Commit Graph

1391 Commits

Author SHA1 Message Date
Robert Osfield
a4a39d32ff From Paul Martz, "Per the discussion in osg-users, this change adds code comments to the Matrix* headers to document assumptions in the getRotate() method." 2008-02-27 11:46:05 +00:00
Robert Osfield
3b4af26136 From Paul Martz, fixed get/set methods API 2008-02-27 11:43:58 +00:00
Robert Osfield
75b9a9c809 From Robert Osfield and Carlo Camporesi, took submission from Carlo for adding LoadingExternalReferenceMode to ProxyNode and extended it
to include a wider range of options, also completed implementation
2008-02-25 15:07:35 +00:00
Robert Osfield
55de8b03d9 From Wojciech Lewandowski, "----1----
Attached is a fixed version of OverlayNode.cpp. I fixed CustomPolytope::cut( osg::Plane ) method.  Bug was apparent in such scenario:
 
Let P1 be some random frustum polytope
Let P2 be the polytope that was created from P1 bounding box (P2 contains P1 entirely)
 
Then ignoring precision errors: P1.cut( P2 ) == P2.cut( P1 ) == P1.  But this condition was not always met. Cut failed when some of the polytope reference points happened to lie exactly on some intersecting planes in both P1 & P2  (plane distance was = 0).
 
I only use CustomPolytope for my shadowing stuff so I did not test how this affects rest of OverlayNode.cpp.
 
----2----
 
Also attached is a minor precision improvement for osg::Plane intersect method (double version). 
 
----3----
 
I have also one observation regarding osg::Plane - There are two intersect vertices methods (float and double flavour):
 
inline int intersect(const std::vector<Vec3>& vertices) const
inline int intersect(const std::vector<Vec3d>& vertices) const
 
I guess osg::Plane won't compile when someone changes default vec3 typedef to vec3d. Shouldn't the first method be changed to use vec3f explicitly ? Ie:
 
