Commit Graph

5165 Commits

Author SHA1 Message Date
Robert Osfield
4b8fb5e5f9 From Daniel Larimer, fixed error is swap byte code handling vector<short> 2006-02-20 15:32:03 +00:00
Robert Osfield
1daad2a86e From Markus Trenkwalder, "when building debug libs in mingw the .dll.a files are not copied to
the lib/MINGW(32) folder. The makefiles in the attached zip should fix this."
2006-02-20 15:25:09 +00:00
Don BURNS
37be1d9259 Fixed a bug spotted in UFOManipulator where a Vec3's 4th component was
being inspected (ip[3]).
2006-02-09 19:31:05 +00:00
Robert Osfield
59ad441be1 Added BlenColour(Vec4) constructor and updated wrappers. 2006-02-09 12:20:42 +00:00
Don BURNS
8f7d349f7e Added a filter to the Delaunay Triangulator to insure that incoming points
are unique in the X and Y components.
2006-02-08 23:41:32 +00:00
Robert Osfield
608a183753 Added s/getDoTriStrip and s/getSmoothing method. 2006-02-06 20:36:09 +00:00
Don BURNS
5418757d9d Added normals and ESRIshape directories to makedirdefs 2006-02-06 19:41:30 +00:00
Don BURNS
da9de96fae Added 'normals' pseudoloader 2006-02-06 19:40:45 +00:00
Robert Osfield
6624f3aa62 Improved default settings, re-enambled smoothing and tri stripping of sampled data. 2006-02-06 19:16:04 +00:00
Robert Osfield
3936bcde9e Added support for up sampling by dividing longest edges. 2006-02-06 17:12:35 +00:00
Robert Osfield
4bc13ec71b From David Guthrie, OSX marco reworking to better handling different OSX versions. 2006-02-05 21:53:37 +00:00
Robert Osfield
39381c6fe7 From Edmond Gheury, fixe and bug in the PrimitiveShapeVisitor. 2006-02-04 21:25:33 +00:00
Robert Osfield
e89852e25f From Marco Jez, " I've modified in order to make FBO mipmapping work. In
FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.

Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
2006-02-04 21:20:25 +00:00
Robert Osfield
3baf9f51d2 From Brad Anderegg, add _frameNumber and associated code to ensure that particles
only get updated once per frame.
2006-02-04 21:12:45 +00:00
Robert Osfield
83add79c07 From Chris Hanson, added get methods for size of file request and data to compile lists. 2006-02-04 21:06:48 +00:00
Don BURNS
d4bacf93cd Changes to zip and tgz plug-ins to allow for use of TEMP variable on Windows.
Submitted by Zach Deedler
2006-01-24 17:43:53 +00:00
Robert Osfield
df1d2ee93b cleaned up clampNearNar code. 2006-01-24 12:02:40 +00:00
Robert Osfield
f09259f4f9 Improved the env var reporting to avoid the overlong lines. 2006-01-23 20:38:28 +00:00
Robert Osfield
4ab6e6ecb1 Added explanation of --no-terrain-simplification 2006-01-23 20:16:05 +00:00
Robert Osfield
0f529d72ab Updated wrappers. 2006-01-21 13:02:03 +00:00
Robert Osfield
cc1ee1fa26 From Marco Jez, adding osgDB::findDataFile() usage. 2006-01-18 12:16:45 +00:00
Robert Osfield
fe3b68dbb1 From Marco Jez:
here is a patch that enables a new option named "BIND_TEXTURE_MAP" in the LWO plugin. Its purpose is to allow explicit binding between texture UV maps defined in the LWO file and OpenGL texture units, overriding the default mechanism that allocates texture units automatically. This is useful when you have an UV map built in Lightwave (for example an atlas map) but no textures actually using it, so you can keep the UV map (that would be discarded otherwise) and add a texture later int your program.

