Commit Graph

511 Commits

Author SHA1 Message Date
Robert Osfield
d23ce985a1 Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
cbc43841e1 From Roland Smeenk, "this submission adds a "Fast Drawable" line to the camera scene statistics.
It shows the total number of sorted and unsorted drawables that use the fastpath for rendering."
2010-09-09 10:03:58 +00:00
Robert Osfield
acbaf3962c Cleaned up the inline methods 2010-08-09 16:14:25 +00:00
Robert Osfield
075b1b769c Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
thus enabling separate normals for triangles adjacent to the creases.
2010-07-30 19:39:38 +00:00
Robert Osfield
7c38643a77 From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
"
2010-04-20 10:59:44 +00:00
Robert Osfield
b1658ee6df From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
Robert Osfield
7a44b43474 From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html."
2010-03-11 18:15:20 +00:00
Robert Osfield
6c07be375c Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
Robert Osfield
86f491e649 Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
and to avoid associated warnings.

Update wrappers to reflect these changes.
2010-03-05 12:55:08 +00:00
Robert Osfield
88474271e3 From Fabien Lavignotte, "In order to compile on Windows with Wrappers ON, some exports are still missing on osgPresentation::AnimationMaterialCallback and osgUtil::IncrementalCompileOperation::CompileSet." 2010-02-19 14:30:01 +00:00
Robert Osfield
f795770fed Added support for passing on slave Camera's StateSet's to the rendering backend. 2010-01-21 10:24:48 +00:00
Robert Osfield
68b661c93b Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
Robert Osfield
2d26cbe7ab Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
3f65f4f80b From Wojciech Lewandowski, support for FBO's without colour or depth attachments.
Note from Robert Osfield, I've temporarily re-enabled the old focing of of color and depth attachment to avoid regressions on some OpenGL driver.  We'll revist this once
we have a mechanism for controlling this override at runtime.

#define FORCE_COLOR_ATTACHMENT  1
#define FORCE_DEPTH_ATTACHMENT  1
2009-08-21 09:34:48 +00:00
Robert Osfield
a09353f931 Fixed doc message 2009-06-08 12:44:23 +00:00
Robert Osfield
aa69137fb8 Added collateReferencesToDependentCameras() and clearReferencesToDependentCameras() methods into RenderStage and SceneView, and use
of these methods in src/osgViewer/Renderer.cpp to make sure that the draw thread keeps references to all in scene graph Cameras
that are being used by the drawing threads, to keep the Camera's alive even when the main thread removes these Cameras from the scene graph.
2009-06-05 19:05:37 +00:00
Robert Osfield
45ec1a163c Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
Robert Osfield
48a9b90dc5 Added suggestion of IntersectionVisitor instead. 2009-04-24 17:51:23 +00:00
Robert Osfield
619be4ced0 Changed doxygen docs to say deprecated 2009-04-24 17:49:34 +00:00
Robert Osfield
00ee3b0a20 Cleaned up interface 2009-03-23 15:38:30 +00:00
Robert Osfield
1fd5eefbcf From Maciej Krol, "As promised to Roland I assembled simple shader generator. ShaderGenVisitor converts accumulated fixed function pipeline state sets to ones with shader programs. Generated state sets are attached to geometries and stored in ShaderGenCache for reuse.
Very simple cases of state configuration are supported (all the ones I really need):
- single per pixel not attenuated non spot light source ON/OFF
- exp2 fog ON/OFF
- diffuse texture in rgb + optional specular gloss in alpha (Texture unit 0) ON/OFF
- normal map texture (Texture unit 1 and Tangent in VertexAttribArray 6) ON/OFF
- blending and alpha testing (not in shader pipeline)

To view fixed function pipeline files and paged databases simply run >osgshadergen myfile.osg"
2009-03-23 11:53:06 +00:00
Robert Osfield
e60db47c1b Inroduced simple PrintVisitor class for helping debug scene graph structures 2009-03-19 11:11:51 +00:00
Robert Osfield
7b5f3ec92a Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
2009-03-12 15:21:04 +00:00
Robert Osfield
0669107287 From Roland Smeenk, "While working on the Collada plugin I noticed that all geometry created by the dae reader result in slow path geometry.
Because there already exists the option to convert slow path geometry to the fast path by computing an internal fast path alternative, I added a new optimizer option that automatically does this. To check the results I also made some changes to the statistics gathering and rendering.

