Commit Graph

394 Commits

Author SHA1 Message Date
Robert Osfield
60eaa68122 From Terry Welsh, "I was having a small culling problem with osgText... new TextBase.cpp that fixes it." 2011-05-30 08:24:34 +00:00
Robert Osfield
fe1c75aa8a Fixed handling of Font implementations that don't handle multiple font resolutions. 2011-05-13 19:08:04 +00:00
Robert Osfield
c70e7bda86 Improved the handling of unitialized bounding box 2011-04-19 09:54:14 +00:00
Robert Osfield
0870d4c997 Re-enabled the fallback compute of bounding volume. 2011-03-15 12:48:40 +00:00
Robert Osfield
42b709a9f4 From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or
SETUP_EXE, in order to have a unique entry point to build the
libraries. With this changes the android integration will be less
painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and
more maintainable in the future. I hope next submissions will be for
supporting android from my colleague Jorge.
"
2011-03-08 13:51:13 +00:00
Robert Osfield
215fca84f7 Enabled the settng/getting of the Text3D's WallStateSet and BackStateSet along with use of these in the rendering implementation
to allow separate colour and other state to be assigned to the front, wall and back faces.
2011-03-07 12:33:11 +00:00
Robert Osfield
66ccbf42de Added computePositions() call to Text3D::resizeGLObjectsBuffers(uint) 2011-02-21 12:29:13 +00:00
Robert Osfield
1c9d800756 Fixed size of default font 2011-01-28 12:34:49 +00:00
Robert Osfield
74cf034404 Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup
which address the problems of black 3D text and the kerning causing problems with font positioning.
2011-01-11 11:39:31 +00:00
Robert Osfield
c606604a7e Added check for invalid face size to prevent a crash 2011-01-05 11:43:37 +00:00
Robert Osfield
410b4fd109 Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Robert Osfield
bc4f2c1209 From Johannes Bauerle, "When trying to use the osgText functionality in an osg application built without support for the fixed function pipeline I got a lot of warning messages about invalid calls.
I found two indirect calls to the glTexEnv in the file Text.cpp:

state.applyTextureAttribute(0,getActiveFont()->getTexEnv());

In the attached fix I surrounded these calls with #ifdef's checking for OSG_GL_FIXED_FUNCTION_AVAILABLE to ensure that the above function is only called when the fixed function pipeline is available.
"
2010-12-03 17:50:38 +00:00
Robert Osfield
1a227bf35e From Jean-Sebastien Guay, build fixes for windows. 2010-11-24 20:20:57 +00:00
Robert Osfield
0ee0aad0fe Moved TextNode from osgText into example/osgtext3D in prep for 3.0 2010-11-23 17:33:43 +00:00
Robert Osfield
1d7222f59f From Hartwig Wiesmann, fix to font search path under OSX. 2010-11-22 10:41:04 +00:00
Robert Osfield
5849634082 Moved text color into TextBase, added support for colour into Text3D 2010-11-18 17:59:55 +00:00
Robert Osfield
e1ee96b3f2 Fixed crash on intialization of static applications by moving the static mutexes inside singleton methods. 2010-11-12 09:48:21 +00:00
Robert Osfield
270a9fc47e Tempory fix for regression due to remove of glPushAttrib/glPopAttrib 2010-10-08 18:53:16 +00:00
Robert Osfield
078b21fa1e Build fixes for GLES1, GLES2 and GL3 2010-10-08 17:13:59 +00:00
Robert Osfield
d23ce985a1 Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
47af827648 Fixed Text3D's handling of character aspect ratio. 2010-09-29 13:21:34 +00:00
Robert Osfield
dab1c79127 Moved handling of character aspect ratio into osgText::Style. 2010-09-29 12:45:35 +00:00
Robert Osfield
b40acacf53 Moved set/getFont from Text/Text3D into TextBase 2010-09-29 11:34:55 +00:00
Robert Osfield
e942cc770a Removed getScale() parameter from osgText::Font 2010-09-29 11:09:32 +00:00
Robert Osfield
5af4884558 Moved Text3D across to using Style for character thickness.
Quitened down debug messages in 3D text geometry creation.
Improved the Text3D implementation of the new 3D text geometry.
2010-09-27 17:11:12 +00:00
Robert Osfield
f8b44c3b33 Added support for osgText::Style into osgText::Text3D.
Refactored Text3D implementation to use new GlyphGeometry class.
Implemented GlyphGeometry backend and cleaned up Glyph3D interface.
2010-09-27 16:18:20 +00:00
Robert Osfield
c006c75615 Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
2010-09-24 12:57:55 +00:00
Robert Osfield
4daad70d17 Build fixes for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is disabled 2010-09-17 13:33:09 +00:00
Robert Osfield
b4fda3a6da From March Sciabica, "Here is the solution I coded up over the weekend. For improved
performance option, I added a flag to control whether the depth writing
pass is performed.

