Robert Osfield
4dd8ad2f16
Added --delay <microseconds> option that is run between each OpenGL object apply, defaults to 0
2008-11-11 15:00:29 +00:00
Robert Osfield
0de253ad2c
Added support for fbo testing.
2008-11-11 12:50:51 +00:00
Robert Osfield
915a645761
First cut of osgmemorytest example that is written to allocate many windows/pbuffer/GL objects as test of how many objects can be allocated on a machine.
2008-11-10 20:06:27 +00:00
Robert Osfield
5bb6fe2ee7
Added support for Camera::PACKED_DEPTH_STENCIL_BUFFER to .osg and .ive formats
2008-11-09 11:56:02 +00:00
Robert Osfield
d75cd032b9
From Jean-Sebastien Guay, replaced M_PI with osg::PI.
2008-11-08 17:53:51 +00:00
Robert Osfield
720551d549
From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and
...
fopen to osgDB::fopen to facilitate support for wide character filenames using UT8 encoding.
2008-11-07 15:08:08 +00:00
Robert Osfield
c7c1913561
From Ulrich Hertleinm "cmake 2.6 is having trouble on Mac OS X because example/CMakeLists.txt addes subdirectory osgviewerGLUT twice. I took the liberty to remove the second occurrence.
...
"
2008-11-06 13:40:35 +00:00
Robert Osfield
c80c7dd5b9
From Chris Denham, added transform to cube to test picking fixes
2008-11-06 13:36:25 +00:00
Robert Osfield
239c18eddb
Removed redundent static ImageStream pointer
2008-11-05 16:06:25 +00:00
Robert Osfield
a063d1dfb0
Added --no-rescale, --rescale (default) and --shift-min-to-zero command line options for controlling how the pixel data is managed.
2008-11-05 15:59:48 +00:00
Robert Osfield
de4e08e868
Added --replace-rgb-with-luminance option
2008-11-05 15:04:38 +00:00
Robert Osfield
bc2e8034fe
Fixed --images commandline parsing
2008-11-04 12:57:30 +00:00
Robert Osfield
9bba7bbee0
Refactored osgvnc example to utilise the new vnc plugin
2008-11-03 15:58:02 +00:00
Robert Osfield
521a951b58
Wrapped up the various client streaming methods + thread into VncImage classes.
2008-10-31 16:48:19 +00:00
Robert Osfield
f1cc01c6b8
Implemented keyboard and mouse dispatch from vnc client to vnc server.
2008-10-31 13:59:32 +00:00
Robert Osfield
bad9854d71
Added very basic osgvnc example that uses the LibVNCServer client libries for implementing a vnc client
...
as an osg::Image with the vnc data stream going to it.
2008-10-31 12:03:44 +00:00
Robert Osfield
4b28e22d34
From Lukas Diduch, added a multithread compsite viewer path, accessible using:
...
osgviewerQT --MTCompositeViewer --QOSGWidget cow.osg
2008-10-29 10:25:24 +00:00
Robert Osfield
649bc16753
From James Moliere, fixed display of axis
2008-10-29 10:12:02 +00:00
Robert Osfield
0b451491b0
From Chris Denham, changed nested Camera intersection test so that it requires the command line --relative-camera-scene to enable it
2008-10-27 19:59:05 +00:00
Robert Osfield
ff74744556
From Chris Denham, default scene that tests the use of in scene graph Camera which has a RELATIVE_RF ReferenceFrame.
2008-10-27 16:16:28 +00:00
Robert Osfield
b1c858d8f8
Fixed positioning of wings
2008-10-27 10:40:13 +00:00
Robert Osfield
10186190f6
Introduced support for controlling mipmapping of osgTerrain::ImageLayer and compression of osgTerrain::HeightFieldLayer.
2008-10-20 08:43:25 +00:00
Robert Osfield
36a93d9cf3
Converted M_PI* usage across to osg::PI
2008-10-14 16:44:14 +00:00
Robert Osfield
8c6f65caca
From James Moliere,
...
" The code below is to show how a heirarchy of objects can be made within a scenegraph.
In other words, how there can be a parent/child relationship between objects such
that when a parent is rotated or translated, the children move is respect to it's
parent movement. A robotic arm is used in this example because this is what I'm
using OSG for."
2008-10-14 15:24:39 +00:00
Robert Osfield
e4057b65ee
Removed geomoflife_frag.cpp experiement from CMakeList.txt file
2008-10-14 15:10:10 +00:00
Robert Osfield
3aebed206e
From J.P Delport, game of life example that demonstrates ping pong render to texture rendering
2008-10-14 14:58:10 +00:00
Robert Osfield
907a51b198
Replaced usage of depreacted IntersectVisitor with IntersectionVisitor
2008-10-07 14:01:14 +00:00
Robert Osfield
1f4e712fd8
Improved the ImageSequence::setLength() settting.
2008-10-06 17:03:32 +00:00
Robert Osfield
3b4184295e
Various improvements to the dicom loader to be able to handle a broader range of dicom files
2008-10-02 15:45:08 +00:00
Robert Osfield
66c857b645
Updated shaders
2008-09-29 18:30:17 +00:00
Robert Osfield
d4c6af753f
Added support for using ImageSequence to animate volumes
2008-09-29 10:56:42 +00:00
Robert Osfield
38171cc1b9
Improved the isosurface shaders, and mde GLSL usage the default
2008-09-28 15:16:13 +00:00
Robert Osfield
d8cfc9b1f5
Improved GLSL isosurface support when using a transfer function
2008-09-26 15:47:31 +00:00
Robert Osfield
21865d3ec1
Added setting of various filters and setResizeNonPowerOfTwoHint(false) on normals maps etc.
2008-09-26 14:50:41 +00:00
Robert Osfield
5a9e957412
Added docs for read-threads <numthreads> command line options
2008-09-26 13:51:49 +00:00
Robert Osfield
026314bf83
Added --isosurface and --mip paths into osgvolume example, and added associted shaders
2008-09-26 11:29:00 +00:00
Robert Osfield
90ccb05fb1
From Mathias Froehlich, "for the rand functions stdlib.h is required ..."
2008-09-26 11:19:59 +00:00
Robert Osfield
a3d25add27
Added osg2cpp example into build
2008-09-25 14:41:27 +00:00
Robert Osfield
8c276a0b5e
Created new osg2cpp utility that creates .cpp files from source shaders that can be included directly in application code, see osgvolume for an example.
2008-09-25 14:39:57 +00:00
Robert Osfield
134a2e69a0
Moved shaders into .cpp, with the shaders created by the new osg2cpp utility
2008-09-25 14:39:08 +00:00
Robert Osfield
4cb79dcddf
From Jean-Sebastian Guay, fixed windows build
2008-09-24 16:03:47 +00:00
Robert Osfield
62331769ac
Added shader based transfer function, enabled via --gpu-tf
2008-09-24 10:45:15 +00:00
Robert Osfield
169d9f550e
Fixed transfer function parsing
2008-09-24 10:20:23 +00:00
Robert Osfield
edc966c4c2
Added "serialize" and plugin "preload" options in the "read-threads" code path.
2008-09-23 15:41:49 +00:00
Robert Osfield
1b02cf99dc
Added read-threads <numThreads> command line and read thread test back end
2008-09-23 13:58:49 +00:00
Robert Osfield
b1c93f05f6
From Wojciech Lweandowski, added support for noew LispSM shadow technique (use --lispsm on CmdLine) and added IslandScene database (use -4 on CmdLine).
2008-09-23 09:59:23 +00:00
Robert Osfield
55d4756d31
Added support for reading raw data and transfer function from a volume header
2008-09-22 17:24:26 +00:00
Robert Osfield
65cb2e625f
Added --page-and-discard, --page-and-retain, --preload and --length command line options
2008-09-22 16:18:02 +00:00
Robert Osfield
260334e4fe
Added stats handler
2008-09-22 15:56:22 +00:00
Robert Osfield
21686c27af
From Mathias Froehlich, "I did some performance test runs with the development gcc-4.4 version.
...
To make it compiel with future gcc's we sppear to need the attached missing
includes ..."
2008-09-18 10:52:35 +00:00
Robert Osfield
274aa49f8a
From Christophe Loustaunau,"
...
I have found some errors on the example osgGeometryShaders. It's about the varying in the geometry shader.
take a look at the varying vec4 v_color.
In the vertex shader, v_color is initialized to gl_vertex
then in the geometry shader v_color is initialized to gl_PositionIn[0]
and in the fragment shader v_color is used as the fragment color.
Try to initialized v_color to vec4(1.0, 0.0, 0.0, 1.0) in the vertex shader and comment the line :
" v_color = v;\n" in the geometry shader, and you will see the lines as black !
It's because you have to use keywords in and out.
extract from : http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt :
in - for function parameters passed into a function or for input varying
variables (geometry only)
out - for function parameters passed back out of a function, but not
initialized for use when passed in. Also for output varying variables
(geometry only).
Then for a geometry shader, a varying must be an array :
extract from : http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt :
Since a geometry shader operates on primitives, each input varying variable needs to be
declared as an array. Each element of such an array corresponds to a
vertex of the primitive being processed. If the varying variable is
declared as a scalar or matrix in the vertex shader, it will be a
one-dimensional array in the geometry shader. Each array can optionally
have a size declared. If a size is not specified, it inferred by the
linker and depends on the value of the input primitive type.
Here is a patch based on the svn version of osg that correct that.
"
2008-09-17 17:25:39 +00:00
Robert Osfield
22eae68e48
From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
...
set.
The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.
Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.
If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.
An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
0598ac3b69
Updated osgwidget examples to use the new osg::clone() methods
2008-09-17 14:23:25 +00:00
Robert Osfield
6ea2adf1f5
Introduced beginings of osgVolume NodeKit.
2008-09-16 15:32:23 +00:00
Robert Osfield
b5474780c3
Change the GLSL textureRec and texture2D parameters to use .st to make sure they only use 2D coords.
...
Add setResizeNonPowerOfTwoHint to false for Texture2D.
2008-09-16 09:31:29 +00:00
Robert Osfield
d07f3d5662
Added optional usage of DCMTK in the dicom plugin
2008-09-15 19:59:12 +00:00
Robert Osfield
b55ed0c56b
Added reading of whole directories of images
2008-09-13 13:38:06 +00:00
Robert Osfield
b000198cc4
Removed use of ints and reading from gl_FragColor in shader
2008-09-12 15:41:30 +00:00
Robert Osfield
ff299eb104
Introduced osgTerrain::WhiteListTileLoadedCallback for the management of options terrain layers
2008-09-11 13:21:58 +00:00
Robert Osfield
a214a677f8
First cut of WhiteListTileLoadedCallback
2008-09-11 10:40:48 +00:00
Robert Osfield
4f6b405edf
Added support for reading source image file names from the command line.
2008-09-11 09:05:16 +00:00
Robert Osfield
b4b5b5ea41
Introduced TerrainTile::TileLoadedCallback
2008-09-10 18:11:54 +00:00
Robert Osfield
b0cf7823a7
Added playing of the imagesequence on creation of the imagesequence
2008-09-10 11:27:00 +00:00
Robert Osfield
5484981693
Removed std:: from in front of strcmp and added a string.h
2008-09-01 10:19:06 +00:00
Robert Osfield
9499cfa420
Improved the GLSL implementation.
2008-08-26 17:40:04 +00:00
Robert Osfield
6c047f7abe
Added testing of max texture size using a realize operation
2008-08-25 11:37:53 +00:00
Robert Osfield
94c6c9d32a
Added support for event handler for non shader path, enable alpha func
2008-08-25 10:38:39 +00:00
Robert Osfield
8d8852bc23
Added command line arguments to Viewer constructor, and added meaningful error message when no 3d image is provided
2008-08-25 09:53:24 +00:00
Robert Osfield
f5105510f3
Added support for reading the image transform from UserData in the form of a Matrix.
2008-08-22 16:35:49 +00:00
Robert Osfield
3cec676d98
Added --mip command line option which enables Maximum Intensity Projection filtering
2008-08-18 15:08:04 +00:00
Robert Osfield
38f6cddc2c
Changed osg::ImageSequence::set/getDuration to set/getLength() to be in keeping with the
...
osg::ImageStream's getLength().
2008-08-15 16:21:44 +00:00
Robert Osfield
b6292f4537
Fixed the name of _playToggle
2008-08-15 13:07:04 +00:00
Robert Osfield
927942a0f8
Further work on osg::ImageSequence, improving pause functionality, and introducing new seek(double time) method
2008-08-15 12:45:20 +00:00
Robert Osfield
56001f3d82
Added event handler to toggling looping and play/pause
2008-08-14 16:28:45 +00:00
Robert Osfield
5cac386fa6
Renamed enums in osgWidget from ALLCAPITALS to normal OSG conventional of AllCapital
2008-07-25 20:50:42 +00:00
Robert Osfield
c9dc578186
Added support for pruning old images, recording the Duration in the .osg file, and -o filename output support in osgimagesequence.
2008-07-22 16:44:49 +00:00
Robert Osfield
66c2add024
Improved position when multiple videos are provided
2008-07-22 15:58:40 +00:00
Robert Osfield
669d6be0b2
Fixed handling of TextureCubeMap's with mipmapped/ImageSequence/PBO's.
2008-07-22 14:47:59 +00:00
Robert Osfield
041a06b89d
Further work on osg::ImageSequence/osgDB::ImagePager
2008-07-21 21:00:57 +00:00
Robert Osfield
acd7e65687
Added basic image sequencing
2008-07-21 17:28:22 +00:00
Robert Osfield
dc19bcc7e0
Added --login <url> <username> <password> http authentication.
2008-07-21 15:05:08 +00:00
Robert Osfield
ac61676368
Initial cut of osgimagesequence example
2008-07-21 10:57:06 +00:00
Robert Osfield
b068777c22
Refactored the MultiTextureControl node callback so that the update is now
...
done as an update callback, with the elevation aquired via a cull callback
2008-07-16 15:58:15 +00:00
Robert Osfield
a20e5791d9
From Jeremy Moles, Updated file references to reflect new data in OpenSceneGraph-Data
2008-07-15 22:30:51 +00:00
Robert Osfield
8fe0820bb8
Converted tabs to four spaces
2008-07-15 22:03:59 +00:00
Robert Osfield
b343cbfc5f
Removed now redundent example
2008-07-15 19:23:48 +00:00
Robert Osfield
f1138fa684
From Jean-Sebastian Guay, "Here are the CMakeLists.txt files for the osgWidget examples, changed to use SETUP_EXAMPLE like the other examples."
2008-07-15 18:53:16 +00:00
Robert Osfield
43cedf9eb4
Fixed typo
2008-07-15 18:12:17 +00:00
Robert Osfield
c2b77aa08e
From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk
...
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
2008-07-15 17:21:25 +00:00
Robert Osfield
ccb50019e4
Cleaned up osgkdtree example
2008-07-12 11:19:25 +00:00
Robert Osfield
2b5708888e
From Adrain Egli, "i added a default scene with 7 different draggers attached. it's more easy to test the draggers."
2008-07-11 19:52:25 +00:00
Robert Osfield
15e5bdbcae
Added range of camera manipulators and a center of screen test intersection that
...
is insticated by pressing 'c' key
2008-07-09 19:28:00 +00:00
Robert Osfield
3965fe357b
Moved KdTree build code into osg::KdTree
2008-07-06 12:14:19 +00:00
Robert Osfield
44d144997e
Added prelimnary KdTree data structure and automatic kdtree build support
...
into osgDB::Registry/osgTerrain so that newly created subgraphs can have
KdTree built on all osg::Geometry automatically on load/creation.
2008-07-04 15:57:48 +00:00
Robert Osfield
e2ae39c8f6
Introduced bounding boxes to KDLeaf and KDNode structs
2008-07-03 17:18:14 +00:00
Robert Osfield
178d6ff423
Added new data structure + build algorithm that places triangles into leaves
...
without being shared, but with varying the boundaries of leaves so that they
may overlap.
2008-07-03 15:49:28 +00:00
Robert Osfield
7db303b16b
Added header guards
2008-07-03 11:23:44 +00:00
Robert Osfield
f0defbd824
Refactored example so that the example will be able to run different kdtree data strucutres/algorithms.
2008-07-03 11:22:23 +00:00
Robert Osfield
1729ec0819
Implement an experiemental triangle kdtree building support
2008-07-03 10:24:20 +00:00
Robert Osfield
82ed445a31
Added Vec3Array arrange pointer to avoid dynamic cast
2008-07-01 13:56:02 +00:00
Robert Osfield
12044a43d9
From Eric Sokolowski, Cmake support for osgviewerCocoa
2008-06-26 13:08:24 +00:00
Robert Osfield
275811d02a
From Eric Sokolowsky, "I have made a number of changes intended to get a few things working better on OSX. However, since I'm still pretty new at Mac development and cmake I'm not entirely certain that the changes I have made are benign on other platforms. I have tested these changes on Leopard with CMake 2.6 generating Xcode 3.0 projects, compiling on ppc and i386 for 10.5 and 10.4, and on Linux (CentOS) and everything still seems to work ok. Here are the changes I made (against OSG svn as of this afternoon):
...
- Added osgviewerCocoa example to APPLE builds
- Fixed corrupt Xcode project generation with CMake 2.6 dealing with ADD_DEFINITIONS and CMake Policy CMP0005 on Leopard
- Resolved CMP0006 warning for examples and programs by setting BUNDLE DESTINATION to same as RUNTIME DESTINATION with CMake 2.6
- Fixed freetype plugin on Leopard to avoid OpenGL linking problem
- Figured out how to use a custom Info.plist included in the project (see osgviewerCocoa application CMakeLists.txt)"
2008-06-23 09:57:45 +00:00
Robert Osfield
113a77b219
Converted tabs to four spaces
2008-06-21 11:34:01 +00:00
Robert Osfield
37d81679b7
From Paul Melis, "Here is a reworked version of the osgviewerWX example. It changes the GraphicsWindowWX to only inherit from osgViewer::GraphicsWindow and adds a standalone widget, called OSGCanvas, that derives from wxGLCanvas. This solves a problem with the GraphicsWindowWX instance being destructed twice (see "Crash in osgviewerWX" of June 12th on osg-users). At program exit, the main frame deletes all of its children widgets and therefore calls GraphicsWindowWX's destructor, bypassing OSG's reference counting. The GraphicsWindowWX instance is then later destructed a second time when the reference held by osg::Camera goes to zero. This bug isn't exposed by the example directly, but if people are going to use the example as a basis (like the poster in the mentioned thread) they very likely will run into this problem.
...
"
2008-06-19 13:49:36 +00:00
Robert Osfield
7ae28bea0d
Added --fbo-samples value and --color-samples value command line paramters for enabling fbo multisampling
2008-06-18 14:21:22 +00:00
Robert Osfield
20e6ec7b23
From Jean-Sebastien Guay, "The new osgscreencapture example was being installed to bin instead of to share/OpenSceneGraph/bin, this is because the CMakeLists.txt used SETUP_APPLICATION instead of SETUP_EXAMPLE. Corrected CMakeLists.txt attached.
...
"
2008-06-06 16:45:07 +00:00
Robert Osfield
b6a0f3d8d0
Cleaned up implementation to only use simple structure
2008-06-06 14:10:20 +00:00
Robert Osfield
ed45e32355
Introduce a lower overhead data structure for leaves.
2008-06-06 13:21:27 +00:00
Robert Osfield
aa73e1d1d4
Added update traversal to run prior to doing kdtree build to make sure that
...
costs in build osgTerrain databases isn't incurred during the build traversal.
2008-06-06 10:51:23 +00:00
Robert Osfield
ac068178aa
Added timing code
2008-06-05 18:52:29 +00:00
Robert Osfield
a9b1ea660d
Basic implementation of kdtree generation based on vertices
2008-06-05 17:28:06 +00:00
Robert Osfield
9212d4dd95
Further work on fleshing out basic classes
2008-06-04 17:59:39 +00:00
Robert Osfield
338be0b926
Fleshed out some basic kd-tree data structures.
2008-06-03 17:29:27 +00:00
Robert Osfield
8d0c7890ce
First cut of osgkdtree example, this will be used as a base of the development of
...
native kdtree support to help speed up intersection testing.
2008-06-03 16:13:49 +00:00
Robert Osfield
5711964481
Added unit test to smoke out a thread issue with using ofstream("/dev/null") inside
...
osg::notify()
2008-06-03 11:28:16 +00:00
Robert Osfield
1047f970bb
From Adrian Egli, improvements to ParallelSplitShadowMap implementation
2008-05-28 14:11:22 +00:00
Robert Osfield
aee0e8dc37
Introduced a TerrainHandler that adjust the sameple ratio and vertical scale
...
of terrain interactively using the 'r','R' and 'v','V' keys respecitvely.
2008-05-27 15:28:39 +00:00
Robert Osfield
ae303e38e9
From Paul Melis, "Here is an update to the osgviewerWX example. Keyboard events were not always received because the GraphicsWindowWX wasn't receiving focus. It now receives focus when the mouse enters the window.
...
* I split the mouse handling from a monolithic method to separate ones, slightly cleaner than a whole bunch of if()'s, especially with another case of the mouse entering the canvas.
* I changed the EVT_KEY_DOWN handler to an EVT_CHAR handler, although that now makes the up and down handler assymetric. The new down-handler returns translated key codes, so when you press the S key (without anything else), it actually returns 's' and not 'S' as the EVT_KEY_DOWN did. This means that statistics can be called up in the viewer window, while the example previously only printed a "Stats output:" line to the console. I'm not truly happy that the up handler returns _untranslated_ key codes. But solving this completely would probably mean adding some table that translated from wxWidgets' untranslated key codes to OSG's internal ones. This might be interesting to add, as anyone using OSG + wxWidgets in any serious manner would also have to add this.
* I commented out the evt.Skip()'s in the keyboard handlers as these would only be necessary if there were some key events that are not handled. But currently all key events are simply forwarded.
* I changed the handling of a mouse drag to a more general mouse move"
2008-05-26 21:09:54 +00:00
Robert Osfield
7592e50cde
Introduce --pbuffer-only width height option, and added fps reporting to stats output
2008-05-26 16:25:31 +00:00
Robert Osfield
57ce3f820e
Added basic --pbuffer width height support
2008-05-26 15:41:54 +00:00
Robert Osfield
7aac7ef381
Added better stats reporting
2008-05-26 14:30:48 +00:00
Robert Osfield
bb1f6ff7c1
Added feedback of pixel format chosen for read back
2008-05-26 12:01:24 +00:00
Robert Osfield
8ed9b303f1
Added automatic selection of the pixel type according to the window type
2008-05-26 11:59:25 +00:00
Robert Osfield
d2afe3e956
Added option for doing triple buffering, and set the default read format
...
to GL_RGBA
2008-05-26 11:53:51 +00:00
Robert Osfield
dc7db11e63
Switch to using an inital draw callback when use --start-frame
2008-05-25 22:06:41 +00:00
Robert Osfield
5664c51cf0
Added option for setting whether the front or back buffer should be read using
...
--front and --back command line options.
2008-05-25 21:52:32 +00:00
Robert Osfield
28fd4b07c9
Added option for controlling whether the front buffer is read at the start of the
...
frame or the back buffer at the end of the frame.
2008-05-25 21:35:39 +00:00
Robert Osfield
cc07d064bf
Changed default format to GL_BGR
2008-05-24 08:13:55 +00:00
Robert Osfield
90308d22aa
Added single buffered and double buffered PBO support, and --no-pbo,
...
--single-pbo and --double-pbo command line parameters
2008-05-23 16:26:03 +00:00
Robert Osfield
f9f1aab67d
Added basic glReadPixels code
2008-05-22 17:50:22 +00:00
Robert Osfield
fd76054eac
Added camera final callback attachment code.
2008-05-22 15:43:01 +00:00
Robert Osfield
0a3737eb2c
Fixed name of source file
2008-05-22 13:11:23 +00:00
Robert Osfield
29d067639c
Added new osgscreencapture example folder, implementation to follow
2008-05-22 13:10:40 +00:00
Robert Osfield
01f58ffbb2
From Jeremy Moles, fixed window resize problem
2008-05-09 10:27:59 +00:00
Robert Osfield
4345382316
From Jeremy Moles, osgviewerGTK example
2008-05-08 16:39:10 +00:00
Robert Osfield
4f881b9a09
From Jeremy Moles,"Here's a small example I us to test text rendering in osgWidget; I
...
figured it might be helpful to folks in OSG who need to do the same.
"
2008-05-07 13:46:24 +00:00
Robert Osfield
53630a2b14
From Wojchiech Lewandowski, add missing setDataVariance(DYNAMIC) and extra event handlers
2008-04-24 16:24:16 +00:00
Robert Osfield
234bfeb648
Removed hardware down sampling hack from GeoemtryTechnique and replaced with Terrain::g/setSampleRatio()
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usage.
2008-04-22 11:39:47 +00:00
Robert Osfield
1b29fb8933
From John Shue, build fix for QT 3.x
2008-04-17 11:12:21 +00:00
Robert Osfield
db1bd13c4c
From Tim Moore, compile fix for gcc 4.3
2008-04-15 11:50:34 +00:00
Robert Osfield
f9c70f2f76
Added --unit entry for controlling which texture unit the overlay works on.
2008-04-11 14:14:28 +00:00
Robert Osfield
6fed4022a6
Added reference to osgstereomatch example to osgmultiplerendertargets.
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Added usage example use OpenSceneGraph-Data/Images examples
2008-04-11 13:04:21 +00:00
Robert Osfield
98a2289a59
From Jose Delport, a MRT example implementing stereo matching.
2008-04-11 11:58:27 +00:00
Robert Osfield
11f9575b24
From Melchior Franz, "The GUIEventAdapter header file had KeySymbols for the super and
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hyper keys defined already, but these modifiers were missing in
GUIEventAdapter::ModKeyMask, and the EventQueue ingored them as well.
The attached diff/archive adds the missing parts for Super/Hyper
modifier key support.
I'm aware that this might not be supported on all systems/keyboards
out of the box, but decided to submit it anyway because:
- developers are aware of differences between input devices
(Some mice have scroll wheels, others don't. Some have five or
more buttons, some have only one. Some keyboards don't have
numpads, some have AltGr, some don't etc.)
- even if someone relies on Hyper/Super in distributed software,
this is easy to fix and doesn't create lock-in conditions
- while the names Hyper/Super may only be common on X11, they are
just symbol names and not OS-specific
- even though some systems might not offer these additional modifiers
by default, it's likely that all of them have at least 8 modifier
levels internally, so it should only be a matter of OS configuration
to make them work
- having super/hyper available is useful to offer a user ways
to define local key definitions that are safe from collisions with
predefined "official" key assignments"
2008-04-11 11:10:12 +00:00
Robert Osfield
22edadcdf3
Added --mouse option to enable mouse tracking, and fixed bug in assumption
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that nv is not null.
2008-04-11 10:10:40 +00:00
Robert Osfield
fb5c839b31
From Jose Delport, introduced osgmultiplerendertargets example
2008-04-02 13:48:41 +00:00
Robert Osfield
49accb1635
Reordered set up of scene and event handlers to prevent warning
2008-03-28 15:28:03 +00:00
Robert Osfield
6396a156a2
Renamed osgTerrain::TerrainSystem to osgTerrain::Terrain
2008-03-27 11:55:03 +00:00
Robert Osfield
35c5bd2c92
Renamed Terrain to TerrainTile
2008-03-27 10:55:39 +00:00
Robert Osfield
a9d283ca73
Introduce TerrainSystem node which decorates a complete terrain model made up of Terrain tiles.
2008-03-26 20:06:54 +00:00