Capostrophic
de64d58e06
Override default behavior for linear vector interpolations
2019-03-16 11:31:26 +00:00
Capostrophic
da16693b4a
Add asOccluderNode method to avoid dynamic casts in group child handling
2019-03-15 18:09:13 +03:00
Capostrophic
52fe3679a3
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-13 22:08:19 +03:00
Daniel Trstenjak
71997fa747
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 14:42:35 +01:00
OpenSceneGraph git repository
862788e14e
Merge pull request #711 from uhertlein/macos_10_14
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Cleanups and support for macOS 10.14
2019-02-20 17:20:35 +00:00
Julien Valentin
91c6b80020
uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:55:08 +00:00
Ulrich Hertlein
10af927260
Support for macOS 10.14
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- 10.14 drops libstdc++
- drops support for Carbon :-)
- drops support for macOS < 10.9
2019-02-07 19:18:11 +01:00
Robert Osfield
6eb0da3a16
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 18:12:19 +00:00
Daniel Trstenjak
f21ca61476
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 18:12:19 +00:00
Robert Osfield
276ca14376
Fixed typo
2019-01-23 08:52:44 +00:00
Robert Osfield
587c893f84
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:22:49 +00:00
Robert Osfield
aee747885a
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:13:43 +00:00
Robert Osfield
336791ca35
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:38:40 +00:00
Robert Osfield
68e4341cb4
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:18:48 +00:00
Laurens Voerman
664d597e20
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:40:29 +00:00
Robert Osfield
cb90d269e4
Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache()
2019-01-14 11:55:24 +00:00
Robert Osfield
d01a262f84
Added using to quieten VS warnings
2019-01-14 10:13:41 +00:00
Robert Osfield
32db852c77
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:28:25 +00:00
Robert Osfield
3da76932e6
Introduced use of ref_ptr<> and private destructor to tighen up memory management and avoid users attempting to inappropriately delete TexCoordRange.
2019-01-09 08:38:16 +00:00
Robert Osfield
466bbc6740
Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
2019-01-08 19:35:37 +00:00
Robert Osfield
dd9ccbad86
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-08 19:35:29 +00:00
Robert Osfield
7729d38b2b
Removed reprecated C++ usage
2018-11-01 09:14:35 +00:00
Robert Osfield
9a21a1d1cf
Fixed build error when GL_USE_FLOAT_PLANE is used
2018-10-23 09:11:49 +01:00
Robert Osfield
5962d2580f
From Andy Skinner, Added ~GLExtensions to clear cached values for context ID
2018-10-02 12:29:30 +01:00
Robert Osfield
c4819427fa
Fixed hang using a ReentrantMutex
2018-09-11 11:24:24 +01:00
Robert Osfield
b94c797ed6
Fixed build
2018-09-11 09:32:15 +01:00
gwaldron
5b0d8aca57
osgText: fixed thread-safety issues in Glyph and Font
2018-09-10 08:00:41 -04:00
Robert Osfield
f9f9ea6e15
Fixed memory leak with assignment of default value to ObjectSerializer
2018-09-06 11:50:21 +01:00
OpenSceneGraph git repository
eaffb392f3
Merge pull request #614 from jasonbeverage/sharedshaderfix
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Protect the _programSet in Shader with a mutex.
2018-09-05 09:33:01 +01:00
Jason Beverage
89a5d8b513
Protect the _programSet in Shader with a mutex.
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This prevents thread safety issues when Shader objects are used in
multiple programs.
2018-09-04 10:35:38 -04:00
Robert Osfield
9f1205d22d
Added support for reading UTF-8 encoded of xml files
2018-09-04 12:41:36 +01:00
Robert Osfield
71f134c64b
Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage.
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Fixed typo.
2018-08-17 12:22:36 +01:00
OpenSceneGraph git repository
adbfd523f3
Merge pull request #596 from mp3butcher/MeshReindexation
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add a bool parameter to allow forced reindexation of a mesh
2018-08-17 09:53:26 +01:00
OpenSceneGraph git repository
57ce63fffd
Fixed member variable name
2018-08-17 09:27:09 +01:00
OpenSceneGraph git repository
aa9173828a
Changed the member variable to be consistent with the method name.
2018-08-17 09:21:31 +01:00
mp3butcher
7f12ca4389
add a bool parameter to allow forced reindexation of a mesh
2018-08-16 18:59:47 +02:00
Chris White
c3880a25b6
Remove duplication of REGISTER_WINDOWINGSYSTEMINTERFACE code
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Refactor so GraphicsWindowWin32 doesn't duplicate code in
<osg/GraphicsContext>.
Also, add OSGVIEWER_EXPORT to X11WindowingSystemInterface so
X11WindowingSystemInterface examples can build on cygwin.
This change parallels that in commit 0bca415d5a
.
2018-08-15 12:49:01 -04:00
Vic-Min
e7583207db
Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API
2018-08-08 15:05:53 +03:00
Robert Osfield
cd5c75ae72
Removed unneccessary FIX ME statement.