Syntax is:
BIND_TEXTURE_MAP <map_name> <texunit>
2006-01-18 12:13:48 +00:00
Robert Osfield
2067543aea From Maya Leonard, ERSIShape VS project file, and compile fixes for Win32. 2006-01-18 12:03:55 +00:00
Robert Osfield
a0f43443a4 From Marco Jez, addition of glw extension checking under Windows, and tweaks to
BlendEquation and RenderStage to correct the extensions being tested.
2006-01-18 11:45:58 +00:00
Robert Osfield
2a39871686 From Zbigniew Sroczynski, fix for handling of paths with spaces. 2006-01-17 17:04:40 +00:00
Robert Osfield
eaf6c5ac35 Added new BoxPlacer files. 2006-01-17 15:18:44 +00:00
Robert Osfield
c9b25a5b50 From Zach Deedler, addition of osgParticle/BoxSpacer. 2006-01-17 15:17:15 +00:00
Robert Osfield
93a2c3d011 Improved handling of clean up of osg::Program/osg::Shader on closing of a graphis context. 2006-01-16 17:05:17 +00:00
Robert Osfield
0c9ab51e09 Fixed indenting. 2006-01-16 17:03:34 +00:00
Robert Osfield
e4e95a1d60 Added support for tracking mouse movement and computing the intersection of the mouse position
into texture coords.
2006-01-12 22:43:36 +00:00
Robert Osfield
3235f4fa22 Added ability to write out the selected parts of the scene graph. 2006-01-03 16:52:06 +00:00
Robert Osfield
ab71114219 Moved the body of the FBOExtensions::instance() to the .cpp and added bool to
control whether that an FBOExtensions structure can be created if missing.
2006-01-03 10:44:14 +00:00
Robert Osfield
4167bc3673 Standardised compile code to use _maximumNumOfObjectsToCompilePerFrame. 2006-01-02 12:03:18 +00:00
Robert Osfield
6fe4be23e6 Ported picking across to using PickVisitor. 2005-12-23 10:59:31 +00:00
Robert Osfield
58d82d0f66 Added setting of the parent path on the new PickVisitor. 2005-12-23 10:59:12 +00:00
Robert Osfield
378dc18f1c Seperated out the view and model matrices in IntersectVisitor to allow
handling of world coordinates better when using PickVisitor.
2005-12-22 14:06:33 +00:00
Robert Osfield
b5f86d9984 Added support for an externally referenced shader file, via the keyword combinations
file "shader.vert"

OR

   file shader.vert.
2005-12-21 10:32:48 +00:00
Robert Osfield
c465036a7c Removed "if (mapExt!=toExt)" from alias map assignement to allow aliases to
be overriden for all cases.
2005-12-20 09:29:26 +00:00
Robert Osfield
bcd082db3d From Farshid Lashkari, compile fix 2005-12-20 09:13:59 +00:00
Robert Osfield
aef81ae00d Added check against the validity of the _inverse matrix pointer. 2005-12-19 15:05:26 +00:00
Robert Osfield
523f608ba6 From Ali Botorabi, adding of osg::Depth support in .ive format. 2005-12-19 14:48:04 +00:00
Robert Osfield
7b31c2e6ac Added debugging info for future reference (currently commented out.) 2005-12-19 13:57:04 +00:00
Robert Osfield
acf198b28b Added transform of the eye point into local coordinates to properly account
for transforms within the scene graph.
2005-12-19 13:40:32 +00:00
Robert Osfield
323473144a Fixed computeWindowMatrix so that it properly accounts for x,y position of the viewport. 2005-12-19 12:00:40 +00:00
Robert Osfield
a1cfdca94d From Eric Wing, made getLineCount() const. 2005-12-19 11:18:26 +00:00
Robert Osfield
df005827de Improved handling of clamping of projection matrix for scenes with close to zero depth range. 2005-12-18 16:06:17 +00:00
Robert Osfield
c738af1e91 Fixed null matrix op. 2005-12-16 17:01:30 +00:00
Robert Osfield
13e45c98fb Fixed handling of absolute transforms in IntersectVisitor. 2005-12-16 16:27:17 +00:00
Robert Osfield
061976f4d4 Fixed typo in text string. 2005-12-16 14:53:51 +00:00
Robert Osfield
4535cc0c09 Added back in Switch::removeChild(Node*) 2005-12-16 11:04:33 +00:00