inline int intersect(const std::vector<Vec3f>& vertices) const"
2008-02-25 14:15:27 +00:00
Robert Osfield
d003972a5f From Wojciech Lawandowski, "Fixed EllipsoidModel::computeLocalUpVector to use Vec3d instead of Vec3 for
normal computation. Its really small issue, maybe not even worth submitting
;-). But one never knows when inadequate precision hits him.
"
2008-02-25 13:17:30 +00:00
Robert Osfield
3333ca2b46 From Mathias Froehlich, "I have extended the X11 pbuffer code to use either the complete set of glx 1.3
pbuffer functions or exactly ask for the extensions we need to call the
apropriate glx extension functions for and around pbuffers extensions.
The glx 1.3 version of this functios are prefered. If this is not pressent we
are looking for the glx extensions and check for them.
Prevously we just used some mix of the glx 1.3 functions or the extension
functions without making sure that this extension is present.
"
2008-02-22 18:38:30 +00:00
Robert Osfield
67f1503c7d Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Robert Osfield
6516bf4910 Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer 2008-02-20 12:34:13 +00:00
Robert Osfield
a97dc84228 Introduced typedef vec_type and value_type into LineSemgment class to allow easier
switching between double and float versions.
2008-02-18 14:51:05 +00:00
Robert Osfield
45c6bbb577 Changed constructors to take const pointers 2008-02-15 14:09:44 +00:00
Robert Osfield
c620786420 Updated versions for OSG-2.3.4 release 2008-01-29 10:28:56 +00:00
Robert Osfield
9cab2d59ba Updated version number for 2.3.3 release 2008-01-21 11:40:27 +00:00
Robert Osfield
6d3a90219c Removed redundental vertex buffer object flush methods 2008-01-21 11:36:54 +00:00
Robert Osfield
d2d282073c Moved the setting of _clipPlaneNum from the {} body to the intializer list to
avoid reading from an unitialized variable.
2008-01-18 21:01:18 +00:00
Robert Osfield
276fd99da9 Added getNumOperationsInQueue() method 2008-01-18 09:17:32 +00:00
Robert Osfield
802ac3f803 Updated ChangeLog, date and version number for 2.6.2 release 2008-01-14 11:22:23 +00:00
Robert Osfield
9d010e14fe From Paul Martz, "his pretty much wraps up the OcclusionQueryNode work. I might make some additional modifications if testing reveals any issues, otherwise it's ready for 2.4." 2008-01-10 11:02:21 +00:00
Robert Osfield
a46eb79311 Indentation/bracket fixes and change of default size 2008-01-09 21:17:10 +00:00
Robert Osfield
e73134d6fb Removed non standard and redundent /*EOF*/ 2008-01-08 14:38:58 +00:00
Robert Osfield
578f385760 From Mike Weiblen, support for geometry shaders, and osgeometryshaders example to demonstrate them. 2008-01-08 14:29:44 +00:00
Robert Osfield
ff565128af Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in
GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
2008-01-08 13:24:29 +00:00
Robert Osfield
35d9107d81 Added catch for handling cases where undefined settings for dislayNum and screenNum are used 2008-01-04 13:57:36 +00:00
Robert Osfield
d5db983b90 Updated version number for 2.3.1 release 2008-01-04 11:45:25 +00:00
Robert Osfield
b222d4201c From Paul Martz, "The osgocclusionquery example contained some duplicate code that was also in the core OSG occlusion query code. This change removes the need for that." 2007-12-26 22:00:28 +00:00
Robert Osfield
e39bb04c62 From Jason Daly, "I'm still having a problem with SWING animations on sequences. Here's
the fix again, merged with this morning's svn (including the other
Sequence fixes from J-S)."
2007-12-24 14:45:31 +00:00
Robert Osfield
8c5a9ac218 Fixed indentation 2007-12-23 13:08:14 +00:00
Robert Osfield
4889342c4a From Paul Martz, Introduced osg::OcclusionQueryNode with support for OpenGL occlusion query extension 2007-12-21 14:45:16 +00:00
Robert Osfield
a1ce3ffd9d Updated version number for 2.3.0 dev release 2007-12-17 21:08:52 +00:00
Robert Osfield
d7a2728fea From David Cullu, added various mathematical operators 2007-12-17 17:43:57 +00:00
Robert Osfield
ffab16ba2f From Karl Heijdenberg, moved set/getFrameStamp() from osgViewer::View to osg::View. 2007-12-11 16:34:37 +00:00
Robert Osfield
be5f709bdb From Mike Garrity, "There was an on again/off again thread on OSG users about
creating subclasses of osg::Array that referenced data
stored an application's internal data structures. I took
a stab at implementing that and ran into a couple of
downcasts in Geometry.cpp. Enclosed is my take at fixing
those along with a simple example of how to do this."
2007-12-11 15:55:02 +00:00
Robert Osfield
298e07fc72 From Mathias Froechlich, "I have extended the StateSet api with a
StateSet::removeAssociatedModes(const StateAttribute*)

and a

StateSet::removeAssociatedTextureModes(unsigned, const StateAttribute*)

