OpenSceneGraph git repository
1504a54cd8
Merge pull request #702 from mp3butcher/fix36
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add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
0f2e9e6557
Added missing {} to fix getPassed() bug introducted by previus commit
2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96
OcclusionQueryNode: ensure a consistent value for '_passed'
2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
mp3butcher
832d8d5228
fix variable name
2019-01-23 17:06:04 +01:00
OpenSceneGraph git repository
bdd0be2f8f
Changed member variable name to be consistent with header
2019-01-23 17:03:27 +01:00
OpenSceneGraph git repository
968a427e00
Changed the member variable to be consistent with the method name.
2019-01-23 17:03:11 +01:00
mp3butcher
b8f9249bea
add a bool parameter to allow forced reindexation of a mesh
2019-01-23 17:02:53 +01:00
Robert Osfield
e2fb88e187
Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required.
2019-01-23 15:40:13 +00:00
Robert Osfield
749dc86dd3
Fixed typo
2019-01-23 08:52:11 +00:00
Robert Osfield
84bae01643
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:21:56 +00:00
Robert Osfield
8a5d1b9f44
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:15:02 +00:00
Robert Osfield
488b4854b2
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:16:53 +00:00
OpenSceneGraph git repository
2e68db5b55
Merge pull request #693 from LaurensVoerman/glObj_C4250
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fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:24:22 +00:00
Laurens Voerman
2e29085669
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 16:22:51 +01:00
Robert Osfield
f223fec92d
Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache()
2019-01-14 11:56:23 +00:00
OpenSceneGraph git repository
cc3cb92ddc
Merge pull request #691 from LaurensVoerman/clrObjCache
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clear temp objectCache in databaseRequest
2019-01-14 10:23:05 +00:00
Robert Osfield
4dcb2bbf3c
Added using to quieten VS warnings
2019-01-14 09:55:00 +00:00
Laurens Voerman
eeb13d1efc
clear temp objectCache in databaseRequest
2019-01-14 10:24:30 +01:00
Robert Osfield
fe98c3d7f5
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:27:18 +00:00
Robert Osfield
46b07141e8
Added read/writeObject() entry point to FBX plugin.
2019-01-10 09:45:32 +00:00
Robert Osfield
02bfd05d6f
Upated ChangeLog
2019-01-09 10:22:54 +00:00
Robert Osfield
035abfdb71
Updated for 3.6.4-rc2
2019-01-09 10:19:34 +00:00
Robert Osfield
0c99326db3
Added cmake package configuration files to gitignore
2019-01-09 09:51:21 +00:00
Robert Osfield
8103da6ef1
Replaced use of heap with use of stack created ifstream to avoid potential memory leak
2019-01-09 09:51:21 +00:00
Robert Osfield
bd83044c08
Introduced use of ref_ptr<> and private destructor to tighen up memory management and avoid users attempting to inappropriately delete TexCoordRange.
2019-01-09 09:51:21 +00:00
Robert Osfield
f6b64afdfc
Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
2019-01-08 19:32:50 +00:00
Robert Osfield
1c65815f4e
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-07 17:46:02 +00:00
Robert Osfield
5e9be10da6
Merged changes from master
2019-01-07 10:25:13 +00:00
Robert Osfield
820532ddff
Updated rc number for 3.6.4 release candidate
2019-01-04 09:22:12 +00:00
Robert Osfield
6951c44464
Updated ChangeLog and AUTHORS in prep for 3.6.4 work
2019-01-04 09:10:39 +00:00
Robert Osfield
e12049ed47
Added use of sizeof to make code a bit more flexible
2019-01-04 08:14:41 +00:00
Robert Osfield
fd47b84bd7
Restructured the clean up of arrays/primitives and GL objects
2019-01-04 08:14:33 +00:00
Robert Osfield
b7947b13f3
Changed the clean up of the GL objects on destruction so that the destructors of the arrays/primitives themselves do the release rather than have it done explictly in the destructor. This allows arrays/primitives to be shared.
2018-12-31 11:06:45 +00:00
OpenSceneGraph git repository
7a601753e0
Merge pull request #679 from mp3butcher/patch-18
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setup camera Read/Draw Buffer
2018-12-20 08:46:12 +00:00
Julien Valentin
07e5480b57
setup camera Read/Draw Buffer
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fix flickering shadows in SingleThread
2018-12-19 18:30:26 +01:00
Robert Osfield
ea1e832d4d
Removed examples from build as it was causing travis to timeout
2018-12-14 09:14:26 +00:00
OpenSceneGraph git repository
da7bf3ff81
Fixed indentation
2018-12-13 14:10:26 +00:00
OpenSceneGraph git repository
a6fbf73f36
Merge pull request #671 from mp3butcher/patch-16
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remove useless code
2018-12-13 08:31:27 +00:00
OpenSceneGraph git repository
ef8fd268de
Merge pull request #672 from ccochran/OpenSceneGraph-3.6
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Xcode 9/10 build fixes for OSG 3.6
2018-12-13 08:01:24 +00:00
Julien Valentin
064c39a7f3
remove dead code
2018-12-11 23:56:47 +01:00
Thomas Hogarth
5eb9ab1d75
removed ios simulator reference, adjusted readme
2018-12-10 08:23:04 -07:00
Thomas Hogarth
e8ba57b22f
Improved iOS cmake support for xcode 9.4 and cmake 3.11
2018-12-10 08:22:36 -07:00
OpenSceneGraph git repository
47aa320787
Merge pull request #670 from emminizer/four-byte-utf8
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osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000)
2018-12-07 14:53:52 +00:00
Daniel Emminizer
3a3ddfce49
osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000).
2018-12-06 14:10:14 -05:00
flashk
dc2aa77d98
Prefer FOURCC pixel format in DDS loader
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I have found that certain image editing programs export DDS images with both the DDPF_FOURCC and DDPF_RGB pixel format flags. The DDS loader will give preference to the DDPF_RGB flag and try to deduce the format from the RGB bit mask values instead of using the more reliable FOURCC flag. This causes some images to not load, even though the FOURCC flag is supported. I've modified the loader so that it checks for the DDPF_FOURCC flag first, then falls back on deducing the format from the RGB bit masks.
2018-11-23 12:36:45 +00:00
Robert Osfield
aa6cd2d7da
Added, currently commented out, alias for .vsga and .vsgb to help with automatic loading a vsg plugin when .vsga and .vsgb files are encountered.
2018-11-20 14:24:24 +00:00
Robert Osfield
658fd4d19d
Added support for reading and writing images
2018-11-20 14:19:37 +00:00