added since the png loader itself doesn't not seem robust enough at detecting
non png files.
Added a tab in to the flt code to make it more obvious what is happening in
the flow of the code.
Added missing support for reading geometry indices from the .osg format.
Added handling of geometry indices into the primitive functor in osg::Geometry.
Moved the method implementions of AnimationPathManipulator into src/osgGA and added extra convinience
methods for setting the manipulator with an hand built AnimationPath.
FCVS: VisualStudio/osgPlugins/iv/iv.dsp
be individually turned on or off. Moved the OpenFlight code across to use the
new scheme, removing the old hack of using node masks to achieve the same end
result.
osg::Geometry class, and removed the temporary IndexedGeometry. Port the rest
of the OSG across to account for the change in method calls -
osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
encapsulates.
Added new osg::IndexGeometry implemention, *not* complete yet.
Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
added osgtexture1D demo which currently is simply copy of osgtexture2D. I
will be modifying it to do 1D texturing next.
Fixed a bug in osg::Texture3D relating to checking of existance of
texturing.
Merged some fixes to the pfb loader from Ulrich Hertlein.
rather than depending upon callbacks for animating and compute matrices. Merged the
put/inverseput code between Sasa's and Ferndinand's DOF code.
From Bora Utka, Added support to osg::Sequence/OpenFlight AnimNode to the flt plugin.
only uses the INFO level for reporting that the file to load is not
recognised. Also add check for LWO2 loading so that it returns FILE_NOT_HANDLED
message correctly.
Added default computeBound() implementation to osg::Drawable which uses
a PrimtiveFunctor to compute the bounding box in a generic way, that
will work for all Drawable subclasses that implement the accept(PrimitiveFunctor&).
"I have found one bug in the ConvertFromFLT::visitFace() function. In the
early days of the Flight format, before the LightPoint record existed
they used face records with a light (-point) attribute."
OpenGL range of 0.0 to 128.0 instead of the previous normalised shiniess
range. This brings it inline with the way the rest of the OSG uses a
1 to 1 mapping to OpenGL.
Converted the various loaders to use the new range, which is almost all
cases was simply removing the /128.0f which was required before!
various
osg header and source files to optional compile in deprecated parts of
the
OSG API.
Have renamed osg::Transparency osg::BlendFunc to bring it in line with
the
rest of the OSG's StateAttribute classes which are named after their
OpenGL counterparts. include/osg/Transparency still exists and is
simply
a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API
block.
The matrix methods in the osg::Transform class have been
moved/replicated in
a osg::MatrixTransform sublcass from osg::Transform. The old matrix
functionality is still present in the osg::Transform class but is guard
by #ifdef USG_DEPRECATED_API blocks. One should now think of
osg::Transform
as being a Transform Node base class. MatrixTransform has all the
functionality of the original Transform class, so should be used
instead.
it inline with the CullStack/CullVisitor implementation. Also added the
setSmallFeatureCullingPixelSize() method and wired them up inside
SceneView.cpp so they set the corresponding CullVisitor paramters.
Intergrated pfImage copying change in the Performer plugin, submission sent in by Ulrich Hertlein
storage of the path lists into osgDB::Registry, and changed the data
structor from a char* to a std::deque. Changed a names of couple of the
convinience functions in osgDB/FileUtils to better reflect the two
public FilePathList's - DataFilePathList and the LibraryFilePathList.
Added support into the osgDB::Registry::readNode/Image/Object methods
for pushing and popping the path of the current file being loaded.
a fully functioning NodeKit.
Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
GLUT_LIB to the link line. This change should be removed once we fixed the
OSG_LIBS so that it doens't include osgGLUT, however, I'll leave this for another
day...
Windows PATH environmental variable for searching for libraries. Sent in
by Norman Vine.
Reoder of the makedefs/makedirdefs to fix Mac OSX compilation. Sent in by
Bob Kuehne.
cleared before entering the viewer main loop, this removes memorymanager
a reported memory leak due to the viewer using exit() which bypasses
the clean up on main itself.
Added an osgNew to the ReaderWriterRGB.cpp to aid detected of tracking of
memory leaks.