call. These funktions are just missing for a complete api IMO."
2007-12-11 11:42:02 +00:00
Robert Osfield
4e5ce63c85 From Per Fahlberg, "Attached is a fix allowing removal of shaders from a program after it is
first compiled. It will also allow new shaders to be attached after the
program is first compiled."
2007-12-11 11:21:13 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
5e6bab7de1 Updated wrappers 2007-12-09 14:54:02 +00:00
Robert Osfield
13e8af6305 From Robert Osfield and Richard Schmidt, made fixes inspired by an original submission from Richard which
highlighted problems with Light, ClipPlane and Hint usage in osg::State's usage of cloneType
and reassignment of target/num in StateSet/these StateAttributes.
2007-12-08 13:29:31 +00:00
Robert Osfield
1b1c5bbdd1 Added support for new double Vec*Array classes in various functors. 2007-12-04 14:46:46 +00:00
Robert Osfield
a909a62b85 Added double Vec*Array support 2007-12-04 14:44:21 +00:00
Robert Osfield
6cd4cc682c Fixed the Polytop::setFrustum and setBoundingBox method 2007-12-01 15:30:35 +00:00
Robert Osfield
316b36fab7 Added getColor method to allow easy reading of individual pixels. 2007-10-31 12:55:15 +00:00
Robert Osfield
3882ad034c From Mathias Froehlich, "since we patched our hp to an other patchlevel, I need the following to
include/osg/Texture"
2007-10-05 10:46:46 +00:00
Robert Osfield
146c140be1 Updated version for 2.2 release 2007-10-04 10:05:20 +00:00
Robert Osfield
28438c5dbf Updated version for 2.1.15 dev release 2007-10-03 23:27:59 +00:00
Robert Osfield
73b5712a7a Added GLU_TESS_CALLBACK_TRIPLEDOT path into include/osg/GLU and enabled this
for AIX as reading the old paths this was required.  This looks like it is needed
under Xcode build as well.
2007-10-03 20:21:01 +00:00
Robert Osfield
5fe003d1a2 Updated version, authors and change log for the 2.1.14 release 2007-10-03 12:49:02 +00:00
Robert Osfield
f6c5cd184a Changed the GLU_TESS_CALLBACK in an attempt to avoid compile problems under OSX. 2007-10-02 20:54:12 +00:00
Robert Osfield
d32effbdbc Updated Version number for 2.1.13 and updated ChangeLog. 2007-10-01 10:21:52 +00:00
Robert Osfield
7086aeeebc Removed log2 and replaced the places where is was used with a new Image::computeNumberOfMipmapLevels method. 2007-10-01 08:50:58 +00:00
Robert Osfield
91900254f0 Moved ViewerBase class out into its own header and source file.
Improved the support for stats collection in CompositeViewer/StatsHandler.
2007-09-30 11:37:00 +00:00
Robert Osfield
f8729af8b2 Refactor Viewer/CompositeViewer so the both inherit from the a ViewerBase class 2007-09-29 16:46:08 +00:00
Robert Osfield
6d822cbf45 Updated Version and AUTHORS for 2.1.12 dev release 2007-09-24 16:34:28 +00:00
Robert Osfield
5c36fbb18f From David Callu, added findSlaveIndexForCamera method 2007-09-21 19:43:06 +00:00
Robert Osfield
3bfaee3654 Added support for basic viewer configuration files 2007-09-21 15:34:25 +00:00
Robert Osfield
7ea3632dfc Added support for bool in ArgumentParser::Parameter.
Added support for using Input::read(...) methods using ArgumentParser::Paramter
to adapter to multiple paramter types.
2007-09-19 15:29:57 +00:00
Robert Osfield
acfa793032 Updated version numbers for 2.1.11 dev release 2007-09-17 09:26:02 +00:00
Robert Osfield
0c5d6da793 Fixed warnings of casting void* by refactoring the type and extensiosn setup. 2007-09-13 10:15:48 +00:00
Robert Osfield
a933587753 Rejigged the casting to avoid warnings under Windows 2007-09-12 16:20:40 +00:00
Robert Osfield
c15ec121f4 Updated version, ChangeLog and AUTHORS file for 2.1.10 release 2007-09-12 10:43:49 +00:00
Robert Osfield
d8f875ec9e Added log2(int) and log2(uint) methods 2007-09-11 20:54:39 +00:00
Robert Osfield
b89a1480fc Removed int version of log2 to avoid possible errors in assuming log2(10) should ~= log2(10.0) 2007-09-11 20:24:48 +00:00
Robert Osfield
b63ce0dee9 From Art Tevs, Added log2 function. 2007-09-11 17:08:06 +00:00
Robert Osfield
0bd4d303e3 From Art Tevs, build fix. 2007-09-11 16:59:19 +00:00
Robert Osfield
175c3ce806 From Art Trevs, "File Changes:
- GL2Extensions, Program and Program.cpp

Features:
- Support for fragment output binding. (e.g. You can now specify in the fragment shader varying out vec3 fragOut; fragOut = vec3(1,0,1); to write to the fragOut variable. In your program you call glBindFragDataLocation(program, 1, "fragOut") to bind the fragOut variable with the MRT 1 - GL_COLOR_ATTACHMENT1_EXT)