2018-07-31 09:13:20 +01:00
OpenSceneGraph git repository
86bd4a4e8b
Merge branch 'master' into imagebinding3
2018-07-23 07:57:23 +01:00
Robert Osfield
dbcd3b0324
Added GLExtensions::isPointSpriteModeSupported to allow it to be enable for GL versions that support GL_POINT_SPRITE_ARB/GL_POINT_SPRITE_OES
2018-06-27 11:04:14 +01:00
Robert Osfield
d2c2ef3ec9
Moved osg::clampProjectionMatrix() template from CullVisitor.cpp into include/osg/CullSettings to make it easier to implement custom clampProjectionMatrix callbacks
2018-06-25 20:03:50 +01:00
Robert Osfield
a855faeff3
As the author of all the files in osgPresentation and present3D have rectified the license notices to reflect their intended license rather than histoical license they had prior to being merged into the OpenSceneGraph project. OSGPL was always intended but missed during merge.
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Replaced the GPL notices with OSGPL usge in present3D and include/osgPresentation as this was intended when Present3D was merged back into OpenSceneGraph but missed.
2018-05-31 14:48:54 +01:00
Robert Osfield
6eb6634997
Implemented StateGraph reuse in in scene graph Canera's RenderStage.
2018-05-23 14:52:24 +01:00
Robert Osfield
8127ddc541
Fixed type of Timer_t under Windows
2018-05-23 06:34:51 +01:00
Robert Osfield
0bca415d5a
Restored the REGISTER_WINDOWINGSYSTEMINTERFACE macro to the include/osg/GraphicsContext header and removed the OSGVIEWER_EXPORT as this was causing compatibility issues with osgQt.
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In GraphicsWindowWin32 replaced REGISTER_WINDOWINGSYSTEMINTERFACE usage with locally implemented equivilant with the required OSGVIEWER_EXPORT.
2018-05-21 13:19:06 +01:00
Robert Osfield
c4c84d4f94
Moved REGISTER_WINDOWINGSYSTEMINTERFACE from include/osg/GraphicsContext to include/osgViewer/GraphicsWindow and added OSGVIEWER_EXPORT
2018-05-18 15:33:29 +01:00
Robert Osfield
a4c8804b1b
Introduced a local StateGraph hierarchy into CullVisitor::apply(osg::Camera&) and RenderBin to fixed RTT Camera bug where multiple RTT Camera end up with the rendering back end results assigned to them which occured when RTT Camera's share the same StateSet or null StateSet.
2018-05-18 10:05:29 +01:00
Robert Osfield
41f7efbab6
Imoroved backwards compatibility with 3.6
2018-05-14 10:47:50 +01:00
Robert Osfield
71f3bad57a
Renamed the counter used to enable traversal order sorting
2018-05-14 08:44:47 +01:00
Robert Osfield
bc600bc9f7
Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords
2018-05-13 11:53:21 +01:00
Robert Osfield
7c67059e12
Removed _traverseNumber variable that was duplicating the one in NodeVisitor base class
2018-05-13 09:29:27 +01:00
Robert Osfield
b70ffc9b8a
Moved constructors and destructors to .cpp
2018-05-11 11:15:45 +01:00
Robert Osfield
5e6b081bb0
Revert "Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging"
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This reverts commit 479a4eefc5
.
2018-05-11 11:13:19 +01:00
Robert Osfield
747162e5b6
Fixed crash the occurred when passing in a osgDB::Options to the ObjectCache that doesn't have any references to it.
2018-05-11 09:01:50 +01:00
Robert Osfield
479a4eefc5
Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging
2018-05-11 09:01:50 +01:00
Robert Osfield
ac6eaee583
Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
2018-05-10 19:00:13 +01:00
Robert Osfield
863dee52e2
Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be removed in C++17
2018-05-05 12:35:51 +01:00
Sebastian Messerschmidt
544872f63b
FIX: <osgParticle> removed unimplemented functions from header
2018-04-30 11:58:19 +01:00
Alberto Luaces
d23b988d00
Small fix for uncaught typo.
2018-04-20 21:16:46 +02:00
Alberto Luaces
bc4f181d41
Fix typos and spelling.
2018-04-20 18:18:22 +02:00
Robert Osfield
0dd5230d82
Cleaned up inbludes and unused code
2018-04-20 14:01:21 +01:00
Robert Osfield
13e02d1af5
Removed osgUtil::TriStripVisitor as it is nolonger appropriate for modern OpenGL/OSG usage and bloats the osgUtil lib size by several hundred Kb.
2018-04-20 13:06:28 +01:00
Robert Osfield
c58041cf0b
Added osgUtil::optimizeMesh(osg::Node* node) convinience method
2018-04-20 09:57:04 +01:00
Robert Osfield
85c835b902
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2018-04-19 20:11:19 +01:00
Robert Osfield
0836fa602a
Fixed the GLBufferObject size computation so that it takes into account padding.
