Robert Osfield
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98126f1706
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Moved to standard OSG coding style.
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2005-04-29 06:32:13 +00:00 |
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Robert Osfield
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a753748a1a
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From Marco Jez, converted line endings to unix.
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2005-04-28 05:12:54 +00:00 |
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Robert Osfield
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e24cfa0370
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Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute
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2005-04-25 13:37:12 +00:00 |
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Robert Osfield
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6b8a50375b
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Removed the use of the post swap callback
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2005-04-23 10:45:38 +00:00 |
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Robert Osfield
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c7fb7e8b5f
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From Brede Johansen, tweaked refraction and fresnel coefficients for a better
visual effect.
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2005-04-22 20:56:03 +00:00 |
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Robert Osfield
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505db98c47
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Improved handling of unsupported formats
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2005-04-22 15:44:21 +00:00 |
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Robert Osfield
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8d1c407a9a
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Small tweaks
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2005-04-20 19:53:07 +00:00 |
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Robert Osfield
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6ff535441b
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Removed the enabling of the point smooth mode.
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2005-04-20 14:51:13 +00:00 |
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Robert Osfield
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3953190dfe
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Fixed typo in testLookAt debug info.
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2005-04-17 19:14:32 +00:00 |
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Robert Osfield
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1525a00e1f
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From Mike Weiblen,added debug info to osg::Program and changed shader uniform names to
avoid conflict with built in functions
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2005-04-16 10:11:18 +00:00 |
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Robert Osfield
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16c55531da
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Preparation for moving osgGL2 out of the core OSG into its own seperate distribution.
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2005-04-14 11:28:23 +00:00 |
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Robert Osfield
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22c695cdef
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From Mike Weiblen, fixed copy and paste error in new osgshaders.cpp example.
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2005-04-14 08:00:25 +00:00 |
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Robert Osfield
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789cb7dea7
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Added applying of all parents uniforms
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2005-04-13 14:31:25 +00:00 |
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Robert Osfield
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0015a31de8
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Added basic support for applying uniforms to programs, non lazy state updating
is yet applied though.
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2005-04-13 14:12:06 +00:00 |
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Robert Osfield
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67ba3c94c9
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Added #if block for swith between imagery
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2005-04-12 19:28:37 +00:00 |
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Robert Osfield
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493bcdd694
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Fixed bug
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2005-04-12 19:17:01 +00:00 |
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Robert Osfield
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3bdfbbe70f
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Further work on kiddies game.
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2005-04-10 21:25:37 +00:00 |
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Robert Osfield
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a54a3b2bfb
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From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples
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2005-04-08 19:40:16 +00:00 |
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Robert Osfield
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bd31479740
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From Marco Jez, updates to reflect new osgIntrospection API
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2005-04-08 19:29:12 +00:00 |
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Robert Osfield
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394708bb2c
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Added #include <osg/io_utils>
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2005-04-08 10:32:10 +00:00 |
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Robert Osfield
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52f192f53f
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Reverted back to not test version of osgsimulation
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2005-04-08 09:55:52 +00:00 |
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Robert Osfield
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21ea5a55a8
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Added #include <osg/io_utils>
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2005-04-08 09:51:56 +00:00 |
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Robert Osfield
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4de8199011
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Added #include <osg/io_utils>
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2005-04-08 09:45:06 +00:00 |
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Robert Osfield
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c8a3198129
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From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based.
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2005-04-07 20:20:09 +00:00 |
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Robert Osfield
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4c362f5447
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Introduced a flight path that goes around the earth going into the north and sound
hemisphere's with heading and roll adjustment.
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2005-04-07 13:49:54 +00:00 |
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Robert Osfield
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b82f0376b7
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Beginnings of litte kiddies game example, written in collaboration with my
5 year old daughter who is the game designer and artist on this little task :)
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2005-04-06 20:54:36 +00:00 |
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Robert Osfield
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63e665a131
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Added missing makefiles
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2005-04-04 11:42:43 +00:00 |
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Robert Osfield
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9c5567d3e5
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Added osgparticleeffects example
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2005-04-04 08:47:21 +00:00 |
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Robert Osfield
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9e54b00205
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From Randall Hopper, with small order tweak from Robert and addition to GNUmakefile.inst,
added $(GDAL_LIBS) to fix build under FreeBSD.
