Robert Osfield
0c234e7997
From Jason Beverage, "I've got a few machines that OSG incorrectly believes support FRAME_BUFFER_OBJECTS so I am manually trying to set the renderTargetImplementation to PIXEL_BUFFER or PIXEL_BUFFER_RTT. I noticed that this call wasn't setting the camera's overlay data properly because the setRenderTargetImplementation simply calls init() which only does anything for OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY. Any subsequent calls to getOverlayData will simply return the cached OverlayData instead of setting it up.
...
My fix updates the camera's render target implementation for all OverlayData objects in the OverlayDataMap."
2008-08-17 16:45:09 +00:00
Robert Osfield
ec9218ad1f
Refactored OverlayData so that its possible to subclass OverlayNode/OverlayData.
2008-07-23 22:19:29 +00:00
Robert Osfield
0e7920f144
From Mathias Froehlich, "Fixes a compile of src/osgSim/ShapeAttribute.cpp on suse 10.2."
2008-06-20 10:46:33 +00:00
Robert Osfield
959c01557c
Convert string handling to use strdup and free rather then awkward new char[]
...
code paths
2008-06-18 16:28:52 +00:00
Robert Osfield
e427d50d9a
From Lars Nilson, bug fix to Sector::computeMatrix()
2008-05-27 17:32:26 +00:00
Robert Osfield
78964b4baa
Reverted the changes for ill fated tweaks for Apple build
2008-04-24 11:34:43 +00:00
Robert Osfield
8ae30c9bfc
Refactored the inclusion of the headers in the ADD_LIBRARY so that they aren't
...
added under OSX.
2008-04-23 20:50:53 +00:00
Robert Osfield
e74bb067fb
Added ObjectRecordData to include list
2008-03-18 09:17:52 +00:00
Robert Osfield
55de8b03d9
From Wojciech Lewandowski, "----1----
...
Attached is a fixed version of OverlayNode.cpp. I fixed CustomPolytope::cut( osg::Plane ) method. Bug was apparent in such scenario:
Let P1 be some random frustum polytope
Let P2 be the polytope that was created from P1 bounding box (P2 contains P1 entirely)
Then ignoring precision errors: P1.cut( P2 ) == P2.cut( P1 ) == P1. But this condition was not always met. Cut failed when some of the polytope reference points happened to lie exactly on some intersecting planes in both P1 & P2 (plane distance was = 0).
I only use CustomPolytope for my shadowing stuff so I did not test how this affects rest of OverlayNode.cpp.
----2----
Also attached is a minor precision improvement for osg::Plane intersect method (double version).
----3----
I have also one observation regarding osg::Plane - There are two intersect vertices methods (float and double flavour):
inline int intersect(const std::vector<Vec3>& vertices) const
inline int intersect(const std::vector<Vec3d>& vertices) const
I guess osg::Plane won't compile when someone changes default vec3 typedef to vec3d. Shouldn't the first method be changed to use vec3f explicitly ? Ie:
inline int intersect(const std::vector<Vec3f>& vertices) const"
2008-02-25 14:15:27 +00:00
Robert Osfield
53be383843
From Wojciech Lewandowski, "By complete coincidence I just have read an old OSG submission mail related
...
to bugfixes in osg::Polytope.setToUnitFrustum and setToBoundingBox It was
sent at beginning of december. I read it when purging my Thrash emails and
found it there this because it was wrongly classified as SPAM.
What stroke me in this email was the fact that there was once an error in
Polytope class. Since I adopted CustomPolytope (osgSim OverlayNode.cpp) for
my minimal shadow area computations I checked my code for this error. And I
found it in CustomPolytope::setToUnitFrustum method.
CustomPolytope::setToBoundingBox seemed OK.
So I went back to the origin and fixed this error in OverlayNode.cpp as
well. I have not tested it in OverlayNode though (I don't know how) so
please look at this carefully. But it seems to work fine with my shadow
calculations."
2007-12-20 14:40:28 +00:00
Robert Osfield
b6f32a3ed0
Added copy operator to ShapeAttribute to prevent problems when assigned them or use within a vector
2007-12-13 12:30:31 +00:00
Robert Osfield
88f3a864ac
Updated copyright notices
2007-12-12 16:56:28 +00:00
Robert Osfield
6bb7935dea
From Andy Skinner, build fixes for Solaris.
