e9 Added hull="hul-filename" property support to <volume> tag that can used thus:
<layer>
            <volume renderer="MultiPass" hull="cow.osgt.0,-2,-4.trans.50,50,50.scale">CardiacCT</volume>
        </layer>
2014-01-16 17:17:37 +00:00
Robert Osfield
1264ec736a Added support for controlling the extents of the volume rendering by nesting the hull underneath VolumeTile. Currently only supported by the new osgVolume::MultipassTechnique 2014-01-16 16:08:43 +00:00
Robert Osfield
110fbf89b0 Added per TileData RTT Camera in prep for rendering backface of volume to a depth texture 2014-01-09 09:41:43 +00:00
Robert Osfield
2efd52dda2 Changed near/far values to use CullVisitor::value_type and use std::numeric_limits<>. 2014-01-08 15:56:43 +00:00
Robert Osfield
889e4749ef From Farshid Lashkari, "I've attached a fix for the Collada loader that prevents a crash with some files containing textures. I also converted an OSG_NOTICE to OSG_INFO to be consistent with other log messages within the loader." 2014-01-08 10:33:00 +00:00
Robert Osfield
84d301715e Removed more odd characters 2014-01-08 10:31:36 +00:00