Since text is alpha-blended when rendering, it is placed in the
transparent bin and rendered back to front. Writing to the depth buffer
should therefore be unnecessary. Indeed, rendering something behind text
(or any blended object) after that object is drawn will give incorrect
results whether the depth buffer is written or not. I therefore think it
is safe to keep this option off by default. Users can turn it on for any
special needs they have.

I did not fix the existing backdrop implementations to work with the new
code since this new method of rendering intrinsically handles backdrops
correctly. Its results are more accurate than all of the existing
backdrop implementations. Its only downside is that it requires two
passes if depth buffer updates are desired, whereas DEPTH_RANGE and
POLYGON_OFFSET achieve their (less accurate) results in one pass. The
NO_DEPTH_BUFFER method also only uses one pass, but it disables depth
tests and not depth writes so will have serious problems if anything is
drawn in front of the text before OR after the text is drawn.

Given the better all-around behavior of the new method, I believe the
other backdrop implementations can be safely removed. Code that adjusts
the backdrop implementation will of course be broken if the member
functions are removed. For this reason I left them in, but set the new
rendering method as the default backdrop implementation. At the very
least I think the old backdrop implementations should be deprecated and
removed at a later date.
"

Note from Robert Osfield, testing this submission with osgtext I found that the
text would not render correctly when different text labels were overlapping
in deth and screen space.  I change _enableDepthWrites to default to true and
found the that which artifacts still occurred around the alpha blended edges
the artifacts where better than issue with occlusion of nearer pixels that was
happening with _enableDepthWrites set to false.I therefore set the
_enableDepthWrites to true as I feel it's the lesser of the two artefacts.
2010-09-16 09:09:43 +00:00
Robert Osfield
6f49d85f88 Cleaned up debug info, and changed Text3D across to using GL_NORMALIZE instead of GL_RESCALE_NORMAL. 2010-09-08 11:02:39 +00:00
Robert Osfield
4fe88ee2e4 From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
Robert Osfield
234cb82867 Moved Glyph and Glyph3D out of Font header/source file into their own header/source file. 2010-09-07 18:20:03 +00:00
Robert Osfield
50be800787 Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00
Robert Osfield
a6abbb545e Further work on new 3D text support 2010-09-06 15:43:59 +00:00
Robert Osfield
b4f3818949 Removed now redundent Font3D files 2010-09-03 09:10:27 +00:00
Robert Osfield
ba10f56f86 Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
fd1493e14b Added support for controlling the number of curves samples to generate on Glyph3D's. Set via Font3D::setNumberCurveSamples(num). 2010-08-25 11:06:10 +00:00
Robert Osfield
4d1df397e2 From Guillaume Taze, "Here are some bugs fix :
- missing copy attribute _referenceFrame in ClipNode in copy constructor
- checked iterators against the end in osgText
- close codec context in ffmpeg plugin to avoid memory leak

"
2010-08-16 15:02:04 +00:00
Robert Osfield
777763bc55 Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
Added new test for original 3D text support and new experimental code for exploring approaches to new 3D text support.
2010-07-14 18:50:41 +00:00
Robert Osfield
4a047f2a82 From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices 2010-06-01 13:33:58 +00:00
Robert Osfield
adc302072f converted osg::notify to OSG_INFO etc. 2010-05-28 16:00:45 +00:00
Robert Osfield
0c1503275b Removed the sizeAdjustment code as it was leading to incorrect tex coord generation and clipping of the left handside
of the text glyphs.
2010-03-18 14:41:33 +00:00
Robert Osfield
10a2f389d7 From Mathias Froehlich, "If you want to have that qfont plugin loader, this is the updated
implementation which uses osgQt and includes the changes to make fonts load
without a file on disk."
2010-03-05 15:46:17 +00:00
Robert Osfield
bc202cd4bb From Terry Welsh, "As discussed on the osg-users list, I have implemented these rules in
Text and Text3D:

1.  A new line should be started after a line's last hyphen or before
its last whitespace.
2.  If no suitable place to break a line is found, just start new line
after the last character that fits on the line.
3.  Whitespace should be removed from the beginning of the new line
(already worked in Text, but not in Text3D).

