From Robert Osfield, modes to osg::Quat to keep the original implmentation around
as makeRotate_original(,) and added tests into osgunittest to test the new
methods provide equivilant results to the original implemementation. The
orignal implementation will be removed once the new method is more widely tested.
Generalised the osgDB::Field so that its getFloat() method can be used with either doubles or
floats governed by the type passed in - this helps support either float/double
Quat and Matrix classes seemlessly.
any reference to these in the distribution across to using unsigned char,
unsigned short etc. This has been done to keep the OSG code more opaque
to what types are.
where the header file declared a parameter non-const, but the function
definition expected a const. The Solaris linker was coming up with
undefined symbols.
Added osg::Matrix/Quat::makeRotate(angle1,axis1,angle2,axis2,angle3,axis3) and
osg::Matrix::rotate(angle1,axis1,angle2,axis2,angle3,axis3) method.
Made osg::Matrix/Quat::makeRotate(heading,pitch,roll) and
osg::Matrix::rotate(heading,pitch,roll) all deprecated API.
Fixed the Quat*Quat & Quat*=Quat multiplication methods so that they multiplied
in the correct order - they were reversed originally due to the Quat code being
based on code example which used the v' = M v ordering, rather than the OSG's
v' = v M ordering.
it conforms to the OpenFlight convention of euler angles. Added documentation
into Matrix and Quat to reflect this.
Added so test code to osgcube for stress testing memory allocation and deallocation.
Commented out the registering of app and cull callbacks in osghud.
the functionality clear given the name. This will break user code unfortunately
so please be away of the following mapping.
osg::Matrix::makeTrans(..)?\026 -> osg::Matrix::makeTranslate(..)
osg::Matrix::makeRot(..)?\026 -> osg::Matrix::makeRotate(..)
osg::Matrix::trans(..)?\026 -> osg::Matrix::translate(..)
osg::Quat::makeRot(..)?\026 -> osg::Quat::makeRotate(..)
Also updated the rest of the OSG distribution to use the new names, and
have removed the old deprecated Matrix methods too.
so that they both use the same implementation (the Quat code now) and the
code has been corrected to work from and to vectors which directly opposite
to one another.
This is probably due to an error on the gamasutra web page demonstrating this.
It caused left-handed rotations rather than right handed rotations. Should be
fixed now.