- new methods Program::add/removeBindFragDataLocation Program::getFragDataBindingList

"
2007-09-11 13:34:41 +00:00
Robert Osfield
c51e893ba4 Changed the isTextureIntegerSupported method so that it no longer has the EXT entry in it
for forward compatability reasons.
2007-09-11 12:28:03 +00:00
Robert Osfield
5e83ae4821 From Art Trevs, "Features of the patch are:
- Implementation of integer textures as in EXT_texture_integer

- setBorderColor(Vec4) changed to setBorderColor(Vec4d) to pass double values
as border color. (Probably we have to provide an overloading function to
still support Vec4f ?)

- new method Texture::getInternalFormatType() added. Gives information if the
internal format normalized, float, signed integer or unsigned integer. Can
help people to write better code ;-)

"

Futher changes to this submission by Robert Osfield, changed the dirty mipmap
flag into a buffer_value<> vector to ensure safe handling of multiple contexts.
2007-09-11 12:04:58 +00:00
Robert Osfield
bea07b5f72 From Mike Wittman and Robert Osfield, added support for SO_VERSION number in
runtime version info.  Added checks for OpenThreads version.
2007-09-11 10:10:43 +00:00
Robert Osfield
409cdd0b28 Intoduced a new setGLExtensions template method to do a copy of void* pointer to
local function pointer to avoid compiler warnings related to case void*.

Moved various OSG classes across to using setGLExtensions instead of getGLExtensions,
and changed them to use typedef declarations in the headers rather than casts in
the .cpp.

Updated wrappers
2007-09-10 15:19:23 +00:00
Robert Osfield
c747c7dbd6 Moved defined from Texture2DArray into Texture 2007-09-07 13:25:28 +00:00
Robert Osfield
c7a72c8435 From Art Tevs,
"A new texture class Texture2DArray derived from
Texture extends the osg to support the new
EXT_texture_array extensions. Texture arrays provides
a feature for people interesting in GPGPU programming.


Faetures and changes:

- Full support for layered 2D textures.

- New uniform types were added (sampler2DArray)

- FrameBufferObject implementation were changed to
support attaching of 2D array textures to the
framebuffer

- StateSet was slightly changed to support texture
arrays. NOTE: array textures can not be used in fixed
function pipeline. Thus using the layered texture as a
statemode for a Drawable produce invalid enumerant
OpenGL errors.

- Image class was extended to support handling of
array textures

Tests:
I have used this class as a new feature of my
application. It works for me without problems (Note:
Texture arrays were introduced only for shading
languages and not for fixed function pipelines!!!).
RTT with Texture2DArray works, as I have tested them
as texture targets for a camera with 6 layers/faces
(i.e. replacement for cube maps). I am using the array
textures in shader programming. Array textures can be
attached to the FBO and used as input and as output."
2007-09-07 11:21:02 +00:00
Robert Osfield
8414a16e52 From Sherman Wilcox, added extension checking support for compressed texture subloading. 2007-09-03 15:43:58 +00:00
Robert Osfield
d80632bc81 Updated version number for 2.1.9 dev release 2007-09-03 14:05:24 +00:00
Robert Osfield
2415b8e4b1 Added default contructors to Operation 2007-09-03 09:43:33 +00:00
Robert Osfield
86e998f64c Added mutex locking add addParents/removeParents in Drawable, Node and StateSet. 2007-08-31 20:14:36 +00:00
Robert Osfield
0a16f653ef Updated version numbers for 2.1.8 dev release 2007-08-27 10:28:47 +00:00
Robert Osfield
0da0127857 Updated for 2.1.7 dev release 2007-08-23 15:36:45 +00:00
Robert Osfield
6827104532 From Galen Faidley," Please find attached the modifications to get the new checkerboard
stereo format to work.  It's a good thing I tested these on a TV
before submitting them since I did indeed have a bug.  One thing I
did not test was to see how this would work in windowed mode.  Does
the interlaced stereo code have support for 'absolute' positions?
For example a given pixel on the screen is always shown in a given
eye no matter where the graphics context is placed?
"
2007-08-23 14:31:23 +00:00
Robert Osfield
f8ac71d7e5 Addd control for serializing draw dispatch. 2007-08-23 11:00:12 +00:00
Robert Osfield
de4a4042f7 Set main scene graph elements to use thread safe ref/unref by default 2007-08-22 10:34:11 +00:00
Robert Osfield
57a18ff112 Added default setting of use of thread safe ref/unref. 2007-08-22 09:42:27 +00:00
Robert Osfield
5e7a7f6b3c Updated version number for 2.1.6 release and updated wrappers 2007-08-20 09:28:03 +00:00
Robert Osfield
f2925791ca Updated version for 2.1.5 dev release 2007-08-13 11:45:20 +00:00
Robert Osfield
d57a16e023 Added DisplaySetting::s/getCompileContextHint() and use of this hint in osgViewer::Viewer/CompositeViewer.
Removed the CustomViewer in osgterrain example as the above now removes the need for it.
2007-08-11 14:49:14 +00:00
Robert Osfield
e5a365afee Added support for an update OperationQueue to Viewer and CompositeViewer to allow asyncrnous adding of operations to be added
to the view to be done during syncronous updateTraversal().

