Commit Graph

6 Commits

Author SHA1 Message Date
Robert Osfield
07c3503dbb Changed hitItr to be a const_iterator. 2007-04-13 13:19:29 +00:00
Robert Osfield
ebb571473f Changed _pixel_x and _pixel_y to be floats 2007-03-06 12:01:55 +00:00
Robert Osfield
7f8f4e331a Completed changes to osgManipulator to make it more flexible w.r.t viewer usage, and
ported osgmanipulator example across of osgViewer
2007-02-26 13:01:17 +00:00
Robert Osfield
3006bb14f4 Changed osgManipulator::Dragger::handle(..) method to use a nested PointerInfo
class to encapsulate the pixel coords, SceneView and picking operations in prep for
making the code more general purpose, and less reliant on classes like osgUtil::SceneView and osgUtil::IntersectVisitor.
2007-02-11 21:12:34 +00:00
Robert Osfield
1484ab515e Changed the osg::Shape related projectors so that they used pointers rather
than references.
2007-02-11 12:22:58 +00:00
Robert Osfield
19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00