hardware generate mip mapping.
Added switching off generate mip map from osgText::Font.cpp.
Changed savedmodel.osg to saved_model.osg in ViewerEventHandler.
Removed the rescalling of images in osg::Image during texture apply, moving
the rescale so it is locally calculated. This solves an outstanding threading
problem which occured by multiple draw threads all tried to rescale the same
image at one time.
Made osg::Image ptr in osg::Texture2D non mutable as it is no longer modified
during apply.
any reference to these in the distribution across to using unsigned char,
unsigned short etc. This has been done to keep the OSG code more opaque
to what types are.
caches so that they use a std::vector<> swap on the internal data structures
when ready to delete to minimize the amount of time that a race condition
condition can happen.
Added new osg::State::setInterleavedArray() method.
Added new osg::Group::setNode(uint,Node*) method.
Cleaned up and fixed the osg::Texture's handling of dirtyTextureParamters().
encapsulates.
Added new osg::IndexGeometry implemention, *not* complete yet.
Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
initializes the array to the number of graphics contexts, and automatically
expands the array when indices outside the current size are required.
Added new osg::Texture::Extensions nested class to handle extensions on a per
context basis.
code in Texture::apply() to set the _image to 0 on apply. Note,
this will only work when you have a single graphics context, as
with multiple graphics contexts one can't delete the image after
the first apply, as there will be more than one texture object to
update.
Supported added for precompiled mip maps stored in osg::Image, and read
by osg::Texture.
Updates to TerraPage loader for support of compressed texture images and
precompiled mip maps.
renamed osg::Image::pixelFormat(), internalTextureFormat(),dataType() to
osg::Image::getPixelFormat() etc. These changes are to bring it more
into line with the style of the rest of the OSG.
Updated the rest of the distribution to take account for these names changes.
did a check on forcing 16bits textures in osg::Texture (which speeds things
up on the Umea model which is performance bound by texture memory.), the
later check is now commented out.
osg::Image::readPixels to encapsulate glReadPixels.
Reordering of includes in include/osg/Fog and include/osg/Light to remove silly warnings under Visual Studio.
it now maintains references to the last applied matrices, automatically doing
lazy state updating. This simplifies the various places in the OSG which
were previously doing the applying, add paves the way for managing the
projection matrix within the scene graph.
Remove MemoryAdapter and mem_ptr as they arn't being used, and can potentially
confuse users by their existance.