Commit Graph

8159 Commits

Author SHA1 Message Date
Robert Osfield
ccb50019e4 Cleaned up osgkdtree example 2008-07-12 11:19:25 +00:00
Robert Osfield
de33a031d4 Updated version numbers for dev release 2008-07-11 20:01:12 +00:00
Robert Osfield
2b5708888e From Adrain Egli, "i added a default scene with 7 different draggers attached. it's more easy to test the draggers." 2008-07-11 19:52:25 +00:00
Robert Osfield
360e7629d0 From Christophe Loustaunau, "For our application, we need to write tiff file in floats. I have change a little bit the readerWritterTiff :
It check the data type of the image ( img.getDataType() ) and if it's GL_FLOAT :It save the tiff with float values.
Otherwise it does the same thing as before."
2008-07-11 19:43:01 +00:00
Robert Osfield
0e2dea9a39 From Liang Aibin, " In lastest svn version of OSG, the .ive plugin missing osg::Light, it
does not process I/O for osg::Light. Now I have fixed it as follows:
 
2. In DataInputStream.cpp, I add support code in DataInputStream::readStateAttribute
    for osg::Light.
 
3. In DataOutputStream.cpp, I add support code in DataOutputStream::writeStateAttribute
    for osg::Light.
 "
2008-07-11 19:23:49 +00:00
Robert Osfield
ef1ee63f03 From Joakim Simmonson,
"Opcodes.h:
* Added INVALID_OP as -1 in the Opcodes enum. Note that INVALID_OP is not an actual opcode defined in the OpenFlight format. The purpose of INVALID_OP is to mark an opcode variable as invalid or uninitialized.

ReaderWriterFLT.cpp:
* The header node is returned if it exists, even if the file does not contain a node hierarchy. The old behaviour returned a ERROR_IN_READING_FILE error.
* Changed opcodes initialized to -1 to the new enum value INVALID_OP."
2008-07-11 17:46:30 +00:00
Robert Osfield
1489eeb228 From Joakim Simmonsson, fixed various spelling typos in comments 2008-07-11 17:41:50 +00:00
Robert Osfield
161e01dc5d From Mathias Froehlich, "Due to the recent data variance changes/discussion:
Change the ac3d loader that can as such only deliver static models to set the
data variance to static for the returned model.
"
2008-07-11 17:35:13 +00:00
Robert Osfield
45b2fb8db7 Increased the buffer and fixed the buffer calculation when moving backwards into objects 2008-07-11 17:07:05 +00:00
Robert Osfield
61a81d8e06 Updated KdTree code to refect new cleaned up API 2008-07-11 16:51:11 +00:00
Robert Osfield
9866eb93f8 Tweaked the KdTree intersection performance testing code block 2008-07-11 16:50:43 +00:00
Robert Osfield
8a6c25425e Updated wrappers 2008-07-11 16:48:55 +00:00
Robert Osfield
a856459a86 Moved the building and intersecting of the KdTree into the .cpp, and cleaned up
the header to ready it for wider usage
2008-07-11 16:48:39 +00:00
Robert Osfield
d3fd43cc6f Streamlined KdTree implementation 2008-07-10 15:50:10 +00:00
Robert Osfield
29d66125e2 Updated wrappers 2008-07-09 19:43:02 +00:00
Robert Osfield
8edee96275 Cleaned up KdTree implementation 2008-07-09 19:42:15 +00:00
Robert Osfield
7be3d1ae02 Reordered KdLeaf/KdNode so that the first element to be accessed is first in the data structure 2008-07-09 19:41:36 +00:00
Robert Osfield
c41ca3d6a0 Introduced code for doing dummy test traversals - used for benchmarking KdTree code. 2008-07-09 19:40:10 +00:00
Robert Osfield
15e5bdbcae Added range of camera manipulators and a center of screen test intersection that
is insticated by pressing 'c' key
2008-07-09 19:28:00 +00:00
Robert Osfield
cbf5429c19 Introduce a intersecion performance testing code path, #if def'd out for now. 2008-07-09 19:26:40 +00:00
Robert Osfield
a00f94ac18 Updated wrappers 2008-07-09 12:37:59 +00:00
Robert Osfield
ee9b23f670 Fixed set method 2008-07-08 18:02:09 +00:00
Robert Osfield
2851429333 Added optional control of whether to use KdTrees for intersections 2008-07-08 17:35:10 +00:00
Robert Osfield
134c86c2d5 Implement hierachy culling in KdTree::intersect(..) 2008-07-07 20:27:56 +00:00
Robert Osfield
f1db402f2b Improved the handling of KdTree intersections 2008-07-07 14:27:58 +00:00
Robert Osfield
d05236bfb4 Implemented intial KdTree triangle intersection code, but without culling implemented 2008-07-07 13:21:37 +00:00
Robert Osfield
e8487b8830 Added KdTreeBuilder calls into FindCompileableGLObjectsVisitor, and an alternative
path that explictly calls the KdTreeBuilde when required in cases when no pre compile of GL objects is required.
2008-07-07 10:46:22 +00:00
Robert Osfield
682be50e2a Changed types to avoid warnings under Windows 2008-07-07 09:40:30 +00:00
Robert Osfield
c4e8d6ee42 Changed the DatabasePager so that it bypasses the Registry::readNode() method and calls
readNodeImplementation() directly to avoid calling the KdTreeBuilder.   