2007-12-12 16:55:13 +00:00
Robert Osfield
f4afa427a7
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Robert Osfield
457d3fd7e4
Removed redundent OpenFlightOptimizer
2007-12-09 16:23:19 +00:00
Robert Osfield
78c1fd4844
From David Callu, added DBase attribute support for shapefiles
2007-12-09 15:43:49 +00:00
Robert Osfield
0726624a86
From Jose Delport: "have been using the new VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode
...
of the OverlayNode.
I change the overlay subgraph dynamically and when I remove all the
subgraph nodes that is inside the current main camera FOV (others
outside still exist), the overlay texture does not update because of the
early return in the traversal. I then get a kind of ghost texture moving
around the terrain.
The attached file fixed the problem for me, but I'm not sure if it is
the best way to address the problem."
2007-09-24 09:35:59 +00:00
Robert Osfield
8bc8b6b5e9
Removed check for shaders/overlay_perspective_main.vert
2007-09-19 09:00:05 +00:00
Robert Osfield
8e7e6529be
From David Callu, warning fixes
2007-09-07 15:03:56 +00:00
Robert Osfield
b20d542317
From David Callu, improved consistency of Version strings and add version support
...
for osgIntrospection and osgManipulator.
2007-09-05 17:12:24 +00:00
Robert Osfield
92b1e7d53f
Changed tabs to four spaces to make merges more straight forward
2007-09-05 17:03:43 +00:00
Robert Osfield
4ba3f3c1a1
Changed RenderLeaf and StateGraph so that they use ref_ptr<> by default for Drawable and StateSet.
2007-08-31 16:05:24 +00:00
Robert Osfield
4328bdacc2
From Luigi Calori, introduction of versioning of dll's and placement of dll and plugins into bin directory during build.
2007-08-30 10:41:15 +00:00
Robert Osfield
4c443bf843
From Brad Christiansen, "I added the ability to set the render target implementaion on the
...
osgSim::OverlayNode. The attached changes were made against the 2.0
release."
2007-08-13 10:17:18 +00:00
Robert Osfield
81986f4387
Changed debug message to INFO level
2007-08-06 09:28:28 +00:00
Robert Osfield
59d3e0ceb7
From Andy Skinner, adding C includes to avoid issues when mixing C and C++ standard includes
2007-07-28 10:44:03 +00:00
Robert Osfield
5aa3db15a3
Improved the computation of the side vector
2007-07-05 18:30:57 +00:00
Robert Osfield
746d916fce
Reverted to using non silhouette computation.
2007-06-26 11:31:39 +00:00
Robert Osfield
1a78eb8159
Changed the RTT Camera so that it doesn't automatically recompute the near and far planes
2007-06-25 13:48:57 +00:00
Robert Osfield
cff9188caf
Fixed namespace
2007-06-15 16:08:33 +00:00
Robert Osfield
f423c7660f
Fixed handling of cases when no matrix is attached to intersections
2007-06-15 13:12:46 +00:00
Robert Osfield
f61c6262f7
Included shaders directly into source, added support for toggle lighting on/off
2007-06-14 20:58:43 +00:00
Robert Osfield
8c727acddc
Added new shader support
2007-06-13 19:53:48 +00:00
Robert Osfield
b8f9364cef
Wired up new shaders
2007-06-13 14:05:21 +00:00
Robert Osfield
3eb4c3baa6
Work in progress on perspective view dependant codes
2007-06-12 08:30:41 +00:00
Robert Osfield
211abb16dc
Updated version numbers for release
2007-06-06 21:43:38 +00:00
Robert Osfield
3d853fcbc6
Removed the debug message for the ortho path.
2007-06-01 19:01:23 +00:00
Robert Osfield
c79a7e7ad5
Work in progress on shaders support
2007-06-01 18:27:08 +00:00
Robert Osfield
9b1426e47e
Improved taper ratio computation
2007-05-30 17:56:43 +00:00
Robert Osfield
7b31aeca43
Added set up of overlay stateset
2007-05-30 16:36:47 +00:00
Robert Osfield
a510ecf5bd
Added trapezodial fitting code
2007-05-30 14:18:33 +00:00
Robert Osfield
adf95c8261
Fixed handle on non ellipsoid models
2007-05-28 15:27:21 +00:00
Robert Osfield
4abacc9d3d
Added project down to base implementation.