Somewhat unrelated, but also part of the optimizer I disabled removal of CameraView nodes during RemoveRedundantNodes optimization.
As discussed on the ML, CameraViews were removed from the scenegraph. This solves that issue.

Summary:
-Geometry::areFastPathsUsed now also looks at internalOptimizedGeometry
-Added Optimize option to make all slow path geometry compute their internal fast path alternative
-Added fast geometry counter to the statistics
-Disabled removel of CameraViews in optimizer
"
2009-03-10 14:15:59 +00:00
Robert Osfield
99477fa422 Tweaked API to get wrappers to build 2009-03-09 16:53:57 +00:00
Robert Osfield
173357252b Further work on IncrementalCompileOperation 2009-03-09 14:56:20 +00:00
Robert Osfield
7473b06275 Preliminary work on general purpose incremental compile support in osgViewer. 2009-03-08 12:00:36 +00:00
Robert Osfield
f8636d8006 Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
Robert Osfield
d2d89498ad Fixed the handling of setLightingMode and inheritCullSettings so that it properly manages the GL_LIGHTING mode 2009-01-28 09:23:26 +00:00
Robert Osfield
48f683ec3f Ported onscreen camera stats across to using thread safe stats collection 2009-01-26 21:23:09 +00:00
Robert Osfield
4c6511fd50 Updated wrappers 2008-12-19 10:20:23 +00:00
Robert Osfield
8a6e04b84d Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
Robert Osfield
017b4315bc From Joakim Simmonsson, fix for handling of billboards in FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS 2008-11-25 14:31:19 +00:00
Robert Osfield
9c8e44659f From Erik van Dekker,
"I made several modifications:

 

    * The cause of my errors was that my OSG source directory path contains spaces. To fix this issue I wrapped all paths with quotes, as stated in doxygen documentation.

 

    * I also received some warning messages about deprecated doxygen settings, which I fixed by updating the doxygen file, i.e. running \u2018doxygen \u2013u doxygen.cmake\u2018. By running this command deprecated doxygen options are removed, some option comments have changed and quite some options have been added (I kept their default settings unless mentioned).

 

    * I was surprised to find that the doxygen OUTPUT_DIRECTORY was set to \u201c${OpenSceneGraph_SOURCE_DIR}/doc\u201d, which does not seem appropriate for out of source builds; I changed this to \u201c${OpenSceneGraph_BINARY_DIR}/doc\u201d. (On the other hand, maybe a cmake selectable option should be given to the user?)

 

    * Fixed two warnings I received about unexpected end-of-list-markers in \u2018osg\AnimationPath and \u2018osgUtil\CullVisitor due to excess trailing points in comments.

 

    * Fixed a warning in osgWidget\StyleInterface due to an #include directive (strangely) placed inside a namespace.

 

    * Fixed a warning in osg\Camera due to the META_Object macro that confused doxygen. Adding a semi-colon fixed this.

 

    * Removed auto_Mainpage from the INCLUDE option, because I am positive that this file does not belong there; It never generated useful documentation anyway.

 

    * I added the OSG version number environment variable to the PROJECT_NUMBER option so that the version number is now shown on the main page of generated documentation (e.g. index.html).

 

    * Changed option FULL_PATH_NAMES to YES, but made sure STRIP_FROM_PATH stripped the absolute path until the include dir. This fixed an issue that created mangled names for identical filenames in different directories. E.g. osg/Export and osgDB/Export are now correctly named.

 

    * Changed option SHOW_DIRECTORIES to yes, which is a case of preference I guess.