This feature can be used for doing things like merging subgraphs that have been loaded
in a background thread.
2007-08-11 10:28:14 +00:00
Robert Osfield
0e475106dc Updated wrappers 2007-08-10 17:44:54 +00:00
Robert Osfield
7366daca91 Refactored the way the Scene is used in Viewer and CompositeViewer to ensure
that only on Scene exists per scene graph.
2007-08-10 10:52:35 +00:00
Robert Osfield
f94bfa7589 Added preliminary code to allow build specification of glu tesscallback with ... parameter 2007-08-07 10:31:24 +00:00
Robert Osfield
c11f5a3441 Updated version numbers for release 2007-08-06 11:24:53 +00:00
Robert Osfield
9b9e4cd7c8 Added perlimnary support for reading the DISPLAY variable. 2007-08-03 14:50:58 +00:00
Robert Osfield
5eb2bc4851 Added return 0; 2007-08-02 12:27:09 +00:00
Robert Osfield
c346f5b943 Introduce new osgViewer::Renderer class for implementing of the rendering
of cameras in viewers
2007-08-02 11:02:47 +00:00
Robert Osfield
cc6740176f From Andy Skinner,adding c includes to avoid problems with mixing c and c++ versions
of c functions.
2007-07-31 17:28:09 +00:00
Robert Osfield
3111fccb3f Updated version number for 2.1.3 dev release 2007-07-30 15:25:21 +00:00
Robert Osfield
6dec61842d Introduce Camera::s/getRenderer(). 2007-07-28 10:28:40 +00:00
Robert Osfield
4542c04046 Updated version for dev release 2007-07-24 14:43:46 +00:00
Robert Osfield
3eae87854b Added FlushDeletedGLObjectsOperation. 2007-07-23 16:42:25 +00:00
Robert Osfield
c3adce3ef4 Added osg::RefBlockCount subclassed from the new OpenThreads::BlockCount and used it into osgterrain example 2007-07-19 15:24:11 +00:00
Robert Osfield
1f0edca631 Added support into osg::RenderInfo for a stack of Cameras that allow querries
of which camera is currently active to be querried from within the draw traversal.
2007-07-14 17:07:59 +00:00
Robert Osfield
af19e71024 Changed BarrierOperation so that it isn't limited to jut working within GraphicsContexts. 2007-07-14 09:17:18 +00:00
Robert Osfield
a28588a84c Introduce GraphicsOperation subclass from osg::Operation, and osgUtil::GLObjectOperation
for compiling subgraphs.
2007-07-13 17:25:35 +00:00
Robert Osfield
ecf0b58a19 Renamed include/osg/OperationsThread to OperationThread.
Created a new GraphicsThread subclass from OperationThread which allows the
GraphicsContext specific calls to be moved out of the base OperationThread class.

Updated the rest of the OSG to respect these changes.
2007-07-12 15:54:45 +00:00