that they arn't created on the stack inappropriately.
Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack. To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
2) cleaned up osg::Timer, still in progress. My intent has been to
pave the way for support for other OS's.
3) new osg::FrameStamp class which has a frame number, reference
time for each frame to be app, culled and drawn. The FrameStamp
also can be passed to other machines (i.e. cluster) and the
FrameStamp can be used with the slaves own app,cull and draw.
I've also added the beginings of a calander time data to the
FrameStamp to allow time or day and year to be used in setting
up position of sun/moon etc. etc.
4) The osg::State now has contains a pointer to the last applied
osg::Camera and the current osg::FrameStamp, so that drawables
can use both pieces of information for creating effects such
CLOD, earth/sky etc. The osg::NodeVisitor also now allows you
to attach a FrameStamp to support syncronization of actions on
the scene graph.