Robert Osfield
7ab1208c65
Renamed osg::ComputeDispatch to osg::DispatchCompute to make sure the nameing between GL and OSG is consistent i.e glDispatchCompute -> osg::DispatchCompute
...
Updated AUTHORS.txt, NEWS.txt and README.txt for CMakeLists.txt for 3.6.0 release
2018-04-07 17:59:55 +01:00
Robert Osfield
6bfca1582e
Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called.
2018-04-06 20:07:57 +01:00
Daniel Emminizer
3d8cc71601
osgDB: Added missing extern OSGDB_EXPORT.
2018-04-05 10:51:24 -04:00
Robert Osfield
914e60a872
Quietened down debug message output for osgText shader setup and Drawable::createVertexArrayStateImplementation
2018-04-05 14:18:30 +01:00
Robert Osfield
9168b6e5de
Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.
2018-04-04 15:11:25 +01:00
Frank Bausch
ceed09afea
When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData.
2018-04-04 08:51:38 +01:00
Robert Osfield
f9f475d76d
Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques
2018-04-03 15:30:58 +01:00
Robert Osfield
3450b9fee8
Removed osgShadow::ShadowVolume as it functionality isn't functional
2018-04-03 12:23:18 +01:00
Robert Osfield
f71513cab5
Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on.
2018-04-02 18:29:39 +01:00
Robert Osfield
f54403284f
Changed Layer::get*Value(..) methods to const
2018-03-30 12:47:15 +01:00
Robert Osfield
9526a3c35d
Maded TerrainTechnique::setTerrainTile(..), addNeighbour(..), removeNeighbour(..) and containsNeighbour(..) virtual and public to enable implementation of TerrainTechnique that act as a facade to actual TerrainTechnique implementations.
2018-03-29 11:38:53 +01:00
Konstantin S. Matveyev
a846c0160c
GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper
2018-03-26 20:40:14 +03:00
OpenSceneGraph git repository
46850214df
Merge pull request #502 from Haojia521/OutputStreamUseTargertSoVersion
...
write binary file with a specific so version
2018-03-23 20:20:43 +00:00
Robert Osfield
1d5ae1362a
Fixed member variable names to avoid conflicts with osg::Node
2018-03-23 19:54:01 +00:00
Robert Osfield
4447190dd6
Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition.
2018-03-14 08:22:45 +00:00
Robert Osfield
64341cfb72
Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer
2018-03-06 09:49:02 +00:00
Daniel Emminizer
28544a4e29
Minor typo fix on osg::StateAttribute
2018-03-05 10:26:54 -05:00
Robert Osfield
1b8567e11e
Added deprecated comments for ShaderComposer
2018-03-05 14:39:07 +00:00
Robert Osfield
99bcd95756
Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
2018-02-28 08:50:48 +00:00
OpenSceneGraph git repository
56baa7bf04
Merge pull request #479 from LaurensVoerman/submit_vc14WarnC4800_v2
...
move Get/SetScalarvalue out of ValueObject and provide specialization…
2018-02-19 10:14:36 +00:00
OpenSceneGraph git repository
c52ae4f99f
Changed the doxygen control characters and clarifications
2018-02-19 08:39:23 +00:00
Hartwig Wiesmann
f01383c02a
Addition of comments for ClusterCullingCallback
2018-02-18 08:49:41 +03:00
Hartwig
73a36679df
Addition of radius parameter for ClusterCullingCallback's constructor
...
The radius parameter is already present in ClusterCullingCallback's set method but has been forgotten in the constructor.
2018-02-15 21:10:59 +01:00
Laurens Voerman
b79d680580
move Get/SetScalarvalue out of ValueObject and provide specialization for GetScalarValue<bool> fixing MSVC waring C4800
2018-02-15 14:59:24 +01:00
Laurens Voerman
ec4881da5a
bugfix: GetScalarValue returns inverted values for booleans; SetScalarValue needs to be a SetValueVisitor
2018-02-13 17:38:35 +01:00
Robert Osfield
b8e5f22cb7
Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
2018-02-13 12:01:57 +00:00
OpenSceneGraph git repository
6d1d1bb000
Revert "BindingTextureImage: a more complex condition for _texture->apply ?"
2018-02-02 09:54:31 +00:00
Julien Valentin
f4663b0e32
add ARB_BufferStorage extensions
2018-01-25 16:22:33 +01:00
OpenSceneGraph git repository
022d1df97d
Merge pull request #454 from mp3butcher/imagebinding
...
BindingTextureImage: a more complex condition for _texture->apply ?
2018-01-23 10:26:20 +00:00
OpenSceneGraph git repository
3b2b2d762c
Merge pull request #456 from PissedCapslock/patch-2
...