 "
2008-08-18 11:00:40 +00:00
Robert Osfield
bcbd50af39 Implemented a reference eye point and associated methods in support of intersecting billboards 2008-08-14 14:22:39 +00:00
Robert Osfield
f81ff952a2 merged 2.6 branch changes back into trunk using : svn merge -r 8699:8706 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6 . 2008-08-03 16:57:09 +00:00
Robert Osfield
2cf44741d7 Added getCurrentCamera/getCurrentRenderStage methods 2008-07-24 12:47:55 +00:00
Robert Osfield
e8344a614d Removed the reducent non const get methods 2008-07-21 22:38:11 +00:00
Robert Osfield
5e80c3856f From Ruth Lang, "using osg version 2.5.5 and compiling my program under OpenSUSE 11.0
with  gcc (version 4.3.1) I got the following error message in
include/osgUtil/TriStripVisitor and Tessellator

error: type qualifiers ignored on function return type

The errors belong all to a INLINE function definition. Find attached my
modified version."
2008-07-21 21:20:21 +00:00
Robert Osfield
c41ca3d6a0 Introduced code for doing dummy test traversals - used for benchmarking KdTree code. 2008-07-09 19:40:10 +00:00
Robert Osfield
ee9b23f670 Fixed set method 2008-07-08 18:02:09 +00:00
Robert Osfield
2851429333 Added optional control of whether to use KdTrees for intersections 2008-07-08 17:35:10 +00:00
Robert Osfield
5e0169f664 Changed the Optimizer::StateVisitor so that it can individually decide whether
to optimize away duplicate state with dynamic, static and unspecified DataVarience.  By default
the code now optimizes away duplicate state with either static and unspecied state, previously 
it was just handling static state.
2008-06-29 12:22:50 +00:00
Robert Osfield
9a80c331a2 From Andre Normann, "with version 8504, I am not able to compile osgwrappers under Windows, because there are some DLL export macros missing. I fixed it and put the files in the attached zip file.
"
2008-06-27 10:17:38 +00:00
Robert Osfield
be185cb3af From Terry Welsh, new flatten static transforms visitor that duplicates subgraphs that are shared beneath differnt static transforms
From Robert Osfield, made a range of changes to Terry's visitor integrating it into osgUtil::Optimizer and 
changing the code to use a style more like the rest of the OSG.
2008-06-20 13:16:35 +00:00
Robert Osfield
dd13893861 From Farshid Lashkari, "I noticed some problems when setting up CameraNodes that inherit
viewport settings in stereo mode. It seems that the SceneView::cull()
method will pass the full size viewport to the left/right
cullvisitors, instead of the modified stereo viewport. I made quite a
few changes to SceneView to fix the issue. The SceneView::cullStage()
method will now receive the viewport as an argument, instead of using
the global viewport. The SceneView::cull() method will pass the
modifed viewport to cullStage when rendering in stereo.