Line wrapping looks a lot better now with no more lone periods
appearing at the beginning of lines.

Also, right-justified text is more accurate now (slashes would hang
off the end of lines before).  With this new code I spotted one
instance where a hyphen stuck out too far, but in general it looks
better.  Centered text was not perfect before and still isn't, but I
can't see any significant increase or decrease in quality.  The casual
observer would probably never notice a problem.

Also fixed a whitespace problem in Text3D.  Not all whitespace was
being removed from the beginning of lines.  Now it is all being
removed in the same manner as in Text."
2010-02-25 18:17:20 +00:00
Robert Osfield
8f6db66e59 Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
Robert Osfield
69bcbcd0a3 Fixed bug in positioning of 3d text characters 2009-12-10 11:16:41 +00:00
Robert Osfield
6d3e7f83e2 From Terry Welsh, "As I mentioned here
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg33967.html
, interpolating through HSV space gives a rainbow color effect which
does not mimic the simple RGB color interpolation that OpenGL does.
It's overkill and causes unexpected visual artifacts.  In the attached
files I've removed the conversion to HSV so that interpolation happens
in RGB space."
2009-11-24 14:12:54 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
efb9908644 Introdced usage of State::drawQuads 2009-11-12 12:19:09 +00:00
Robert Osfield
72ff1f40f9 From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
Robert Osfield
93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00
Robert Osfield
d17d7159a1 Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
Robert Osfield
e96642f864 Conveted osgText across to using GLBeginEndAdapter instead og glBegin/glEnd 2009-10-21 16:31:37 +00:00
Robert Osfield
2d26cbe7ab Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
3d75054e2c Preliminary work on support for a texture object pool that is designed to help manage resources down the GPU more tightly. 2009-09-22 18:45:24 +00:00
Robert Osfield
31a947fda6 From Terry Welsh, "Okay, here are the mods I wrote for drawing a filled bounding box
behind osgText::Text.  I made it so the box would get drawn using
whichever BackdropImplementation was selected.  However, I did not
implement STENCIL_BUFFER.  In that case it defaults to drawing the
bounding box using POLYGON_OFFSET instead.

Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
settable color and margin size.

While I was at it I tightened up the values applied with DEPTH_RANGE
and POLYGON_OFFSET, not just for drawing the bounding box but also for
drawing backdrop text (these values must be coupled since the bounding
box has to be drawn deeper in Z than the backdrop text).  The values
in use before seemed like overkill and I was seeing some z-clipping
with my background scenery in the case of DEPTH_RANGE.  If there was a
good reason for the large values please let me know...."
2009-07-24 14:59:51 +00:00
Robert Osfield
cc4cc7b403 From Farshid Lashkari, "I found a bug in the osgText library in version 1.2 that I believe still exists in the latest version.
I found that changing the alignment of a text object does not work properly if the text contains newline characters. I've attached a simple test case that shows the problem. If I set the text AFTER setting the alignment, everything works fine. But if I set the text BEFORE setting the alignment then the text is displayed incorrectly.

The fix is very simple. Instead of calling computePositions() in TextBase::setAlignment(), it calls computeGlyphRepresentation(). I've attached the modified TextBase.cpp."
2009-06-20 11:35:22 +00:00
Robert Osfield
39cecd2a72 From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately.
Also, there was also a small bug in osgDB's CMakeLists.txt that was causing an error when I tested with CMake 2.4.4.

IF(${OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX} STREQUAL "quicktime")
was changed to
IF(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX STREQUAL "quicktime")
"
2009-03-23 16:01:02 +00:00
Robert Osfield
9643c15346 From David Callu, "Problem:
osgText::Text and osgText::Text3D use the same font file.
     The first really load the file and obtain an osgText::Font object,
     the second use the cache created during the first load of the
     font file, and so obtain an osgText::Font object instead of
     osgText::Font3D object. To obtain an osgText::Font3D object,
     osgText::Text3D call osgDB::readObjectFile(...) with an option
     to specify the plugin we want an osgText::Font3D instead of
     osgText::Font.