Supported added for precompiled mip maps stored in osg::Image, and read
by osg::Texture.
Updates to TerraPage loader for support of compressed texture images and
precompiled mip maps.
the DIRS cruft in a single file in the Make directory instead of having
to edit multiple files. Also edited Makefiles that needed to include
this file.
Also cleaned up txp loader to compile with SunOS. This needs to be retested
on other platforms.
renamed osg::Image::pixelFormat(), internalTextureFormat(),dataType() to
osg::Image::getPixelFormat() etc. These changes are to bring it more
into line with the style of the rest of the OSG.
Updated the rest of the distribution to take account for these names changes.
to create the string. Also Removed some in appropriate comments from LongIDRecord, since they
were obvious and hang over of a copy and paste job on the code.
which objects have values that vary over the lifetime of the object (DYNAMIC)
and ones that do not vary (STATIC). Removed the equivalent code in
osg::Transform, StateSet and StateAttribute, as these are now encompassed
by the new DataVariance field.
Removed MatrixMode enum from Matrix, and associated fields/parameters from
osg::Transfrom and osg::NodeVisitor, since MatrixMode was not providing
any useful functionality, but made the interface more complex (MatrixMode
was an experimental API)
Added ReferenceFrame field to osg::Transform which allows users to specify
transforms that are relative to their parents (the default, and previous behavior)
or absolute reference frame, which can be used for HUD's, camera relative
light sources etc etc. Note, the view frustum culling for absolute Transform
are disabled, and all their parents up to the root are also automatically
have view frustum culling disabled. However, once passed an absolute Transform
node culling will return to its default state of on, so you can still cull
underneath an absolute transform, its only the culling above which is disabled.
Added a cleaner way to install demo source so that installed versions use a
simplified makedefs/makerules.
Small fix to get osgText to compile with Solaris CC. Constructor declared
with a non-const argument, but implemented with const argument.
library and plugin files that looked like system library and system files
which would have deleted original files on a 'make install'. Cygwin is not
tested yet, but this needed to get fixed before a cygwin user wiped out his
system library files.
Added distrules and makerpms for building RPM distributions
Removed old RedHatRPM distribution build directory
Added new dist/RPM directory and placed temporary .spec files (these
are generated by Make/makerpms and are not intended for stand-alone
use, but they keep the directory warm and CVS happy)
added prefixes and suffixes to libs and plugins. ALl this to accomodate
cygwin...
Also added INST_SYS_PREFIX and INST_SHARE_PREFIX for installation, as well
as "standardizing" the install locations for the various platforms.
the Make directory is left with four files only :
makedefs
makerules
makedirrules
instrules
These work for all platforms supported so far, which include :
Linux
Irix
Solaris
MacOSX
Cygwin
FreeBSD
osg::Texture. The values default to 0, and in this state they are
sizes of the glTexSubImage2D are taken from the source image size. This
allows the previous setup with no settings for subload size to work as
before.
memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
not delete the object even if its count goes to 0 or below. This should
only be called in special circumstances, the ReaderWriter::ReadResult
being one of them. This new method has allowed the problem of objects
being multiple referenced on return from readNodeFile() & readImageFile().
mode by using a _texParamtersDirty flag in combination with an
applyTexParamters(State&) method which does the paramters setting in one
tidy bundle. This new implementations replaces the CompileFlags submitted
yesterday.
Simplified NodeCallback by remove osg::NodeCallback::Requirements as they
are no longer needed.
Fixed comments in Drawable.
Put guards around cosf definations so that they are only used under Win32/Mac.
Fixed warning in CullVisitor.
level which appears to cause the code to hang, -O works fine for some strange
reason, I havn't found any direct problems in the code. This may be compiler
bug or a code bug, the bug may go away in later versions of GNUC++, the
problem currently occurs under GCC2.96.
plugin names hanging around despite being deprecated. These definiations
confused the make install/make instclean so it tried to link a non existant
library. Have removed old definitions and everything intalls properly once
more:-)
by the _unitScale to compenstate for different scales in the flt model. This
_unitScale had already been applied to the geometry data.