There are 2 new private methods computeLeftEyeViewport() and
computeRightEyeViewport() that will compute the stereo viewports. I
also modified the draw() function so it applies the correct viewport
to the prerender stages. These changes are only necessary for
horizontal/vertical split stereo."
2008-06-19 14:29:38 +00:00
Robert Osfield
a94cfccdce From Michael Platings, fixed typo error in renderbin assignment 2008-06-19 12:02:20 +00:00
Robert Osfield
174f9bbfe0 From Michael Platings and Robert Osfield, added support for controlling,
via StateSet::setNestedRenderBin(bool) whether the new RenderBin should be nested
with the existing RenderBin, or be nested with the enclosing RenderStage.
2008-06-19 11:09:20 +00:00
Robert Osfield
90ea0bd95f From Michael Platings and Paul Palumbo, multi-sample FBO support 2008-06-18 14:09:11 +00:00
Robert Osfield
6fb62b9604 Renamed _rendergraph to _stateGraph to better reflect its function 2008-06-06 13:21:57 +00:00
Robert Osfield
38133f8772 Updated the doxygen docs to explain the deprecated status of SceneView 2008-05-08 09:16:24 +00:00
Robert Osfield
7c94ff2b6d From Terry Welsh, fixed typo of getEnd() 2008-05-07 13:49:32 +00:00
Robert Osfield
9724303f38 From Art Trevs, moved multile render targets support from RenderStage into FrameBufferObject.
From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
within the setAttachment  method to avoid potential threading/execution order issues.
2008-04-15 19:36:40 +00:00
Robert Osfield
6691824244 Added subdivision of Goedes 2008-04-13 19:31:09 +00:00
Robert Osfield
db8cb2a644 From Jose Delport, added support for MRT via glDrawBuffers 2008-04-02 17:08:40 +00:00
Robert Osfield
64f8631d9d Added Camera::s/getClearAccum, s/getClearStencil and s/getClearDepth. 2008-03-31 11:44:31 +00:00
Robert Osfield
f858d30c68 Fixed doc comment 2008-03-13 19:48:16 +00:00
Robert Osfield
292be66ecc Removed gl and glu prefixes from SceneGraphBuilder methods to avoid problems under Solaris 2008-03-13 19:44:10 +00:00
Robert Osfield
3a11483ba8 Added support for assigning state to created drawables, implemented gluDisk. 2008-03-13 13:44:34 +00:00
Robert Osfield
db256b962c Added proper implementations of OpenGL 1.0 calls to OSG object representation methods in SceneGraphBuilder. 2008-03-12 20:15:28 +00:00
Robert Osfield
a26bdd9446 Added default implementations of new SceneGraphBuilder class 2008-03-11 13:29:12 +00:00
Robert Osfield
98365fa82a From Jean-Sebastien Guay, added OSGUTIL_EXPORT for Windows build 2008-01-10 11:08:11 +00:00
Robert Osfield
6ca573dfd3 From Jean-Sebastien Guay, Warning fixes 2008-01-08 17:18:11 +00:00
Robert Osfield
9f412d684c Added OSGUTIL_EXPORTs 2008-01-07 09:47:36 +00:00
Robert Osfield
2caf460300 Added missing #include <osgUtil/Export> 2008-01-06 17:53:21 +00:00
Robert Osfield
57475ed8fe Added exports for Windows build 2008-01-06 10:52:23 +00:00
Robert Osfield
2aca19a4e6 From David Callu, further work in support of shapefile support in VirtualPlanetBuilder 2007-12-26 21:39:29 +00:00
Robert Osfield
5a79032599 Added copyright notice and tweaked genwrapper 2007-12-21 17:33:00 +00:00
Robert Osfield
095288bb47 Removed inappropriate inline 2007-12-21 15:46:50 +00:00
Robert Osfield
4889342c4a From Paul Martz, Introduced osg::OcclusionQueryNode with support for OpenGL occlusion query extension 2007-12-21 14:45:16 +00:00
Robert Osfield
cf1a30841a From David Callu, various classes in support of VirtualPlanetBuilder 2007-12-21 13:07:54 +00:00
Robert Osfield
2c0842c7b7 Added an optional use of doubles for computing error metrics to help investigate precision issues seen in VPB when working with small segments of geographic data. 2007-12-20 15:50:07 +00:00
Robert Osfield
c5704586f9 From Richard Schmidt, "attached you will find a set of small fixes and features.
CullVisitor/SceneView:

*Feature: This version supports multiple clearnodes in the graph, one per renderstage.

 

Text:

*Feature: Performance Enhancement when calling SetBackdropColor

 

Material:

*Fix: OpenGL calls are now made according to the OpenGL Standard

"
2007-12-10 20:30:05 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
65bef96a6e From Peter Hrenka, "Due to popular demand I would like to submit this
enhanced version of PolytopeIntersector.


New features of PolytopeIntersector :

* Dimension mask: The user may specify the dimensions of the
   primitives to be tested. Checking polytope-triangle and
   polytope-quad intersections is rather slow so this can
   be turned off.
* Reference plane: The resulting intersections are sorted
   by the distance to this plane.

