Commit Graph

185 Commits

Author SHA1 Message Date
Robert Osfield
04b6a0888b Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF 2010-11-22 19:38:18 +00:00
Robert Osfield
e36c4d3a3b From Stephan Huber, "attached you'll find a proposal for handling multi-touch-events with
osgGA. My approach is to bundle all touchpoints into one custom data
structure which is attached to an GUIEventAdapter.

The current approach simulates a moving mouse for the first touch-point,
so basic manipulators do work, sort of.

I created a MultiTouchTrackballManipulator-class, one touch-point does
rotate the view, two touch-points pan and zoom the view as known from
the iphone or other similar multi-touch-devices. A double-tap (similar
to a double-click) resets the manipulator to its home-position.

The multi-touch-trackball-implementation is not the best, see it as a
first starting point. (there's a demo-video at http://vimeo.com/15017377 )"
2010-11-22 17:30:44 +00:00
Robert Osfield
c6a1b7e97f From Magnus Kessler, "I'm resubmitting a slightly different version of the changes you left out for
osg/Camera. The ::glName issue masked the fact that the "(..)" isn't handled
well in doxygen and leads to "(." in the generated files.

I'm also submitting a minor documentation fix to osgGA/DriveManipulator to get
it out of my patch queue ;)"
2010-09-16 09:49:22 +00:00
Robert Osfield
fe6d590fc5 Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
Robert Osfield
751d7baf1c Changed the default behaviour of computeHomePosition so that it uses the bounding sphere of the model rather than computing the bounding box. 2010-06-16 15:56:42 +00:00
Robert Osfield
da60a3c615 From Jan Peciva, additional comments, and standarisation of throw and handling of mouse wheel. 2010-06-14 15:20:47 +00:00
Robert Osfield
d746f11650 Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function 2010-05-27 15:54:37 +00:00
Robert Osfield
2cf3224dd3 From Jan Pecvia, improvements to manipulators and added new manipulator to osgviewer 2010-05-27 13:59:34 +00:00
Robert Osfield
db003c12c0 Fixed 3 space indenting in headers. 2010-05-25 17:02:11 +00:00
Robert Osfield
f5661e0461 Updated wrappers 2010-05-25 16:27:21 +00:00
Robert Osfield
d0f48a2712 From Jan Perciva with changes from Robert Osfield, "I am submitting improved osgGA camera manipulators.
Changes:
- new mouse wheel zoom/movement/center functionality
- ability to fix vertical axis (important for CAD)
- possibility to specify values as absolute values or relative to model size
- kind of backward compatibility by flags passed to constructor
- and much more
- restructuring classes to use kind of hierarchy and standard way of event processing (handle methods). This way, there is much more code reusability and it is more easy to develop new kinds of manipulators.

Briefly, the new architecture keeps MatrixManipulator as base abstract class. StandardManipulator is the feature-rich standard manipulator with two main descendant classes: OrbitManipulator and FirstPersonManipulator. OrbitManipulator is base class for all trackball style manipulators, based on center, rotation and distance from center. FirstPersonManipulator is base for walk or fly style manipulators, using position and rotation for camera manipulation.
"

Changes by Robert: Replaced osg::Vec3 by osg::Vec3d, introduced DEFAULT_SETTINGS enum and usage.  Added frame time member variables in prep for improving throw animation when vysync is off.
2010-05-25 12:05:13 +00:00
Robert Osfield
86f491e649 Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
and to avoid associated warnings.

Update wrappers to reflect these changes.
2010-03-05 12:55:08 +00:00
Robert Osfield
ff38da1290 Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes 2010-02-15 20:15:32 +00:00
Robert Osfield
bbf1ef45ee Added set/getDistance() method 2010-01-05 11:09:18 +00:00
Robert Osfield
b278660799 From Nico Kruithof, "Attached is a patch that makes the spherical manipulator frame rate independent. This is similar to what Lee did for the trackball manipulator a couple of months ago." 2009-12-02 14:21:13 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
214e1b81ed Simplified throw rate code, and add throw rate compensation into zoom in/out code. 2009-06-25 18:31:43 +00:00
Robert Osfield
b1a99ba25f From Lee Bulter, "I noticed that when "throwing" things the rate of motion once thrown was
dependent on the complexity of the geometry. For complex scenes this
meant that it looked like you were "throwing" the display into molasses.
For simple geometry things get over-excited once thrown.

