Commit Graph

86 Commits

Author SHA1 Message Date
Robert Osfield
a802729562 Added FRAME_BUFFER_OBJECT enum 2013-07-22 10:15:59 +00:00
Robert Osfield
353b18b27b From Aurelien Albert, Added support for glPrimitiveRestartIndex.
"The idea of this new OpenGL feature is :

- set RestartIndex = "n"
- draw elements strip
  -> when the index is "n", the strip is "stopped" and restarted

It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.

The idea a an OSG StateAttribute is :

Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :

-RootNode <= "PrimitiveRestartIndex=0"     // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual


With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.

The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.

To solve this, I think there is two ways :

1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management

2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
2013-06-28 13:43:46 +00:00
Robert Osfield
1a7f2fcb3e Introduced new osg::PatchParameter StateAttribute class to wrap up glPatchParameter associated state.
Note, osg::Program::setParameter(GL_PATCH_VERTICES,num); is nolonger support and should be replaced by using the new PatchParameter class.
2013-06-11 10:52:37 +00:00
Robert Osfield
68fdae5761 From Lukasz Izdebski,"added support for gl_SampleMaski." 2013-02-13 16:29:03 +00:00
Robert Osfield
aab27e106c From David Callu, "Here an update of osg::Uniform :
- add non square matrix
- add double
- add all uniform type available in OpenGL 4.2
- backward compatibility for Matrixd to set/get an float uniform matrix
- update of IVE / Wrapper ReadWriter

implementation of AtomicCounterBuffer based on BufferIndexBinding

add example that use AtomicCounterBuffer and show rendering order of fragments,
original idea from geeks3d.com."
2012-03-29 09:43:12 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
e5a9eaa711 From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
A few things remain to do:
* The binding between a uniform block in a shader program and a buffer indexed target number is fixed, like a vertex attribute binding. This is too restrictive because that binding can be changed without relinking the program. This mapping should be done by name in the same way that uniform values are handled i.e., like a pseudo state attribute;

* There's no direct way yet to query for the offset of uniforms in uniform block, so only the std140 layout is really usable. A helper class that implemented the std140 rules would be quite helpful for setting up uniform blocks without having to link a program first;

* There's no direct support for querying parameters such as the maximum block length, minimum offset alignment, etc. Having that information available outside of the draw thread would make certain instancing techniques easier to implement."
2010-11-29 17:43:27 +00:00
Robert Osfield
46b221a832 Added compile/release and resize of GL objects to ShaderAttribute.
Removed the StateAttribute::compose() method.

Fixed the default type value in ShaderAttribute
2010-07-06 12:19:26 +00:00
Robert Osfield
a55c4b7d70 Added basic ShaderComponent class and beginnings osgshadercomposition example 2010-07-02 12:04:20 +00:00
Robert Osfield
5cac233764 Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
2010-06-24 17:15:27 +00:00
Robert Osfield
2d38e187fd From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
2009-10-22 10:33:16 +00:00
Robert Osfield
411431f3be Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Robert Osfield
5ab73e9f80 Added support for ImageSequence to all Texture classes 2008-07-22 12:28:46 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
de4a4042f7 Set main scene graph elements to use thread safe ref/unref by default 2007-08-22 10:34:11 +00:00
Robert Osfield
497604a192 Removed redundent comma 2007-06-05 08:30:24 +00:00
Robert Osfield
448efe0722 Added osg::Hint class 2007-06-04 10:47:15 +00:00
Robert Osfield
07411f3246 Introduced new osg::Object::DataVariance type of UNSPECIFIED, and changed the deafult
values of DataVariance to UNSPECIFIED to all types.
2007-02-14 13:18:58 +00:00
Robert Osfield
ff195bddf5 Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications
life.
2007-01-04 14:11:51 +00:00
Robert Osfield
def74d3471 Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
handle scenes with multiple views with elements that need coordinating on a per view basis.

Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
4ab7be2833 Martin Spindler, new osg::ClampColor state attribute. 2006-06-08 15:27:18 +00:00
Robert Osfield
def7a78842 Fixed typo of Validity. 2006-02-22 19:14:01 +00:00
Robert Osfield
32b929a493 Added support for OpenGL mode black listing to provide better support
for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
d154c2a4cd From Eric Sokolowsky, warning fixes for g++ 4.0 under Fedora Core 4. 2005-08-25 17:53:01 +00:00
Robert Osfield
47651d3c8d Added glSissor suppor via new osg::Scissor class.
Added .osg support for osg::Scissor.
Added .ive support for osg::Viewport and osg::Scissor.
2005-07-22 09:31:19 +00:00
Robert Osfield
e24cfa0370 Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute 2005-04-25 13:37:12 +00:00
Robert Osfield
bc83e63bb4 Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes 2005-04-25 11:05:02 +00:00
Robert Osfield
193c83cb9c Added ParentList's into StateSet, Uniform and StateAttribute in preparation for
providing update and event handling.
2005-04-24 21:04:54 +00:00
Robert Osfield
819d2c6c56 Preliminary steps to adding update and event callbacks to StateSet, StateAttribute
and Uniform.
2005-04-22 22:45:39 +00:00
Robert Osfield
0503712fe4 Removed osgGL2 from CVS, osgGL2 now can be found on the Community/NodeKits section on the OSG website. 2005-04-15 08:35:06 +00:00
Robert Osfield
d268cf46fa Renamed SG_LIBRARY and SG_EXPORT macro's to OSG_LIBRARY and OSG_EXPORT 2005-04-11 17:14:17 +00:00
Robert Osfield
4fec031e6c Moved #include <osg/State> from header into .cpp to clean up build. 2005-04-11 15:17:24 +00:00
Robert Osfield
7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
b0c36076fb From Marco Jez, added OSGNVEXT_ prefex to StateAttribute enums. 2005-03-18 09:48:09 +00:00
Robert Osfield
a2e8bc6267 Added support for set/getUniform and set/getProgram into osg::StateSet. 2005-03-11 20:29:21 +00:00
Robert Osfield
5fbb1f11cd From Mike Weiblen, adding prelimimnary GL Shader Language support into core OSG lib.
with renaming and reordering by Robert Osfield,
2005-02-24 13:33:35 +00:00
Robert Osfield
40632c97b0 From Tree, moved GL_ #define's out of osg namespaces 2005-01-07 19:00:40 +00:00
Robert Osfield
fab7c4d715 From Fredric Mammond, added new osg::BlendEquation state attribute wrapping
up glBlendEquation.
2005-01-03 16:39:28 +00:00
Robert Osfield
fa4eaae122 From Frederic Marmond, add osg::LogicOp for support for glLogicOp. 2004-12-13 04:54:20 +00:00
Robert Osfield
8770309da9 Added osgNV enum Types 2004-10-15 10:35:09 +00:00
Robert Osfield
cecaec4ed8 From Sohey Yamamoto, added support for GL_TEXTURE_FILTER_CONTROL/GL_TEXTURE_LOD_BIAS. 2004-10-13 19:52:39 +00:00
Robert Osfield
edb15e17bc Added new getMember() method and TypeMemberPair into StateAttribute and
support for the unsigned int member to be paired with types in osg::StateSet
so that lights, clipplanes and other attributes that have a type group but
then need to differentiate within that group via a member uint.
2004-10-13 11:15:50 +00:00
Robert Osfield
de283b315b Changed StaetAttribute::Type so it is an enum list rather than a unsigned int. 2004-10-08 09:18:40 +00:00
Robert Osfield
54b45ce3bc Updated to DatabasePager support 2004-09-21 21:33:52 +00:00
Robert Osfield
8bce22343b Various improvements to the DatabasePager with the aim to achieve
constant framerates and minimizing memory consumption.
2004-09-18 19:28:45 +00:00
Robert Osfield
21691f2d56 From Geoff Michel, typo and spelling fixes 2004-09-02 19:10:33 +00:00
Robert Osfield
7126ca44e9 Better macro support for switching on/off use of mutex 2004-08-03 11:01:39 +00:00
Robert Osfield
aa833acfd3 Added support for releasing GLObjects, and renamed DisplayListVisitor the
GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
2004-07-20 05:37:59 +00:00
Robert Osfield
c8b8a81052 Changed StateAttribute::getAssociatedModes(std::vector<GLMode>&) across
to StateAttribute::getModeUsage(StateAttribute::ModeUsage&).
2004-03-03 15:38:22 +00:00