2007-05-28 13:56:26 +00:00
Robert Osfield
a8cae09c30
Added s/getOverlayBaseHeight methods
2007-05-25 16:00:38 +00:00
Robert Osfield
74d19eed34
Implemnet clampping of ovleray polytope to base plane
2007-05-25 10:14:05 +00:00
Robert Osfield
a22a7f867e
Improved the polytope cutting and project calculation
2007-05-24 14:20:02 +00:00
Robert Osfield
6918cc69e9
Fixed brackets
2007-05-23 19:30:16 +00:00
Robert Osfield
7673184d01
Added insertion of center point into object polytope
2007-05-23 14:55:59 +00:00
Robert Osfield
6a6f57ad56
Added angular sorting of the points on the plane intersecting the cut plane.
2007-05-23 13:26:21 +00:00
Robert Osfield
732685d125
Fixed build error under float matrix build
2007-05-20 11:13:18 +00:00
Robert Osfield
e37ec98748
Various additions to better support view dependent overlay node, and updated wrappers
2007-05-19 13:43:38 +00:00
Robert Osfield
851df77673
Improved view dependent camera positioning
2007-05-17 15:39:33 +00:00
Robert Osfield
d80cf6b5ee
Futher work on view dependent OverlayNode
2007-05-16 19:19:43 +00:00
Robert Osfield
78800829ed
Refactored the internals of OverlayNode
2007-05-16 14:22:10 +00:00
Robert Osfield
310d6d2fc8
Added code for computing the frustum dimensions in local coords to the overlay node
2007-05-16 11:32:29 +00:00
Robert Osfield
1e0af35900
Added code to better compute the view frustum that is appropriate for a traversed
...
subgraph.
2007-05-15 17:04:57 +00:00
Robert Osfield
dd1f6982dd
Futher work on new view dependent overlay node
2007-05-15 11:22:25 +00:00
Robert Osfield
e41cd46da8
Set up new view dependent overlay technique control methods
2007-05-14 20:23:10 +00:00
Robert Osfield
3809d0dad0
Moved the OpenThreads link locally to each lib
2007-05-03 10:06:38 +00:00
Robert Osfield
f242570269
Unified the setup of version numbers so that they all are based on the version
...
number setup in the include/osg/Version header file.
2007-04-22 20:19:43 +00:00
Robert Osfield
68a6882d04
Bumbped the version number up to 1.9, in preperation for using odd release numbers
...
for development releases, odd versions for stable releases.
2007-04-16 06:03:22 +00:00
Robert Osfield
2e6ee4bb39
Removed old gmake and VisualStudio build files
2007-04-10 13:10:25 +00:00
Robert Osfield
6d7b5e7ebd
From Eric Wing, pedantic warning fixes
2007-04-06 15:36:13 +00:00
Robert Osfield
7fc714ada1
Removed deprecated drawImplementation(State&) method from Drawable and Drawable::DrawCallback
2007-03-28 11:30:38 +00:00
Robert Osfield
b419fa93ef
From Luigi Calori, "when we link against something that comes out from a Find... we ususally have a variable <LINK_VAR_NAME>available like OPENTHREADS_LIBRARY,
...
so I' ve set up a macro that uses the variable name expanded for linking, and test if a variable ${LINK_VAR_NAME}_DEBUG
like OPENTHREADS_LIBRARY_DEBUG exists and in case uses it for linking in debug mode.
I' ve also set up FindOpenThreads to set up these variables.
I had to edit the core libraries CMakeLists to add the calls to the macros used.
I' ve tested under MSVC"
2007-03-26 13:02:38 +00:00
Robert Osfield
bd1d9e33d5
Changed typeid(CullVisitor) check to dynamic_cast
2007-03-14 10:02:45 +00:00
Robert Osfield
db6f07f1d6
Ran dos2unx of CMakeLists.txt files
2007-03-08 15:31:36 +00:00
Robert Osfield
ac1106372b
Added missing files
2007-03-05 12:09:42 +00:00
Robert Osfield
f50ed9667a
From Eric Wing and others, first cut of CMake build support
2007-03-04 13:05:33 +00:00
Robert Osfield
228fd04a19
Removed the exclusion of CullSettings from the genwrapper.conf, and then changed the CullStack RefMatrix& methods to RefMatrix*
...
as the RefMatrix& versions caused the wrappers to fail.
2007-02-21 13:48:01 +00:00
Robert Osfield
958b8d74dd
Changed the setting of need to traverse during the update traverse so it is only enabled when animation is switched on.
2007-02-07 21:48:53 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
...