Fixing typos in comments
2018-01-23 09:56:26 +00:00
Robin Stevens
dcbaa3e64a
Fixing typos in comments
2018-01-23 10:25:32 +01:00
Robin Stevens
5810d2ba18
Typo in comment
2018-01-23 10:20:49 +01:00
Robert Osfield
18d5a9159f
Restructured the system() fallback to be usable for C and C++
2018-01-21 12:09:49 +00:00
Julien Valentin
0aa8008f0a
add a virtual getBufferData to Texture
2018-01-21 01:23:38 +01:00
OpenSceneGraph git repository
6b9235f185
Merge pull request #449 from LaurensVoerman/submit_toLower
...
fix vc2017 compile warning 'unsigned int' to 'const char'
2018-01-15 16:28:54 +00:00
Robert Osfield
5ad1a652a0
Moved defined into GLDefines header to avoid compile issues under Windows
2018-01-15 16:02:44 +00:00
Laurens Voerman
33f99e9c70
fix vc2017 compile warning 'unsigned int' to 'const char'
2018-01-15 16:42:31 +01:00
Julien Valentin
4c0a861f91
add static helper func in order to generate Samplers of a Samplerless StateSet
...
+fix ident
2018-01-13 21:25:47 +01:00
Julien Valentin
d2b8468bf4
add MinLOD MaxLOD and LODBias to Texture
2018-01-13 21:16:16 +01:00
Robert Osfield
ae57f3cd46
Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
2018-01-12 19:52:31 +00:00
Robert Osfield
a7cc9664c0
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
Robert Osfield
3e676f67ff
Removed inappropriate //
2018-01-06 13:09:16 +00:00
Robert Osfield
230ee49428
Added ValueObject::get/setScaleValue(..) convinient methods
2018-01-06 12:54:14 +00:00
OpenSceneGraph git repository
eca7831281
Merge pull request #424 from mp3butcher/osgSampler
...
GL3.3 SamplerObject as StateAttribute
2018-01-05 09:43:16 +00:00
OpenSceneGraph git repository
6ef90054bc
Merge pull request #425 from mp3butcher/callbacks
...
Support for multiple nest Camera DrawCallbacks
2018-01-05 09:18:39 +00:00
OpenSceneGraph git repository
73689caa5f
Had to fix positioning of { and spacing to be consistent with the rest of the OSG
2018-01-04 15:28:45 +00:00
Julien Valentin
0e76dc169e
add more Extensions
2018-01-04 04:18:38 +01:00
Julien Valentin
61548dc5a8
add recursivity on Camera Callbacks
2018-01-04 03:59:25 +01:00
Julien Valentin
662bea239c
add GLSampler as Texture Property
...
and a simple example mixing (add) 2 textures
2018-01-03 21:34:10 +01:00
Julien Valentin
c605b24432
remove old BindImageTexture path
2018-01-02 18:29:42 +01:00
Julien Valentin
8a84ee7660
add (untested) BindImageTexture serializer
...
TOREVIEW : my GLBoolean serializer macro seams hacky
2018-01-02 18:12:52 +01:00
Robert Osfield
eb72f3ed30
Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
...
Improved the indentation so it's more consistent with the rest of the OSG.
2018-01-01 11:10:55 +00:00
Robert Osfield
1f4ae0425c
Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding
2018-01-01 10:16:10 +00:00
OpenSceneGraph git repository
f0bb9da9c6
Changed the enum value to be consistent with StateAttribute
2018-01-01 10:14:58 +00:00
OpenSceneGraph git repository
e27148240a
Change enum name to be consistent with assciated class name
2018-01-01 10:13:14 +00:00
Robert Osfield
dd1f95d24d
Fixed typo
2017-12-31 13:17:23 +00:00
Robert Osfield
94a1a84a59
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
2017-12-31 12:38:17 +00:00
mp3butcher
2f8a262a0e
add flexier Image Unit Binding implementation (allow different IUBs for a Texture)
2017-12-28 19:04:32 +01:00
Robert Osfield
5afd32b2d9
Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
...
Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
2017-12-19 09:57:57 +00:00
Robert Osfield
d2bfde30f0
Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
2017-12-18 13:54:08 +00:00
Robert Osfield
d313184cd0
Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors.
2017-12-06 09:51:57 +00:00
Björn Blissing
09eefd7973
Added script to identify Windows version
...
Added script to identify the Windows version used to compile the source.
Currently the windows version for Windows NT is hard coded into the
source. By running this CMake script the _WIN32_WINNT preprocessor
variable gets set to the corresponding windows version.
2017-11-30 12:53:24 +01:00
Robert Osfield
a16702627a
Typo fix
2017-11-29 21:20:10 +00:00
Robert Osfield
a6069c3226
Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
...
Added public accessors to the Drawable::VertexArrayStateList.
2017-11-29 14:22:31 +00:00
OpenSceneGraph git repository
021dca0072
Cleaned up code layout
2017-11-29 08:14:44 +00:00
Julien Valentin
739303b3d9
override compile and createVAS in order to do nothing
2017-11-28 20:38:54 +01:00
Julien Valentin
195df4f811
numgroup removed but introduce a reto compatibility bug in Program serializer
...
hope nobody use it
2017-11-28 17:39:32 +01:00
Julien Valentin
bf1b4ec2bb
add ComputeDispatch class
...
revoke glDispatch in PCProgram::useProgram
update example
2017-11-28 17:30:04 +01:00
Robert Osfield
34336931fa
Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
...
Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
2017-11-27 18:28:15 +00:00
Robert Osfield
cb2c48d015
Added template addShader() method to make it easier to pass ref_ptr<osg::Shader>
2017-11-27 15:40:21 +00:00
Robert Osfield
13c593ce0e
Fixed typo
2017-11-21 13:59:51 +00:00
Robert Osfield
7f97b9f999
Added Text::getCharacterCorners(...) method to help applications that want to find out the positions of characters being rendered.
2017-11-21 13:41:57 +00:00
OpenSceneGraph git repository
8d36049dcd
Merge pull request #382 from openscenegraph/osganimation
...
Osganimation improvements
2017-11-11 14:43:10 +00:00
OpenSceneGraph git repository
a5f6e4b0c4
Small readability improvements
2017-11-11 12:45:55 +00:00
OpenSceneGraph git repository
ca5ce00783
coding style/readability fixes
2017-11-11 12:29:45 +00:00
Robert Osfield
338b0e2b7b
Moved getenv usage across to safer osg::getEnvVar() usage
2017-11-01 17:38:33 +00:00
Robert Osfield
0e7e06349e
Added safety check for getenv parsing to prevent overflow attacks via getenv.
2017-11-01 16:43:32 +00:00
Robert Osfield
e59ad87044
Made template function inline to avoid multiple declaration issues
2017-11-01 14:16:54 +00:00
Robert Osfield
51a9c66856
Added OSG_ENVVAR_SUPPORTED cmake control and bool osg::getEnvVar(const char* name, T& value, ...) conviniece funcions to make it easier to implement optinal getenv reading code.
2017-11-01 13:32:47 +00:00
Robert Osfield
c242ad4497
Fixed unititialized memory variables and improved readability by adding spacing where appropriate
2017-10-31 17:55:59 +00:00
Julien Valentin
6e79ce348d
reformat with the help of AStyle reformat tool (codeblocks)
2017-10-28 14:46:14 +02:00
Robert Osfield
671847387f
Fixed build errors when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2017-10-27 14:19:13 +01:00
Robert Osfield
11f9bbf6ea
Merge branch 'master' into osganimation
2017-10-27 12:54:10 +01:00
OpenSceneGraph git repository
1126812f8f
Merge pull request #372 from openscenegraph/text_improvements
...
Text improvements, introducing implementation of Signed Distance Function texture generation and new shaders for outlines and shadows replacing old multi-pass approach
2017-10-26 14:26:01 +01:00
Robert Osfield
248805fedd
Fixed pre compilation osg::Program state leaking into the main scene graph rendering
2017-10-25 16:13:26 +01:00
Robert Osfield
9c9439ef73
Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
...
Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
2017-10-24 14:46:13 +01:00
Robert Osfield
1cd0a5fe03
Fixed Glyph::TextureInfo assignment bug
2017-10-24 11:36:00 +01:00
Robert Osfield
55a1764712
Renamed text_sdf.frag to text.frag and removed text_greyscale_frag.
...
Cleaned up setup of osgText::ShaderTechnique adding a NO_SHADER_TECHNIQUE option.
2017-10-23 16:07:24 +01:00
Robert Osfield
4b295c46d1
Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text
2017-10-23 14:50:35 +01:00
Hartwig
41e9cd3157
Replacement of commas with semicolons
2017-10-22 15:04:33 +02:00
Robert Osfield
817b6601d2
Added Text::s/getShaderTechnique()
2017-10-21 10:08:41 +01:00
Robert Osfield
97aeb16551
Moved osgText::GlyphTechnique::Features enum to osgText::ShaderTechinque enum to make it's roll clearer
2017-10-20 17:03:25 +01:00
Robert Osfield
6b75439ae4
Merge branch 'master' into text_improvements
2017-10-20 14:14:14 +01:00
Robert Osfield
068f47d91f
Build fixes with ref_ptr<> autoconversion disabled
2017-10-19 11:57:53 +01:00
Robert Osfield
879b54f6e9
Fixed GLX EGL build
2017-10-16 10:47:47 +01:00
Robert Osfield
639ced08fc
Removed inappropriate tabs&spaces
2017-10-16 10:38:33 +01:00
Robert Osfield
2303d6afc4
Cleaned up support for GL3 build
2017-10-13 17:03:31 +01:00
Laurens Voerman
274cea19bf
copySubImage support for block compressed images, added support for astc compressed type.
2017-10-13 16:54:04 +02:00
Robert Osfield
24bec09b9e
Removed the glyph image outline support as it's no longer required.
2017-10-13 13:01:57 +01:00
Robert Osfield
8b12d2d71a
Deprecated Text:BackdropImplementation, removing the backend as it no longer required when using shaders for backdrop effects
2017-10-13 11:42:25 +01:00