The fix is to factor in the frame rendering time to the caluclated
motion. I've implemented this for rotation and panning.

Now when things are thrown they maintain a rate very close to what was
happening when the mouse button was released."
2009-06-25 18:11:29 +00:00
Robert Osfield
3aded84015 From Cory Riddell, "I added an _allowThrow boolean along with a getter and setter to the
spherical manipulator. The default value is true.

This is very similar to the flag in trackball."
2009-06-25 09:14:47 +00:00
Robert Osfield
56c32eb131 Changed TerrainManipulator to use HEADING rather than AZIM to keep it consistent with SphericalManipulator 2009-05-20 11:08:57 +00:00
Robert Osfield
cd18dc01da Converted SphericalManipulator to use Elevation and Heading rather than Zenith and Azimuth. 2009-05-20 10:58:29 +00:00
Robert Osfield
323deba59c From Martin Beckett, "In MatrixManipulator can we have computeHomePosition() use _homeUp rather than the hardcoded (0,0,1).
This makes it possible to redefine the viewing direction of 'home' in the other manipulator - so home in a GIS app could be a plan view.
Since _homeUp is set to (0,0,1) and no current code changes it there shouldn't be any difference for current users."
2009-05-19 14:03:09 +00:00
Robert Osfield
4d9d02e880 Changed the default home position so that it's consistent with other OSG manipulators. Added setter of properties of the SphericalManipualtor, moved across to using doubles internally 2009-05-19 12:21:42 +00:00
Robert Osfield
22fa18d585 From Mojtaba Fathi, "I've developed a new manipulator which uses azimuth and zenith angles to rotate scene and so avoids Roll angle rotation, such that scene is always seen as Z upward." 2009-05-19 11:18:03 +00:00
Robert Osfield
6bcc1c527c From Ulrich Hertlein, "please find attached a patch for TrackballManipulator to fix zooming using the MBP touchpad. The old code would always zoom-in even when using the gesture to zoom-out.
Also attached are some code and documentation cleanups for GUIEventAdapter that collect related values (e.g. scrolling, tablet pen) in a struct.
"
2009-05-14 16:08:12 +00:00
Robert Osfield
4f72be65dc From Cory Riddell, "I added an _allowThrow bool and get / set accessors to
TrackballManipulator. The purpose of this is to disable throwing when
you release the mouse button while moving the mouse. The default
settings is true (ie, allow throw). The two source files are attached.
"
2009-04-09 14:31:15 +00:00
Robert Osfield
06ef559d91 From Martin Beckett, added get/setScrollWheelZoomDelta() support for controlling the mouse scroll wheel zoom delta. 2009-03-11 10:50:03 +00:00
Robert Osfield
98bd058317 Fixed warnings 2009-01-07 10:32:59 +00:00
Robert Osfield
85fffc2e76 From Roland Smeenk, "Attached you will find an improved Collada plugin to properly support camera's.
A Collada camera will be added to the scenegraph as osg::CameraView. This allows the user to create a set of predefined camera viewpoints. I also added a new MatrixManipulator to osgGA called CameraViewSwitchManipulator and added usage of this to the osgviewer example. This manipulator allows switching between the predefined camera viewpoints. The current design limition I ran into is that a MatrixManipulator only manipulates the ViewMatrix, but for this particular  manipulator I also want to update the projectionMatrix of the camera when switching to a new viewpoint. This is not implemented because I don't know what would be the best way to design it. Any ideas?
 
Furthermore Collada also supports orthographic camera's, where an osg::CameraView only supports a perspective camera. Would it be useful to create a CameraView with customizable optics for this?"
2009-01-05 16:53:29 +00:00
Robert Osfield
8a6e04b84d Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
Robert Osfield
946175385f From Ulrich Hertlein, Typo fixes + "optional parameter to RecordCameraPathHandler to control the frame rate for record/playback. Default is 25.0, the environment variable takes preference if set." 2008-12-12 13:41:39 +00:00
Robert Osfield
b7fa3f6f3c Replaced IntersectVisitor usage with IntersectionVisitor 2008-10-07 14:19:28 +00:00
Robert Osfield
9a9c543ffa Ported intersection code to use new osgUtil::LineSegmentIntersector/IntersectionVisitor. 2008-07-05 16:39:28 +00:00
Robert Osfield
e70e3a6d5d Converted TerrainManipulator to use osgUtil::InterectionVisitor rather than the
old IntersectVisitor
2008-07-04 19:16:19 +00:00
Robert Osfield
e09e07d45b Added support for assigning GraphicsContext to individual GUIEventAdapter events,
and use of this within osgViewer::View to better track the sources of events.
2008-06-02 17:34:47 +00:00
Robert Osfield
c10acfcc47 From Bob Kuehne, "he attached are conversions of the 3 main places i found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like:
from:            DEEP_COPY_STATESETS         = 8,
to:              DEEP_COPY_STATESETS         = 1<<3,

