Robert Osfield
01beb82041
From Mathias Froehlich, "Attached is a change to the slow path geometry dispatch tables that allows the
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use of 3 component float color vectors."
2012-04-18 09:56:00 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
9e903861a2
Fixed handling of Vec3dArray in GLBeginEdnAdapter/ArrayDispatchers.
2011-10-21 15:39:51 +00:00
Robert Osfield
8b141567b9
Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
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Fixed to osg::Texture for GLES support.
Added automatic GLenum mode mappings in osg::PrimitiveSet to provide a fallback for non support glDrawArray/glDrawElement modes.
Added finer gained error checking during StateSet::compile().
2009-11-12 14:35:44 +00:00
Robert Osfield
d0b021568e
Added support for mapping GL_QUADS, GL_QUAD_STRIP and GL_POLYGONS to GL_TRIANGLE equivalents.
2009-11-10 11:36:07 +00:00
Robert Osfield
bab4c272d5
Added support for Vec4ubArray colour arrays
2009-10-23 12:22:18 +00:00
Robert Osfield
d88531c099
Added #define for GL_TEXTURE0 as MS gl.h header is still stuck in the nineties....
2009-10-22 14:40:35 +00:00
Robert Osfield
9b6e25cf62
Fixed typo and updated wrappers
2009-10-22 12:56:41 +00:00
Robert Osfield
cdf9c4363b
Fixed type of GLBeginEndAdapter::MultiTexCoord*() and VertexAttrib*(), and fixed the internal offsets used in MultiTexCoord so it properly used the mapping texture_unit = target - GL_TEXTURE0
2009-10-22 08:51:51 +00:00
Robert Osfield
9b04a9379b
Added Translatef, Scalef, Rotatef methods, and fixed Color4f method.
2009-10-21 16:42:12 +00:00
Robert Osfield
6a56b6e6be
Refactored osg::Geometry::drawImplementation(..) to use new osg::ArrayDispatchers that encapsulate the task
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of dispatch osg::Array data as OpenGL attributes.
2009-10-20 19:34:24 +00:00
Robert Osfield
eb9ff0a311
Added support for multitexturing and vertex attributes to GLBeginEndAdapter
2009-10-17 19:22:14 +00:00
Robert Osfield
73ae1637c0
Fixed VS warning
2009-10-17 11:14:03 +00:00
Robert Osfield
aefd1513f4
Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
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Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants.
Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants.
Added automatic shader source conversion from gl_ to osg_ builtins.
2009-10-16 16:26:27 +00:00