Robert Osfield
cf8cbc5af4
From Paul Melis, "typo fix : NVidea -> NVidia (including option --Nvidea)"
2008-03-14 16:51:39 +00:00
Robert Osfield
b3ecb8f38f
From Mahai Radu, improvements to handling of spotlights
2007-10-03 12:48:23 +00:00
Robert Osfield
1dc06b4553
From Mihair Radu, "Most of the additions are small utility methods:
...
- set the resolution of the shadow map; it calls dirty() to
re-initialize at next update
- keep a list of Shader objects to use instead of the default ones, if
the list is empty, the default shaders are used
- explicitly create the Uniform variables, so that subsequent additions
that require more Uniforms can put them in a central place
- set a Light or LightSource to use explicitly for shadow casting,
allows multiple lights in the scene, with one casting shadows
There are two additions that do not ( yet ) function correctly, but in
the present usage they do not interfere with the regular usage of the
techique:
- support for using spotlights, it's using Light.spotCutoff to determine
if it's a spot-light and not point-light,
there is an error in the setup of either the shadow camera or the
texgen, most likely due to the direction of the spotlight, since the
position is being used just like in point or directional lights.
- creation of a debugHUD
the hud is created properly, ( the example included shows it ), but
it displays only white, there has been some discussion of displaying the
shadow map, but I could not find it, the addition of a simple fragment
shader with the appropriate color transform should get this going."
2007-10-02 21:45:09 +00:00
Robert Osfield
5b263f583f
Added record path manipulator
2007-09-28 08:52:00 +00:00
Robert Osfield
6df0110d0c
From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b).
...
(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow
then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
2007-09-27 12:47:34 +00:00
Robert Osfield
d11d5b819a
From Adrian Egli, further work on PSSM implementation.
2007-09-24 15:24:23 +00:00
Robert Osfield
82b0f004e9
From Adrian Egli, update to ParallelSplitShadowMap.
2007-09-22 16:46:38 +00:00
Robert Osfield
cf69352873
From Adrian Egli, ParallelSplitShadowMap implmentation.
...
Changes by Robert Osfield - CMakeLists.txt and name change to ParallelSplitShadowMap.
2007-09-19 11:56:44 +00:00
Robert Osfield
2861ca6d1a
Added support for SoftShadowMap into osgshadow example
2007-08-12 12:15:21 +00:00
Robert Osfield
7016db5f26
Removed ParallelSplitShadowMap as its currently a non op.
2007-06-13 09:56:12 +00:00
Robert Osfield
cc0f1cb0fe
From Martin Lavery and Robert Osfield, Updated examples to use a variation of the MIT License
2007-06-12 14:20:16 +00:00
Robert Osfield
8500995ffd
Added #include<osg/Geometry>
2007-06-06 16:27:00 +00:00
Robert Osfield
00df23b781
Fixed includes
2007-06-06 16:23:20 +00:00
Robert Osfield
a9d9d387df
Fixed spelling of Receives
2007-06-04 08:38:11 +00:00
Robert Osfield
0414332390
Fixed command line parameter reporting
2007-03-04 13:04:12 +00:00
Robert Osfield
fa9456f0b9
Added command line arguments descriptions
2007-02-19 16:59:52 +00:00
Robert Osfield
b348f4a815
Added -1, -2 and -3 model creation options to osgshadow example.
2007-02-19 16:45:42 +00:00
Robert Osfield
65ad3094a9
Added support for ShadowTexture and ShadowMap to osgshadow example
2007-02-19 15:26:14 +00:00
Robert Osfield
dbb7c3c74c
Added support for using the new osgShadow plugin as a psuedo loader such that:
...
osgviewer cow.osg.shadow
Or to ShadowVolume rechnique specifically:
osgviewer cow.osg.sv.shadow
2007-02-15 22:28:32 +00:00
Robert Osfield
760cfeaadb
Cleaned up osgshadow example so that it now relies upon osgShadow for its
...
shadow implementation
2007-02-09 21:31:29 +00:00
Robert Osfield
9aae37e357
Moved the basic ShadowVolume code into osgShadow
2007-02-09 16:03:29 +00:00
Robert Osfield
95befaf1ed
Flesh out more of basic ShadowTechnique and ShadowedScene API.