Updated wrappers.
2008-07-06 18:27:10 +00:00
Robert Osfield
3965fe357b Moved KdTree build code into osg::KdTree 2008-07-06 12:14:19 +00:00
Robert Osfield
10595e49e3 Added handling of co-incident start and end points. 2008-07-05 17:29:07 +00:00
Robert Osfield
9a9c543ffa Ported intersection code to use new osgUtil::LineSegmentIntersector/IntersectionVisitor. 2008-07-05 16:39:28 +00:00
Robert Osfield
e70e3a6d5d Converted TerrainManipulator to use osgUtil::InterectionVisitor rather than the
old IntersectVisitor
2008-07-04 19:16:19 +00:00
Robert Osfield
db57d2504e Added KdTree intersection support into LineSegmentIntersector 2008-07-04 17:02:02 +00:00
Robert Osfield
44d144997e Added prelimnary KdTree data structure and automatic kdtree build support
into osgDB::Registry/osgTerrain so that newly created subgraphs can have 
KdTree built on all osg::Geometry automatically on load/creation.
2008-07-04 15:57:48 +00:00
Robert Osfield
bc1032653c Moved vertex indicies method into a single block with deprecated doc lines 2008-07-04 11:51:55 +00:00
Robert Osfield
e2ae39c8f6 Introduced bounding boxes to KDLeaf and KDNode structs 2008-07-03 17:18:14 +00:00
Robert Osfield
178d6ff423 Added new data structure + build algorithm that places triangles into leaves
without being shared, but with varying the boundaries of leaves so that they
may overlap.
2008-07-03 15:49:28 +00:00
Robert Osfield
3f025bec5d From Mario Valle, "xed the following warning on Linux 64 bits Athlon:
/users/mvalle/OSG/OpenSceneGraph/src/osg/BufferObject.cpp: In member function `virtual void osg::ElementBufferObject::compileBuffer(osg::State&) const':
/users/mvalle/OSG/OpenSceneGraph/src/osg/BufferObject.cpp:600: warning: cast to pointer from integer of different size"
2008-07-03 15:01:04 +00:00
Robert Osfield
14c86a5389 From Mario Valle, removed extraneous spaces 2008-07-03 14:59:07 +00:00
Robert Osfield
7db303b16b Added header guards 2008-07-03 11:23:44 +00:00
Robert Osfield
f0defbd824 Refactored example so that the example will be able to run different kdtree data strucutres/algorithms. 2008-07-03 11:22:23 +00:00
Robert Osfield
d62a4ef6d0 From Eric Sokolowsky, "The check for Leopard to build 4-way binaries by default was broken. Here is an updated CMakeLists.txt file to fix the problem." 2008-07-03 11:07:59 +00:00
Robert Osfield
1729ec0819 Implement an experiemental triangle kdtree building support 2008-07-03 10:24:20 +00:00
Robert Osfield
45d5376503 Set the DataVariance on FadeText to DYNAMIC to reflect their nature 2008-07-03 10:03:06 +00:00
Robert Osfield
a65b74d287 Updated wrappers 2008-07-02 10:00:09 +00:00
Robert Osfield
201522feb3 Introduced support for UNSCPECIFIED and STATIC DataVariance of StateSet/Textures 2008-07-02 09:25:08 +00:00
Robert Osfield
aa593fcd2d From Colin McDonald, "There is a problem reading bmp files containing a colour palette,
due to an incorrect scan line length calculation.  Attached is a fix,
and a little bmp file which demonstrates the problem."
2008-07-01 19:04:29 +00:00
Robert Osfield
dba344feba From Lilin Xiong, "I change ive plugin a little for osgText inout, so the ive plugin supports backdrop setting,
and Text3D, FadeText inout :

1. in DataInputStream.cpp, add 1286--1293 lines;
2. in Text.cpp, add some code for text's Backdrop setting;
3. in IveVersion.h, add line 39,  increase the VERSION to VERSION_028(line 41)
4. in ReadWrite.h,  add line 146,147
5. add file FadeText.h, FadeText.cpp, Text3D.h, Text3D.cpp."
2008-07-01 18:37:13 +00:00
Robert Osfield
82ed445a31 Added Vec3Array arrange pointer to avoid dynamic cast 2008-07-01 13:56:02 +00:00