Robert Osfield
ebfffd4e58
Removed debugging code.
2006-08-06 16:42:43 +00:00
Robert Osfield
174e3b3dc3
Fixed RenderToTexture bug which occured when the viewport dimensions where
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different than the texture being written to.
2006-08-03 15:57:39 +00:00
Robert Osfield
d82d598115
Fixed typo of CameraNode::setRenderTargetImplementation(..)
2005-09-29 09:36:51 +00:00
Robert Osfield
8dd013171c
Ported all the render to texture examples across to using the new osg::CameraNode.
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Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
4175def6be
Ported osgshadow across to using new osg::CameraNode
2005-07-10 14:50:52 +00:00
Robert Osfield
78f3a4a0cd
Updated to use new TexGen method
2004-10-01 15:47:40 +00:00
Robert Osfield
9b33dee6ac
Made the member variables in RenderStage and RenderBin protected
2004-08-02 12:19:50 +00:00
Robert Osfield
3248f885ec
Replaced the custom MyTexGen class with a standard TexGen, and utilised the
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new RenderStage addPositionedTextureAtribute method.
2004-07-08 22:12:49 +00:00
Robert Osfield
8fd4bbe510
Changed the shadow colour so that it is now controlled via the emissive
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light material rather than ambient, this allows it to bypass any of the
osg::Light values and control the resulting shadow colour more directly.
2003-11-24 10:01:02 +00:00
Robert Osfield
776099312d
Moved a local new StateSet into cull callback as a ref_ptr to prevent
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memory leaks.
2003-09-16 11:54:56 +00:00
Robert Osfield
5b93250eb0
Added support for Matrixd and Matrixf implementations, with the default
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Matrix typedef's to either Matrixd or Matrixf.
2003-09-05 20:48:42 +00:00
Robert Osfield
bd44cfcfd8
Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its
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value to float, and converted the internal code across to use value_type. This
allows Matrix to be converted to use double's simply by change the definition
of value_type. Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.
Updated code that uses Matrix so it doesn't assume float or double matrices.
2003-09-03 10:47:25 +00:00
Robert Osfield
6998229639
From Brede, Fixed the ordering of the znear and zfar.
2003-04-15 09:33:56 +00:00
Robert Osfield
0476348a0c
Added support for setting up VisualChoose with destination alpha, stencil and
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quad buffers attributes from DisplaySettings values.
2003-03-20 14:07:03 +00:00
Robert Osfield
38a2408847
Changed the shadow texture implemention to use CLAMP_TO_BORDER for the
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WRAP_S and _T modes. Also set the border colour to 1,1,1,1 to ensure
problem blending.
2003-03-20 08:58:51 +00:00
Robert Osfield
7083773b64
Ported osgGLUT based src/Demos across to being osgProducer based, and placed
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them in the new examples/ directory.
2003-03-14 20:35:45 +00:00