2007-02-08 17:23:40 +00:00
Robert Osfield
55661041d7
Added display listing of ShadowVolume
2007-01-30 17:12:33 +00:00
Robert Osfield
b8994d4707
Updated wrappers
2007-01-27 17:52:11 +00:00
Robert Osfield
f2c782dda4
Added light source.
2007-01-27 14:27:29 +00:00
Robert Osfield
137d9c1a6a
Further work on shadow CullCallback
2007-01-27 12:54:58 +00:00
Robert Osfield
8625598e00
Further work on building the rendering back end from the intial traversal of the
...
scene graph
2007-01-26 21:22:35 +00:00
Robert Osfield
df7ab22414
Added custom callback to capture RenderBins
2007-01-26 09:44:49 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
...
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
3c96113970
Added ability to generate various cube faces for testing and switch handler to toggle between different models.
2007-01-24 11:18:27 +00:00
Robert Osfield
2fc6dd1942
Added cube test model.
2007-01-23 17:42:43 +00:00
Robert Osfield
bd7af070af
Commented out the default saving of models
2007-01-23 16:27:07 +00:00
Robert Osfield
6b7652b1cb
Added single screen option
2007-01-23 15:51:43 +00:00
Robert Osfield
fd9c8c5258
Added command line help
2007-01-23 14:43:07 +00:00
Robert Osfield
4dea029608
Made two sided stencil the default
2007-01-23 13:16:47 +00:00
Robert Osfield
d614262ab7
Added stats and range of keyboard mouse handling to osgshadow example
2007-01-23 12:10:44 +00:00
Robert Osfield
ccc8a922a6
Added osg::StencilTwoSided state attribute to wrap up the stencil_two_sided extension.
...
Added path in osgShadow work for using StencilTwoSided to accelerate shadow volume rendering.
2007-01-18 22:32:18 +00:00
Robert Osfield
9e34e56c70
Added stencil buffer setting
2007-01-11 16:59:50 +00:00
Robert Osfield
374f8e30a4
Added DisplaySettings support into osgViewer::Viewer
2007-01-11 12:06:24 +00:00
Robert Osfield
877a32c3eb
Ported following examples to osgViewer:
...
osgshaders
osgshaderterrain
osgshadow
osgshadowtexture
2007-01-10 21:05:26 +00:00
Robert Osfield
6778bfca44
Added support for placing a base in the scene to shadow against
2006-12-01 15:19:21 +00:00
Robert Osfield
8d85636b50
Fixed typo and updated wrappers
2006-11-30 18:42:38 +00:00
Robert Osfield
a9d18d01db
Basic shadow volume alogirthm implemented in example.
2006-11-30 16:30:24 +00:00
Robert Osfield
808047ee1b
Added dynamic updating of light position and multi-pass addition of ambient and diffuse lighting
2006-11-30 12:05:51 +00:00
Robert Osfield
cdcbf3f9af
Added movement of the light source to test performance of update the shadow volumes
2006-11-30 10:29:03 +00:00
Robert Osfield
5044a85c9e
Improved handling of bounding polytope
2006-11-24 17:20:01 +00:00
Robert Osfield
006435e679
Added support for positional lights into computeShadowVolumeGeometry code and cleaned up OccluderGeometry interface.
2006-11-24 11:37:57 +00:00
Robert Osfield
ef9595e73a
Add compute of tight bounding box to enable better placement of the base plane.
2006-11-23 17:29:43 +00:00
Robert Osfield
e7ef0ca846
First cut at generating the ShadowVolumeGeometry
2006-11-23 16:55:46 +00:00
Robert Osfield
5f59741b42
Added support for handling osg::ShapeDrawable style drawables in OccluderGeoemtry.
2006-11-14 12:16:39 +00:00