2018-04-19 19:45:29 +01:00
Jason Beverage
7250cd717c
Removed unimplemented Uniform::getNameID from Uniform header as it's defined in UniformBase now.
2018-04-18 14:59:51 -04:00
Robert Osfield
1d4f6c2543
Cleaned up includes
2018-04-17 09:20:23 +01:00
Jason Beverage
c09d209bd0
Including osg/Geode to fix osgManipulator build
2018-04-16 15:58:12 -04:00
Robert Osfield
8a2e6b1eaa
Removed long deprecated IntersectVisitor.
2018-04-16 19:41:53 +01:00
Robert Osfield
724dbac41c
Fixed inline Drawable::draw(..) method
2018-04-16 15:08:24 +01:00
Robert Osfield
e884df59c7
Pulled in latest changes from 3.6 branch
2018-04-07 18:14:57 +01:00
Robert Osfield
159f0fd584
Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called.
2018-04-06 20:05:26 +01:00
Daniel Emminizer
5063a0b41a
osgDB: Added missing extern OSGDB_EXPORT.
2018-04-05 18:01:29 +01:00
Robert Osfield
decaf57fef
Quietened down debug message output for osgText shader setup and Drawable::createVertexArrayStateImplementation
2018-04-05 14:14:49 +01:00
Robert Osfield
146fe3e294
Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.
2018-04-04 15:09:43 +01:00
Frank Bausch
72ab22e539
When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData.
2018-04-04 08:50:39 +01:00
Robert Osfield
a34df91de7
Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques
2018-04-03 15:29:54 +01:00
Robert Osfield
b920d482c7
Removed osgShadow::ShadowVolume as it functionality isn't functional
2018-04-03 11:35:31 +01:00
Robert Osfield
5c48904626
Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on.
2018-04-02 18:26:26 +01:00
Robert Osfield
f02c556874
Changed Layer::get*Value(..) methods to const
2018-03-30 12:39:52 +01:00
Robert Osfield
1e05e04a05
Maded TerrainTechnique::setTerrainTile(..), addNeighbour(..), removeNeighbour(..) and containsNeighbour(..) virtual and public to enable implementation of TerrainTechnique that act as a facade to actual TerrainTechnique implementations.
2018-03-29 11:35:34 +01:00
Konstantin S. Matveyev
b96587cead
GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper
2018-03-27 08:49:01 +01:00
Hartwig
1b3928a017
Removal of compiler warnings caused by integer conversions
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In most systems today sizeof(size_t) is larger than sizeof(GLsizei). Therefore, the inclusion of GLExtensions may introduce a lot of compiler warnings as array.size() (of type size_t) is passed to a function with a parameter of type GLsizei.
2018-03-25 19:04:10 +02:00
OpenSceneGraph git repository
097d3ab4ed
Merge pull request #502 from Haojia521/OutputStreamUseTargertSoVersion
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write binary file with a specific so version
2018-03-23 20:08:37 +00:00
Robert Osfield
deef029823
Fixed member variable names to avoid conflicts with osg::Node
2018-03-23 20:07:08 +00:00
OpenSceneGraph git repository
4c3141b62e
Fixed indentation
2018-03-23 17:00:00 +00:00
Haojia Yu
415a747049
Revert "Revert "write binary file with a specific so version""
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This reverts commit 0ae6f7fea6
.
2018-03-23 22:49:47 +08:00
Haojia Yu
0ae6f7fea6
Revert "write binary file with a specific so version"
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This reverts commit b5bf8864b1
.
2018-03-23 22:48:11 +08:00
Haojia Yu
b5bf8864b1
write binary file with a specific so version
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when write binary file, like osgb file, users can set plugin string data, such as "TargetFileVersion=80", to options object, then the features of output file will be limitted to so version 80.
2018-03-23 22:31:12 +08:00
Robert Osfield
76c584ab25
Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility
2018-03-19 12:08:28 +00:00
Robert Osfield
3585ecc28c
Merge branch 'master' into shader_pipeline
2018-03-14 09:20:08 +00:00
Robert Osfield
4447190dd6
Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition.
2018-03-14 08:22:45 +00:00
Robert Osfield
98a7772fa7
Merge branch 'master' into shader_pipeline
2018-03-06 10:24:26 +00:00
Robert Osfield
64341cfb72
Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer
2018-03-06 09:49:02 +00:00
Daniel Emminizer
28544a4e29
Minor typo fix on osg::StateAttribute
2018-03-05 10:26:54 -05:00
Robert Osfield
1b8567e11e
Added deprecated comments for ShaderComposer
2018-03-05 14:39:07 +00:00
Robert Osfield
1ae954f5c3
Merge branch 'master' into shader_pipeline
2018-02-28 09:11:29 +00:00
Robert Osfield
99bcd95756
Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
2018-02-28 08:50:48 +00:00
Robert Osfield
351e8e3fe1
Merge branch 'master' into shader_pipeline
2018-02-19 11:23:29 +00:00