Robert Osfield
8dd013171c
Ported all the render to texture examples across to using the new osg::CameraNode.
...
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
4175def6be
Ported osgshadow across to using new osg::CameraNode
2005-07-10 14:50:52 +00:00
Robert Osfield
78f3a4a0cd
Updated to use new TexGen method
2004-10-01 15:47:40 +00:00
Robert Osfield
9b33dee6ac
Made the member variables in RenderStage and RenderBin protected
2004-08-02 12:19:50 +00:00
Robert Osfield
3248f885ec
Replaced the custom MyTexGen class with a standard TexGen, and utilised the
...
new RenderStage addPositionedTextureAtribute method.
2004-07-08 22:12:49 +00:00
Robert Osfield
8fd4bbe510
Changed the shadow colour so that it is now controlled via the emissive
...
light material rather than ambient, this allows it to bypass any of the
osg::Light values and control the resulting shadow colour more directly.
2003-11-24 10:01:02 +00:00
Robert Osfield
776099312d
Moved a local new StateSet into cull callback as a ref_ptr to prevent
...
memory leaks.
2003-09-16 11:54:56 +00:00
Robert Osfield
5b93250eb0
Added support for Matrixd and Matrixf implementations, with the default
...
Matrix typedef's to either Matrixd or Matrixf.
2003-09-05 20:48:42 +00:00
Robert Osfield
bd44cfcfd8
Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its
...
value to float, and converted the internal code across to use value_type. This
allows Matrix to be converted to use double's simply by change the definition
of value_type. Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.
Updated code that uses Matrix so it doesn't assume float or double matrices.
2003-09-03 10:47:25 +00:00
Robert Osfield
6998229639
From Brede, Fixed the ordering of the znear and zfar.
2003-04-15 09:33:56 +00:00
Robert Osfield
0476348a0c
Added support for setting up VisualChoose with destination alpha, stencil and
...
quad buffers attributes from DisplaySettings values.
2003-03-20 14:07:03 +00:00
Robert Osfield
38a2408847
Changed the shadow texture implemention to use CLAMP_TO_BORDER for the
...
WRAP_S and _T modes. Also set the border colour to 1,1,1,1 to ensure
problem blending.
2003-03-20 08:58:51 +00:00
Robert Osfield
7083773b64
Ported osgGLUT based src/Demos across to being osgProducer based, and placed
...
them in the new examples/ directory.
2003-03-14 20:35:45 +00:00