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2005-03-23 20:48:50 +00:00 |
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Robert Osfield
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aee1e88f15
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Added extra controls for ParticleEffects.
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2005-03-23 17:05:21 +00:00 |
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Robert Osfield
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a61a99251f
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Removed multiple inheritance from TechniqueEventHandler.
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2005-03-23 10:41:51 +00:00 |
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Robert Osfield
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0b2ac40fe8
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Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
of nodes.
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2005-03-22 20:26:45 +00:00 |
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Robert Osfield
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1c808e4959
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Fixed the double transform of ParticleEffects
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2005-03-22 17:00:41 +00:00 |
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Robert Osfield
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8e9f14a374
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Updated sphere segment example to use original osgsimulation source, adding
in terrain, moving models and particle effects.
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2005-03-22 12:11:03 +00:00 |
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Robert Osfield
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1791f7c6b9
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Corrected orientation of aeroplane and direction of rotation around earth.
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2005-03-22 12:04:03 +00:00 |
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Robert Osfield
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329876c493
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Removed the redundent subclassing from osg::NodeVisitor in examples event handlers
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2005-03-18 10:45:18 +00:00 |
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Don BURNS
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a2f5c8563e
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Randal Hopper fix to GNUmakefile for osgsimulation.
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2005-03-18 01:51:13 +00:00 |
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Don BURNS
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a06ca64061
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Removed redundant examples, that have been moved to the applications directory
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2005-03-17 18:29:56 +00:00 |
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Robert Osfield
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8545fa5198
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Added if (image ..) check to prevent seg fault on imcomplete models
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2005-03-17 08:54:23 +00:00 |
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Robert Osfield
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d7ddecbb40
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Removed applications from examples list
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2005-03-16 14:09:03 +00:00 |
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Robert Osfield
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3005f34cc4
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Fixed old handle(..) method call parameters
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2005-03-11 20:19:16 +00:00 |
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Robert Osfield
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d155caf2a4
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First steps to adding support for multiple texture layers.
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2005-03-07 22:02:44 +00:00 |
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Robert Osfield
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0f61af08bd
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Added support for new event visitor type into osgGA and osgProducer::Viewer,
and event callback into Drawable.
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2005-02-25 14:02:48 +00:00 |
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Robert Osfield
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e2f6dc5bf4
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Removed the default play() in the MPEG, QuickTime and Xine plugins, moving
it into the osgmovie application, and into readNodeFile method where
--movie is now available for detecting movie code.
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2005-02-22 20:56:56 +00:00 |
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Robert Osfield
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8176434fc6
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Added size of Mutex.
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2005-02-22 14:42:14 +00:00 |
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Robert Osfield
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ce8321a082
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Added --prune-StateSet option into osgconv for bottleneck testing.
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2005-02-11 20:43:50 +00:00 |
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Robert Osfield
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8f90f57cc0
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Added support for fixing transprency on objects that should have been
placed in the opaque bin.
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2005-02-11 16:43:54 +00:00 |
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Robert Osfield
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3ce382fd45
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Changed the mpeg plugin to read movies the original way up rather than the
OpenGL way up to keep them consistent with the xine and quicktime movie codes
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2005-02-09 16:18:44 +00:00 |
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Robert Osfield
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50a370dc56
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Added vertical offset to multiple movies instances
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2005-02-09 11:30:42 +00:00 |
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Robert Osfield
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117c791a3b
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Added osg::BufferObject and a made a number associated to accomodate this
new class. osg::BufferObject wraps up OpenGL pixel and array buffer objects.
Currently implementation is work in progress.
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2005-02-09 10:39:45 +00:00 |
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