For the following code:
#define MYMACRO(NAME) myOutputStream << #NAME;
MYMACRO(Group)
you would expect that "Group" would be output. However, as there are many overloaded operator<< functions, none of which take a const char* argument, the function that's actually called is operator<<(bool). Hence what actually gets output is "TRUE".
An actual example of this is in serializers\osgAnimation\Animation.cpp, WRITE_CHANNEL_FUNC2.
So the simple solution to this is to add operator<<(const char*), attached.
"
the OutputStream/InputStream implementations, which was just finished
last weekend with a few tests on Windows and Ubuntu. Hope it could
work and get more feedbacks soon.
I've added a new option "SchemaData" to the osg2 plugin. Developers
may test the new feature with the command line:
# osgconv cow.osg cow.osgb -O SchemaData
It will record all serializer properties used in the scene graph, at
the beginning of the generated file. And when osgviewer and user
applications is going to read the osgb file, the inbuilt data will be
automatically read and applied first, to keep backwards compatibility
partly. This will not affect osgb files generated with older versions.
"
using osgDB::XmlParser. The extension for XML-formatted scenes is
.osgx, corresponding to .osgb for binary and .osgt for ascii. It could
either be rendered in osgviewer or edited by common web browsers and
xml editors because of a range of changes to fit the XML syntax. For
example, the recorded class names are slight modified, from
'osg::Geode' to 'osg--Geode'.
To quickly get an XML file:
# ./osgconv cow.osg cow.osgx
The StreamOperator header, InputStreram and OutputStream classes are
modified to be more portable for triple ascii/binary/XML formats. I
also fixed a bug in readImage()/writeImage() to share image objects if
needed.
The ReaderWriterOSG2 class now supports all three formats and
reading/writing scene objects (not nodes or images), thanks to
Torben's advice before.
"
of OSG. I modified the osgDB::InputStream and OutputStream and the
PagedLOD wrapper as well. Now all seems to work fine with paged
scenes. I've tested with the puget terrain data and the osgdem
application from VPB:
# osgdem --xx 10 --yy 10 -t ps_texture_4k.tif --xx 10 --yy 10 -d
ps_height_4k.tif -l 8 -v 0.1 -o puget.osgb
As the ive plugin does, The PagedLOD wrapper now automatically add the
latest file path to PagedLODs' databasePath member, to help them find
correct child positions. I also changed the image storage strategy of
the OutputStream class, to store them inline by default. The osgt
extension should also work, in case the image files are also written
to the disk.
"
1. Rewrite the reading/writing exception handlers to work like the ive
plugin exceptions.
2. Write a header writing/checking function in ReaderWriterOSG2.cpp,
which may help decide if the stream is ascii or binary. The
readInputIterator() function will return null pointer if the input
file is nither osgb nor osgt format, which indicates that the old .osg
format could be used here, in case we've merged the two plugins
together.
3. Add a new ForceReadingImage option in the InputStream, which will
allocate an empty image object with the filename if specifed external
image file is missed. It may be useful for format converting in some
cases.
4. Add new osgParticle wrappers, as well as some modification to the
osgParticle headers, for instance, change isEnabled() to getEnabled().
5. Some fixes to the osg serialization wrappers."
From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg