Commit Graph

62 Commits

Author SHA1 Message Date
Robert Osfield
727e55a63a Removed circular reference of osg::CameraNode, fixing memory leak. Added
a auto exit after a maximum number of frames are completed.
2005-08-31 20:39:05 +00:00
Robert Osfield
af7eba1a7f Set number of cameras to 3. 2005-08-31 13:43:29 +00:00
Robert Osfield
8686ed3136 Disable the glFinishBarrierOp usage as glFinish was spin locking the CPU :-| 2005-08-31 12:49:23 +00:00
Robert Osfield
c1ebc87c2c Seperated out the cull and draw traversals into their own operations,
and added a glFinishBarrierOp which can be placed between the cull and the
draw or after swap.
2005-08-31 10:55:58 +00:00
Robert Osfield
3b065bc163 Add comments explain how example works. 2005-08-31 09:21:34 +00:00
Robert Osfield
c02e91c1b4 Added support for GrapicsOpeations that are reused each frame, cleaned up
osgcamera example.
2005-08-30 22:28:30 +00:00
Robert Osfield
f9bcde3cf0 Added name and keep member variables to osg::GraphicsThread::Operation to allow
the names of the operations to be logged for stats purposes, or used when
do searches of the operation list.  The keep member variable tells the graphics
thread run loop wether to remove the entry from the list once its been called.
2005-08-30 19:03:02 +00:00
Robert Osfield
aba3b4fa67 Clean up and fixes to GraphicThread class, and osgcamera example. 2005-08-30 14:41:08 +00:00
Robert Osfield
ac07e07705 Further work on GraphicsContext/GraphicsThread 2005-08-20 08:59:03 +00:00
Robert Osfield
db3fe3fd3b Implemented more SceneView operations in main as a move to try and replace SceneView usage in this example. 2005-08-18 08:37:01 +00:00
Robert Osfield
e98102219b Replaced osgUtil::SceneView usage by osg::CameraNode 2005-08-17 16:13:06 +00:00
Robert Osfield
e8fc5248fa Added realize() and isRealized() methods to osg::GraphicsContext.
Added osgcamera example that uses osg::GraphicsContext to create the required
window for rendering too, will eventually use osg::CameraNode to replace usage
of osgUtil::SceneView.
2005-08-16 13:29:07 +00:00