Integrated new defaults for the texturing wrap mode, for when now .attr file
is supplied with a flt file.
from passing the vector contents to the GeoSet::setPrimLengths(..) etc.
methods. This has been done to fix the compile under the MS .NET compiler
which has changed the definiation of the std::vector<..>::iterator to
a class rather than a pointer.
instead of four).
Added support for multiplying mesh geometry by the matrix attached to the
Lib3dsMesh structure, however this produces disjointed models so have
to the default mode to bypass this multiplication code. Will need to revisit
this in the future.
OpenGL light is being operated on, and also now relies upong the standard
osg::State handling of OpenGL modes to switch on the appropriate lights.
The previous static counter mechansim for the light number was causing a
redundent light to be created when the osg plugin created the first osg::Light
to use a prototype for other osg::Light's to be cloned from in the
.osg plugin execution.
The static count mechanism also prevent the lights modes being controlled
independantly from the setting of the light paramters themselves. This
meant that a light once created was global, and couldn't be turned off
locally via the OSG's support for OpenGL mode enabling/disabling. This
has been overcome with the new implementation, the user has complete
flexiblity of when and where to use the different lights at their
disposal.
ReaderWriterATTR.cpp had a variable "mips" defined, which is predefined for the IRIX preprocessor.
Changed this to _mips.
FltFile.cpp had a class and transient variable defined within the scope of member function
FltFile::readExternals(), which was causing the IRIX 7.3 compiles to hork. Moved the class
definition to outside of the member function scope.
it consistent with the rest of the osg::Matrix naming. Updated OSG
distribution to account for new name.
Added support for the STATIC/DYNAMIC osg::Transform::Type to the .osg
ASCII reader/writer plugin and the flt reader plugin.
Removed the non cost version of osg::Transform::getMatrix() as this could
by pass the dirty mechinism.
that used it, all references to the Standard C++ stream classes use the
std::ostream etc convention, all references to "using namespace std" and
"using namespace std::ostream etc" have been removed.
the functionality clear given the name. This will break user code unfortunately
so please be away of the following mapping.
osg::Matrix::makeTrans(..)?\026 -> osg::Matrix::makeTranslate(..)
osg::Matrix::makeRot(..)?\026 -> osg::Matrix::makeRotate(..)
osg::Matrix::trans(..)?\026 -> osg::Matrix::translate(..)
osg::Quat::makeRot(..)?\026 -> osg::Quat::makeRotate(..)
Also updated the rest of the OSG distribution to use the new names, and
have removed the old deprecated Matrix methods too.
default AttributeDeleteFunctor which uses delete []. Users can create
their own handlers for the attribute memory to override this default
behavior.
Fixed a typo in ReaderWriterOBJ.cpp.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
list of text drawables as a paragraph block, handles breaking of text into
individual lines automatically.
Changed the osg::Node::setUserData so that the data type has to be an
osg::Referenced, and removes the dependancy on osg::MemoryAdapter. I have
done this since it simplifies the OSG side of the interface and makes it
less like that the user might abuse the memory managment of the data. It
does however mean that user data will have by subclassed from Referenced,
and therefor may require users to have their own adapter to do this.
However, this little nuasance is worth the extra cleaness and robustness
afforded by going the osg::Referenced route.
Modified osg/Drawable::draw(..) so that it uses display list COMPILE
rather than COMPILE_AND_EXECUTE to solve performance problems under
NVidia drivers. The old behavior is still available by comments out
a #define.
Fixed the default compilation list src/osgPlugins/Makefile so that it
compiles by defalt png and gif.
should be applied to a node or its child with the new osg::Node::setCullingActive()
flag. A mechanism has been implemented so that if child has its culling disabled
then their parents, all the way up to the root are also have their culling
implicitly disabled.
The osg::CullVisitor has updated to take account of
both the explicit control via setCullingActive and the implicit culling
disabling through children being disabled.
This feature is useful for nodes which don't have a bounding volume to cull
against, earth sky implementations and light sources.
The default osg::Node::_cullingActive is true, i.e. culling is enabled by
default.