Commit Graph

478 Commits

Author SHA1 Message Date
Robert Osfield
98126f1706 Moved to standard OSG coding style. 2005-04-29 06:32:13 +00:00
Robert Osfield
a753748a1a From Marco Jez, converted line endings to unix. 2005-04-28 05:12:54 +00:00
Robert Osfield
e24cfa0370 Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute 2005-04-25 13:37:12 +00:00
Robert Osfield
6b8a50375b Removed the use of the post swap callback 2005-04-23 10:45:38 +00:00
Robert Osfield
c7fb7e8b5f From Brede Johansen, tweaked refraction and fresnel coefficients for a better
visual effect.
2005-04-22 20:56:03 +00:00
Robert Osfield
505db98c47 Improved handling of unsupported formats 2005-04-22 15:44:21 +00:00
Robert Osfield
8d1c407a9a Small tweaks 2005-04-20 19:53:07 +00:00
Robert Osfield
6ff535441b Removed the enabling of the point smooth mode. 2005-04-20 14:51:13 +00:00
Robert Osfield
3953190dfe Fixed typo in testLookAt debug info. 2005-04-17 19:14:32 +00:00
Robert Osfield
1525a00e1f From Mike Weiblen,added debug info to osg::Program and changed shader uniform names to
avoid conflict with built in functions
2005-04-16 10:11:18 +00:00
Robert Osfield
16c55531da Preparation for moving osgGL2 out of the core OSG into its own seperate distribution. 2005-04-14 11:28:23 +00:00
Robert Osfield
22c695cdef From Mike Weiblen, fixed copy and paste error in new osgshaders.cpp example. 2005-04-14 08:00:25 +00:00
Robert Osfield
789cb7dea7 Added applying of all parents uniforms 2005-04-13 14:31:25 +00:00
Robert Osfield
0015a31de8 Added basic support for applying uniforms to programs, non lazy state updating
is yet applied though.
2005-04-13 14:12:06 +00:00
Robert Osfield
67ba3c94c9 Added #if block for swith between imagery 2005-04-12 19:28:37 +00:00
Robert Osfield
493bcdd694 Fixed bug 2005-04-12 19:17:01 +00:00
Robert Osfield
3bdfbbe70f Further work on kiddies game. 2005-04-10 21:25:37 +00:00
Robert Osfield
a54a3b2bfb From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples 2005-04-08 19:40:16 +00:00
Robert Osfield
bd31479740 From Marco Jez, updates to reflect new osgIntrospection API 2005-04-08 19:29:12 +00:00
Robert Osfield
394708bb2c Added #include <osg/io_utils> 2005-04-08 10:32:10 +00:00
Robert Osfield
52f192f53f Reverted back to not test version of osgsimulation 2005-04-08 09:55:52 +00:00
Robert Osfield
21ea5a55a8 Added #include <osg/io_utils> 2005-04-08 09:51:56 +00:00
Robert Osfield
4de8199011 Added #include <osg/io_utils> 2005-04-08 09:45:06 +00:00
Robert Osfield
c8a3198129 From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
Robert Osfield
4c362f5447 Introduced a flight path that goes around the earth going into the north and sound
hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
b82f0376b7 Beginnings of litte kiddies game example, written in collaboration with my
5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Robert Osfield
63e665a131 Added missing makefiles 2005-04-04 11:42:43 +00:00
Robert Osfield
9c5567d3e5 Added osgparticleeffects example 2005-04-04 08:47:21 +00:00
Robert Osfield
9e54b00205 From Randall Hopper, with small order tweak from Robert and addition to GNUmakefile.inst,
added $(GDAL_LIBS) to fix build under FreeBSD.
2005-03-23 20:48:50 +00:00
Robert Osfield
aee1e88f15 Added extra controls for ParticleEffects. 2005-03-23 17:05:21 +00:00
Robert Osfield
a61a99251f Removed multiple inheritance from TechniqueEventHandler. 2005-03-23 10:41:51 +00:00
Robert Osfield
0b2ac40fe8 Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
of nodes.
2005-03-22 20:26:45 +00:00
Robert Osfield
1c808e4959 Fixed the double transform of ParticleEffects 2005-03-22 17:00:41 +00:00
Robert Osfield
8e9f14a374 Updated sphere segment example to use original osgsimulation source, adding
in terrain, moving models and particle effects.
2005-03-22 12:11:03 +00:00
Robert Osfield
1791f7c6b9 Corrected orientation of aeroplane and direction of rotation around earth. 2005-03-22 12:04:03 +00:00
Robert Osfield
329876c493 Removed the redundent subclassing from osg::NodeVisitor in examples event handlers 2005-03-18 10:45:18 +00:00
Don BURNS
a2f5c8563e Randal Hopper fix to GNUmakefile for osgsimulation. 2005-03-18 01:51:13 +00:00
Don BURNS
a06ca64061 Removed redundant examples, that have been moved to the applications directory 2005-03-17 18:29:56 +00:00
Robert Osfield
8545fa5198 Added if (image ..) check to prevent seg fault on imcomplete models 2005-03-17 08:54:23 +00:00
Robert Osfield
d7ddecbb40 Removed applications from examples list 2005-03-16 14:09:03 +00:00
Robert Osfield
3005f34cc4 Fixed old handle(..) method call parameters 2005-03-11 20:19:16 +00:00
Robert Osfield
d155caf2a4 First steps to adding support for multiple texture layers. 2005-03-07 22:02:44 +00:00
Robert Osfield
0f61af08bd Added support for new event visitor type into osgGA and osgProducer::Viewer,
and event callback into Drawable.
2005-02-25 14:02:48 +00:00
Robert Osfield
e2f6dc5bf4 Removed the default play() in the MPEG, QuickTime and Xine plugins, moving
it into the osgmovie application, and into readNodeFile method where
--movie is now available for detecting movie code.
2005-02-22 20:56:56 +00:00
Robert Osfield
8176434fc6 Added size of Mutex. 2005-02-22 14:42:14 +00:00
Robert Osfield
ce8321a082 Added --prune-StateSet option into osgconv for bottleneck testing. 2005-02-11 20:43:50 +00:00
Robert Osfield
8f90f57cc0 Added support for fixing transprency on objects that should have been
placed in the opaque bin.
2005-02-11 16:43:54 +00:00
Robert Osfield
3ce382fd45 Changed the mpeg plugin to read movies the original way up rather than the
OpenGL way up to keep them consistent with the xine and quicktime movie codes
2005-02-09 16:18:44 +00:00
Robert Osfield
50a370dc56 Added vertical offset to multiple movies instances 2005-02-09 11:30:42 +00:00
Robert Osfield
117c791a3b Added osg::BufferObject and a made a number associated to accomodate this
new class. osg::BufferObject wraps up OpenGL pixel and array buffer objects.
Currently implementation is work in progress.
2005-02-09 10:39:45 +00:00