Generalised Problem:
    In osgDB::Registry, loaded file cache is referenced by the name
    of this file, so if I load a file with some options, and the cache
    already contain object for this filename, I obtain an object
    potentially not loaded with my options.

Behaviours:
    Cache management is delegate to osgDB::Registry, but cache
    coherence (load a file with option then reuse it, deactivate the
    cache when load a specific file or don't cached the loaded file)
    is user's responsibility.

Text3D solution:
    Postfix the font file name by .text3d or something similar and then have the freetype plugin return
    osgText::Font3D when it detects this.
    This operation is done by osgText::readFont3DFile() which unsure the filename have .text3d as extension.
    This is totaly transparent for user, and backward compatible.


BTW, I fix the bug about the Normal of 3D text. Currently, the front and wall face have
the same normal (0,0,1) in the Text3D object coordinate. Now the wall face have its own
normal array computed by the plugin.

BTW 2, I implement
- void Text3D::accept(osg::Drawable::ConstAttributeFunctor& af) const
- void Text3D::accept(osg::PrimitiveFunctor& pf) const
so now statistics are well reported.
"
2009-03-10 10:56:00 +00:00
Robert Osfield
ba68b72a04 Fixed handling of a series of \n in the text string so that the correct line spacing is maintained. 2009-02-08 19:30:30 +00:00
Robert Osfield
f3166c2d96 From Sherman Wilcox, added VS versioning information into libs 2009-02-05 14:55:17 +00:00
Robert Osfield
1153ea5feb Warnings fixes for VS. 2009-02-02 20:35:19 +00:00
Robert Osfield
39fc490a64 From Sherman Wilcox, "Minor change to the glPushAttrib(...) call in
renderWithStencilBuffer(...)  - added GL_STENCIL_BUFFER_BIT"
2009-01-21 14:37:36 +00:00
Robert Osfield
f4fe462b28 Removed MATH_LIBRARY and FREETYPE library reference. 2008-12-19 14:30:03 +00:00
Robert Osfield
4de4375fce Added MATH_LIBRARY to link list 2008-12-18 14:18:22 +00:00
Robert Osfield
a5c32da4ff Warning fixes 2008-12-17 11:00:16 +00:00
Robert Osfield
315aeeb557 Where possible moved redundent C header includes from headers to source files 2008-12-12 18:47:30 +00:00
Robert Osfield
8bdb22c22e From Mathias Froehlich, "Attached one namespace/scope lookup problem which shows up on irix." 2008-09-18 15:16:57 +00:00
Robert Osfield
22eae68e48 From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set.

The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.

Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.

If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.

An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
86d2eb1e4a Added provisional block in computePositions() 2008-08-26 09:39:45 +00:00
Robert Osfield
45d5376503 Set the DataVariance on FadeText to DYNAMIC to reflect their nature 2008-07-03 10:03:06 +00:00
Robert Osfield
7dc3ad4b5e From David Callu, "fixed bounding box bug" 2008-06-18 10:46:05 +00:00
Robert Osfield
78964b4baa Reverted the changes for ill fated tweaks for Apple build 2008-04-24 11:34:43 +00:00
Robert Osfield
8ae30c9bfc Refactored the inclusion of the headers in the ADD_LIBRARY so that they aren't
added under OSX.
2008-04-23 20:50:53 +00:00
Robert Osfield
e94d6a0b30 From Christian Kaser, "I discovered a bug that lead to a space being displayed at the start of the new line after an automatic line break (through setMaximumWidth()). The fix simply skips all spaces at the end of the line, before skipping a line break which was done already.
osgText/Text.cpp: Line 502
       ...
       else
       {
           ++itr;
       }

       if (itr!=_text.end())
       {
           // skip over spaces and return.
           while (*itr==' ') ++itr;                // New
           if (*itr=='\n') ++itr;
       }

