Robert Osfield
457a28d40e
Improved the indenting
2008-03-14 11:06:54 +00:00
Robert Osfield
1be388c705
Changed the const get(), operator*() and operator->() methods to return non const T versions
2008-03-14 11:06:35 +00:00
Robert Osfield
292be66ecc
Removed gl and glu prefixes from SceneGraphBuilder methods to avoid problems under Solaris
2008-03-13 19:44:10 +00:00
Robert Osfield
f1fe11f5a9
Added double versions of intersect methods
2008-03-13 16:05:40 +00:00
Robert Osfield
1b9cefa10f
Added extra constructors
2008-03-12 20:15:45 +00:00
Robert Osfield
c4d07194a2
From Art Trevs, add support for saving external shader files.
...
From Robert Osfield, adding missing member variable initializes and Output::getShaderFileNameForOutput() implementation
2008-03-04 14:04:48 +00:00
Robert Osfield
f7c33bb2e8
Change the setViewAsLookAt method to use Vec3d rather than Vec3 for better precision
2008-03-04 11:53:09 +00:00
Robert Osfield
d42eee693f
Added OSG_EXPORT
2008-03-01 13:40:57 +00:00
Robert Osfield
75d35b6ba1
Fixed typo
2008-03-01 12:50:54 +00:00
Robert Osfield
aa43b3c8a6
Added Camera::g/setIntialDrawCallback and g/setFinalDrawCallback(), and added
...
screen snapshot example code to osghud.
2008-02-29 15:25:57 +00:00
Robert Osfield
a4a39d32ff
From Paul Martz, "Per the discussion in osg-users, this change adds code comments to the Matrix* headers to document assumptions in the getRotate() method."
2008-02-27 11:46:05 +00:00
Robert Osfield
3b4af26136
From Paul Martz, fixed get/set methods API
2008-02-27 11:43:58 +00:00
Robert Osfield
75b9a9c809
From Robert Osfield and Carlo Camporesi, took submission from Carlo for adding LoadingExternalReferenceMode to ProxyNode and extended it
...
to include a wider range of options, also completed implementation
2008-02-25 15:07:35 +00:00
Robert Osfield
55de8b03d9
From Wojciech Lewandowski, "----1----
...
Attached is a fixed version of OverlayNode.cpp. I fixed CustomPolytope::cut( osg::Plane ) method. Bug was apparent in such scenario:
Let P1 be some random frustum polytope
Let P2 be the polytope that was created from P1 bounding box (P2 contains P1 entirely)
Then ignoring precision errors: P1.cut( P2 ) == P2.cut( P1 ) == P1. But this condition was not always met. Cut failed when some of the polytope reference points happened to lie exactly on some intersecting planes in both P1 & P2 (plane distance was = 0).
I only use CustomPolytope for my shadowing stuff so I did not test how this affects rest of OverlayNode.cpp.
----2----
Also attached is a minor precision improvement for osg::Plane intersect method (double version).
----3----
I have also one observation regarding osg::Plane - There are two intersect vertices methods (float and double flavour):
inline int intersect(const std::vector<Vec3>& vertices) const
inline int intersect(const std::vector<Vec3d>& vertices) const
I guess osg::Plane won't compile when someone changes default vec3 typedef to vec3d. Shouldn't the first method be changed to use vec3f explicitly ? Ie:
inline int intersect(const std::vector<Vec3f>& vertices) const"
2008-02-25 14:15:27 +00:00
Robert Osfield
d003972a5f
From Wojciech Lawandowski, "Fixed EllipsoidModel::computeLocalUpVector to use Vec3d instead of Vec3 for
...
normal computation. Its really small issue, maybe not even worth submitting
;-). But one never knows when inadequate precision hits him.
"
2008-02-25 13:17:30 +00:00
Robert Osfield
3333ca2b46
From Mathias Froehlich, "I have extended the X11 pbuffer code to use either the complete set of glx 1.3
...
pbuffer functions or exactly ask for the extensions we need to call the
apropriate glx extension functions for and around pbuffers extensions.
The glx 1.3 version of this functios are prefered. If this is not pressent we
are looking for the glx extensions and check for them.
Prevously we just used some mix of the glx 1.3 functions or the extension
functions without making sure that this extension is present.
"
2008-02-22 18:38:30 +00:00
Robert Osfield
67f1503c7d
Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers
2008-02-22 11:52:23 +00:00
Robert Osfield
6516bf4910
Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer
2008-02-20 12:34:13 +00:00
Robert Osfield
a97dc84228
Introduced typedef vec_type and value_type into LineSemgment class to allow easier
...
switching between double and float versions.
2008-02-18 14:51:05 +00:00
Robert Osfield
45c6bbb577
Changed constructors to take const pointers
2008-02-15 14:09:44 +00:00
Robert Osfield
c620786420
Updated versions for OSG-2.3.4 release
2008-01-29 10:28:56 +00:00
Robert Osfield
9cab2d59ba
Updated version number for 2.3.3 release
2008-01-21 11:40:27 +00:00
Robert Osfield
6d3a90219c
Removed redundental vertex buffer object flush methods
2008-01-21 11:36:54 +00:00
Robert Osfield
d2d282073c
Moved the setting of _clipPlaneNum from the {} body to the intializer list to
...
avoid reading from an unitialized variable.
2008-01-18 21:01:18 +00:00
Robert Osfield
276fd99da9
Added getNumOperationsInQueue() method
2008-01-18 09:17:32 +00:00
Robert Osfield
802ac3f803
Updated ChangeLog, date and version number for 2.6.2 release
2008-01-14 11:22:23 +00:00
Robert Osfield
9d010e14fe
From Paul Martz, "his pretty much wraps up the OcclusionQueryNode work. I might make some additional modifications if testing reveals any issues, otherwise it's ready for 2.4."
2008-01-10 11:02:21 +00:00
Robert Osfield
a46eb79311
Indentation/bracket fixes and change of default size
2008-01-09 21:17:10 +00:00
Robert Osfield
e73134d6fb
Removed non standard and redundent /*EOF*/
2008-01-08 14:38:58 +00:00
Robert Osfield
578f385760
From Mike Weiblen, support for geometry shaders, and osgeometryshaders example to demonstrate them.
2008-01-08 14:29:44 +00:00
Robert Osfield
ff565128af
Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in
...
GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
2008-01-08 13:24:29 +00:00
Robert Osfield
35d9107d81
Added catch for handling cases where undefined settings for dislayNum and screenNum are used
2008-01-04 13:57:36 +00:00
Robert Osfield
d5db983b90
Updated version number for 2.3.1 release
2008-01-04 11:45:25 +00:00
Robert Osfield
b222d4201c
From Paul Martz, "The osgocclusionquery example contained some duplicate code that was also in the core OSG occlusion query code. This change removes the need for that."
2007-12-26 22:00:28 +00:00
Robert Osfield
e39bb04c62
From Jason Daly, "I'm still having a problem with SWING animations on sequences. Here's
...
the fix again, merged with this morning's svn (including the other
Sequence fixes from J-S)."
2007-12-24 14:45:31 +00:00
Robert Osfield
8c5a9ac218
Fixed indentation
2007-12-23 13:08:14 +00:00
Robert Osfield
4889342c4a
From Paul Martz, Introduced osg::OcclusionQueryNode with support for OpenGL occlusion query extension
2007-12-21 14:45:16 +00:00
Robert Osfield
a1ce3ffd9d
Updated version number for 2.3.0 dev release
2007-12-17 21:08:52 +00:00
Robert Osfield
d7a2728fea
From David Cullu, added various mathematical operators
2007-12-17 17:43:57 +00:00
Robert Osfield
ffab16ba2f
From Karl Heijdenberg, moved set/getFrameStamp() from osgViewer::View to osg::View.
2007-12-11 16:34:37 +00:00
Robert Osfield
be5f709bdb
From Mike Garrity, "There was an on again/off again thread on OSG users about
...
creating subclasses of osg::Array that referenced data
stored an application's internal data structures. I took
a stab at implementing that and ran into a couple of
downcasts in Geometry.cpp. Enclosed is my take at fixing
those along with a simple example of how to do this."
2007-12-11 15:55:02 +00:00
Robert Osfield
298e07fc72
From Mathias Froechlich, "I have extended the StateSet api with a
...
StateSet::removeAssociatedModes(const StateAttribute*)
and a
StateSet::removeAssociatedTextureModes(unsigned, const StateAttribute*)
call. These funktions are just missing for a complete api IMO."
2007-12-11 11:42:02 +00:00
Robert Osfield
4e5ce63c85
From Per Fahlberg, "Attached is a fix allowing removal of shaders from a program after it is
...
first compiled. It will also allow new shaders to be attached after the
program is first compiled."
2007-12-11 11:21:13 +00:00
Robert Osfield
f4afa427a7
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Robert Osfield
5e6bab7de1
Updated wrappers
2007-12-09 14:54:02 +00:00
Robert Osfield
13e8af6305
From Robert Osfield and Richard Schmidt, made fixes inspired by an original submission from Richard which
...
highlighted problems with Light, ClipPlane and Hint usage in osg::State's usage of cloneType
and reassignment of target/num in StateSet/these StateAttributes.
2007-12-08 13:29:31 +00:00
Robert Osfield
1b1c5bbdd1
Added support for new double Vec*Array classes in various functors.
2007-12-04 14:46:46 +00:00
Robert Osfield
a909a62b85
Added double Vec*Array support
2007-12-04 14:44:21 +00:00
Robert Osfield
6cd4cc682c
Fixed the Polytop::setFrustum and setBoundingBox method
2007-12-01 15:30:35 +00:00
Robert Osfield
316b36fab7
Added getColor method to allow easy reading of individual pixels.
2007-10-31 12:55:15 +00:00