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
dd958be8a4
Added setThreadSafeRefUnref, resizeGLObjectBuffers and releaseGLObjects to OverlayNode
2007-01-11 10:21:11 +00:00
Robert Osfield
462803fd57
From Paul Martz, speeling fixes for Tessellator/Tessellation.
2007-01-08 21:29:49 +00:00
Robert Osfield
02bda82b55
From Paul Martz and Robert Osfield, renamed include/osgUtil/Tesselator and associated classes/references to Tessellator etc.
2007-01-08 11:23:52 +00:00
Robert Osfield
e9a7225db1
Added support for traversal mask into ElevationSlice, HeightAboveTerrain and LineOfSight classes
2006-12-19 16:45:09 +00:00
Robert Osfield
21bf3e8762
Removed debug output files
2006-12-13 21:15:22 +00:00
Robert Osfield
0d399adf46
Commented out debug messages
2006-12-13 17:39:30 +00:00
Robert Osfield
97a5ca8a54
Further improvements to handling of multiple z values
2006-12-13 16:41:06 +00:00
Robert Osfield
71bf5371a7
Improvements to handling of multiple z value regions
2006-12-12 21:48:59 +00:00
Robert Osfield
e2481bf1ba
Improved the filtering of overlapping and vertical line segments
2006-12-07 22:20:48 +00:00
Robert Osfield
cb77bbf7f6
Fixed copyright notice
2006-12-07 15:48:17 +00:00
Robert Osfield
eb4a5ffe25
Improved the handling of overlapping line segments.
2006-12-06 21:29:10 +00:00
Robert Osfield
afa96fff0e
Added more accurate computation of local height above sea level in the plane intersections routines
2006-12-05 12:58:29 +00:00
Robert Osfield
ba3fe2844f
Improved the calculation of distance around the globe within the ElevationSlice routine.
2006-12-04 17:31:20 +00:00
Robert Osfield
0f5aeb5fa3
Added preliminary support for generating distance, height lists for ElevationSlice.
2006-12-04 12:36:13 +00:00
Robert Osfield
fd8d6b7f3b
Cleaned up debugging info.
2006-12-03 12:52:38 +00:00
Robert Osfield
ab7d1ecc42
Further work on PlaneIntersector
2006-11-29 14:21:59 +00:00
Robert Osfield
a2e79f6a38
Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.
2006-11-28 16:30:38 +00:00
Robert Osfield
345810ef22
Added support for float or double osg::Plane, and the default osg::Plane to double.
...
Performance tests on big models did not indicate any performance penalty in using doubles over floats,
so the move to doubles should mainly impact precision improvements for whole earth databases.
Also made improvements to osgUtil::PlaneIntersector and osgSim::ElevationSlice classes
2006-11-28 16:00:52 +00:00
Robert Osfield
05bffbe9c4
Added beginnings of osgUtil::PlaneIntersector and osgSim::ElevationSlice
2006-11-27 20:25:36 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
...
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
a253e17d3e
Implemented HeightAboveTerrain and added usage into osgintersection
2006-10-31 12:59:51 +00:00
Robert Osfield
e9b501002c
Added LineOfSight and HeightAboveTerrain classes
2006-10-31 08:41:24 +00:00
Robert Osfield
16c238fc60
Added osgSim::LineOfSight and osgSim::HeightAboveTerrain classes
2006-10-30 20:29:06 +00:00
Robert Osfield
baeb41a416
From Michael Henheffer, "There's a problem with OverlayNodes where the texture will not display
...
if continuous updating is set to false.
The problem was being caused by the camera update call never being made
if continuous updating was not set to true. This fix adds a flag that
is set when dirtyOverlayTexture() is called and checked in the update
visitor section of the traversal to determine if the camera should be
updated.
I tested the fix by making some changes to the osgAnimate example
program so it has continuous updating off and calls dirtyOverlayTexture
for each frame. The overlay texture now displays properly."
2006-10-30 12:19:41 +00:00
Robert Osfield
87a221445e
Updated version numbers of the up comming 1.2 release
2006-08-31 20:54:28 +00:00
Robert Osfield
25a91d97f0
From Chuck Sembroski, fixes for IRIX
2006-08-13 07:37:55 +00:00
Robert Osfield
132f9ead45
Updated version number for 1.1.1 release
2006-08-12 08:29:16 +00:00
Robert Osfield
cdaca0ebdf
Fixed crash due on multipipe systems due by moving the local camera update code from the cull into the update traversal.
2006-08-02 11:36:13 +00:00