showing clearly that this isn't the _value_ 8, but the _bit_ 8. this is an old pattern i see (and like to promulgate) to make code a bit more readable and maintainable. 
"
2008-04-16 15:23:12 +00:00
Robert Osfield
76e0198007 From Philipp Machler, "We have extended the support for Wacom Tablet devices:
- Mac OS X
  - not only pressure, but tilt and z-rotation is supported now
"
2008-04-11 13:28:09 +00:00
Robert Osfield
11f9575b24 From Melchior Franz, "The GUIEventAdapter header file had KeySymbols for the super and
hyper keys defined already, but these modifiers were missing in
GUIEventAdapter::ModKeyMask, and the EventQueue ingored them as well.

The attached diff/archive adds the missing parts for Super/Hyper
modifier key support.


I'm aware that this might not be supported on all systems/keyboards
out of the box, but decided to submit it anyway because:

- developers are aware of differences between input devices
 (Some mice have scroll wheels, others don't. Some have five or
 more buttons, some have only one. Some keyboards don't have
 numpads, some have AltGr, some don't etc.)

- even if someone relies on Hyper/Super in distributed software,
 this is easy to fix and doesn't create lock-in conditions

- while the names Hyper/Super may only be common on X11, they are
 just symbol names and not OS-specific

- even though some systems might not offer these additional modifiers
 by default, it's likely that all of them have at least 8 modifier
 levels internally, so it should only be a matter of OS configuration
 to make them work

- having super/hyper available is useful to offer a user ways
 to define local key definitions that are safe from collisions with
 predefined "official" key assignments"
2008-04-11 11:10:12 +00:00
Robert Osfield
dbd4bdcd89 Missing checkin 2008-03-14 15:00:37 +00:00
Robert Osfield
6e89dc0d94 From Jean-Sebastien Guay, "I changed osgGA::StateSetManipulator to mirror the
osgViewer::StatsHandler and other handlers which allow you to change the
key(s) you would press to get them to do something. Pretty simple change
but useful in our context and possibly in others too."
2008-03-05 11:33:55 +00:00
Robert Osfield
5f7a2968ac From Bryan Thrall, "UFOManipulator ignores any attached CoordinateFrameCallback; the
attached files fix this (based on 2.2 release).
"
2007-12-21 14:21:21 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
b62716d679 Added asView() method to GUIActionAdapter to help out with .NET wrappers. Updated wrappers 2007-10-04 11:20:18 +00:00
Robert Osfield
d5cc0e966f Introduce GUIEventHandler::handleWithCheckAgainstIgnoreHandledEventsMask() methods
to help make it easier to get event handles to ingore events that have already been handled.
2007-09-14 10:44:46 +00:00
Robert Osfield
290adbe7ab From Ole-Morten Duesund, added IgnoreUsedEventsMask. 2007-09-14 10:26:14 +00:00
Robert Osfield
b20d542317 From David Callu, improved consistency of Version strings and add version support
for osgIntrospection and osgManipulator.
2007-09-05 17:12:24 +00:00
Robert Osfield
6831940851 Added setCurrentEventState method 2007-07-13 11:31:56 +00:00
Robert Osfield
b2535d55c6 Introduced new GUIEventAdatper singleton for sharing the current state between
multiple GraphicsWindows, this singleton is accessable via GUIEventEvent::getAccumulatedEventState().

Added use of this new singleton in GraphicsWindow* implementations.

Added WindowSizeHandler to osgkeyboard to help with debugging of event state
between windows.
2007-07-13 11:17:41 +00:00
Robert Osfield
095da72020 Fixed typo 2007-07-11 16:06:04 +00:00
Robert Osfield
691a49d0fa From Paul Melis, fixes to spelling mistakes/typos. 2007-07-11 15:51:17 +00:00