       // move to new line.
       switch(_layout)
       {
       .."
2008-04-13 14:32:13 +00:00
Robert Osfield
818b5230fb From Sherman Wilcox with a little reorganisation from Robert Osfield, added
test for 0 sized subloads, ignoring them to prevent a divide by zero error occuring on some buggy drivers.
2008-03-29 09:59:23 +00:00
Robert Osfield
e869200b3d Refactored the mutex usage in osgText and freetype plugin to prevent multi-thread crash 2008-02-25 12:54:54 +00:00
Robert Osfield
93127866a8 From Sid Byce, fixes for compiling with gcc 4.3 2007-12-24 15:19:52 +00:00
Robert Osfield
ce5388a8bc Convert osgText and freetype plugin across to keeping the font size as state that
is passed into the getGlyph and getKerning methods rather than a current state of the font itself.
2007-12-23 18:15:54 +00:00
Robert Osfield
f290b75bc9 Moved Font code across to using FontSizePair internally and on Font methods, but
still using original implemetations.
2007-12-23 13:45:37 +00:00
Robert Osfield
dea067050c Renamed osgText::Font::SizePair to osgText::FontSizePair in prep for use this more
widely within osgText/freetype plugin.

Added support for inserting loading models into --mt multithreaded implementation.
2007-12-23 13:18:40 +00:00
Robert Osfield
8733bb1799 From Mathias Froehlich, "Something to extend the texture subloading blacklist.
... we have problems with that on solaris."
2007-12-21 14:16:40 +00:00
Robert Osfield
f8253ca4bd Reset the the _lineSpacing to 0.0f to fix the line spacing when word wrapping takes place 2007-12-20 15:40:14 +00:00
Robert Osfield
0cdc3e9506 Added intializers. 2007-12-16 17:01:40 +00:00
Robert Osfield
213a370c25 Added new setFont(ref_ptr<>) variants to Text and Text3D 2007-12-12 17:48:20 +00:00
Robert Osfield
256391c3b4 From Serge Lages, introduce readRef*File() methods which pass back ref_ptr<> rather than C pointers. 2007-12-12 17:04:48 +00:00
Robert Osfield
aa24c273c7 Updated wrappers 2007-12-10 20:35:50 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
f69a48e552 From David Callu, added support of 3D text to osgText and associated plugins. 2007-12-10 15:15:56 +00:00
Robert Osfield
cf5f000ea1 From Panagiotis Papadakos, "Setting the maximum height of osgText doen't seem to work. If the text is
big enough, it exceeds the height that I gave as input to
setMaximumHeight. So check if cursor is out of -_maximumHeight."
2007-10-03 23:03:13 +00:00
Robert Osfield
40ded29902 From Dan Minor, "osgText::Text does not currently have a getAxisAlignment method. The
attached code adds this, along with a member variable to keep track of
the setting.  It is based on the latest subversion version, and was
tested by creating a new text object with the same axis alignment as an
existing one (e.g.
new_text->setAxisAlignment(old_text->getAxisAlignment()); )."

From Robert Osfield, " I originally didn't add a getAxisAlignment()
as all setAxisAlignment does is set the Rotation member variable, and
potentially one could apply user defined Rotation setting after the
setAxisAlignment() which would bring it out of sync with the
setAxisAlignment.

Rather than reject your submission on the ground of potentially
getting out of sync and therefore misleading users I've added a
USED_DEFINED_ROTATION to AxisAlignment enum, and set this in the
serRotation and then override this setting of _axisAlignment in the
setAxisAlingment method.  I've also removed the lazy updating
optimization you've added to the top of setAxisAlignment to avoid
potential problems as well."
2007-09-30 15:06:59 +00:00
Robert Osfield
e19f23021f Introduced the use of a ReentrantMutex to avoid problems with findFontFile. 2007-09-15 17:40:08 +00:00
Robert Osfield
92b1e7d53f Changed tabs to four spaces to make merges more straight forward 2007-09-05 17:03:43 +00:00
Robert Osfield
c2156f12ff Added mutex to DefaultFont::instance(). 2007-09-04 12:38:42 +00:00
Robert Osfield
c9f6a3f7ca Added mutex into osgText::Font::GlphTexture to marshel adding to and reading
from glyph list
2007-09-04 12:32:47 +00:00
Robert Osfield
3304646c4c Changed Font's mutex to become a static mutex shared between all instances of Font.
This ensures single threaded access of the freetype plugin.
2007-09-01 15:24:22 +00:00
Robert Osfield
13faad13e8 Changed mutex reference to a mutex pointer to avoid problems with wrappers 2007-08-31 20:30:45 +00:00
Robert Osfield
5ae1eb711a To solve creations with multi-threaded creation of text, added mutex to Font, and use of this mutex in Text, and added mutex to the reading
of fonts.
2007-08-31 20:16:02 +00:00