New memebers of PolytopeIntersector::Intersection :

* distance: Distance of localIntersectionPoint to the reference plane
* maxDistance: Maximum distance of all intersectionPoints to the
   reference plane.
* intersectionPoints: The points intersecting the planes of the polytope
   or points completely inside the polytope.
* localIntersectionPoint: arithmetic mean of all intersection points
* primitiveIndex: Index of the primitive that intersected


I added some more output to the example osgkeyboardmouse."
2007-12-08 16:37:05 +00:00
Robert Osfield
1b1c5bbdd1 Added support for new double Vec*Array classes in various functors. 2007-12-04 14:46:46 +00:00
Robert Osfield
8e7e6529be From David Callu, warning fixes 2007-09-07 15:03:56 +00:00
Robert Osfield
b20d542317 From David Callu, improved consistency of Version strings and add version support
for osgIntrospection and osgManipulator.
2007-09-05 17:12:24 +00:00
Robert Osfield
efc7ff6b02 Rearrange _stateset member variable to avoid compile warning 2007-09-04 09:00:38 +00:00
Robert Osfield
4ba3f3c1a1 Changed RenderLeaf and StateGraph so that they use ref_ptr<> by default for Drawable and StateSet. 2007-08-31 16:05:24 +00:00
Robert Osfield
ac6140a33d Fixed zfar setting 2007-08-17 16:10:45 +00:00
Robert Osfield
c2930e5ec1 Added getStart()/getEnd() 2007-08-12 13:18:50 +00:00
Robert Osfield
113805c78a From Jean-Sebastien Guay, "adds osgUtil::LineSegmentIntersector::setStart(osg::Vec3d) and
setEnd(osg::Vec3d)."
2007-08-12 13:17:37 +00:00
Robert Osfield
9b04594126 Compile fix 2007-08-09 08:19:58 +00:00
Robert Osfield
e3b7b2f617 Added new statc prototype() and create() methods to CullVisitor and DatabasePager to allow overriding of the default implementations 2007-08-08 08:10:38 +00:00
Robert Osfield
8fa79e8c7e Ported across Viewer's to use osgUtil::GLObjectOperation, added second option
in GLObjectOperation to handle cases when no subgraph is registered, in these
case the code now compile all Camera subgraphs.
2007-07-30 10:52:37 +00:00
Robert Osfield
6dec61842d Introduce Camera::s/getRenderer(). 2007-07-28 10:28:40 +00:00
Robert Osfield
da95b907f1 Added missing export symbol. 2007-07-18 09:05:11 +00:00
Robert Osfield
1f0edca631 Added support into osg::RenderInfo for a stack of Cameras that allow querries
of which camera is currently active to be querried from within the draw traversal.
2007-07-14 17:07:59 +00:00
Robert Osfield
a28588a84c Introduce GraphicsOperation subclass from osg::Operation, and osgUtil::GLObjectOperation
for compiling subgraphs.
2007-07-13 17:25:35 +00:00
Robert Osfield
691a49d0fa From Paul Melis, fixes to spelling mistakes/typos. 2007-07-11 15:51:17 +00:00
Robert Osfield
e7d7c1dcc2 Changed the way that computeNearFar is computed to avoid inconsistencies when in stereo mode 2007-07-02 13:17:47 +00:00
Robert Osfield
9c3ae6f3c2 Addded missing namespace 2007-06-15 08:36:35 +00:00
Robert Osfield
191e12c4b1 Added const get*Matrix() methods 2007-06-08 09:17:42 +00:00
Robert Osfield
005268e982 Fixes to help C# binding dev. 2007-05-26 15:49:35 +00:00
Robert Osfield
1e0af35900 Added code to better compute the view frustum that is appropriate for a traversed
subgraph.
2007-05-15 17:04:57 +00:00
Robert Osfield
963cd837e3 Added s/getLightingMode and s/getLight to osg::View to allow control of the viewers
global light source.
2007-05-07 22:07:23 +00:00
Robert Osfield
5325653f30 Cleaned up numToTop method 2007-04-25 10:32:28 +00:00
Robert Osfield
9db23e0b22 Fixed bug associated with complex RenderBin setup. 2007-04-16 12:18:56 +00:00